Nethergoat

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  1. Another update with some observations.


    Still haven't done the final respec and he has a bunch of expensive stuff sitting in base storage for when I finally do, but he's upgraded his frankenslotted powers to 'good' sets and he's an okay farmer/soloist set to +0/x5.

    As suggested I picked up Taser, which makes a nice compliment to beanbag and makes short work of annoying foes. I'm of two minds on Gun Turret (which I've fully slotted with Expedient Reinforcement).

    The changes to Defiance make it a solid pick. The damage buff is substantial, and while its own output is fairly trivial it does distract a bit of incoming fire, which is helpful. Plus I think it looks cool, floating around with my targeting drone & vet drone.

    But it doesn't fit my solo playstyle, which makes much use of stealth (cloak + super speed) to get in position, drop caltrops and then lay AoE waste. As much as I come to like it I use it very rarely.

    I have most of my expensive stuff ready to go and have been rebuilding his bankroll doing 20-30 minute MA runs, cashing in the tickets for 34-39 bronze rolls and crafting the good stuff for a ridiculous markup. He should be ready for the 'big one' by the end of the month even as little as I've been able to play.
  2. Quote:
    Originally Posted by Dr_HR View Post
    argeed.. tho i dont think they will add a aim power as that means getting rid of a power- beanbag if they have to cos not many AR users use it.
    it will take out an annoying lieutenant (or boss, with multiple applications) plus it's a great spot to add a (relatively) cheap purple set in Absolute Amazement.

    If you're trolling for a lame power to replace start with the grenade- crummy damage & irritating scatter mean it has no home in my build.


    /edit
    not that I think AR is all that underpowered- it's a great AoE afflicted with the most widely resisted damage type in the game (which is one reason I slotted the heck out of Flamethrower and Ignite). combined with /dev is where it underperforms, IMHO.
  3. regarding the ease of wealthbuilding in this game, here's a screenshot of the results of a 20 minute MA session with a not that amazing character, my AR/Dev. Found a random farm map, ran it at my usual settings (+0/x5) and ended up with about 1k in tickets, which I rolled in my preferred 34-39 level range.



    Not bad for less than a half hour of play.
    And of course anyone can round up that many tickets in short order, no need to farm or run at higher than the basic difficulty settings. It'd take longer, but not *that* much longer.
  4. Quote:
    Originally Posted by FourSpeed View Post
    Not to overly belabour the point, but MagaJoule appears to be saying that
    poorly funded players are hosed wrt the market, so it's good that it's
    optional (assuming I'm reading it correctly).
    That's what I got from the first part, which makes sense as far as it goes.

    It's this bizarre tibit I took exception to-
    Quote:
    It has become its own game, feeding back on itself, with increasingly little connection to what spawned it.
    As the market is nothing but a mechanism for distributing inf people earn by 'playing the game', it is permanently and inextricably bound to "what spawned it". It is a game system absolutely dependent on the playerbase to supply it, witness the relative misery of the BM compared to the higher population Wentworth's.

    To be divorced from the playerbase it would have to be turned into a store.


    Quote:
    That truism is even MORE true today... Sell a few drops between L1 and L15, and there will be NO inf issue - period.
    Absolutely true.
  5. Quote:
    Originally Posted by Megajoule View Post
    What I meant to say is that it's good that the market is optional, or players who don't have hundreds of millions of inf to throw around would be completely screwed. It has become its own game, feeding back on itself, with increasingly little connection to what spawned it.
    The more you say, the less sense you make.
  6. Quote:
    Originally Posted by Yomo_Kimyata View Post
    fixed that for you
    Clicking a link to find the salvage and then hitting a button to craft the enhancement requires "knowledge"?


    Really?
  7. Quote:
    Originally Posted by EyeSlit View Post
    Are you seriously saying that a quick university walk is worth more than 8mil?
    To me and a lot of other players, yes it is.

