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Posts
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Joined
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Quote:Emphasis on the word "now". I remember being poor. I mean, like, POOR.
I have a couple of blasters that languished unplayed for many months after I9 launched. When I finally dusted them off and started playing them again they were BUH-ROQUE in a way I'd already forgotten. We're talking level 29 and still using TRAINING enhancements in some powers. Yellow DOs. A couple of accuracy SOs and a damage or two and that was IT.
And bankroll? lol.
So yeah, in the old days poverty was a substantial problem (or rather, design choice). -
Poverty as we experience it here in the market forum seems to be the purview of casual gamers who can't purple their warshades.
On any objective scale, poverty is now completely voluntary.
Because if you use the market to sell your junk you'll have enough inf to provide your characters basic needs (be they SOs or generic IOs or non-l337 set IOs) by the time you hit level 20.
ps, digging the new avatar BBQ. -
Ninja Run costs you ten bucks, Fly doesn't cost you anything.
Next. -
I think the dev's dream powerset would be one that was able to maintain a high level of popularity without being one of the most powerful options.
It's a nice challenge from a design standpoint- how do you lure MMO gamers without engaging in ever-escalating levels of power?
DP is a blast (heh) not because it's 'powerful' compared to other options, but because it has a tremendous amount of individual flavor. Not to put to fine a point on things, it's "fun".
If they can make an 'average' set a lot of fun, I'll play the heck out of it and I bet a lot of other folk will too.
So far so good with DP. -
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there are a couple of folk in the market forum who are happy to help transfer inf, usually for a nominal fee- if you can't find someone local, drop us a thread and they'll pipe up.
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You can count the number of dev posts in the history of the market forum on one hand with fingers to spare.
Not sure if that's a good thing or a bad one. -
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None of my characters waste their time on SOs, everybody gets generic IOs at least just so I don't have to mess with the annoyance of expiring enhancements.
All characters I play quite a bit get a -kb IO, and most of them get a stealth IO.
I have a couple of characters who I kitted out with the best money can buy, a couple more who are fully IO'ed with 'good' stuff, and quite a few that roll with mostly generics and a key set here and there.
It's too time consuming for me kit everyone out with sets, or I'd do it. The performance advantages are substantial. -
not a genuine update, just a comment on salvage prices-
I ran a PvP mission and a couple of newspapers (working toward a chat with my new broker in St Martial), got some salvage I didn't expect much from and then CLEANED UP with it. Got over 200k for a Carnival mask and over 100k for a couple of other uncommons.
All told, close to a million inf without getting a single 'good' drop.
Hooray for MA, earning big $$$$ for the little guy who just wants to run missions and sell his junk! -
Quote:I know this stuff seems to simple to you, but for a large number of people it's a total mystery. They think that they're "unlucky" and will never get good drops or won't get the best price when they post an item on the market. My guess is that an awful lot of decent recipes are just sold to vendors out of laziness and ignorance.
Honestly, it doesn't take any special savvy or know-how to dump your junk on the market for a couple of inf and rake in the profits.
There's no magic to it, it's just using the system that is explained to them in the tutorial. -
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PC Gamer commenting on recent additions to CoH:
Quote:How has it improved since last year? 2009 saw three content updates, bringing new taskforce missions, power effect customization and difficulty adjustment options. But none of that compares to the introduction of player-made content. The Mission Architect is incredibly powerful and intuitive, resulting in a near-endless supply of new content to play and roleplay through at any level. Random elements ensure that your favorite missions are replayable.
Guess they know content when they see it too. -
Quote:If they were spending all their efforts on junk nobody wanted, you'd have a point.However one defines content, the fact remains that it's reasonable to debate how Paragon should allocate resources. Their job is to make sure people keep subscribing to the game, and if they spend 90% of their time on something only 10% of the players want, eventually it's going to catch up with them.
But MA is extremely popular, so your numbers don't fly.
Quote:People are complaining about the lack of content as I describe it because they honestly want more content!
The point being, what you want and what is realistic are not necessarily compatible.
There are legitimate complaints and desires, and there are silly ones.
Complaining about 'no content since Issue Whatever' falls into the latter column. There has been a vast plethora of content released in the last year or so.
Quote:Instead, they prefer to ridicule anyone who doesn't think that everything the devs have given us over the past 18 months has been Pure Gold.
Not the same thing.
Quote:We should be able to agree to disagree on this stuff, since it's mostly subjective anyway.
