Why should I keep a Mind 'troller?


Amber_V

 

Posted

Can someone tell me what are left that makes Mind 'trollers special when Plant 'trollers get mass confusion at level 8 (and a pet at level 32).

So why shouldn't I delete my level 41 Mind 'troller, and roll a Plant 'troller? I don't want to, but I just can't see a reason not to, and I can see loads of reason to reuse the character slot.


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

While I've never played either sets to a decent level, I guess the biggest differences lie on Terrify, ST damage and ST confuse, Sleep+Hold for easy n' safe containment setup.

And, of course, concept.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Terrify, Terrify, Terrify


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

If you can't tell the difference between two sets after playing a mind troller to level 41, don't bother with Mind Control set.

When you learn a bit about Mind Control is not only about confuse, you can try it again if you want.


 

Posted

The game is either about creativeness ie concepts, backstory or fun..

Oh and some people feel the need to prove themselves as a character picker, slotter and player..pvp...

And they gimped TK in that.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

To False_Fiction and Cynic, thank you. Your answers was helpful.

To Knightly, since you obviously didn't intend to be helpful I would be grateful if you kept your superior attitude away from this thread until you have changed it. If you want to help you could make suggestions, like describing scenarios where a Mind 'troller would be more effective than a Plant 'troller.

To Shannon, what you are talking about is play style which varies from player to player and not one is any better than any other. Mine is closer to yours than you might think, but I want my toons to be effective as well. The knowledge that TK was gimped might be true, but it's not really any help for me.

This seems a bit strange to me, the shortest replies was to the people that tried to help, thanks again guys.


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

Reasons:
1 - Sets change all of the time, SoC might get a nerf at some point or Mass Conf might get a buff - I'm not saying that they will but I've deleted alts before only to see a minor change that would have improved it no end.

2 - It's a level 41 - unless you were PL'd thats alot of time spent; personally I'd rather pay a couple of pounds for a new slot than see that time wasted.

3 - Mind has the ability to stack more types of mezzes than any other primary.

Sleep - Mesmerize and Mass Hypnosis. If done correctly will allow you to mez a group inc bosses without pulling aggro.

Confuse - Confuse and Mass Confuse. Again mez all inc bosses with no aggro.

Hold - Domination and Mass Domination.

You also get Telekesis and Terrify.

All of Plants attacks will pull aggro onto you and outside of its holds - Strangler - Vines there's no ability to stack.

I'm not saying Mind is better, SoC being available so often is good for control and damage but neither is Mind inferior.
Personally I think that you should play a Plant so that you can do your own comparisons but don't delete the Mind to do it.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Oh, yes, just remembered that SoC causes agro if it fails but Mass Confusion doesn't (at least as far as I recall correctly)

With Mass Hypnosis that gives Mind two completely safe mez's to open.

I will repeat Terrify though, to me thats what makes Mind stand out. The fact that TK + Dominate can take bosses out for as long as you want and you're far more likely to hold an AV than most trollers are.

Terrify makes Mind a fairly high damage set, the other powers make it a safe one. I'm a big fan of Mind and when I can pick a secondary for it I will be a leveling on, am on a troller break at the moment though


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Thank you Psiphon, and again a thank you to Cynic. All the points are valueble to me, but one of them would have been enough all by itself. That SoC causes agro on a miss is given my play style a big disadvantage. So I will keep it on, and might even get it to 50 one of these days.

Thank you to all those that helped me keep a toon that otherwise might have been discarded, which I probably would later have regretted.


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

[ QUOTE ]

To Knightly, since you obviously didn't intend to be helpful I would be grateful if you kept your superior attitude away from this thread until you have changed it. If you want to help you could make suggestions, like describing scenarios where a Mind 'troller would be more effective than a Plant 'troller.

To Shannon, what you are talking about is play style which varies from player to player and not one is any better than any other. Mine is closer to yours than you might think, but I want my toons to be effective as well. The knowledge that TK was gimped might be true, but it's not really any help for me.



[/ QUOTE ]

Well if you think my attitude is superior, be my guest. If you don't bother to read other threads about mind control (which is also on the same page as your thread), can't understand difference between mind and plant control after playing one 'till level 41 that was the best answer i can give to you.

On level 41 you have all your primary and secondary powers available to you so there is little to tell you about Mind Control if you didn't power leveled in couple of hours to level 41. Also you were asking about only one power; Confusion. Plant trollers get their confusion very early, if you are that curious roll one and after a sewers run you can compare them yourself.

If you asked this question before level 41 maybe i could include more information as i really like to talk about Mind Control and exchanging tactics. To me you are just being lazy and don't bother read other threads or make a research about your sets.

Anyway if you think you need to know more about mind controlling here is links for you if you bother to read them.

Linky 1

Linky 2

Link to Plant Trollers


 

Posted

My main is a Mind Control / Empathy... Wouldn't swap her for a Plant / anything tbh.


Consciousness: that annoying time between naps.

 

Posted

Flytrap is worthless in my opinion. Low damage and half of the time it hangs back and doesnt attack. Sometimes it moves forward a bit and spams the immob. Very rarely it rushes into melee and starts biting like crazy.

