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Quote:ALL CAPS means either you're yelling or you're unbalanced, or you're being satirical...which in this case I've discounted as a possibility.What makes you think I'm upset? Because I added emphasis to certain words?
You can emphasize points without coming across like an aggressive panhandler with italics or bolded text.
Or even underlining!
Quote:"Less crowded" =/= "empty"
This is like the tenth time I've had to explain the concept of exaggeration for effect.
Maybe I should just add the link to my sig.
Anyway, there's nobody there in comparison to its busy counterpart, Atlas. And an empty, redundant starting zone is superfluous and distracting for new players.
A game feature's lack of popularity is not a recommendation for any but a fringe minority of players. -
Quote:My favorite zone in the game was always Dark Astoria.I started in October last year and I love Kings Row, so much so that I made Yuki a Kings Row native and the talk of revamping it (especially as a perma-night zone) now worries me.
Discovering it had been re-made filled me with trepidation, which ended up being baseless- the "new" DA is true to the spirit of the original AND has content besides street sweeping team sized spawns. And "old" DA is available via Oro, should my fire blaster wish to relive his glory days of bombing spawns in Mot Cemetery.
So, I wouldn't get too worried. -
Quote:not sure why you're upset as you just re-stated the point I made with my post-I saw plenty of people there all the time. As many as AP? No. But certainly far from "nobody". Hell, I PREFERRED starting in there SPECIFICALLY BECAUSE it was less populated than AP.
"I liked it because it was empty!" isn't good MMO logic. -
Quote:That's my position in a nutshell.People who yakk on about "City of Heroes 2" don't seem to realize that we're already playing "City of Heroes 2". We're not playing the same game that we played eight years ago except in the most general sense. That's why legacy content can be seen as a poor representation of the "real game" as I might take some rather large liberties to paraphrase Nethergoat's position to be.
Modern content is such a different thing from what we had at launch that it does amount to CoH 2. The stuff they added in the year I was away isn't even relatable to the stuff I remember playing back in the day.
Now I can see Sam's perspective, that he likes that old stuff and wants it around to revisit. That's fine, as long as new players have to dig around and discover it on their own.
What I'd really like, and have suggested in a half-joking way in other threads, is some sort of dislaimer/warning icon for the old 'legacy' contacts. So it's still there, but if a newer player stumbles across it they're informed that it's outmoded and does not reflect the current state of the game.
No need to disappear it entirely, just deemphasize it and slap on a warning label. -
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Quote:MANT is an older character who spent most of his playtime in the period between the two big Dominator buffs- after they changed the Domination timer to make it more than 'once per session for tough boss fights' tool but before the big I15 changes.Thanks
So then it is as i thought.. the true power of it is: Seeds>Roots>Embrace>RoF>Fireball>Profit
You see mostly i was seeing ST attacks one cone and a PBAoE Like i said i tend to look at the usefulness of a AT pre APP/PPP powers. So yeah at 37 i can certainly see it as being a monster! What about it's Pre 35 performance?
I liked him fine back then- as noted, Plant is an early bloomer and in his pre-I15 incarnation I concentrated on his blasts getting domination up fast and not messing with the melee attacks much.
I don't see him playing much worse now, although I'd certainly make more use of the melee stuff.
But if the combo doesn't suit you conceptually, just go with something else- plant is just great all around and would still be terrific whatever you paired it with. -
Quote:Sorry about that totally un-useful reply, the debbil made me do it. =POh i'm sorry perhaps this was not the place to ask questions...
*points nether to her Join Date
Anyway, in a (likely futile) effort to be more helpful and less internet-y:
it's good because plant is generally terrific and blossoms super early w/ Seeds of Confusion & fire does buckets of damage. My plant/fire, MANT (half man, half ant, all criminal!) is my "best" dominator (at level 37) by performance measures. He can waltz through content that would be rough going for most of my other villains.
I'm sure someone else will give you specific reasons why the synergy is so good, but for me it boils down to confuse everything in sight then rain down massive AoE retribution on their heads. -
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Neat!
And I'm off tomorrow- how convenient. -
base storage is starting to fill up!
If I end up being dead wrong about this it's KISMETS FOR ALL MY FRIENDS time. =P -
Quote:I don't like being mis-quoted, and I don't like people making stuff up and pretending that's my position.At this point I'm convinced you're not even sure what you've said. You just seem to be adopting a position that is as oppositional and contrarian as possible.
If you want me to play nice, stick to what I've said and stop making stuff up. -
Quote:It's called exaggeration for effect.I'm not sure who "everybody" is here, or where you're picking up imagery like folks "tearing out their hair."
And I'm not sure why you're replying to a post that quoted two other people, but I guess I'll roll with it.
Quote:Emphasis mine.
IMO this is a very strange thing to say after saying the buff isn't that big.
