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This is one of 3 plays I had with your builds the other night. Some of it differs I am sure. It could do with hasten but it'll take time to revamp the powers around, time I no longer have for next few days
I could do a build but then its not something you've done. Look at this and see what you think. Its 1 of 3 plays that I picked out going on what you've proceeded to do, maybe you might want to incorporate some of the ideas I don't know.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Disturbed-sh: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(9), ImpArm-ResPsi(13), ImpArm-ResDam/EndRdx/Rchg(15)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(17), Dct'dW-Rchg(33), Dct'dW-Heal/EndRdx(39)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15)
Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(37), ImpArm-EndRdx/Rchg(40)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(23), Numna-Heal(23), Mrcl-Heal(37)
Level 18: Invincibility -- HO:Cyto(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21)
Level 22: Resist Energies -- ResDam-I(A)
Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(27), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(29), Zinger-Taunt(33)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 28: Boxing -- Dmg-I(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResPsi(31), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(37), ImpArm-ResDam(39), ImpArm-ResPsi(39)
Level 35: Weave -- HO:Cyto(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg(50)
Level 41: Hurl Boulder -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Hold%(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Fault -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/Rchg(46), Stpfy-Acc/EndRdx(46)
Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50), Sciroc-Dmg/EndRdx(50)
Level 49: Resist Elements -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
Do the mish, get to the EB/AV at the end, leave it and exit then drop mish. I know its once every 3 days but thats where my next suggestion comes in....make more alts

I took town the Kronos Titan EB with a team orientated character whose part empath with no damage slots all on my own and it took me ages!!!!
..but I needed that badge.
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I'd suggest what Maelwys said if you rather of went that way, its not necessary that you do and even if you were to swap combat jump for haste it can be the loss in def that be compensated by other means ie someone dishing out a def buff/tohit debuffs or you using lucks. With recharge its pretty much SB or AB. You could have a jet pack from the Shards for a travel power if you wanted.
Unfortunately there is no "have it all" tanker and the most important thing is for you to know what you're doing even to the point of showing you know more about the enemy or more about every powerset than all your team mates do and "hopefully" get survivability out of team dynamics.
You can have a super solid build in terms of x and play like a dumb meatshield or a fun build and have all of the team play with some intelligence, it's generally that.
I'd move away from percentage figures and look at things in real terms. How many hitpoints are you over the cap and how many +hp bonuses can you swap out for something else?
I played with your build for what I would do but then I have no idea on your intentions or on your idea of fun. I even planned a new Shan build on what maybe your thinking, building with Hami-s first and working them out for better stuff where poss. -
Being that this is the defender section, I found psychic mastery wonderful for calming things down but then you don't get to power boost anything for anyone on a STF or whatever when needed (even that's not always "needed").
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You may want more than one attack chain, possibly 3 or 4 depending on where your at in a group or whether your single targeting.
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Give yourself 3 accolades Freedom Phalanx Reserve, Portal Jockey and Task Force Commander and see how many bonus hitpoints your over the top with Dullpain up. I know Dullpain is up most of the time and not for something like 30 secs with your build but if it was hastened you'd pretty much perma dullpain and constantly capped in hitpoints, whilst closing the number of attacks you need to chain.
Def debuffs hami's work okay in the def toggles? I think they might but I darent find out. If they do 33% +def each there is no point adding more than 2 of them.
There are several different routes to take this tank, some do a no psi but good def all build, some do a psi build, some will settle for a fun build that works with a higher level of team work. -
Depends what you're up against, who you're teamed with and your build so it changes.
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Nope.Conserve Power is nice but that's about it. I just think slot wise or level taken wise you could draw the best from both and mix it, then have one build for people to look at, then receive suggestions.
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Usually I would be caught using some other power when someone needs a heal. By forting as many as possible it's less likely that I would needed to of simply waited around to heal. Same with Regen Aura. They afford you more time to react. The more forted the less likely I'd have to Absorb pain....
But having said all that I do realize that the dynamics don't have to force anyone into needing to fort everyone. I usually prefer 3. Often there is 3 main aggroers that I don't want to have to spam heals on and people can play to have as many as 3 if not as little as 1. When they play to have 5 people needing fort up constantly I do wonder but this comes from someone who hates chasing after everyone and healing them.
..although I am close to an all support role I can get caught out in the action time of a casting a buff. -
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*rolls eyes*
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Pfft. You're just jealous.
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I think Sapphic thinks Avatea is pretty. That kind of *Rolls eyes*
She is v pretty but can she moderate?
GR passed, and now I'll have to start my testing all over again..
...what?
Good Luck GR although I think by divine right your lucky anyway, you can always escape to Australia where the economic future is foresee-ably bright and long sustained...a good 70 years. -
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i would go for capping f/c/e/n though
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Is that worth it if I have to sacrifice some HP or Regen? I am not really sure where the balance between DEF/RES and Regen lies
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The prospects change with the amount of HP you have
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To add:
A blaster is a support character in both a melee and ranged sense just think "Support fire". It's been listed as a Blaster/Support. This is possibly because blasting/kiting being safer is what you can more likely get away with better for most of your career and melee is something you can do when its safe to get away with.
