-
Posts
6709 -
Joined
-
Quote:Here's the 'attack rotation' of nearly everyone playing this game:Yes, but other target numbers (perma-hasten, defense softcaps) could be deduced from data in-game. And none altered anything as central to the character as their attack rotation.
"Uh, what's up? *MASH* Now what's up? *MASH*"
repeat until the mission ends. -
Quote:There was an amusing series of missions in the 800lb Gorilla mmo that played off the propensity of most gamers to ignore everything about a mission other than what you had to kill/gather to move on to the next stage.I wouldn't go quite so far as that. In fact, of the people I know, quite a few of them care nothing for story and get irritated when the game asks them to do anything BUT go and kill a bunch of stuff. I have a friend who more or less twisted my arm to go and play a Tera trial with him, and while I'm off reading the story and trying to figure out why I'm going out to "slay" 10 Piglings, he's already on the moore slaying Piglings, having clicked through the briefing without even reading a word of it but the highlighted name of what he's supposed to kill.
You'd have hated it. =P
Quote:I don't know who the game's most beloved character is (I'd say Nemesis, but I might secretly BE the Nemesis so I may be biassed), but I do know that the forums are disproportionately interested in the game's story as compared to the game's population at large. If we're going to be bringing up popularity of content, then we need to bring up Winter Lords and the Architect and the DFB. If we go by what's being talked about the most in chat and what people most often fight, I'd have to conclude that the most popular character in the game is the Hydra Head.
In general, I find "what's popular" arguments to be unfair, especially when they're used to disprove another's argument. I'm usually not one of those "Pics or it didn't happen!" type of people, but I really find it's not safe to assume what's popular without actual statistics to back that up. I've not seen a person so much as mention Dillo or "hoorb" on the Global channels I'm part of but maybe once. Most of what I see discussed in them, when it's not TFs and iTrials, is generally either builds or out-of-game themes. The only times story discussions come up is when I start them, more or less. And that's actual moderated global channels. On the actual server-wide channels like Help and LFG, the discussions tend to be even less story-focused.
If I'd know my comment about what seems a simple statement of fact would arouse such confused disagreement, I'd have taken screens- I'll grab a few next time if I remember.
The comments tend to arise from "what should I run after XXXX?". someone will mention Twinshot, followed by some shout outs to people's favorite bits. I've seen Dillo's dialog quoted more often than any other in-game reference I can recall.
Quote:All of that aside, I want to make a very firm statement: I CANNOT accept the argument that the game is better without the Launch origin missions. I don't care how bad someone thinks they are, the game is never better off for removing choice.
Or rather, it's a choice in the same way as the freedom to watch Nolan's The Dark Knight or an industrial training film on the proper method of sharpening pencils.
Technically a choice, and there's probably someone out there who REALLY loves sharpening pencils and REALLY hates Batman, but let's be honest.
Quote:The pretty thing about "choice" is those that don't like a particular set of content are more than free to not do it at all if it's in the game. If it's not in the game, however, those of us that do like it don't have the same choice.
I'd die of embarrassment from the false impression that poor newbie got running Paco Sanchez's ridiculous collection of fedex's, generic kill alls & street sweeps.
If it's a choice at all, it's a bad one- for the player and the game as a whole.
Quote:And, no, running the missions through Ouro doesn't cut it. They're 1-5 and Ouro doesn't open until 15. This does nothing to help break me away from Matthew Habshy.
Quote:Here's a very simple lesson I learned a few years ago - you can't design story arcs and only care about the player's experience the first time through. The way City of Heroes is built, we're expected to run through content over and over and over again. The arcs I praise as best aren't the ones I fell in love with on the first run. They're the ones I wasn't completely sick of by the tenth run. The older, simpler arcs that budgeted their narrative in briefings and clues are much easier to replay now, since they consist primarily of action. The newer arcs which consist of mostly speaking, though, just have no replay value. Twinshot and Graves are the worst about this. Even if I loved those arcs - LOOOVED them - I still wouldn't want to replay them because they include so much heedless busywork it's not even funny. Once I know the story, all I'm left with is the gameplay, and when the story ensures the gameplay grinds to a halt more often than not, then the arc isn't worth replaying.