Quote:Tactics on a Corruptor and Targeting Drone on a Blaster are practically the same power for the purposes of achieving the T4 blast. One power can't be highly desirable and the other not, unless that one extra power pick in Manuevers or Assault or running out of pools makes that much of a difference. If that's the argument you want to make, I'd accept it as your opinion.
They don't need a buff, but if they get one great.
Quote:But I have no way of resolving your comment above with Corruptor and Defender builds for Assault Rifle other than to say that if Target Drone greatly benefits Blasters, Tactics greatly benefits Defenders and Corruptors. I'm not talking about rolling up an AR character just to take advantage of this because it's especially leet, I'm talking about taking advantage of it because it's the best option available. These are two distinct concepts. You've blurred them many times in your posts and it doesn't do service to the argument.
Quote:The image of the majority of players, casual or not, running around with a Snipe that they've bothered to take and slot for damage but don't care about using regularly or notice that it doesn't always work the same breaks suspension of disbelief for me.
It will be percieved as a bonus and nobody's going to lose sleep and howl OMG WHY ISN'T IT ALWAYS ORANGE.....except the min-maxers, who can make it perma if they think that would improve the efficiency of their characters.
Quote:An argument about how bad you can possibly make a build has no bearing on what the structure should be for the average or the top. It's why, despite your contention that single target damage matters less, pretty much no one advocates that you shouldn't slot damage enhancers in the powers, which achieves exactly the same goal.
Single target attacks have a much smaller impact on game balance and time/reward than AoE attacks, yes. This doesn't mean they're useless, that they shouldn't be taken or if taken not slotted appropriately.
You seem to have a problem with gradations of meaning- "less useful" does not mean "useless".
Quote:The snipe isn't a free power. It has to be picked and costs slots. If you've bothered to take it and put any slots into at all, it stands to reason that you should finish the deal.
News flash- that isn't how most people play this game.
Quote:Essentially, what you are characterizing as the kvetching of extreme min/maxers is exactly the opposite. It's concern that it is 1) possible to access T4 blasts on a Corruptor or Defender, 2) desirable in many cases and 3) the path to it takes away from the elegance of an IO system with options and build choices rather than adds to it.
And more choices are more choices.
I'm sorry it fails an arbitrary 'elegance' test of your own devising, but I'm sure we'll all somehow manage to carry on. -
Quote:Nothing for me this week, but I did enjoy their Charles Atlas homage.anyone else notice the banner ad for the amplifiers seems to be a vague parody of The Insult That Made a Man Out of Mac?
=D -
Quote:digging around all the various servers unlocking stuff after returning to the ranks of subscribed players, I came across a peacebringer- The Vulture Capitalist. I apparently never did anything with him, but he's got a TERRIFIC costume- I should ship him over to Virtue, hook him up with the 88's and figure out a scheme for him to work.I have a Warshade named The Heroic Marketeer, but it was so boring getting rich at level 1 that I advanced to level 12, gotten even more ridiculously rich, and just abandoned him long ago.
(or, since he's level 1, I can just save his costume, delete him, and resurrect him on Virtue... =P) -
Logged in last night to finish off a level for Scab Factory and ended up running another Virgil TF.
*shrug*
I was going to run a few tips before bed, saw a guy advertising for Virgil, ran a mission and when I came out he still had 4 slots left. Figuring it'd be about an hour and get me better xp than solo tips, I signed up. 5 players must be the tipping point, because as soon as he said "three slots left" we filled up in about ten seconds.
Enjoyable team- we had a /kin, so I didn't have to mess around with turning Rooted off and on. Thank goodness, because my lag was horrible. Characters I remember- a cool bots/beam rifle mastermind with a terrific costume blending in some retro SF elements with other stuff (and who used a jet board for a travel power- theme all the way!), Claws scrapper, Elec dominator, ar corrupter, and an elec/elec blaster who was really good at sapping + our kin and me.
A couple of my teammates knew the TF well, a couple were total wildcards- our /kin in particular really liked super-speed sightseeing around maps and probably ran into a big spawn and was instantly killed six or seven times.
But we were a strong crew & hadn't pushed the difficulty so we finished up in about an hour (as predicted) in spite of some speed bumps.
Got Scabbie his level and most of the next.
I ought to check out his merits, the way he's been piling up the TFs he may actually have a stack to do something with. -
Quote:I made this point either earlier in this thread or in one of the others on the same topic, so it's unsurprising I'm in agreement here. =)IMO, the most important metric for balance to the devs is rewards/time. ST damage does not rock the boat for that metric like aoe dmg can, and to a lesser extent survivability(because you can leverage more aoe if you can survive bigger spawns) thusly, ST dmg can be tweeked upward a little bit, or even maybe a medium bit, and it wont disrupt the balance of reward/time.
Single target damage, however terrifically high its numbers are, isn't likely to upset anybody's time/reward calculations. Which is why the carrying on over how EVERYBODY now has to drop everything and roll a /dev so they can leverage this UNBELIEVABLE SOURCE OF DAMAGE is a load of hooey- for instance this change doesn't make /dev MUST HAVE, it just makes it not suck.