Is there a point to blapping? Yes. We are supposed to be able to team with a mix of any number of different ATs of any amount of any powerset. We may change how we cope as a team by turning a blaster into more than they are, to take on a role, certain abilities are best thrown in with it. There are powers on offer and whether people can see the advantage/use of these powers or take them, time and combine them with other peoples strengths is down to them. Generally the need this, need that, for what most people could understand, theoretically, is balls.
There is no point, when there is no imagination from anyone but the Devs. -
4 procs is a circa 25% increase in the max dam to grp/time you can do compared to a well rounded FR that includes damage. 16 targets adds up. But your aoe dam per end/time may decrease.
The Lord Castle giveth and the Lord Castle taketh away. -
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Don't think that's quite what he's getting at
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Ahh yes >.< - sorry blind skipped the SS bit.
Yes, If you're going to avoid mobs with SS that would be preferably, Still people underestimate stealth, Its really quite effective IF you haven't taken the speed pool. I've never needed hasten for any power in Empathy personally.
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Haste + Intelligent buffing can reduce deaths. It's a foregone fact. However it's not a must have depending on how we all play. If no one ever died in your presence then I would agree that it wouldn't be that useful. -
I'd rather run Manuevers and save the spamming of grant invis on people. I like to have cast time available, have the Firetank eluded and visible. You can tank with Invis but, you must be a) way out in front of people b) Had time to off load some damage. I don't know bout you but some blasters like to be up my butt with their single target blapps rather than resort to range AoE which offers greater damage to group. However any power makes you flexible in some way whilst giving yourself limits in others. We all just have to choose our own.
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Gratz, now all we have to do is wait for NCSoft to turn around and say they're shutting down Europe Servers as well, but sadly they won't be able to offer us a transfer but we can all have a couple of months free on their newest game Aion instead XD
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Typical general reply: When or if you exemp you will die a lot.
Crushing Impacts in Boxing for Mez resistance? Boxing taken 22 levels before tough? Invincible waited for? Resist Elements at 16 when RPD or Energies would be better? You've Imperviumed up Unstoppable when you could of imperviumed up Temp Invuln and Unyielding more and given yourself 5 more endurance points which is + extra end rec as a result of atleast 4 slots. I would RPD where boxing is, Health where REl is, Inv where health is, put anything like global +def or +Psi res in RPD so it always stays on. Moving Boxing nearer Tough and so on. -
Your using the general "you" based on something I don't know what.
I don't play my Invuln much now, but like anything you can become accustomed to what you got. I come from the days of when you didn't get the buff flashing. People adapted. In those days you more likely needed unstoppable and you couldn't turn 3 insps into whatever you liked. To compensate or prepare you may of had to do things that most people didn't have a clue about.
If you can stop and allow for the crash, no one should have a problem. If you've crashed in the fight then I hope you were prepared and with insp making abilities your even more likely to be.
If people don't wait then I would go with the rule I've used before "You pull it, you tank it". 90% of what goes wrong in missions can be pinned on the one who started the fight and created the terms.
Generally the others shouldn't be considered weaklings, if they are easily wiped without a Tanker then something is lacking, how do Tankerless teams cope?
If people need to shoot fish in a barrel or else they die then it is they who are rubbish.
9/10 or more I crash and recover in fights. It's rarely used.
Is your healthbar way up in the top right hand corner? Mine isn't its at the top right of my Tanker and as transparent as I can make it. -
I would add a stealth IO to SS to lower your threat level rather than get concealment for PvE. Concealment maybe okay for PvP tho.
Medicine would be, generally, a total waste really.
Level it, see what will become useful with the people you play with as well as within concept.
Leaderships isn't necessary. -
I wouldn't say drop it once you get to 45% defense. People have their tricks/intentions. With both 45% def and unstop tanking 3 AVs ie Mako, Ghost Widow and Scirroco chaining Unstops to Dullpains, in melee, "unaided" for as long as you can (perhaps way beyond 10 mins) is something that can separate you from the pack. However there is always more than one way to skin a cat and this build is at a crossroads with all of them. So just pick what limits you are happy with. I really don't get LBE XD.
People are pro granite I find but Invulns are blessed in their own right too. Its just a matter of peaking them. -
I think the builds can be improved but prefer the second. I think rather than decide it'll be better to look at everything in detail and see if you can improve on it. In fact maybe combine the best parts of both of them and see what you get.
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Thanks for the well wishes, everyone.
My position is 'potentially redundant' within the Brighton office, and at the current time I intend to accept voluntary redundancy. I'm not interested in living in the US.
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In the long run Australia is a better proposition. Will you be thinking of heading back?
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Don't they have spiders the size of sheep there?
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That made me lol for some reason. Think it's just the thought of that actually being true. I'd not go within 1000 miles if it was.
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Australia has spiders so big that they have health bars.
See?
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Ew! just EW! please don't do that again :< I'd have a freak out if I ever saw one of them in my flat. I'd never go back in here again.
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I just pick them up, carry them to the back door and let them out in the garden. -
I don't get the importance of laser beam eyes for tanking but if its like some kind of signature power then run with it.