Neuronia

PvP Bootcamp Mentor
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  1. You should put a proc in Brawl just for laughs.

    Revenge of the Funk hits you with Brawl!
    Mako's Bite, Chance of Lethal damage hits you for 81.3 points of lethal damage.
    You have defeated Guapo Sombrero Senor!

  2. Quote:
    Originally Posted by JKwervo View Post
    I think if I'm projecting this right.....We might have a 7 team Ladder from the start. Hopefully that really does happen and eventually grows! :O
    Nice, only problem is XFunk might get stuffed and slow down from all that raw meat.

    Also, Rad is 47.3...almost there then need to do Portal Jockey crap.
  3. Neuronia

    pre i 13 pvp

    I had something like that happen, some med-level vills zoned into my bubbler's Dreck farm so we Force Bolted them around and stuff. Eventually they laughed it off and hosped...back in Sharkhead.

    Was pretty weird and you wonder how much more fun Mayhems/Safeguards would be if you could choose to fight other players in them.
  4. Very sad for your loss. Just know that though he is no longer here in the physical state, the memory and changes he brought in his life can never be removed.

    Be strong.
  5. Neuronia

    Tf / sf

    Synapse please.

    Cut out two defeat alls and one or two of the defeat boss missions, perhaps one patrol too.
  6. I don't like the new Posi tf's rewards and I don't like losing rewards for Numina.

    Not enough Merits for Posi to make it worth running more than once and Numina is fairly short but losing influence/experience for the hunts is just brutal.

    I used to run the old Posi daily for the Merits, the new one not so much...
  7. Quote:
    Originally Posted by GenderPoison View Post
    This times a million, great work Silas.
  8. Neuronia

    Get off my lawn

    Congrats slacker, hope the grandkid gives you tons of joy.
  9. I really miss the silent movie era beauties, it seems they didn't try as hard as modern ones, but still held a mystique of their own. That and those dresses must have been a ***** to get into.

  10. Quote:
    Originally Posted by Psoma View Post
    lol Vex. I probably ended up just dissuading people from wanting to play an emp after writing all of that out.
    Don't let Psoma discourage you.

    Healing Hank told me one thing:

    "Just put Clear Mind on auto and follow a Blaster, pop Oranges and heal them if they aren't bastards."

    It's worked for me and I've managed to parlay it into a mediocre emping career.

    (Of course, the oranges aren't needed anymore, except as the occasional TP counter)

    Seriously, it'll come instinctively when you're a buffer. You'll get into your routines of passing our Clear Mind, Fort, AB, identify the spike target and hit them with AP and HO, then take a lap, rebuff, em dance 4 around the Atlas statue, Phase too late, die, ragequit, curse in dUmb forums, show up at practice, slack off, make Slax and Psoma rage, play better in a match, cuss out Syph cos he went to watch heroes, wonder why you agreed to Emp in the first place, Blasters get all the cool boys, evade, give the team hope then implode at the two minute mark.

    Also, animated tails help a lot.

    Edit:

    Actually, if any of you are interested in PvP and can install the Training Room, there will be a ladder soon. Peril is excellent at this PvP stuff and you can watch matches/practices etc once stuff gets rolling. I know dUmb is practicing there tomorrow night at 9:30 Eastern in Pocket D. Nothing like watching a match up close to see what goes on (other than taking 13,424,462,239,197 damage from Psy blasts, unprocced of course.)
  11. Quote:
    Originally Posted by JKwervo View Post
    Indeed. The more teams and new players joining, the more learning they'll have, the better they get the more competition and more fun we'll all have. :O
    And PvPIO drops.

    >.>
  12. Quote:
    Originally Posted by iLostCountBarrier View Post
    lf another argument for line-up submissions besides that of start times.
    I imagine it's to prevent counter-picking within the time limit. Have one person disconnect and then be replaced by something that might hinder your opponent's line-up. I'm not sure this is a valid argument as line-ups seem so static these days that people are getting lazier and just bringing "what works" with some notable exceptions. The idea of the submitted line-ups seems to be to save time but generally both line-ups aren't always in simultaneously.

    Of course, we get back to the old ladder disputes about whether line-ups should be static anyway, with everyone running their 4 Psi/Em 2 Stalker 2 Emp line-ups or whatever is most efficient at the time. Not sure if that's useful as there is little enough diversity as is.
  13. Quote:
    Originally Posted by Psoma View Post
    Can we have a spelling bee next?
    AntiestablishmentdUmbarianism:

    A-N-T-I-E-...

    <PLs a new hero>

    S-T-A-B-

    <Myself in the eyes for having to spell this>

  14. Quote:
    Originally Posted by BadBad_Girl View Post
    Yeah team is in works... Thinking be at least 2 but trying to get more..

    Rosters are set yet!
    <3

    Thanks for helping out with this, much appreciated.
  15. PvP.

    The competition is the reward, the IO drops are a nice bonus.
  16. I hear there's a Buckethead Ultramode on Guitar Hero or somesuch.

    Guy lays down some mean riffs but doesn't seem to get much public/media appreciation (probably a good thing to be honest, media-wise)...
  17. Quote:
    Originally Posted by Ashcraft View Post

    No worries, I have the key to that closet.
    Is it a skeleton key?

  18. Quote:
    Originally Posted by Daknah View Post
    Yeah all the time with the sweet super fast observer bots.
    Teams in-match keep track as well, pretty sure someone would notice 30 or 40 greens being used.
    I don't see this as an issue at all, but certainly if yourself and other captains feel it merits attention, it can be talked about. Not seeing it very high on the priority list though.
  19. Quote:
    Originally Posted by HelenofCimerora View Post
    I don't know if this has been brought up or not. Another issue I feel needs to be looked at is the email healers (you know what I am talking about). However, untill the devs do something I suppose you can't enforce a rule.
    I don't think this is much of an issue, observers in and out of match tend to count out green inspirations used and you'd basically become a laughingstock if someone caught you using 40 greens or whatever.

    You have to honour system it at this point, turn off emails under your settings and go from there.
  20. Quote:
    Originally Posted by DaveMebs View Post
    Want me to post my team now or wait till it's you know, created.
    No, you just need to list roster, line-ups are blind and submitted to a host when you fight.
  21. Quote:
    Originally Posted by macskull View Post
    Didn't con tell you our lineup revolves around Ice/Ice/Elec Blasters?
    Quote:
    Originally Posted by ConFlict View Post
    Ice/Fire/Elec sun. Get it right.
    If you guys met halfway and went Ice/Ice/Ice then TMK would probably resub.
  22. Quote:
    Originally Posted by Funk_X View Post
    lol test, pvp for people too inept to earn their io's so they dupe them. Test is for people who can't hang on live
    All the live teams already have all their stuff anyway. It's basically the Freedom ladder plus two or three other groups. >.>

    Quote:
    Originally Posted by JKwervo View Post
    Need more teams. >_<
    If Mebs joins that makes 3, I'd imagine BadBadGirl can proably throw together something. We should have 4-5 teams at some point.
  23. Quote:
    Originally Posted by DaveMebs View Post
    Alright some friends and myself from Champion are comin on over to teach you nubs how to PvP. I'll get you the lineup as soon as we hit 50 on our toons. May the battle of the servers begin.
    If you really want to teach people how to PvP you should sign up a test ladder team and challenge people there...we're all terrible on this server so it would really be like stealing candy from an armless baby...