Nethergoat

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  1. Quote:
    Originally Posted by Tenzhi View Post
    That doesn't solve the issue, it just puts it off to another day.
    so wait, they're not going to make any more incarnate content?

    Otherwise "putting it off to another day" could well solve the issue.
    Or at the very least alleviate impending burnout.
  2. Quote:
    Originally Posted by Tenzhi View Post
    The goal, and thus the people who create the goal.
    Chase another shiny for a while.

    Or whine, whatever- I'll be enjoying myself regardless.
  3. Quote:
    Originally Posted by DarkGob View Post
    No, it's always been that terrible, nothing has changed in that respect in the past 2 years.
    they didn't used to automatically charge into melee, which is AMAZINGLY irritating for certain characters of mine.
  4. Quote:
    Originally Posted by Tenzhi View Post
    Expecting to not *have* to rerun it on the same character to accomplish the goal its targeted at should be fair, however.
    who's making you?

    It's a big game- if you're getting annoyed by something, go run something else for a while.
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    I'd turn your #2 on its head. "Everyone (a word to avoid, btw) does DIB instead of contacts" isn't quite it - they've seriously trimmed down heroside starting options, making it easier to burn out on not-all-that-compelling content, so there's more reason to DIB past it.
    Well, before we completely lose our bearings in this haze of nostalgia, even during the Golden Age when heroside starting options were in full flower "everyone" still ran sewer teams.
  6. Quote:
    Originally Posted by Ogi View Post
    If it's required for advancement it should 'wow' you for the duration you have to endure it.

    Don't bother bringing up the iTrials as an alternative, they can go DIAF as far as I'm concerned.
    Expecting something to continue to rivet your interest after endless reruns isn't realistic or fair.

    As I recall this playing out, DA is the alternative to the trials you so despise.
  7. Quote:
    Originally Posted by Ogi View Post
    He may not be on his 30th Heather run.
    nothing is going to 'wow' you after a billion runs.
    that isn't a fair yardstick to measure with.
  8. Quote:
    Originally Posted by TheJazMan View Post
    Your opinion. OP asked for opinion. I've played DA stuff. It's not bad but nothing special.
    So, what's "special" in your book?
    Compared to which other story arcs in the game does DA fail to shine?
  9. Quote:
    Originally Posted by TheJazMan View Post
    Issues becoming more 'meh'. The DA zone, DD trial, 'new' cave maps...none really have that wow factor. The Magi trial is solid but so much stuff seems pretty average at best lately.
    I'm working my way through mission content in DA and it's been nothing but "wow factor".
  10. Quote:
    Originally Posted by seebs View Post
    100mil?

    Wow.

    I put Kismet 6% on pretty much all my characters, and I usually expect to pay maybe 1M for the recipe.
    recipes at the well supplied levels were at 10m when I started buying and are up around 20-30 now.
  11. Quote:
    Originally Posted by Oedipus_Tex View Post
    Then there shouldn't be an objection to just giving the benefit all of the time or none of the time, because it isn't very good.
    I didn't say it "wasn't very good".
    I said it was largely irrelevant to an AoE-focused build.

    Is every AT in the game an AoE specialist?
    Does every player focus on maximizing their AoE attacks?

    No?

    Well then.
  12. Another night, another TF!

    I'm not sure what's up with my recent roll- I've run more TFs in the past few weeks than in the previous few years combined. I think it's a combo of modern TFs being less than a million hours long (unless you botch the difficulty, heh) and the new LFG channel.

    I put it in a window of its own up in the corner and keep an eye on it while I'm marketeering or whatever. Having it show up by default is great- in the old days there were TF channels, but you had to find them and add them, and the only people there were the ones who also found and added it...this is a lot easier and a lot more populated.

    So I was hunting up some enhancements for Scab Factory when I saw a call for the Penny Yin TF. Remembering advice from earlier in this thread, I said COUNT ME IN! forgetting I was redside- I'm still thrown by this whole cross-factional chat stuff.

    But the guy said he'd wait while I switched out, so I logged and came back in with Crafticus, my Crazy 88 field crafting shield/mace tank.

    I really, really like him both in terms of powers and concept/execution, but he's sort of ridiculous to solo- if I turn up his difficulty high enough to present a challenge, it takes him an eternity to clear a mission. If I turn it down to where he can finish a mission in good time, he might as well be fighting grays for all the danger they pose. He's a character that needs a team to be fun.

