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Quote:It's not a stigma, it's just human nature- most people will happily engage a system that is simple and efficient over one that isn't.What I'm looking at when I worry we're getting too close to collapse is something like this: There is currently something of a stigma against off-market trades. Mostly because it is inconvenient compared to just using the market
Especially when the cost savings of the alternative are minor.
PVP IOs trade off market not because people want to save money, but because the market doesn't handle those transactions efficiently.
A couple of things out of the panoply of salable goods in this game trading off market isn't a harbinger of doom, it's just a sign that the inf cap is badly outdated in the modern era of super-mega-earningpower. -
Watching AF get stung by every hornet in the nest he stirred up in this thread is almost embarrassingly entertaining.
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Quote:fun, neat and completely trivial stuff like badges, titles, pets, whatever.I come back to the idea that we need more inf sinks. What would be good inf sinks?
the iconic example from past suggestion threads is the badge awarded for destroying 2b inf.
they have a lot of options for providing inf sinks without having to sink a bunch of dev energy into them.
one thing I like 'that other game' I'm playing is the plethora of entertaining stuff on offer that doesn't necessarily confer any performance utility. It's a market segment we could really use around here. -
if it's Tuesday we must still need new forum software!
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Quote:I've been there before, but never in defense of a thoroughly debunked idealogical stand.I know, I know, you have all these OTHER people to answer, because for some reason you're the only one on your side of the argument.
AF's taken some historic thrashings on this forum, but this could be the most sustained beating of his career. -
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Quote:bronze 35-39 is my go-to pool as well.I like the 35-39 pool. I get a steady supply of Reactive Armor, Smashing Haymaker, Thunderstrike, and Kinetic Combats, and there are plenty of other great sets I get a less steady supply of. So even when I don't get something great, I always have something good.
If I ticket cap a map and roll them all I'm pretty much guaranteed one or two GREAT recipes (20-50m crafted), a handful of 'good' ones (5-10m crafted) several 'okay' recipes that I delete as not worth my time (~1m or so) and a bunch of junk that also gets deleted.
But basically, if you roll enough tickets any bronze pool will make you a fat pile. Go with whatever feels right. -
got logged out while trying to check in on this thread.
CONSPIRACY! -
the sports forum I admin uses Invision and it's very nice.
We used phpBB for our gaming forums and it was also very nice.
Neither have ever evidenced the level of user hostility presented by Vbulletin. -
Quote:I think MMOs appeal to a different audience than FPS's, or at least gamers have different expectations of the two genres.Tongue in cheek counterpoint: HALO and Call of Duty are really popular but I get my butt handed to me regularly even by the AI. Doesn't stop them from being massively played though.
MMOs to me are mainly a storytelling environment- I have this character and it's on this journey, and I tend to resent and be annoyed by any overly difficult terrain or dead ends that crop up. I'm more interested in seeing what happens around the next corner or over the next hill than I necessarily am in the process of getting there.
FPS's I approach primarily as an obstacle to overcome. I don't mind getting my *** handed to me as long as I also perceive improvements in my own performance, however incremental.
I played many, many hours of MW2 without once booting up the single player component. This has been my usual treatment of whatever my current FPS game is- the single player is irrelevant, I buy and play based entirely on the quality of the multiplayer game. -
If one of the design goals of GR was to entice new customers, I'm putting forth the opinion that making it way harder than everything else in the game wasn't the best idea in the world.
Even skipping over stalkers, it's a tough row to hoe compared to the other starting zones. That seems more likely to appeal to savvy vets like EG than to our ubiquitous friend the 'casual' gamer, or someone new to the game world. -
Quote:it's certainly a tougher environment than Paragon City or even the Rogue Isles (which were a fair step up in difficulty when CoH was released).You have to wonder if the problem with Praetoria is that only experienced players can tend to survive there. That's a very problematic logical contradiction.