They've released a metric ton of content in the last year or so, saying otherwise is ridiculous.
Sorry if that's embarrassing for you, but you're on the wrong side of the facts here. -
They pretty much hit the nail on the head, except for that hilarious part about the "marked lack of whining".
=P -
Quote:So, professional game designers were just paralyzed by the (completely predictable) forum hysteria surrounding a gargantuan global nerf, rendered powerless to change it in any way by a bunch of enraged nerds using intemperate language?We will also never know if it would have been possible to steer the implementation of ED into slightly better implementations, because all the oxygen was sucked out of the room due to the controversy surrounding the feature.
Huh.
Anyway, ED + IOs works fine- if IOs had followed ED at a more reasonable interval things would've played out differently. -
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Quote:I loved the respec trial when it came, it was so ridiculously hard. I recall fighting 4-5 waves at once of +2/+3 mobs. Hilarious, specially on our gimped characters we desperatly wanted to respec. Felt so nice when we finally managed to finish it.
I really hate the new respec, it's WAY too slow between waves, kinda want the old one back.
Right now, having the game experience and stable of characters I do, I'd likely enjoy the challenge of the 'original' respec.
At the time, my highest level character was in the mid 30's.
The character I wanted to respec was JUST 24, and slotted mostly with aging DOs. At that point I was still a 'casual player'- I didn't give a fig for efficiency, I picked powers that sounded cool and ran whatever missions came my way.
And I was running it with PUGs of people who were generally in worse shape than myself, characters with multiple travel powers, or who emphasized pool powers over primary and secondary. On Triumph you had to take what you could get, there was no huge population to pick and choose from.
The level of challenge wasn't appropriate given the desperate need many of my teammates had for the final reward. And aiming the hardest challenge in the game at the sort of characters least likely to be able to overcome it is just really bad design.
Me, I just parked my guy, played alts and waited it out. -
Quote:Jack generally gets less blame than his actions deserve.That's because the big balance fixes are already done. They don't exactly need to do the same thing twice, and I think a lot of people like to overlook that when they laud the current devs over past ones. (I also think the Powers That Be knew exactly what would happen when leadership changed - that people would immediately blame everything bad on the past lead when it was mostly just cosmetic shuffle.)
Aside from the providing the imputus to get the game launched (which certainly absolves some of his sins) I'm hard pressed to think of a single positive contribution he made. -
Quote:Right- I was exaggerating for effect.Jack wasn't opposed to respec per se. He believed in limited, infrequent respec because he believed respecification had the potential to dilute the value of the character into being just a container of powers that could be shuffled around.
But his reasoning on respec's always struck me as emblematic of his overall problem as a dev.
The refusal to give specific information about powers for philosophical reasons, forcing us to build characters based on vague, often confusing and sometimes flatly misleading power descriptions, and then making the mechanism to correct the inevitable mistakes a genuine PITA to use.
Remember what the Terra Volta trial was like at launch?
I had one character I REALLY wanted a respec for- not for structural reasons, just because I'd taken Teleport for his travel power and found out I HATED it.
I was really excited when the respec trial was added to the game....until about the 5th time we failed it after a long, hard slog (which I suppose fits Jack's definition of fun, based on the famous Gameboy anecdote). Rather than keep beating my head against the wall I parked that character and moved on to another one.
GG, Jack! -
Well, add another $29.95 to my total for the GR preorder....
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Atlas is one of the best zones in the game, and one of the few with a high enough concentration of players to create a sense of community.
I made the Atlas Wentworth's my default marketeering HQ just for the people watching. -
Quote:The popularity of a given feature is irrelevant when considering whether or not it qualifies as "content" (and based on the volume of 'MA is killing the game because everybody is in MA and ignoring the real game' rants we've seen in the past few months, MA's popularity seems greater than you credit).Neither of us have the numbers to show how many people are using the MA versus Dev-made content, so this point devolves into a "he said, she said" argument.
How many people use the market?
We don't know, but it's content.
How many people run the STF?
We don't know, but it's content.
How many people camp out at the tailor and spend hours tweaking their character's appearance?
We don't know, but it's content.
How many people run around collecting exploration badges?
We don't know, but it's content.
etc etc etc.
MA presents vast vistas of content, by any reasonable definition.
An argument predicated on ignoring that reality is crippled at birth and unfit to survive in the wild. -
Jack needs a respec.
A mechanic which, we should recall, he was violently opposed to.
=P