Inv/Dark build - please review
My slotting goals would be:
- 300%-340& regen
- ~25 second dull pain.
-Enough acc bonuses for siphon life i want about 170%-180% in it
-high typed defence.
What is your build goal?
Goal is general meatshield build aiming for soft cap def where it matters and (importantly) a reasonably cheap build.
Got a perma-DP Inv/Stone and very rarely need to have it up perma and that's with much lower def so not too concerned about the lack of +recharge tbh.
I've had non perma DP and it's been fine although you are better with more +rechg than without.
I think given that your looking at doing this cheaply and I don't play the market to know what cheap is, and did have the inkling that from your gymnastic thinking that you are able to improve it much more given the resources anyway.
So all I would want to do was move slots that are less beneficial in places ie def in combat jump, your talking decimal points and put them elsewhere or do things like a 20% res to slow with a winters gift - If you're lucky Wee Rab I might have one spare for you. I milked the event silly for these I really did XD.
I see your putting damage in Dark Consumption which is non existent in my book, even if looked at in DPS terms and from it your getting +hp out of it. I think accolades are better and then you can use less slots for +hp buffs and more for other things.
I won't say nothing about the Titanium Coatings as they might be the cheapest Res/Ends on the market faik.
I think that with attacks like Midnight Grasp I would rather not substitute its damage potential for 1/2 a percent of S/L def.
See here is the thing, causing me to stop and go hang on, I think you can clearly see how to slot things better but are simply doing things cheaply which is more for other characters I guess. I don't plan to max out defs myself.
You've gone 1 end mod over what I would consider worth slotting in stamina. That could be a 3rd Recharge in hasten countering slows.
The 3rd Def in TH is barely doing anything. Fails on tohit rolls tend to be wider but I guess it all adds up.
What I've said barely requires an expansion of the budget I think so just go from there. I don't believe I've looked at the slotting of DM in the light you have, well I haven't so its been a nice eye opener.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
This is the one I'm planning to use when I start on mine which is another upcoming project on queue so might change up my mind, minimal difference on the defence, just above the softcap for Nrg/Neg/Fire/Cold. Siphon Life should bridge well when DP is down and as you, I hope the 24% ranged and AoE def will cover for lack of Psi dmg mitigation.
I tend to take few attacks on my tankers, I think Shadow Maul can do more for a tanker, if not for dmg, for AoE foe attention.
In any case, I think softcapped defence to the most painful damage types for an Invuln (bar psi) should do great, specially Energy, which seems to be the most common besides smashing/lethal, but for smashing/lethal, there's the 90% dmg res.
You might have overdone it on end recovery unless you plan to solo a lot, but for soloing, I'd roll a DM/Inv scrapper instead tbh.-
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Utopic DM-Invuln Tanker: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(15), ResDam-I(15)
Level 1: Shadow Punch -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(40), P'ngFist-Acc/Dmg/EndRdx/Rchg(46), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Dmg/EndRdx(46), P'ngS'Fest-Dmg/Rchg(48)
Level 2: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(5)
Level 4: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 6: Combat Jumping -- DefBuff-I(A), Ksmt-ToHit+(43)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(11), Aegis-ResDam/EndRdx/Rchg(13)
Level 10: Swift -- Run-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), RgnTis-Regen+(17)
Level 18: Invincibility -- RedFtn-EndRdx(A), RedFtn-Def(19), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Siphon Life -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(37)
Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 30: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 32: Weave -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def/EndRdx(33)
Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), P'Shift-Acc/Rchg(40), Efficacy-Acc/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Acc-I(43)