    My play time is severely limited, my pile of inf isn't, so its an easy choice to make.

    other players obviously have different situations and don't behave the same way I do, but clearly enough of them do to support these kinds of "ridiculous" markups.

    To put it another way any player approaching rewards in an efficient manner, whether on the market or in the 'real' game, will swiftly reach a point where inf loses any importance it had and becomes just one more thing to play around with.
  8. Curse you fulmens, you and your precious "marine biology"!!!11





    /edit
    it's times like this the anti-caps lock filter around her chafes my horns!
    guess I'll just make it red...
  9. Quote:
    Originally Posted by Wondering_Fury View Post
    I don't think that you are quite grasping his/her point.....
    Oh no, the point is coming through loud and clear.


    Quote:
    MegaJoule is attempting to explain why for some people 100m is quite reasonably a lot of finance in the game.
    Well, up until the point where the crying about the price of Positron's Blasts started anyway.

    100 million is wealth beyond the dreams of avarice for those content with SOs or generics, I agree. But that isn't the discussion.

    Quote:
    I understand why other people say 100m is a lot, I remember my first few 50's only tracked 10-20+million, well before any possible influence sink. If I wanted to simply enjoy my character I can whole-heartedly say I'd happily avoid the market and as put by someone else: play the game, your mashing the point that the market is crucial to one's gameplay which is convoluting the concept of <100m finances.
    The market isn't crucial....unless you covet its rewards, at which point you have engaged the system.

    If you're happy with SOs or generic IOs you'll have more inf than you can ever spend quite early in your career just using it as a store to dump your drops in.

    If however you aspire to the fruits of the optional invention system, i/e set IOs with attractive performance enhancing properties you may need to engage it on a deeper level, depending on how luxe your tastes are.
  10. Quote:
    Originally Posted by Megajoule View Post
    Perhaps that is due to the Devs' continued insistence that it is entirely optional. Which is of some comfort to those players who are barely able to afford a set of (say) Positron's Blast, let alone any purples.
    Positron's Blast recipes are part of the optional invention system.

    Or do you think you should be able to cherry pick the rewards of the optional system without any other engagement?


    If you don't like the optional system, stick to SOs- they still work fine.
    If you want the rewards of the optional system however, you'll probably need to USE it.
  11. Nethergoat

    Tricks to EA?

    oh that's right, I forgot they buffed it.....nevermind, all my playtime was racked up in the good ol' days.

    maybe I should dust him off, give him a respec and check out the changes.
  12. Quote:
    Originally Posted by EyeSlit View Post
    There's no skill for creating IOs, so an 8mil service charge is unwarranted.
    there is a time investment in creating IOs, and some players value their time much more highly than their pyramidal stacks of play money.
  13. Nethergoat

    Tricks to EA?

    I played a stone/ea brute up to the mid 30s once, he was a concept character.
    I don't play him anymore.

    it's not that EA is terrible, it just worse than anything else you can choose.
  14. Quote:
    Originally Posted by Megajoule View Post
    I define "normal play" as running missions, story arcs, and task forces. It is my understanding and belief that the total influence rewarded by defeating foes, completing missions, and selling unwanted TOs, DOs and SOs to vendors in the process of leveling a character from 1-50 is in the mere tens of millions - an order of magnitude less than can now be earned by placing a single lucky drop on the market.

    I would assume from your join date that you are well aware of this, having played the game for three years before the market was added to it.
    Yes, and now we HAVE a market, so "normal play" expands to include selling the invention drops you get while running missions, story arcs and TFs for big inf.

    The belief that the market is some sort of alien parasite attached remora-like to the jugular of the "real game" is as ridiculous as it is persistent.

    Quote:
    It is also my perception that the inflationary spiral has accelerated in the last year or so. It was formerly rare to see recipes going for more than 5 digits; now it is common. The prices of many rare salvage items have doubled or tripled from the ~1 million rule of thumb that once held true. A character who has been recently played will have more inf from selling their drops at the current prices than those who were last active when prices were lower.
    faster levelling, boosting the earning power of level 50s, MA.....there are myriad forces working to drive up prices on 'the good stuff'.

