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Quote:This is true.Don't blame the devs for what happened with that lawsuit. That was "resolved" by people farther up the corporate ladder. Also Cryptic was still running the game back then.
Apologies to the devs, and in future I'll remember to properly attribute the ridiculous settlement to NC Soft.
Quote:What, like Free Speech and... oh, wait. This is a GAME. So any talk of 'rights' is probably in jest. Carry on.
That's an interesting point of view which I don't share. -
Quote:As well you shouldn't- one of them is a character in an imaginary world, the other one caused endless pain and suffering to hundreds of thousands of people with his bizarre idea of "fun".And for the record, I don't really have anything against Jack Emmert. I am not, in any way, drawing a comparison between Tyrant and Jack.
=P -
unsurprising, if all you're doing is running Itrials.
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Quote:Fond memories of PL'ing one of my friends scrappers who took Whirlwind so he could contribute- we'd get the aggro, then he'd zip in and put everyone on their butts while we continued wailing away.Basically, those three powers are made exceptions to the Purple Patch to prevent what Bonfire does now. All of three of them involve considerably more risk (you have to stand on top of the enemy) and have smaller radiuses than Bonfire.
Good times, good times... -
I'm all for more costume options.
On occasion I've wanted to stick a logo on my back, or even just move it around on the chest a bit (esp on female characters, where the...ah topography can get in the way of the image).
co-signed! -
I mean it explains your borderline delusional ideas about how blasters compare with doms.
Quote:I never claimed otherwise, I have looked at the numbers and seen high end Dominators perform though. I've never said Dominators are bad, just that they don't personally appeal to me.
Playing a dom is vastly different than extrapolating what it would be like from 'looking at the numbers'. -
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Quote:Nolan is a genuine talent and I'm sure the film will be excellent.I think it was a forgone conclusion that fans of the first two movies will like the third.
I aspect film critics will do much the same due to the power of the brothers Nolan and their trusty sidekick Bale for they can do no wrong.
I also expect my personal opinion of it to trail far behind the general cultural enthusiasm, as was the case with the previous two. -
huh...guess I ought to pick one of these up for my fire/rad before they nerf it.
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it used to suck but now it's great...just not as great at whatever the FOTM is, I guess.
I'm really, really enjoying my mace/stone though. -
Quote:And since video game GMs are minimum wage cube drones, you can imagine how flawless their judgment is.It doesn't matter what name you use or what the costume looks like. Nor does it matter how long you have manage to get away with it (5 minutes to 8 years or more). If the GM reviewing it deems it violates a third parties Intellectual Property it will be genericed.
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Nope!
If I'd known he could I'd have suggested it- we probably could have shaved 20 minutes off the thing with better damage.
But my experience with Khelds is limited to playing one for a few levels then deleting them in disgust. I should probably give 'em another try now that they don't immediately drop dead when they see a Void Hunter or whatever those dudes are called...
Quote:PS I love reading about your son's reactions to the game.
Yeah, I stayed out of that one other than to note I had characters on both Virtue and Freedom and liked them both.
Quote:Anyway, the Manticore Task Force! It's not so bad, all said, but it's nothing special either. The best thing about it is you can run it fast for pretty good merits. Nearly two years ago I went through a period of a month where the same core group of people ran it and Hess virtually every night back to back -- both are short on kill-all missions and can be sped through if you know what you're doing. In the case of Manticore, the first two missions are kill all's, and after that you A) Find Wilson and kill everything in that room, B) Street Hunt in Brickstown, C) Find Glowy (in Brickstown), D) Find Manning and kill everything in room (usually in Brickstown too I think) E) Send someone to AP to talk to Miss Liberty, send someone stealthy to King's Row to find the Councilman and kill those guarding him, and send everyone else to Crey's Folly for the hunt that follows.
And then final mission, which you can stealth to the AV again if you like.Just as long as everyone on the team is more interested in the badge and/or merits rewards than the experience, of course. It's not exciting or very interesting, but it is the fastest of the old Freedom Phalanx TFs.
I mean it wasn't the worst TF I've ever done- that Silver Mantis documented earlier was way more irritating. We stealthed some stuff, didn't have a lot of deaths, people mostly knew what they were doing. But even in the middle of the thing it felt like it was taking us about twice as long as it should.
Wouldn't have minded as much if the missions were more vibrant, but it felt like we were running an interminable story arc that we couldn't log out of until we finished.
The newer stuff I've run is just so much better, in terms of both length & keeping the gameplay from getting monotonous.
Logged in last night to do a little fiddling, ended up running my Dark/Dark controller through a couple of DFBs. Was intending on messing with her look a bit, but all the DFB Team Forming spam lured me in- it's hard to turn down free levels!
Got her up to 14, and while I really, really like her powers (between her primary and secondary I was struggling with which awesome one to pick- "Tar Patch or Fearsome Stare? How can I choose!") I'm really sort of put off by the disparity in the quality of the animations. The Dark Control stuff is modern, clean & spectacular while the Affinity stuff looks faded & dated in comparison. I mean I love the powers I'm familiar with- Tar Patch, Howling Twilight, Dark Servant, Darkest Night- all have served The Goat well over the years.
