Electric Armor/Energy Melee
Looking at Energize, when ED takes off 80% of what your trying to slot, your're losing alot of potential buffage somewhere in the build. I think also perhaps with the bonuses you're going for ie +end rec the question is do you actually need that amount? So I would look at the end cost of the build during a long fight of say 10 mins versus its recovery.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Could u show me in a build how to improve it?
What are your goals Mage? You want Perma-Hasten and are willing to sacrifice some defense for it, so you can have close to no downtime on Energize?
Or, are you okay with some downtime on Hasten in order to help out some other things like defense?
Here is a no-holds barred recharge build that sports Perma-Hasten and only 3 seconds downtime on Energize, although it sacrifices on defense to do it.
I wouldn't worry too much about endurance problems with Power Sink up every 18s.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Lei Kun: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5)
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(21)
Level 2: Lightning Field -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(11)
Level 4: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(40)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 8: Static Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(27), S'fstPrt-ResKB(27), ImpArm-ResDam/Rchg(42), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx/Rchg(45)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13), RechRdx-I(23), RechRdx-I(34), RechRdx-I(50)
Level 12: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(43), Dct'dW-Rchg(43), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal(45)
Level 14: Super Speed -- Run-I(A)
Level 16: Whirling Hands -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(40), P'Shift-End%(42)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(33), Rec'dRet-ToHit/Rchg(33), Rec'dRet-ToHit(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(46)
Level 35: Energy Transfer -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Stun -- Amaze-Stun(A), Amaze-Stun/Rchg(46), Amaze-EndRdx/Stun(46), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(50)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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On the other hand, if you were willing to sacrifice a little recharge you could really up your survivability a lot with a build like the one below. It gives up 16s of downtime to Hasten and thus adds 3s of downtime to Energize. What it gets in return is 41% S/L defense.
Anyway, hope these spark some thoughts for you.
Cheers
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Lei Kun: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(21)
Level 2: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(11)
Level 4: Conductive Shield -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40)
Level 6: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg(25)
Level 8: Static Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(27), S'fstPrt-ResKB(27), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 12: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(34), Dct'dW-Heal/Rchg(43), Dct'dW-Rchg(43), Dct'dW-EndRdx/Rchg(45)
Level 14: Super Speed -- Run-I(A)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(46)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(40), P'Shift-End%(42)
Level 24: Lightning Reflexes -- Run-I(A)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 28: Build Up -- RechRdx-I(A), Rec'dRet-ToHit/Rchg(33), Rec'dRet-ToHit(33)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 32: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(37), RctvArm-EndRdx(43), RctvArm-ResDam(46)
Level 35: Energy Transfer -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(46)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(48), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Been playing along time and I have never leveled a Tanker to 50. This is an idea I had for a concept toon. Please feel free to comment and make suggestions on how to improve this toon. Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mage Lei Kun: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Aegis - Resistance
- (3) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Recharge
- (5) Aegis - Resistance/Endurance/Recharge
- (7) Aegis - Psionic/Status Resistance
Level 1: Barrage- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Damage/Endurance/Recharge
Level 2: Lightning Field- (A) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - EndMod/Accuracy/Recharge
- (9) Performance Shifter - Accuracy/Recharge
- (11) Performance Shifter - EndMod/Accuracy
- (11) Performance Shifter - Chance for +End
Level 4: Conductive Shield- (A) Impervium Armor - Resistance
- (34) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (40) Impervium Armor - Resistance/Endurance/Recharge
Level 6: Bone Smasher- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (27) Crushing Impact - Damage/Endurance/Recharge
Level 8: Static Shield- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Resist Damage IO
- (42) Endurance Reduction IO
Level 10: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 12: Energize- (A) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Doctored Wounds - Recharge
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Recharge Reduction IO
Level 14: Super Speed- (A) Run Speed IO
Level 16: Whirling Hands- (A) Armageddon - Damage
- (17) Armageddon - Damage/Recharge
- (17) Armageddon - Accuracy/Damage/Recharge
- (19) Armageddon - Accuracy/Recharge
- (19) Armageddon - Damage/Endurance
Level 18: Hurdle- (A) Jumping IO
Level 20: Health- (A) Regenerative Tissue - +Regeneration
- (21) Miracle - +Recovery
- (46) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina- (A) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (42) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
Level 24: Lightning Reflexes- (A) Run Speed IO
Level 26: Power Sink- (A) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - EndMod/Endurance
Level 28: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Boxing- (A) Accuracy IO
Level 32: Tough- (A) Impervium Armor - Resistance
- (37) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance/Recharge
- (46) Impervium Armor - Resistance/Endurance/Recharge
Level 35: Energy Transfer- (A) Hecatomb - Damage
- (36) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
Level 38: Total Focus- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (50) Crushing Impact - Damage/Endurance/Recharge
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 47: Weave- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
Level 49: Grounded- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 6: Ninja Run