Neuronia

PvP Bootcamp Mentor
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  1. Quote:
    Originally Posted by XFUNK View Post
    Ha, you know me, i like getting right up in there. Emp kills ftw.
    And Nites ftw .
  2. Quote:
    Originally Posted by ClawsandEffect View Post

    If no one used IOs in PvP, it would be just as balanced as when everyone is. Since everyone IS using IOs in PvP, the fact that you have to spend billions on IOs to even hope to hold your own is the fault of the other players that are using them, not an inherent flaw in the game.
    This is a hopelessly naive thought process.
    Players will always use whatever loot is available, whether it's Hamidons, SOs, IOs, PvP IOs, Accos. We're going to get the best gear, equip with the best gear and use the best gear. Given that, the Devs would have been wise to give other ways to acquire it, PvP Merits perhaps granted on completion of an Arena match, which could be cashed in for a PvP IO after a while. Award additional Merits for victory, defeat, damage dealt and prevented, etc.

    Quote:
    Originally Posted by Arcanaville View Post
    In my opinion, while PvPers will say they want this mechanical change or that mechanical change, what most ultimately really want is a healthy PvP game. They want combatants. If PvP changes upset their game but bring in tons of new PvPers, I think the existing PvPers will adapt. So long as skill plays a role, they will still have the upper hand through experience. They would forgive an ugly mechanical change that generated targets. But the changes didn't do that, and I don't think they had a real chance of doing so in their current form.
    100% correct and well stated.
  3. I'd like to get some Range in Clear Mind if I could, don't know if you can spare a slot for it though.

    Otherwise doesn't look too bad.
    You need a bunch of Range on one of those buff classes (or anything really), aim for +20% range from PvP IOs and a few range IOs thrown in to individual powers.
  4. Quote:
    Originally Posted by Zombie Man View Post
    Arena matches can:

    Have no travel suppression
    Have Max Recovery if they want
    Diminishing Returns or not
    Heal Decay or not
    Pool or No Pool Powers
    Travel Powers or not
    Use of Arena Temp Powers or not
    Normal Insp/No Insp/Sm Insp only/Med or Sm Insp Only
    Choice of Map
    Any permutation of level, timing, number of kills, types of teams


    So, what is it that PvPers are still waiting for? For Zones to go back to 'normal'? Zones have always been a joke even before The Big Changes simply because there's no control over number of participants which makes 'balance' an impossibility there.
    • The new hold system is questionable at best. You end up getting held no matter how many Clear Minds you have on you. Break Frees are all but useless.
    • The new damage per activation rules have made some sets all but laughable (Hello, Ice Blast!) while some powers are quite frankly over the top (Spirit Sharks...).
    • Cages are nigh useless with their durations.
    • +Res Shields are useless because of DR.
    • The big Mez protect bubbles are useless.
    • You need 43ish points of KB protect so that you don't get back juggled and insta-killed.
    • PvP IOs drop about as often as manna, and high end builds need multiple procs and PvP sets to remain competitive.
    • Sudden Death in Arena is awful, with no option to turn it off.
    • Innate Damage Resistance has all but eliminated the need for shield granters and means you need 3-5 Blasters to bring down a single target.
    • Nukes are useless, wheras before a "Nuke Rush" was a viable, though risky, strategy on some maps.
    • The buff protect period encourages laziness.

    I could go on, but unless an I12 Arena button is forthcoming, the new system is a gargantuan mess that we're forced to deal with on a daily basis. What the Devs failed to understand was that those 2-1 matches were the result of evenly matched players, all on Ventrilo and knowing their roles to a "T". The really, really good teams would absolutely roll the newer teams, until those teams practiced...and were rolled a little less.

    Oh, and we lost Base Raids, no one knows why. Likely has to do with IoPs which are garbage for the most part and relegated to CoP.

    Also:

    Quote:
    Originally Posted by BurningChick View Post
    When people get nostalgic for PvP's glory days, they gloss over how much hand-holding and organizing Ex did for the community. They get better RoI from booster packs.