Level 44: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]11,8% Defense(Smashing)[*]11,8% Defense(Lethal)[*]18,3% Defense(Fire)[*]18,3% Defense(Cold)[*]18,3% Defense(Energy)[*]18,3% Defense(Negative)[*]3% Defense(Psionic)[*]7,38% Defense(Melee)[*]14,9% Defense(Ranged)[*]14,9% Defense(AoE)[*]5,4% Max End[*]9% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]17,5% Enhancement(RechargeTime)[*]84,3 HP (4,5%) HitPoints[*]MezResist(Held) 2,75%[*]MezResist(Immobilize) 11,6%[*]MezResist(Sleep) 2,2%[*]MezResist(Terrorized) 2,2%[*]1% (0,02 End/sec) Recovery[*]20% (1,56 HP/sec) Regeneration[*]3,78% Resistance(Fire)[*]3,78% Resistance(Cold)[*]15% RunSpeed[*]2,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Resist Physical Damage)<ul type="square">[*] 3% Defense(All)[/list][u]Pulverizing Fisticuffs[u]
(Shadow Punch)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Pounding Slugfest[u]
(Shadow Punch)<ul type="square">[*] 8% (0,63 HP/sec) Regeneration[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Reactive Armor[u]
(Temp Invulnerability)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Aegis[u]
(Unyielding)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,94 HP/sec) Regeneration[/list][u]Red Fortune[u]
(Invincibility)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Touch of the Nictus[u]
(Siphon Life)<ul type="square">[*] 35,1 HP (1,88%) HitPoints[*] 9% Enhancement(Accuracy)[/list][u]Crushing Impact[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 21,1 HP (1,13%) HitPoints[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1,8% Max End[*] MezResist(Held) 2,75%[*] 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 7,5% Enhancement(RechargeTime)[/list][u]Eradication[u]
(Soul Drain)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Cleaving Blow[u]
(Soul Drain)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[/list][u]Eradication[u]
(Dark Consumption)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Kinetic Combat[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 28,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Aegis[u]
(Resist Elements)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Aegis[u]
(Resist Energies)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list]
Have got the following build and looking for some advice on any changes. Highlights is capped res to S/L coupled with 38% def to S/L (which doesn't worry me due to my stupidly high res), 44% def to N/E and 46% def to Fire/Cold (all with only one enemy in aura). Typed defense pretty decent also for help with psi damage.
However I'm sure it can be improved - any suggestions?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Wee Rab: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx(5)
Level 1: Shadow Punch -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
Level 2: Dull Pain -- RechRdx-I(A), RechRdx-I(5), Heal-I(7), Heal-I(7), Dct'dW-Heal/Rchg(9)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx(11)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Taunt/Rng(15), Mocking-Rchg(15), Mocking-Acc/Rchg(50)
Level 12: Combat Jumping -- DefBuff-I(A), Zephyr-Travel(42), DefBuff-I(48), Zephyr-Travel/EndRdx(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17), Numna-Regen/Rcvry+(19), Mrcl-Rcvry+(19)
Level 18: Invincibility -- RedFtn-EndRdx(A), RedFtn-Def(21), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), P'Shift-End%(25), P'Shift-EndMod(27)
Level 22: Siphon Life -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(27), P'ngS'Fest-Dmg/Rchg(29), Nictus-Acc/Heal(29), Nictus-Heal(31), Nictus-Acc/EndRdx/Rchg(48)
Level 24: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(37), Rope-Acc/EndRdx(39), Rope-EndRdx/Stun(39)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx(36)
Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-EndRdx(36), DefBuff-I(37)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg(40), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(43), Erad-Acc/Dmg/Rchg(48)
Level 38: Dark Consumption -- Mocking-Taunt/Rng(A), Mocking-Taunt(39), Erad-Dmg/Rchg(40), Erad-Acc/Rchg(40), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Midnight Grasp -- Mocking-Acc/Rchg(A), Mocking-Rchg(45), Mocking-Taunt/Rchg(45), Mocking-Taunt(45), Dmg-I(46), Dmg-I(46)
Level 47: Resist Elements -- ResDam-I(A)
Level 49: Resist Energies -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]17.1% Defense(Fire)[*]17.1% Defense(Cold)[*]15.2% Defense(Energy)[*]15.2% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]14.3% Defense(Ranged)[*]12.4% Defense(AoE)[*]11.3% Max End[*]9% Enhancement(Accuracy)[*]18.8% Enhancement(RechargeTime)[*]10% FlySpeed[*]119.5 HP (6.38%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Confused) 2.5%[*]MezResist(Held) 8%[*]MezResist(Immobilize) 6.9%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]22% (1.72 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]25% RunSpeed[*]2% XPDebtProtection[/list]
TIA