-
Posts
7257 -
Joined
-
The choice between the two should come down to concept. I am reading this thinking 'My how the tables have turned' but still think Axe should be ahead in terms of damage because of its different secondary effects but with all the DPA changes perhaps not. Perhaps the sets were balanced in the beginning..Axe should of been out ahead on overall damage due to the type of damage mitigation it didn't do, then Mace gets buffed in terms of ST. With the DPA change it may of got buffed in terms of AoE stepping on Axe's toes. If it steps on Axe's toes it must be going by old numbers stepping on every other powersets toes but really this is where you can argue I guess that Axe is lacking in terms of "something" unaccounted for in the balance equation where as every other set is fine or could the next stage in the balancing process be SecPA = secondary effect per action time.
It is hard to immediately see the disparity between the two especially as you can't scale the dam per end or the dps of an attack by number of targets in Mids planner.
The damage increase in Clobber was greater than I expected.
Looking at Mids I would suggest that Pendulum needs to hit 10 targets. -
I've had non perma DP and it's been fine although you are better with more +rechg than without.
I think given that your looking at doing this cheaply and I don't play the market to know what cheap is, and did have the inkling that from your gymnastic thinking that you are able to improve it much more given the resources anyway.
So all I would want to do was move slots that are less beneficial in places ie def in combat jump, your talking decimal points and put them elsewhere or do things like a 20% res to slow with a winters gift - If you're lucky Wee Rab I might have one spare for you. I milked the event silly for these I really did XD.
I see your putting damage in Dark Consumption which is non existent in my book, even if looked at in DPS terms and from it your getting +hp out of it. I think accolades are better and then you can use less slots for +hp buffs and more for other things.
I won't say nothing about the Titanium Coatings as they might be the cheapest Res/Ends on the market faik.
I think that with attacks like Midnight Grasp I would rather not substitute its damage potential for 1/2 a percent of S/L def.
See here is the thing, causing me to stop and go hang on, I think you can clearly see how to slot things better but are simply doing things cheaply which is more for other characters I guess. I don't plan to max out defs myself.
You've gone 1 end mod over what I would consider worth slotting in stamina. That could be a 3rd Recharge in hasten countering slows.
The 3rd Def in TH is barely doing anything. Fails on tohit rolls tend to be wider but I guess it all adds up.
What I've said barely requires an expansion of the budget I think so just go from there. I don't believe I've looked at the slotting of DM in the light you have, well I haven't so its been a nice eye opener. -
I can't see a problem with the Stalker, yet. My Energy Brute has it a bit tough in the early levels but then so did my Elec Brute. All the other Brutes not so bad.
In the early levels with both Elec and Energy a quick fight solo vs 10 even levels could end up with me looking like I had an Unstoppable crash. I'd of had to make the best of all the attacks I had just to win in time, which is just before I would die
I think it was Castle who suggested +Regen between fights once as a good suggestion on the US forums. I'd of wanted that.
I do see how these sets can potentially come home at the end of the day to be arguably balanced and I like diversity, I like having to put on a different mindset, having to survive by different means. A character can be weak or strong due to a personal or team dynamic. I prefer that.
As for PVP I wouldn't know. -
Oh and TRT what did I mean by this:
[ QUOTE ]
I think what you can do with Enzyme Exposures is off. Other than that I am not seeing anything odd.
Edit: Except your slotting.
[/ QUOTE ]
You highlighted nothing in RED, well even if I was colourblind I would of seen nothing in a different RED, therefore your slotting of combat jump in one of your builds is what I would presume as what you wouldn't do that should be in RED. Have a nice day. -
[ QUOTE ]
If you can have high regen and defence and hp capped wouldnt you rather go for that than just max hp/regen?
I dont think you got my questions and i dont know how to make them more understandable.
[/ QUOTE ]
Don't bother
EDIT: Just kidding! 
You get great regen from having high hp. I already knew the potential of willpower. Nothing else but those Hamis looked odd to me.
I didn't stab, I didn't judge I merely joked. I spent enough time on Mids myself. -
Scouting on a defeat all makes me wonder about some people. I do wonder a lot about many people. The first few mins of a team get together can be weird. I am a bit quick on kicking people who seem to be on some other planet that's all I can say.
-
Whats gimped is subjective. I think if I get time I might make somit up, but bare in mind, I am more likely to look at the Inv/Dark cos that guy isn't posting builds like no tomorrow. Some of us play the game
-
I think what you can do with Enzyme Exposures is off. Other than that I am not seeing anything odd.
Edit: Except your slotting. -
You can hit the rechg cap with slight gimping, no need to gimp it that much
-
[ QUOTE ]
NEWSFLASH: Repetitive Missions are Boring.
Ghosting boring content is to attain an objective is perfectly understantable. The solution is to make content interesting, varied and FUN, not to prevent people from ghosting.
[/ QUOTE ]
There is only so many variants. People somehow will watch the next episode of Eastenders not realizing that the plots in some shape or form have been done before. I overkill on the arcs, it should be 1-2 arcs per 5 lvls but I can hit 5-6 meaning I see the same stuff a lot more than necessary. -
[ QUOTE ]
Subjective thoughts are one thing, outright false information is another. And this thing is full of it.
[/ QUOTE ]
They tend to go hand in hand half the time. One thing the OP did get right imo was putting it here first and having feedback. -
[ QUOTE ]
Loved it
It helped that Bowie is one of my favorite singers
[/ QUOTE ]
Same admittedly, it made up for the recycled scenes, but gj all the same. -
Powers like stealth, invisible, grant invis and recall friend are there for a reason.
The TFs can be extremely long without them. Imagine a bunch of TO'd people on Positron set to Invincible.