    People nostalgic for the glory days simply miss a time where you could legitimately bring Kins, Forcefields, Sonics, varying line-ups and throw a wrench into things once in a while. While Ex was awesome, she was given a rough time from start to end, but she gained a ton of respect from the community by at least trying to understand and integrate into it.
  5. It's dead.

    The forty or fifty hardcores left are going to do a league on Freedom, zones are a mess. Zones are a horrid amalgamation of glue on your superboots and reduced efficiency in everything. Serious pvp builds costs close to 8-10 billion, at the very least.

    It's a mess and the Devs won't spend time on it because not enough players engage in the process.
  6. My Sonic/Sonic Corr on Infinity and my Kat/Regen on Pinnacle are my big movers and shakers. Casual Player, my level 27 Warshade on Triumph, takes care of mid-level stuff.
  7. Don't be. He survived for 35 seconds against our LRSF team, tough little bugger.
  8. <----

    Don't play her as much except for badging because PvP takes over a lot of my time, but still fun.
  9. My original SG was Drreamteam, but I mostly use that as a storage base now that IT and his family are offline. I'm Earthguard at the moment.
  10. Quote:
    Originally Posted by Samuel_Tow View Post

    So I figure I'll just go back to my mission and kill some stuff on the way, but the guy's following me with Blazing Aura on and butting into my fights. Hmm... Blazing Aura this early sounds like either a Blaster or a Tanker.

    Good thing creeps can't follow you into missions
    I had this happen to me once in Steel Canyon.

    I friended, switched to a 50 and knockbacked every mob they were attacking. When that failed and they went into a mission, our sg camped the door and followed, making snide comments about his costume, peppering it with Monty Python soundbites.

    He never did that again on my watch.

    As for the trademarked costumes...one person got their Iron Man costume genericed under my very eyes, was quite hilarious.

    Now I'm just disappointed I missed Sam, whom I've only ever encountered in Cozmic's Playground global...
  11. Got the Defense Alpha slotted, pack of Shivans too. Good to go.
  12. Quote:
    Originally Posted by Spatch View Post
    I've kept the start time as 6:00 p.m. EST. I see you're in Ottawa, so I gather that will work for you on Wednesday?
    Yep! See you then!
  13. Quote:
    Originally Posted by Bright Shadow View Post


    I don't think any of the players can firmly answer this question of whether or not this is a good or bad thing.
    I don't think we've had a new player go nuts about market prices since that one fellow started calling out Fulmens and threatening marketeers with RL violence because player-controlled prices were too high.

    I imagine most new players won't really come into contact with the market until they are well along the path, since it's not mentioned in the tutorial.
    There may be some sticker shock on items, but once that goes away and some experience is gained, the millions will outfit their play style and they'll either go back to playing the game or find a way to maximize their market work.

    The Devs have given casual players a lot of safety valves:

    • Purples drop from any 47+ mob.
    • Alignment Merits are easy to get.
    • Reward Merits are obtained from a variety of in-game tasks.
    • Rare salvage and recipes can get you decent income...two to five million for salvage and much more for recipes.
    • AE lets you get recipes and salvage in another vein.

    There isn't a lot more that can be done here. At some point a player needs to decide if they want to put in "effort" to get stuff or just go with SOs.
  14. Quote:
    Originally Posted by Spatch View Post
    Neuronia, are you available Wednesday? Amily, with extensive experience with this badge, has graciously offered to help, but cannot make Thursday. Amily also indicates my temp power strategy isn't necessary, so if we move to Wednesday, nuke/shiv runs won't be necessary for you. Let me know. In the meantime, I've tentatively changed the event date to Wednesday.
    I have a practice on Wednesday but if we do this early enough I can make it. I could make 6 or 7 on Wednesday, but 9 or 10 would be dicey.
  15. Quote:
    Originally Posted by Bright Shadow View Post





    What I -am- trying to say is that if this gap continues to get wider and wider as it is doing now, then at some point in future, it will be too much to handle for most players. The main point being having the option of solely being a consumer in the market right now, and slowly, this option is being taken away. If you want to get rich, you wouldn't be able to rely on the PvE game alone. You would HAVE to dig into the market. That's what I mean by "affecting new players".