    So, logged him in, sent a tell and off we went.


    It was a lot of fun- not too long, missions were interesting and varied without bogging down, and I've always enjoyed fighting freaks. Although I forgot the modern version has Super Stunners, so I kept having these awful end problems and it took me a while to figure out why.

    Fun team- mostly controllers & corrupters, plus me and a fire brute. Nothing gave us that much trouble until the finale- we had Clamor about halfway down when a REALLY GIGANTIC Freak ambush showed up and resulted in a team wipe.

    And I don't know if it's an intentional change or not, but I stayed put after everyone else hospitaled and the masses of ambushers wandered off. After the coast was clear I popped Return to Battle and hit Gather the Team once everyone was back on the map, and we made short work of Clamor without having to wrestle with 500 freaks.

    Which is sort of the same thing that happened on the Silver Mantis TF, where the AV scooted off to a far corner of the map after our team wipe.

    No complaints here- if it's on purpose it's a nice improvement over the old days of screwing up, then having this impossible spawn to contend with on further attempts.

    Anyway, fun night. I enjoyed the modified Terra Volta battle, and it was neat experiencing Independence Port as the setting for something entertaining.

    My favorite teammate was the fellow who did the recruiting, an Earth dominator who created a REALLY COOL homage to a certain emerald cosmic gladiator. He had his powers set to crystal, and a lot of them really looked like they'd come right out of a power ring.

    Happily, nobody on the team was one of those report-happy types who equate narcing on players with "protecting the game", so we had a fun run.


    Picked up one level and most of another in 45 minutes of play. I wasn't able to follow much of the story, as everyone else seemed famliar with the TF and we were barreling along at high speed. But it was fun and short, so I'll run it again & pay more attention next time.


    It was interesting being the tank.
    It is, along with stalkers, my least-played AT. I have my fire tank, of course, but he's different. Crafticus is more of a traditional tank- super tough, not real efficient at defeating stuff. So I mostly just ran around, jumping into spawns and keeping the aggro, bashing stuff when I had the end to spare.

    I enjoyed it- we had an ar/dev corrupter and somebody with a fire primary, so there was plenty of AoE going on. Being primarily an AoE player on the blasting side I know how much fun it is when you can just unload everything and not worry about getting buried- I got a vicarious kick every time one of them dropped a big AoE and the numbers started popping.

    Anyway, fun night. Thanks LFG channel, and thanks game designers for making TFs tired parents can run between dinner and bedtime!
  13. Quote:
    Originally Posted by Eric Nelson View Post

    EDIT: NG, the reason you may have missed them is because of the slider -- remember that you have to place the slider into the range where the recipe appears in order to see it (under "Defense") -- since Kismet is available between 10 and 30, that's where you have to have it in order for it to appear.
    !!!!

    I didn't know there even was a slider.
    the Goat was (appropriately) digging through Trashcan this morning and I was pulling my hair out & yelling WHERE, WHERE IS THIS STUPID KISMET!
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Dillo is a purpose-designed meme, so I'm not surprised he'd be popular. I've seen about as much talk about him as about "Freem!" which is about "not much" for both. It's also low-level content that everyone's likely to have run, on the side where most people play. Seriously speaking, there used to be a time when people's favourite character was Vivacious Verandi, but I don't know if anyone still plays that content any more.

    Honestly, after the initial fad of saying "Hoorb!" subsided, I've barely heard anyone bring it up. To me, it's the "Kill Skuls!" of recent times - it's funny for a while, but it hardly depicts a clear favourite. To me, memes are a bit of a "cheap" way to get exposure for something. Because at the end of the day, all your base are belong to us.
    *shrug*
    Games attract gamers, internet games attract internet gamers. I don't see working at appealing to a large part of your customer base as dirty pool, or lazy writing.

    As long as it works, anyway- and Dillo worked.


    Quote:
    "A choice" doesn't refer to a situation that offers equal options to everybody, not in this case. It refers to a situation that offers at least one option for everybody. I know full well that you don't like legacy content, and that's fine. I wouldn't dream of forcing you to play it. But why are you so intent on making me not play the content I want to play? Especially since I would quite literally pay actual money to play this. I am dead serious.
    I don't want to force anyone to play anything, but I don't think "new stuff, or legacy stuff" is a good choice to give new players who're fresh off the boat, so to speak. While I respect your affection for the old stuff, it doesn't give someone without CoH experience a good impression of what to expect from the rest of the game.