It's a definite buff. I expect it to be great on my legacy AR/Dev (and boy does he deserve it after years of wallowing around at the bottom of the rankings). But it isn't transformative and I don't expect anyone outside our small population of min-maxers to tear their hair out rebuilding characters chasing Perma-Snipe.
Quote:This was in response to my comment on this giving a "noticeable, binary advantage" to min-maxers. And you know what? I can't think of another case where something so significant is tied so closely to a hard cap. See my comment about 21.85% +hit versus 22.03%.
"it's never been done before so they shouldn't ever do it!" isn't a compelling argument.
It's a nice buff, but nothing most people are going to care about enough to chase. Min-maxers will leverage it, the way they do everything and 'Casual' players will be stoked to get an 'Orange Ring' every once in a while and won't care one whit that they haven't maximized their potential single target DPS- I call that win/win. -
Quote:Well, the six people who started there because they didn't want anybody else in the zone with them (and yes, that is an actual defense of Galaxy from some long ago threads) can form up a support group, like these guys did.Sorry, I don't consider myself "nobody." And the only thing about the changes in the past two years that actually bothers me is the destruction of Galaxy City. Galaxy City wasn't the popular place, so it wasn't needed, so boom? And the heck with those of us who preferred it?
Generally for the purposes of internet argument, "everyone" means "the vast majority of players" and "nobody" means "a statistically insignificant minority".
I'm not motivated enough to break out the legally binding contract language for a forum post, sorry. -
No, I put in in quotes to indicate its general acclaim as "the" way to get past the early levels & its cruddy, painfully inefficient legacy content.
Quote:Pre "gutting" I always ran through the AP (or preferably GC) and KR content. Because I liked it. Now there is no GC. There is practically no AP content, and one DfB run will take you past KR.
Maybe they were 'terrible', but I liked them. Much better than what we have now, at any rate.
Along with Sam, that makes two people in the entire game.
=P *
* this emoticon indicates that I know there are actually more than two people in the entire game that liked it, but whatever the actual number is remains statistically insignificant. -
Quote:I see no difference in the volume of chat spam between sewer team meet-ups in the old days and DFB now.I didn't see it so much. Yes, a LOT ran them, but not as much as run DFB now.
Quote:DFB is hands-down more effective than old sewer runs were.
Quote:Hell, more effective than a lot of the AE farms were. -
not surprising- before this announcement, anyway.
If you want that price now, you'll have to wait for a *lot* of higher bids to fill. =P -
Quote:So they were okay as long as you started in the zone where nobody ever started.1. they did not all suck. Vahz was too tough. Clockwork were annoying but okay. And running the arcs in Atlas was terrible because you would be sent to the lvl 6 area down where you could not get back up. But running the council ones in Galaxy was fine.
Noted!
Quote:2. people did do sewers. But lots of people in the golden age went to Hollows. Then when radios came out they went to KR to earn the jet pack. The sewers were for getting to level 8, not level 22
I mean I did it too, because that's what there was to do, but it also sucked- giant spawns, weird level changes that made sending some guy with Hover on a 10 minute trip across the map so he could TP everyone individually to the mission door a reasonable thing to do, etc etc.
I really don't get this sudden nostalgia for the "old" starting game.
I can do without a multiplicity of options when said options are boring, or irritating, or difficult, or tedious, or often all of the above.
In the words of Robert Graves, good-bye to all that. -
Quote:8 players or however many become AoE by multiplication.I argue both are important.
AoE opens the door to scoring drops and single target to downing gatekeepers. Both activities produce "rewards."
I can't say I've ever failed a Task Force or trial because of a lack of AoE damage.
Plus, on a large team you're going to have a variety of powerful buffs and debuffs flying around- a big team will mulch pretty much whatever gets in its way regardless of how its damage is focused, although it will certainly benefit from AoEs.
But for normal mission content one highly optimized AoE character can quickly defeat a x8 mission by themselves- that's what I mean by efficiency. -
r/e the AoE vs Single Target thing:
Players in general like efficiency.
When they instituted the mission sliders & you could set yours for 'full team' size without bothering strangers to pad for you, that tilted the playing field heavily toward AoE.
Even as far back as the dawn of the invention system, when I was doing my original Dark Astoria thread, AoE proved its outsized utility in generating rewards. By far my best DA farmer was my fire blaster, who had by far the best AoE options at that level range. Other of my characters could leverage the zone for rare arcane drops, but it took them substantially more time to earn commensurate rewards.
For reward-conscious, efficiency valuing players AoE is king. -
Quote:again:To answer the OP though:
The gutting of newbie hero content
The over-use of DFB and DiB due to being TOO effective for early leveling.
pre "gutting" 'everyone' still ran the sewers in preference to those terrible starter arcs.
There is no golden age of lowbie hero content.
Back when each origin had its own starter arc, they still sucked and people preferred grinding the sewers.