But again, DIB/DFB. Plus radios/newspapers, alignment missions, etc etc.
If there's a choice between story arcs you're tired of and something more generic, the game provides a wealth of infinitely repeatable modern content on tap, as it were.
Quote:To the writers' credit, they seem to have finally grasped this simple notion and the newest of missions do have a sizable portion of what the game does best - fighting - without complicated scripts intruding on the flow. It's what makes SSA2.1 so fun, why the I22 low-level contacts are so fun to run and rerun and why Dark Astoria has garnered so few complaints. When the game is designed as a game, as opposed to a machinema, it works just fine, and for as bare-bones as their narrative may be, all of the Launch and I1 missions do just that. The game benefits nothing from removing them. Adding alternatives to them? Of course. Removing them outright? Who benefits from that?
As with the Skyway zone itself, I don't think anything needs to be eliminated as long as players are consciously steered onto the modern, fun expressway that soars over the disreputable shantytown of legacy content. -
-
-
Quote:Indeed!If you're gonna be able to have perma-insta-snipe, don't even bother with a Snipe Set -- there's no need to have Interruption Reduction.
One wonders if they'll meddle with the existing sets, or perhaps just add a new one aimed at the 'insta snipe' crowd. -
Quote:What you just said is Greek to 99.9% of the people playing this game.OK. So they can use their best rotation attack, with a ~6 sec recharge (slotted), maybe...20% of the time? (10 sec of aim with a 45 sec recharge) Oh, but Blasters will also have Build Up on the same cooldown. So 40% there. Power Build Up is...10 sec every 120 seconds. 30% for that guy. And this is *after* stacking a bunch of hit but missing an arbitrary cutoff.
Which is why I don't think most of your objections are anything to worry about. Most players are going to look at this change as "oh, sometimes I can fire off an instant snipe? COOL!" and maybe now they take it instead of something else.
Quote:I'm arguing that this change will make Tactics mandatory on Defenders and Corruptors - bringing the party aspect of +hit bonuses into it does nothing to allay that fear. -
Quote:not exactly in defense of Heightened Speed, but.......it is noticable on my stone brute.
Heightened Speed is twenty minutes of 'you jog a bit faster'. Whoever thought Heightened Speed was something other than a gag prize clearly never picked any travel powers ever.
=P -
-
Quote:What a meaningless statement.I understand if they don't want people using an insta-snipe at all times. But if that's a requirement they want to have, it should be implemented more consistently/easily to play with. The 22% to hit requirement invites a lot of perverse playstyles, as you put it..
Is my ar/dev "perverse" because he sacrificed some powers I liked in order to soft cap his ranged defense? Is my fire/dark corrupter "perverse" because I ignored "smart" bonus choices in order to stack as much +damage as I could?
There are no "perverse" build choices in this game, only more or less efficient ones. And the number of players who spend even a second worrying over efficiency is much smaller than the majority of folk in this thread seem to think. -
I mostly take my snipes, and the only snipe set I've ever had any affection for is Sting of the Manticore.
-
Quote:Going by that definition there are probably more non-viable than viable characters in the game.I can see how you might think that is what I was saying, but it's not related to my point.
Unviable for me is having the power available but not taking it.
I'll stick to the dictionary, where nonviable means "cannot work".
Just because you personally play a certain way doesn't mean anyone else is following your lead.
I hate dev and think it stinks because I've been playing it almost since launch and it has aged very poorly- that doesn't stop it from being a popular choice, because a lot of other people either don't care that it stinks or like it anyway.
The baseline game is forgiving enough that nobody *needs* anything, particularly. Which makes pretty much any build choice you can come up with viable. -
Quote:Yet somehow all the non-melee ATs got along for years without the invention system.You are also not, at any time, "required" to take your T3 Blast. You were not, at any time, "required" to take Stamina. You are not, at any time "required" to slot knockback protection IOs.
But not doing so is not really viable based on what the set offers.