    I don't get this.

    A friend of mine returned from a loooooooooooong break. He has a big family so he can't game regularly, but he re-subs occasionally to see how his Fire/Fire Tanker still fares against stuff. He saw the high prices at the market and didn't panic. He loaded up one of his farm missions, sold EVERYTHING...he vendored commons, listed everything else at the Market and made 60 million within a few days. He used that to get himself some KB protect IOs, a few Resist IOs and so on. Eventually he did some TFs, cashed in some Merits and sold that stuff...I mean, did he "dig into the market"? Sure, but this is as casual as it gets folks.

    If a mid-30s man with 5 children can purple out his Fire/Fire/Fire Tanker, just by logging in once every four months...there has to be some goodwill put in by players too.

    You can play the game normally and just vendor all your dorps and get SOs. Heck, you can get Invention: Accuracy, which probably works out better on your wallet since it won't degrade. The question is, what do you do with the five to ten million in pocket at level 50? You don't NEED to eat, pay rent (well, Prestige does this...) or buy clothes (well, free tailor sessions help...) and so on. Thus, you can tweak your builds. My Dark/Dark/Dark Def is the perfect example. I swore I would use drops and sales and that's it. She has uncommon sets, the odd rare set and so on but no purples, few rares and she plays great! Then I have my Kat/Regen with two purple sets, PvPIos, Lotg 7.5s...she solos +2/x4 at the moment and I wonder if that's underperformance for a Kat/Regen.

    Just...when you see 200,000,000 for a LOTG 7.5 don't go:

    "ZOMG soooooooooooooo expensive!"

    Instead, go:

    "Hey, I could run five tips today, five tips tomorrow and a Morality and buy one. Then I can sell it for 130,000,000 to 200,000,000 and buy stuff or just get SOs!"

    The game REALLY does work fine on SOs. My Mind/Cold's primary build had ONLY SOs and I got TONS of team invites. No one kicked me off teams. I eventually added a Confuse purple set, then a few others...you'll be fine.
    The casual player will be fine.

    You only REALLY need IOs for three purposes:

    i)PvP, where you need the uber maxed build.
    ii)High-end, stress-test builds...soloing pylons, soloing AVs, soloing Lusca...
    iii)Gaudiness of set list.

    There are ways to get your stuff..A-Merits, Reward Merits, sales...I mean, the Market people here aren't even pricks. Even Nethergoat, whom is somewhat prickly, is helpful. So are Fulmens and the rest. There are guides, players will help.

    Don't think players will help?

    From Dec 1 to Jan 1 I've been Gleemailing, daily, 20,000,000 + random IO from my bins (everything from HOs to purples to PvP IOs to procs to...and yes I know HOs aren't IOs >.<).

    That's...700,000,000 inf influence, billions in IOs (I gave Nucs, Purple triples, low-level LOTGs, high level LOTGs, PvP IOs)...and I *STILL* have TONS of inf just from selling drops! Just running a Lady Grey at +1 or +2 gets me tons of cash.

    It's...not that hard to make money and to get rich in this game, really.
    Compared to WoW and other games, the grind here is super, super easy.
  16. I'd like my main to help out on this, @Neuronia Mind/Bubbles with +Def Alpha.

    I can proably get the Shivans easily enough and maybe a nuke or two...being pretty low damage the Arachnoids are a bit of a bear to deal with.
    Hope I can help out, my main has Recall Friend, Veng, etc. etc.
  17. OP:

    You need to get to 50 for the real money to roll in.
    With all the newly minted Incarnates, people are running Apex, Tin Mage, Lady Grey, Imperious Task Force non-stop. Some groups are running them at +2/x3 or something, and killing a LOT of mobs. That means YOU get a lot of influence and drops.


    As an example, a similar conversation went on around a global channel lately...people were debating whether they should cash in their regular merits for a somewhat pricey item (60-90 mil)...mentioned they should craft and sell drops on Market, just save the Merits...wasn't convincing I guess.


