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Posts
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Joined
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Quote:level 50 Acc/Dam 6kI went looking for them at Wentworth's initially, but there were only a couple of them and people were asking 5 million plus each (for the recipes!).
level 50 acc/dam/end 100k
level 50 acc/dam/rech 100k
level 50 dam/end 100k
level 50 dam/end/rech 250k (with one 10k sale in the mix)
level 50 dam/rech 250k
as of 8pm PST Saturday night.
if I were a bargain hunter I could go level fishing between 45-50 and get them cheaper. -
Thunderstrikes are (mostly) super cheap.
Buying them with merits is crazy. -
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loved the concept, but the trailer looked a little too obviously CGI for me.
If the NERDVERSE embraces it I may end up checking it out. -
I love traps more than unicorns who fart gold dust, so I vote traps.
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logged in an alt last night who'd picked up a bunch of stacks of ToD procs for 50k each, turned them around for ~10m and this morning the bulk of them had sold.
Looking forward to checking the other alts I speculated with during the Great November Supply Glut of 2010.
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I haven't touched it yet, I'm having too much fun running around with my low level alts reveling in the massive global lowbie buff that goes by the name "inherent stamina".
Once I get that out of my system I'll pick one of my 50's to check out Incarnates with. -
Quote:all it takes to be a "worthy player" is $14.95 a month.Incarnate System: an insult to skilled players
1. Using the RNG (Random Number Generator) to distribute Incarnate Shards puts them in the hands of undeserving players and can deny the shards to worthy players.
your money's no better than anyone elses, so suck it up buttercup. -
Quote:Because forging ahead with a major game system nobody would play would've been a fantastic idea and wise use of limited resources?The original idea for MA was that there would be no rewards at all unless the arc was Dev Choiced (although I don't think that was the term at the time.) The biggest mistake they made was backing off from that stance because of the players.
Uh...no. -
Quote:I was in there too, delivering a reality based counterpoint.In my recollection, the beta forums for that issue were disproportionately populated (or at least posted on) by "responsible" and hopeful mission authors who used it as an opportunity to get a head start on the story arcs they wanted to create.
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I periodically get dropped to login with something about having to enter my password. Most of the time it works fine, though.
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Quote:The history of video games....heck, the history of the HUMAN RACE, should have tipped them off to the precise reception MA was going to get.The Devs' biggest sin in creating AE was trusting and having faith that the players would be better than that.
Even if they'd never cracked a musty tome of ancient lore or followed the news of their own industry, let alone the genre they create in...reading the beta forums would have clued them in to reality.
Their biggest 'sin' in creating MA was sticking to a release date come hell or high water. The initial wave of anarchy was more the result of hard business logic than any airy-fairy notions of the essential goodness of the modern videogame enthusiast. -
I'm a proponent of 35-39, but with that many tickets you'll get some good stuff no matter where you aim.
the only pool I genuinely dislike is 10-14. I know other folk dig it, but aside from a couple of Steadfast defenses I've never gotten a single worthwhile drop from it. -
shoot I'll be working- have fun Pum!
take lots of screenies! -
Quote:Key graf.Now, finally, my performance will be limited by my ability to survive, not my ability to not suck wind.
None of my low level alts have had to stop and rest because I'm too tired to attack since the patch.
My high level characters already enjoyed this 'luxury', but it's such a nice change of pace in the teens that I've been playing that level almost exclusively. -
IMHO there's nothing inherently wrong with the recipes, but the drop rate is ridiculous.
I dislike new additions to the drop pool that are created to be slot-clogging junk.
the powers are mostly pretty good- tighten up the drop rates to the point where people like seeing them instead of growling as they delete to make room. -
Quote:Efficiency isn't everything.The thing is... Weak and strong are not as important to me as "fun for me, with the way I like to play". The point of the guide is not to tell people they should play /dev, but to tell them what they might like or dislike about it. "It's pretty weak now, and traps is better" is certainly a compelling point.
But, strong or weak, it's still really fun for me, and I think it would be better if there were a guide up that actually had the powers the set currently has -- and which pointed out some of the weaknesses. Because no one is about to deny that the set has weaknesses.
And if you poke around the guide and AT forums, there are generally plenty of guides for "good" sets and few or none for the "bad" sets.
Given that in the context of this game ALL sets work find for PvE and only ranked against each other is there a performance hierarchy, I think a guide for dev is a great idea.
And Seebs is the perfect one to write it- an enthusiast of the set who has a sense of objectivity about it. -
Quote:all the aggrivation with my ar/dev comes from the /dev side.
Speaking of fun, even though my AR blaster is definitely second tier compared to Fire and Archery, it's just so satisfying. I love the big gun and had a ball from 1 to 50, and it never bothered me for a moment that I wasn't maximum uber.
If he were ar/anything else I wouldn't have any complaints.
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okay I've run some low level stuff with alts I purposefully avoided fitness on due to I19, and the difference is NIGHT AND DAY.
at the higher levels, whatever- I probably won't bother respec'ing many of those guys.
but for the low levels, it's a HUGE difference. -
Hey, you know what?
We better not fix this flat tire because someday the radiator might give out. Best to do nothing and sit here by the side of the road.
Sure, it makes no practical sense, but we maintain our philosophical purity and that's what really counts. -
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Quote:I'll let Uber answer you via his reply to one of the less salubrious market forum regs:All he's doing is running from mission to mission doing nothing but earning Influence. That's pretty much the definition of grinding.
Quote:Originally Posted by uberguyBy your definition, anyone running any combat content in the game is farming.
When you use meaningless definitions your point becomes moot.
In any case anyone of any level can make as much money as they want via the market, which doesn't even require firing a shot in anger.