Weird, since according to you that "isn't viable". -
Quote:Everyone's free to sound off as loudly as they care to- that's what this place if for, after all.So while I agree with you that we really do need to see the changes in action as well as whatever else is coming down the pike for Blasters specifically, I do understand why some folks are passionately worried about the changes.
I'm just genuinely bemused by some of the stuff they're choosing to freak out over. =P -
I came back and played premium for a while after a hiatus, at tier 9, and the main thing I missed were server slots. I guess you can't do incarnate stuff either, but that's not a big selling point for me so I didn't even notice.
But....all those locked characters were driving me NUTS. -
Quote:Who cares if corrupters get a buff too?With all due respect, something here just doesn't add up for me.
Blaster Devices granting perma-fast Snipe is being promoted as a big advantage. But Tactics gives the same advantage to a Corruptor or Defender. It's practically the same power, except Tactics affects the whole team.
So is this change big or is it not? If it's a big advantage to Devices it's a big advantage to Tactics. If it's not, it's not.
That doesn't lessen the improvement for my ar/dev. It's not a zero sum game.
I have one corrupter at a meaningful level, the Goat who's fire/dark.
His build is pretty much locked in, doesn't include the snipe & I won't be respec'ing him to pick it up. He's an AoE monster & Blaze does fine to whittle down occasional hard targets.
He doesn't need a buff so I won't be taking advantage of it.
My ar/dev, on the other hand, does so I'll be messing around with his build to see if I can stuff Snipe back in even though he's got ranged defense capped.
Plus, let's recall that this is all VERY preliminary. It hasn't even gone to beta yet.
If there ends up being an imbalance between the various ATs with access to the snipe change I trust that they'll adjust things to iron it out. -
Quote:I was doing the 'find contact' thing & Stephanie Peebles popped up. As I've been trying out a wide range of stuff since my return I thought "why not?"Erg, Striga. First character I took there, I tried to play beyond getting the Wedding Band, and got some ways into the storyline involving that big Council base, but I gave up in frustration because I simply could never figure out where I was supposed to go. Too many non-instanced missions in underground tunnels, and I couldn't find the tunnel entrances (no instance means no waypoint). Or I'd find one, and then couldn't find it again because the parts of the Council base all started to look the same. And the instanced mission doors still had to be accessed by first entering those tunnels. Not to mention the game sent me to those contacts too early (IMO), so all those non-instanced mobs were higher level and I kept getting my butt kicked six ways to Sunday...
I think I didn't remember how awful Striga is because one, there's that really fun task force (Hess?) with the giant robot map, and two, when it first came out it was actually an improvement on what we had. Striga was like the rough draft for CoV and as crummy as it seems now at the time it was a Great Leap Forward.
But yeah, it's just horrible.
I'll stick around for the wedding band since I'm already there, but then I'm GONE. -
Quote:You can still blow up all the gray cons you want.Can't. Game won't give me radio missions in zones I've outleveled. Because apparently things are "beneath my notice" (when I never said so).
The game won't let you fill a map with them, is all.
It's basically saying "pick on someone your own size", which as a hero you should intuitively understand. -
Quote:Some people like blasters.Like I said in the other thread, why would you want to play a terrible set like Devices when you could roll Traps Corruptor (or any Corruptor) and still get that Device's supposed benefits? Please tell me what I've missed (serious request, not being facetious).
Also there are a LOT of legacy /dev blasters out there- it's been a consistently popular secondary over the years in spite of its objectively terrible performance compared to most other secondaries. -
Quote:Nope, I said what I meant.Hmmm...if I go with your form of hyperbole, then you are also "astoundingly wrong", because by far the majority of feedback I have heard about the Twinshot arcs agrees with my statement, assessing the characters as laughable caricatures who talk down to you the entire time, and the payoff of the story is not that you rescued or helped anyone, but simply that you've been duped all along by a powerful "friend". How is this supposed to make new players feel like a superhero? At least the old "go X kill Y" arcs treated you like a hero, with normal people asking you for help because you had special powers.
I think what you meant to say was, "The opinions of most people I have spoken to disagree with yours."