    I used to be one of those that stressed on the Market, high prices...then I SOLD stuff! Recently I sold a PvP proc, bunches of purples, low-level procs...got enough money to outfit my Kat/Regen and my Sonic/Sonic Corr and my friend's SM/INv Brute. Seriously, with Alignment Merits you can get a LOTG 7.5 every two days; that's 200 million, which is more than enough to SO or even Basic IO all your alts. Is it enough to purple out/PvP IO out something? No, probably not, but you can get just as much mileage out of some uncommons/commons and the odd rare, more or less. Certainly the performance won't be at such high levels, but it will be better than SOs.

    Just check the Market when you get drops, make yourself some money and the stuff will fall into your pockets.
  18. Sounds like you might just need to go top down with a concept.

    Sit down and imagine what your character's "look" or "feel" is...what powers do they use, what might be fun for you to try out? Do you like being in range, up close, holding down mobs...maybe you like to buff and shoot? Try a few things for a few levels then go with the flow.
  19. Not a chance.

    Not every one of them would come into contact with the Well anyway, and I'm reserving it for heavily played and useful alts.
  20. Took 9 months for my namesake, but I had no idea about slotting or anything.

    Most others took a month or two, sometimes much faster if I needed something in a hurry.
  21. Pretty simple on my end...I'll try the new content and if it's fun/completable by a pug, I'll repeat it. If it becomes a case of banging your head against a wall and just repeated party defeats, we'll move on.

    So far, groups I've been asked to team with have ignored Apex and kept running Tin Mage and the regular task forces.

    Basically, players just want a fresh coat of paint on old methods and content, not necessarily new, challenging content.
  22. Quote:
    Originally Posted by Patient_V View Post
    Ridiculously boring. The Goliath War Walkers are generating "Are we there yet?" comments reminiscent of the Hamidon raids of yore.
    Agreed and this is another strike against Apex. You can bring down the ones in Tin Mage in fairly short order because they're there...you don't have to wait for a wave to arrive, then another wave, then another wave...and finally it's over. If level 54 mobs are the new standard, then at least scale back on the Elite Bosses in these missions. A couple of War Walkers is fine but eight in one mission and then more still in Apex...*looks at ITF/LGTF longingly*.
  23. Quote:
    Originally Posted by Blood_Beret View Post
    I think the final mission of LRSF is actually harder than the Final Mission of Tin Mage. But I have done an LRSF since Incarnates came out.

    The hardest part of Tin Mage is getting Midnight Dodger.
    Both of these are pretty easy.
    Did a one hour or less Master RSF run last night on Infinity, perma Mind-Dom, Sonic/Sonic COrr, Energy Blast/Rad Emission Corr, SS/Inv Brute, Kin Melee/Inv Scrapper, Fire/Kin Corr, Sonic/Cold Corr, VEAT...we slept the whole bunch then single pulled every AV, no deaths and no sweat.

    I'll agree on Midnight Dodger being the hardest part of Tin Mage so far.
  24. Find it vastly easier than Apex personally.

    Of course, my first go at it had two perma Mind Doms and a good amount of debuff/damage, so we perma Confused the War Walkers.

    On our most recent pug, we had a Mind/Cold Controller (myself), Stone/Stone Tanker, Ill/Storm Controller, couple Scrappers and I think a Kin Controller.
    We ripped through the first two missions pretty easily, Mass Confusion on the mobs in the rescue mission and pulling on the last.

    In the last mission, stand to the East of the entrance and have a Blaster or Corruptor snipe pull Neuron. Beat Neuron down until he spawns his clones, then kill enough of them to get Army of Neu badge. Resume pasting Neuron.

    War Walkers...we just wailed on one of them, then hit the other. At this point Bobcat's Vengeance had worn off so we just stacked a ton of debuffs on her and crushed her, acquiring "Kitty's Got Claws" along the way.

    Tin Mage will likely be the "speed" run out of both of them. Director 11 takes a little time, but if you get enough Warburg Nukes/Shivans/HVAS you can exterminate everything in no time short. Even if you don't, you'll get some defeats but 11 is still pretty manageable.

  25. OI was right and the Devs saw this, multiple freespecs are amazing.