I have a 37 plant/thermal that i hate playing (mostly thermal not letting me be more active in the primary). I´m going to reroll it as a petless Plant/TA


 

Posted

[ QUOTE ]
To Shannon, what you are talking about is play style which varies from player to player and not one is any better than any other. Mine is closer to yours than you might think, but I want my toons to be effective as well. The knowledge that TK was gimped might be true, but it's not really any help for me.

[/ QUOTE ]

"but I want my toons to be effective as well"

Are you being elitist?

Have you teamed with my Mind Controller?

I wasn't just talking about playstyle I was talking about intentions. There are millions of them. You should decide for yourself.

You'd be right that I don't give a toot what character you decide to go with, my thoughts are "You're grown up. You went to school didn't you? Make your own [censored] decisions". As far as I am concerned I can team with any type, they're all equal to me.

I have Mind/Emp and Plant/Emp, both concept based. I hate /emp with Controllers as it encourages idiocy:

"Rather than let the Mind Controller Mass Confuse the Group of Malta + Hostage holders, the PB wanted fort+cm so he could enter the room in nova form and move needlessly into all of their perception range and tank them all with my heals for back up."


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
I have Mind/Emp and Plant/Emp, both concept based. I hate /emp with Controllers as it encourages idiocy:

"Rather than let the Mind Controller Mass Confuse the Group of Malta + Hostage holders, the PB wanted fort+cm so he could enter the room in nova form and move needlessly into all of their perception range and tank them all with my heals for back up."

[/ QUOTE ]

And this is PRECISELY why you should take Vengence.
Certain people are more benefit to the team dead.

(although, really, in that situation it should be pretty simple to just Fort and CM the silly PB, then confuse the mob ANYWAY... you can easily juggle 3-4 Perma Forts/CMs on a team without it impacting your controls)


 

Posted

on my rad troller i´m taking fallout instead of mutation lol


 

Posted

[ QUOTE ]
[ QUOTE ]
I have Mind/Emp and Plant/Emp, both concept based. I hate /emp with Controllers as it encourages idiocy:

"Rather than let the Mind Controller Mass Confuse the Group of Malta + Hostage holders, the PB wanted fort+cm so he could enter the room in nova form and move needlessly into all of their perception range and tank them all with my heals for back up."

[/ QUOTE ]

And this is PRECISELY why you should take Vengence.
Certain people are more benefit to the team dead.

(although, really, in that situation it should be pretty simple to just Fort and CM the silly PB, then confuse the mob ANYWAY... you can easily juggle 3-4 Perma Forts/CMs on a team without it impacting your controls)

[/ QUOTE ]

Don't be silly Maelwys this is PuGs on Union.

Whilst what you say is true the Malta Group + Hostage holders in this case were dispersed and the PB did not wait for Mass Confuse or any control before going in and opening up. If I am buffing other people I can't control the enemy at the same time. If I am not expecting someone to pull an entire room unnecessarily I won't be hovering over heal. 2 different cast times are like solid objects, they can not occupy the same space in time. The problem seems to be is that half the team may see a heal coming from me and think I am an empath. Or its "I don't know what Mind does but we know what Emp does". Keeping buffs up all the time is only possible with some people not all people. Maps that aren't open farm maps exaggerate this. Given an open map 5 forts could be given by me, everyone is cmed but me and only 1 fort could be given by the empath spamming heal aura on cue to heal at any point.

I love what you say about Vengeance but she can't fit it in.

5 of my controllers are on Vigilance where despite language being a barrier problem at times somehow PuGs are easier to look after. Something to do with more respect for the enemy, no mindless showmanship, no whizzing round blind corners, less of that false idea of immortality etc etc and a better fashion sense


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
on my rad troller i´m taking fallout instead of mutation lol

[/ QUOTE ]

I don't have res. 99% of all deaths in any team are avoidable. If they don't like it they'll have to adapt and I'll be happier for it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ah, someone else who shares the same line of thought concerning revival powers. I do get it in the end, very late on though, just for that 1%. For the most part though I play an Empath to stop people from dying, not to play around with corpses. In any case, there's an inspiration that revives people, so it hardly provides a unique, unduplicatable or uncommon function.


 

Posted

Took Rez at 49 on my Illusion/Empathy just for cross-faction TFs.
Heros can't give wakies (or other insps) to villains.

Also, the only time I ever run out of wakies is on mixed TFs in the RWZ (or occasionally Cimerora) as those zones don't have insp vendors and you can't switch zones without dropping from the mixed TF team.

WANT MORE INSP VENDORS!!


 

Posted

I took Mutation on Psy-knight around level 36 iirc. Even on the best teams bad things can happen so i am very happy to have Mutation (not like Power of Phoenix on my illusion troller tho, i am looking forward to use it ). Also Mutation is very nice to have if someone sacrifice himself for Vengeance (which i also have). I took Fall out for a brief time but using a falling team mate that way made me feel dirty and respeced it out.

Oh i am also agree with Shannon about Union's sense of fashion.