As someone who prefers playing on autopilot in a sort of videogame-assisted meditative state I don't find Praetoria a congenial environment. Looks nice, it's cool to have missions I haven't played to death and back, but when I log in I find myself gravitating to my usual stomping grounds, not the clean vistas of Emperor Cole's utopia. -
Quote:Years and years and years ago we used EZB for the first generation of our CounterStrike server forums. They weren't great, but neither did they arbitrarily kick users off and refuse to let them back in.I've never had as many problems with a forum as I've had with these. To be honest, my local paintball field used EZBoards, and it never logged me out.
At this point, even the wretchedness that were the old forums would be preferable. They stunk, but they didn't forget who you were. -
lrn2ply n00b.
....JUST KIDDING, sam! =P
ambushes in GR are pretty over the top, and they're always especially annoying on stalkers. -
/dev stinks on ice.
that said, I wouldn't mind Gun Drone if it would just stop bum rushing every spawn in aggro range.
Sure a buff would be great, but when it's not acting crazy it's cool looking, it draws a little aggro, and it provides a nice Defiance bump. The short recharge is its main failing. -
A platform that randomly logs out posters and that randomly refuses to let them log back in because it can't keep their passwords straight isn't suitable for a commercial game like CoH.
When the problem persists for over six months, it's time to take action- either the provider fixes the issue, or a new solution is found.
This isn't somebody's gaming clan forum on EZBoards, it's a commercial product that we pay to access. If the game were logging players out and not letting them back in for an indeterminate time I have no doubt it would be fixed STAT, and if it weren't customers would leave in droves.
The forums are an extension of the game service, and this ongoing logout/password bug is totally unacceptable. If the provider can't/won't fix the issue, a new provider should be found. -
Quote:I'm reminded of Evil Ryu's long ago TF Recipe Drop thread in the market forum.I think Snow Globe started getting much better drop rates ever since he started monitoring his drops with herostats. Which supports a long-standing theory of mine that herostats is one of the better buffs you can have running. In fact, I think while it was monitoring his shard rate his purple drop rate increased by a factor of a hundred as a side effect.
Pre thread he was positive he never got anything but Crap of the Hunter.
Once he started posting his drops (and the rest of us joined in) his results miraculously improved. -
Quote:alternately, you can just look at the date before you reply.If all it takes is a few weeks for a thread to be considered dead... then please put in an auto-lock feature if you don't want it to be posted in.
or, having replied, say "my bad" when folk point out the necro.
either of which are more reasonable than demanding the forums be retrofitted to safeguard you from making easily avoidable mistakes. -
THE EXPLOITS WILL CONTINUE UNTIL THE ZOMBIE THREAT HAS ABATED!
I mean, obviously. -
Quote:it can decline for quite a while and still be worth NC's while to keep around.Yet the fan boys and girls of the game always deny that the game is on a decline.
I've been seeing posts like yours since probably the middle of 2005.
I expect I'll be seeing them still in 2015. -
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Nonsense.
The ability to set our own mission difficulty makes it much easier to find challenges as a soloist than as a member of a team.
If you're speaking from a game design perspective, also nonsense. Assuming a larger team gives the devs more flexibility in designing a challenge, but it's no harder to create a challenge for one player than for 8, or more. -
Quote:It isn't going to drive off anyone, or at least not any more players than any new system they've added lately has. Whatever they do is bound to send a few screwloose types around the bend. People quit over PvP, people quit over the market, people quit over MERGING the markets, etc etc.I suspect the devs know a lot more about what the general player populace wants than you or I do. I further suspect that this shift toward end-game teaming content is being done because that's what the majority of the playerbase wants. I can't prove that, of course, but unlike some people I won't claim to know one way or the other. I suppose we'll have to wait and see.
A system like this gives progress lovers something to do without bothering too many other folks, who're free to continue playing as they always have. I'd have been upset if it were gated behind teaming, but it looks like there will be an alternate route for soloists so no complaints here.
If it creates the perception that CoH now has 'end game raid content' and excites a little curiosity outside our small community, that's for the good. If it does so without disrupting our casual, solo friendly environment in any meaningful way, so much the better.