I am usually prepared for a defeat everything if I am not on a character that can ninja things. I expect those who've created the ghosting characters to pipe up and say something about ghosting.
Ghosting saves a lot of pain around the mentally challenged.
A fight thru on the cavern trial is alot easier when you've established which caves are full and which are empty, then you fight down the ones that are full only, which prevents the team wasting time going down the empty ones. Its also a good idea for speed purposes that people know their cave before fighting for after the caves are cleared. Having to tell people which cave was theirs several times over and having to teach people how to click on a stone in detail has been something I have had to do though. Some people are unbelievably slow. Wasting time allows for spawns to respawn. If everyone could just shh, do as they're advised and ask questions after it'll take half as long. -
[ QUOTE ]
iv had 1 attempt to get as close to perma unstoppable as i can invun/ss tanker that is.Duration lasts 180 secs and i can only get it down to 264.6? can any1 do any better?
[/ QUOTE ]
An average of 217.1s, at best..but only on the build planner and without gimping the build which should mean with AB 200secs roughly
Anywhere around to often getting 180s + 120s is often good enough.
-
Which Friday? Next one? I'd be interested in all 4, 1 a week or somit.
-
The game is either about creativeness ie concepts, backstory or fun..
Oh and some people feel the need to prove themselves as a character picker, slotter and player..pvp...
And they gimped TK in that. -
I've seen many not much better guides in the guide section, and they get applauded..no joke. Some of the mistakes that are made are no different to what many other people have made. It's just packaged differently. Subjective thoughts do not consummate factual guidance.
-
Yes it does. I can't see the love for static discharge in this case but slotting wise it's fine. You might want to change your power order as you lvl tho. Go with the needs of now and all that.
-
Its not bad really, a webmaster with pets so more of an orbweaver. If you put mental training last then you can afford more slots in other powers + by not going for the v expensive sets you'd be able to afford more of the less expensive sets for that build and have a similar omega maneuver.
-
[ QUOTE ]
[ QUOTE ]
I've been contemplating this with a TA or a flying scrapper. I think for once in years I can guarantee I won't be emergency called in (recession
) so can apply if it helps to make up numbers I guess. I dunno but I love my TA enough to do it with her more.
[/ QUOTE ]
Are you really sure you want to try being the TA character shannon?
[/ QUOTE ]
I dunno what's there to be unsure about?
What I am uncertain about is whether or not I will have to leave for work at 9pm "if at all" on that Sunday, it's currently highly doubtful but it'll be nice to do it with good time. You said after midday you guys will get started so that's not bad. -
[ QUOTE ]
keep running TF,s at speed and they will not be worth doing ,dev,s will say they are getting easy and cut the merits
[/ QUOTE ]
Not everyone plays with TF obsessed people (can I say that?) well other non bite sized players who generally create "speedster" characters and play with other speedster people that's usually known to them or exploit every avenue of speeding TFs for maximum reward over time. So whilst sometimes some people do way better than the average team there will be others ie beginners/puglovers/non-reward-orientated well...casual players who may do worse to counterbalance things. This achievement as great as it is did involve some luck as did the US one. But I dare say the amount of luck needed is one that's way less than most people, but I would not worry about it. The unfinished ones should count for a lot.
I'll take the pugs
A bunch of strangers, ending up together and having to work together overcoming odds is part of that something that made me want to keep playing the game in the first place.
-
I've been contemplating this with a TA or a flying scrapper. I think for once in years I can guarantee I won't be emergency called in (recession
) so can apply if it helps to make up numbers I guess. I dunno but I love my TA enough to do it with her more.
-
The build I produced wasn't a build I made but a build you made and I just played with it for 10 mins. Your putting Performance Shifters in is something I would do but it's no good me saying you should have something that's not something you can readily do or achieve. I have 2 spare PS +END somewhere but that's not something everyone can say.
I would sooner keep the +end proc but what you could do is change boxing for kick (and I did this in one build playing with yours) and put that force feedback in it eventually. They're hard to come by and prolly very expensive that's why I wouldn't change it. Keep the slow res IO in SJ and should be fine. 2 rechg in Haste is fine to get by with that build and most probs can be seen to in other ways. -
I wasnt gonna but couldnt resist a play with ya latest build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Disturbed-SH2: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-ResPsi(13), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(50)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Rchg(7), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(29)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 6: Resist Physical Damage -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(9), ImpArm-ResPsi(27), S'fstPrt-ResDam/Def+(27)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15)
Level 10: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(15), ImpArm-ResPsi(19), ImpArm-ResDam/EndRdx/Rchg(33)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(17), Mrcl-Heal(19), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(37), Numna-Heal(39)
Level 18: Invincibility -- HO:Cyto(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResPsi(23)
Level 24: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(37), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 28: Boxing -- Dmg-I(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(34), ImpArm-ResPsi(42)
Level 32: Unstoppable -- RechRdx-I(A), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResPsi(40)
Level 35: Weave -- HO:Cyto(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 41: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg(46)
Level 44: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Stun/Rchg(46)
Level 47: Tremor -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(48), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50), Sciroc-Dmg/EndRdx(50)
Level 49: Resist Elements -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Now ya can chop psi res for +end or somit if ya wanted I dunno but its just a different way of slotting in some areas. I would rather use fault for what it is personally. -
You have to click on the datalink, the underlined info, top half of the build. I do like the fact your working on it and I am not going "here is a build I would have". I remember helping one person on their tank years back by just going "plop" build! Then a lil while later they were tanking for one of my toons with it and I said "Nice Build" and they said "Thanks" and told me how much hard work they put into it. XD