Crab Build help
Its not bad really, a webmaster with pets so more of an orbweaver. If you put mental training last then you can afford more slots in other powers + by not going for the v expensive sets you'd be able to afford more of the less expensive sets for that build and have a similar omega maneuver.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Take Crab Spider Armor at lvl 1 in place of Wolf Spider Armor - they're identical except the Crab Armor has mag4 protection compared to the Wolf Armor's mag2 protection, and Fortification provides mag8 protection, so Wolf Armor has very little to offer.
Take Combat Trainingefensive at the newly opened slot at lvl 4 - it provides a passive 7.5% defence to range, which is where you're going to be most of the time as a Crab.
Finally, find more slots for Fortification - it provides a base 15% resistance to smashing and lethal and 25% resistance to everything else except psi, it's well worth slotting that resistance up (to give an idea of how good this is, it's essentially Unyielding from Invulnerability, for Tankers no less, except slightly lower endurance consumption and the resistances from the three Invulnerability passives rolled in for free - all it's missing is the knockback protection)
Ah yes, and speaking of knockback protection, squeezing a Steadfast, Karma or Blessing of the Zephyr knockback protection IO will keep you safe from the vast majority of knockback out there - I have the Steadfast knockback and defence IOs in my Crab Armor.
Most important of all, enjoy yourself - Crabs are jolly good fun
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
[ QUOTE ]
I have the Steadfast knockback and defence IOs in my Crab Armor.
[/ QUOTE ]So do I, and it works very well.
Thanks for the advice. here is the new build. although i still have some expensive sets in there i can hope and save :P
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
spider-Hunter: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Hold%(15), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), Aegis-Psi/Status(5)
Level 2: Longfang -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(17)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), Krma-ResKB(5)
Level 6: Wide Area Web Grenade -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(13)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11)
Level 12: Hurdle -- Jump-I(A), Jump-I(13)
Level 14: Venom Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(43)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Jump-I(19)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(25), Acc-I(43)
Level 24: Fortification -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-ResDam/EndRdx(46)
Level 26: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), AnWeak-Acc/DefDeb(33)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 30: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 32: Omega Maneuver -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Acc-I(43)
Level 35: Summon Spiderlings -- RechRdx-I(A), RechRdx-I(37), Acc-I(39), Acc-I(39), Dmg-I(39)
Level 38: Call Reinforcements -- RechRdx-I(A), RechRdx-I(40), Acc-I(40), Acc-I(42), Dmg-I(42), Dmg-I(42)
Level 41: Mace Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Summon Blaster -- RechRdx-I(A), RechRdx-I(48), Acc-I(50), Dmg-I(50), Dmg-I(50)
Level 49: Mental Training -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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My SoA is almost at the point of becoming a crab and i was hoping for some feedback on the build I was planning...
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
spider-Hunter: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Hold%(15), Dev'n-Acc/Dmg/EndRdx/Rchg(17)
Level 1: Wolf Spider Armor -- Aegis-Psi/Status(A), Aegis-ResDam(5)
Level 2: Longfang -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17), Ruin-Acc/EndRdx/Rchg(46)
Level 4: Crab Spider Armor Upgrade -- ImpSkn-Status(A), ImpArm-ResDam(5)
Level 6: Wide Area Web Grenade -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(13)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11)
Level 12: Hurdle -- Jump-I(A), Jump-I(13)
Level 14: Venom Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(23), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(43)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Jump-I(19)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(25), Acc-I(43)
Level 24: Fortification -- EndRdx-I(A), EndRdx-I(27)
Level 26: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), AnWeak-Acc/DefDeb(33)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 30: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 32: Omega Maneuver -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Acc-I(43)
Level 35: Summon Spiderlings -- RechRdx-I(A), RechRdx-I(37), Acc-I(39), Acc-I(39), Dmg-I(39), Dmg-I(40)
Level 38: Call Reinforcements -- RechRdx-I(A), RechRdx-I(40), Acc-I(40), Acc-I(42), Dmg-I(42), Dmg-I(42)
Level 41: Mental Training -- Run-I(A)
Level 44: Mace Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Acc-I(46)
Level 47: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Summon Blaster -- RechRdx-I(A), RechRdx-I(50), Dmg-I(50), Acc-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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thanks in advance for the help