    Back at launch I played through all of this stuff. It wasn't any better then than now, but it *was* indicative of the game experience I could expect at the higher levels (well, except for those potholes where you flat ran out of contacts and had to street sweep for a few levels).

    So, sure, leave it in the game....but leave it in the game for archaeologists to discover if they feel like going digging. Or to use the city metaphor, have the off-ramp deposit new players on the clean, modern, well lit side of town and make them *find* the grubby, disreputable old neighborhoods on their own.


    Quote:
    Goat, you're speaking with a guy who doesn't like Batman as a basic concept and whose TV viewing consists of 99% documentaries.
    I don't mind Batman, although I do watch a ton of documentaries, but that wasn't my point- it was more along the lines of presenting an option between a modern cinematic production and a 1950's instructional film.
    For most superhero game playing types, that's a choice that makes itself.

    Quote:
    More specifically, I would most certainly watch that episode of "How It's Made" that describes the process for manufacturing pencils, which I've already seen, over the Dark Knight, which I have no intention of seeing.
    Of course you would, Sam....of course you would. =D

    Quote:
    Yeah, David Nakayama held the same view about legacy costume pieces, and that didn't come across well with players. You may find this "garbage" to be bad for the game, but I don't appreciate content I like being taken out because you think I'm better off playing what you like instead of playing what I like. Hide it from new players if you absolutely must, but this is content I paid for when I purchased City of Heroes all those many moons ago. I don't react well to having content I paid for removed from the game because someone else doesn't like it.
    I agree they shouldn't remove existing content, at least not when they can just de-emphasize it.


    Quote:
    Yes, except I'm not making the argument you seem to think I'm making. I like the newest mission design because it most closely resembles the oldest mission design of the ones I've seen. What our writers have learned is how to write like Jack Emmert and Matt Miller did back in 2004. Only in that case, those guys wrote like this because they had no choice - the mission structure mandated it. Now that we have much greater mission writing tools, I was forced to sit through several Issues of the writers going berserk and employing every gimmick in the book till I was sick to my stomack of running new missions. Most of what they've learned is to tone it down and design missions like they used to be designed - with gameplay in mind first and foremost, and a story that doesn't try to usurp that, but instead seeks to give context to the gameplay.
    I don't see any real connection between the new stuff you like and the old stuff you like. The writing is vastly better, the mechanics are much better & the flow is much better (not sending players off all over kingdom come for no reason).

    I do agree that making the storytelling *less intrusive* (voice overs, cutscenes, etc) has improved recently, but that doesn't make the 'intrusive' missions look any worse compared to old content.

    Quote:
    I've described SSA1.7 as the least horrible of the SSA1s, because it is.
    Haven't gotten to 7 yet, but I've grandly enjoyed every episode of the first SSA so far.

    Your expectation that a large number of gamers are going to share you disgust for certain styles of writing & certain story mechanisms is misplaced.

    Lots of players like "overbooked, overengineered, gimmick-ridden nonsense", at least as a break from the usual.

    It's like taking in a summer popcorn movie- the nonsense & intrusive special effects are part of the sales pitch.


    Quote:
    Condescending sarcasm noted and appreciated.
    Sam, I'm not trying to insult you, it's just sarcasm is my natural mode of expression! =P

    Personally, I absolutely love it when I find a restaurant untouched by time. A diner that hasn't been updated since the 60's, red vinyl booths, dim lighting, linoleum floors...or an old Chinese restaurant with a tiny upstairs & a dumwaiter.

    So I understand the emotion even though I don't share it in this instance.

    And there will always be people that like old, dilapidated places instead of new, shiny ones. Witness the nostalgia in some corners for the "old" Times Square of peep shows and hustlers over the current Disnefied corporatist chain store version.