But paired with the more modern look & feel of Dark Control I'm running into a problem I sometimes have in the costume creator- the older stuff and the newer stuff are fine in isolation, but when you start mixing and matching them the difference in execution can be jarring.
But I like her costume and I love her primary, so I'll roll with it a while more.
If it ends up being too annoying, I can get a new incarnation back to where I started in one sitting.
I <3 You, DFB! -
I'm old enough to remember the rapturous, maniacal reception for Return of the Jedi, which stood tall as the worst of the trilogy.
So yeah, nerdgasms over highly anticipated nerdbait mean nothing. -
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fascinating stuff as always, Plain.
As a fan of Snipe, I can't wait to plug it back into my build however the changes end up working out- and of course as a /dev making it perma is no biggie.
On the topic of the character that inspired me to post this thread, I've been playing him a bit to get back my feel for his offense so I'll be able to gauge the difference the change makes. With is current range capped defense build he can cruise through pretty much any mish at 0/+6. He can go higher (often way higher) if I cherry pick opponents.
One change to my earlier opinions is that the 'instant cast' change to Gun Drone has made it a good power. AI & damage are still crummy, duration is still too short, but the ability to just poop one out whenever you want makes it very useful at distracting aggro. In my case, if stuff gets through my caltrops and wants to beat on me in melee, I pop out a gun drone and that usually distracts them long enough for me to stun 'em or reapply trops. -
Quote:Frankly, a quote that abrasive and confrontational renders context largely irrelevant.That quote is really out of context if you look at what I was responding to.
And I say this as someone who's authored more abrasive, confrontational statements than you have posts. =P -
Ok, weirdest TF so far in my weird run of TFs.
Got home from a 4th party late last night and logged in to check my market traps before passing out. Was fiddling with my mind/kin on Triumph when I got a tell from someone who wanted to get a Manticore TF going.
Now I was pretty tired and burned out...but this is a character I'd finally finished re-slotting after my respec rampage, plus I've been wanting to level him for a while now but kept getting caught up in other projects. So...
"sure!" I said.
We scrounged around and eventually got it started with 7 players- we had 8, but the last guy didn't meet the level minimum and his high level characters were all red side.
The TF itself was pretty sucky. A lengthy procession of generic door missions punctuated by occasional garganutan street hunts (40 Crey, game? Really? Oh and in Cray's Folly? Grr...). The missions themselves didn't present much challenge, but there were a couple of long slogs to weird places that would have *really* been a PITA before all the travel QOL upgrades we've gotten in the past few years. Faultline? Yeah, they went there. Mission way out in the *** end of IP? Yup!
Anyway, between Oroboros & my pocket D porter it didn't end up being that tedious. side note: it'd been so long since I actually played this guy *he didn't have an oro portal*. I was digging around his power trays for a while going "wth, where is it!" before I figured it out. Someone was kind enough to drop me a portal, I snagged the badge and that was that.
So, generic, sorta irritating gameplay, but with a really fun crew. Team composition was pretty offbeat- we had two tanks (ice & dark), the peacebringer who looks like a giant beetle, an electric controller, a spines scrapper, a fire corrupter and my mind/kin. Between the two controllers pretty much ever spawn started the fight out of endurance and thoroughly confused- we could have used more damage, but what we lacked in speed we made up for in comfort and safety. =P
In light of a recent thread about server populations, my team made some interesting points while shooting the breeze. Apparently by the midway point of our run the only people on the whole server were us and some folk running an ITF- not sure how our leader took that census, but we didn't run into anyone else on our various sojournings, so it sounds about right. But everyone on the team was also a Triumph enthusiast (including me) and even those with characters on other servers still lauded Triumph for being where they had the most fun and found the friendliest players. One guy had played on Protector and spoke about how there's a lot of stuff that goes on there but most of it is run by a semi-underground community that's pretty insular.
One almost universal sentiment that surprised me was that Virtue was viewed as a cesspool of cybering ERP'ers and a tough place to get a team. Not my experience at all, but everybody who had other characters on a high pop server had gone for Freedom.
Anyway, it reinforced my opinion that while small pop servers have their teaming challenges, everyone's there because they like it and are more than happy to lend a hand. About half the team was in my boat- they'd just logged in to fiddle with this or that, but wanted to help out the guy putting the TF together (who it turns out got their TF Commander accolade out of it, so hurrah!). All longtime players, all happy as could be to run a boring TF in the middle of the night to help a guy out. -
One person's tedium is another's fun.
*shrug*
Quote:Seeing I need 4-6 billion per character build, that's a bit of marketing taking away from my accolade grinding and levelling. I market anyway because credit card account fraud, not to mention supporting RMT, are far worse options.
I log in at the market and log out at the market- a few minutes of fiddling at each end of my session and by the time a character "grows up" enough to worry about a l337 build, the inf is there waiting for them.
But different strokes and all that- not trying to talk you into enjoying something you don't, just pointing out that it needn't take much of a bite out of your playtime. -