The idea that generic 'go hunt kill skuls' gameplay is a better seller than a modern story arc is ridiculous.
I haven't spoken to them per se, that's just from auditing various chat channels.
Which while far from scientific, does provide a more diverse sample than my friends list.
Whatever your weird vendetta against Twinshot, as incentives to sub up go a story arc with an actual story & gameplay that goes beyond "go here, kill that" repeated ad nasuem is a major improvement over pretty much all the legacy content. -
Unsurprisingly pretty much all my characters have not only the market porter but the accelerated version.
My beef isn't so much with Port Oakes, it's that we're supposed to pay it in a weird, non-obvious place that I forget the location of about five minutes after leaving the building.
In Paragon, it's in City Hall, this bustling, fun, obvious place I don't mind visiting.
In the Rogue Isles, it's in this grubby office on an empty side street with nothing interesting for miles. -
Quote:You are astoundingly wrong here.Personally, I think even "Go to X, defeat Y" missions are a better hook to convince free players to subscribe than the excruciating Twinshot arcs (which come later, I know -- but are still in the early experience) that have embarrassing caricatures talking down to you and that play you for a fool the whole time.
Not simply that I enjoyed the arc (and the Graves mirror arc villain side), but anecdotally the Twinshot arc (& Dillo in particular) is the most often complimented bit of game content I see in chat, buy a large margin.
Last night I ran some stuff in Striga, just because. It was all "go to x, defeat y" style content, and it was complete garbage compared to what they've added over the past year or so. Even the streamlined, institutionalized PL'ing of DFB/DIB runs is more involving and fun.
Twinshot isn't something that holds up well to multiple plays, but the first time through it is a terrific hook for players who're new to the game.
Sam's one of my favorite forumgoers, but I think even he'd admit his very particular, specific attitudes about certain aspects of gameplay are way out on the fringes of general opinion. -
pretty amazing, Werner!
*claps hooves in appreciation* -
Got on a quick (very quick) Posi 1 tonight- was checking Psicop's market slots and someone was looking to fill a couple of slots so I signed on. Everyone else knew what they were doing, and we buzzed through it in less than 45 minutes- karmic payback for my 4 hour Silver Mantis the other day.
He was fun on a team, although rather superfluous- everything was just melting, it was one of those teams where you have to stick with your fast-animating attacks or you end up shooting at corpses.
Picked up a level, got some merits, had fun. Quick, fun TF and went a lot smoother than the first time I ran it, shortly after it was released.
Logged in SilverRage to finish off a level & pick up some enhancements, ran a few missions in Striga. Stephanie Peebles is still tedious- a street hunt followed by "kill all council on a ship", where all of them were robots, followed by a 'clear warehouse of council', once again with robots, and using that weirdo Praetorian aggro where attacking one thing in a warehouse brings the whole map down on your head.
It was pretty lame, so when someone advertised a half-billion CC in Atlas I hit my Wentworths teleporter and gave it a shot.
Note to self: when the judges have costumes that look like something my 3 year old would make fun of, don't waste your time.
I did get a couple of compliments from other contestants who *did* have nice characters, so it wasn't a complete waste of time. Always fun to check out other people's characters, and the chat in /local was fairly amusing.
Much more fun than Striga, anyway. -
Quote:I'll pop it open if the mission should be over but it isn't.Honestly, I don't understand why everyone doesn't keep the map open at all times.
But I've played the maps in this game so many times I've developed a form of Objective Radar that leads me unerringly to my goal 90% of the time.
Quote:Megamisama is my street justice/shield brute... has been 50 for months now, fully IO'd, still one of my favorite 50's! It's a great combo.
...which should not prevent you from trying out Titan Weapons. TW is possibly one of the most awesome melee sets ever.
Quote:Task Force Note: You can adjust difficulty in between missions.
Is that a recent thing, or have I just never noticed because I've run fewer TFs in eight years than some people do in a week?
I will DEFINITELY keep that in mind in case of a repeat of last night.
We actually re-started the TF after that first mission because nobody knew we could mess with the difficulty.