    Differen't strokes, as they say.
    It doesn't hurt the game to leave the old stuff in, as long as the new stuff is front and center. I like the game to put its best foot forward, and your philosophical concerns about the underlying structure of the storytelling aside, modern content is much more appealing than the ancient stuff.
  15. Quote:
    Originally Posted by ChrisMoses View Post
    I created a Psy/Device just the other day in preparation for the changes, but... Outside of Targeting Drone and Cloaking Device, there isn't too much excitement in Devices for me. Gun Drone may be cool; I've never seen it.
    Gun drone used to absolutely stink, but they made it pretty much insta-cast & now it's at least situationally useful- think of it as a minor damage DoT attack that also distracts some random amount of aggro. I've been using it on my ar/dev as a sort of Chaff attack- if anything gets past my caltrops, I pop out a drone to hopefully distract them from beating on me as I re-entrench.

    But in general, I agree that /dev is still weak.
    I like this buff because I already have an ar/dev, but it's nothing that makes me reconsider my position that /dev is the red-headed stepchild of blaster secondaries.
  16. Quote:
    Originally Posted by BrainBrillo View Post
    Even on AVs?

    Look, I agree that AoE damage rules most of the game, but the argument here seems to be "single target damage is irrelevant." By that standard, the devs could just give us instant-cast snipes automatically, since any non-AoE power has been deemed not worth the effort to balance.
    For an AoE focuesed character, single target damage IS largely irrelevant.
    My spines scrapper has garbage single target damage- so what? I don't even notice.

    In fact, it may be generally irrelevant...or at least much harder to leverage in a way that upsets the dev's desired time/reward ratio.

    Let's assume a single target attack that more or less 'insta kills' anything below a boss/av. Unless it had some kind of ridiculous recharge/activation time a character armed with this power would *still* take far, far longer to clear out a X8 spawn than my fire/dark would.

    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*
    Pew! *kill*

    pretty much sucks compared to

    BOOOOM! *kill kill kill kill kill kill*
    BOOOOM! *kill kill kill kill kill kill*

    -off to the next spawn-

    So, from a game balance perspective I think the devs are much more comfortable with a wide-ranging buff affecting a high damage single-target attack than a lot of other changes they could have made.
  17. Quote:
    Originally Posted by BrainBrillo View Post
    So, do you know a lot of optimized FB builds that skip Blaze? Since it's one of those single target powers that are apparently useless.
    Well, there is a fair bit of latitude between OMG SET DEFINING POWER and SKIPPABLE TRASH POWER.

    Blaze is a great single target attack....which isn't part of my fire/dark's regular attack chain. It's handy for cleaning up whatever tough targets survive my salvo of AoEs, but it's certainly the Goat's least-used attack.

    Not because it sucks, because it's not needed.


    Quote:
    Originally Posted by Infernus_Hades View Post
    I have Blaze and only use it to finish a boss. FSC,RoF,Breath and Fireball are what I use on a Fire/Fire
    Basically.
  18. Quote:
    Originally Posted by Creole Ned View Post
    The original beginner missions (the ones you get from your first contact) are a little too innocuous to be derided as 'garbage', I think. Once you get beyond them and start seeing more deliveries, defeat alls and other less than stellar missions (check out any contact in Kings Row, for instance) that's where you get to the heart of clunky old mission design.
    I probably should've gone with 'junk' over 'garbage'.

    They still work, after a fashion, just not very attractively or well.
  19. Quote:
    Originally Posted by Tyger42 View Post
    And even they're not THAT bad off. Not as bad as they are in some other places. Especially if they have Ninja/Beast Run, the Jump Pack, and/or Combat Jumping in conjunction with SS.
    It's less of a pain than in the olden times, certainly.

    the jump pack alone is usually enough to keep my speedsters out of trouble.
  20. Quote:
    Originally Posted by dugfromthearth View Post
    I'm busy buying large inspirations.
    You can buy several types for 20 or 30k, combine and sell as a green or purple for 300k
    addictive, isn't it?

    I have a couple of low level alts I'm doing this with sort of compulsively.
  21. Quote:
    Originally Posted by Tyger42 View Post
    I disagree completely. Superjumpers and teleporters can do perfectly fine in Skyway.
    yah, runners are the only ones who get hosed in Skyway.


    /edit

    also, just saw this on Twitter and thought immediately of Sam:

    Quote:
    Georgene @Giania

    life is an RPG and I abandoned the main quest ages ago to swim out to the far edge of the map & watch the aurora
  22. Quote:
    Originally Posted by tanstaafl View Post
    Why didn't you just ask directly 'what snipe IO sets will make me money if I stock up'?
    Pfft....if Dug wants market tips, he knows who to PM.

    =P