    And as always, high prices are your friend when the time comes to dump your junk on the market.
  15. been messing around with it a little and it's pretty bad.
    literally the only thing good about it is the salvage auto-find, everything else is a big step back from the old interface, which was pretty crummy itself.

    oh well, hopefully someone will eventually do something about it.

    besides make it worse, I mean.
  16. Quote:
    Originally Posted by Megajoule View Post
    The game itself doesn't produce nearly that much inf through normal play.
    Yes it does.
    Well, unless you define 'normal play' as 'ignoring the market'.
  17. Quote:
    Originally Posted by Cynical_Gamer View Post
    I completely ignore the Mutant Origin in the game as I feel it's an unnecessary subdivision of the Natural Origin.
    I'm confused and disoriented by your new avatar.


    =(
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm going to say we reduce Rest recharge to 0 seconds and call it a day.
    co-signed.
  19. It seems to me you'd have to by actively avoiding opportunity to hit level 50 with less than 100 million inf. In my experience playing 'normally' and just selling drops on the market with no special effort at marketeering will clear that number, sometimes by quite a large margin depending on the vagaries of 'good drops' once you enter the range where purples are available.
  20. this is just silly.


    they drop like crazy, burn 'em up.


    when I'm farming I constantly hit F1 and F2 to burn inspirations as they come in (deleting awakens). When I run missions I burn a couple before every spawn. I keep one row of whatever is most useful for that particular character in reserve (break frees for my blaster, blues for my brute, etc etc), but burn the rest. That's what they're there for.


    If you REALLY REALLY REALLY panic about not having WHAT YOU NEED, throw up some bids on ten stacks of giant reds and/or yellows at around 15k, they should fill overnight. You can convert them to whatever you 'need' and carry a row around in your hip pocket for emergencies (or if you're poor, you can turn them into purples and sell the result for 500k+ each =P).
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    I'm happy when I break 100 million on a character (I can actually count the number of times it's happened).
    I read things like this and just gape in disbelief.
    Not the happy part, the 100 million being a big number part. =P


    Last night I ran one (ONE) MA mission on my ar/dev and cleared a few hundred tickets. I rolled 'em in my preferred level range for bronzes, 35-39. My haul will net me at least 100 million, more if I bother to craft them first. Two resistance IOs that go for 20-40 mill each and a few others in the 10-20 million range. Good luck, definitely, but even bad luck with that many tickets will make you a few million inf- not a bad return for the 20-odd minutes invested.

    I understand not being interested in playing the market or "farming" as commonly defined, but can people really not be bothered to spend a few hours over the course of a month or so earning and rolling tickets?
  22. Nethergoat

    */regen?

    either of the swords is great, +def for the win.


    My first 50 was my kat/regen, tremendously fun to play.
  23. IMHO blaster- if you're looking primarily to solo, always go with damage.

    I've had a mind/kin controller for most of my CoH career and despite folk who sing the praises of the combo I can't stand soloing him. He's an awesome amount of fun on a team, but soloing him is best described as "tedious". Given the way /kin boosts your damage, I can't imagine any other combo doing any better.


    I have a psi/dev blaster (concept PPD character) who's still fairly 'young' at level 20-ish but who solos quite nicely and is a lot of fun to play. The changes to Defiance made a huge difference in blaster soloability, no need to keep a tray of break-frees handy at all times anymore.

    /edit
    and yeah, Doms are a nice hybrid option. =)
  24. Quote:
    Originally Posted by Talen Lee View Post
    You just have to not be eryq.
    =D


    GRATZ on teh eeeebil!
  25. Quote:
    Originally Posted by Kheldarn View Post
    The 2nd Day The Music Died was June 25, 2009, when Michael Jackson passed.
    no that was the day the PEDOPHILE died, don't get it mixed up.


    /runs off to roll up tribute character Ronnie James Hero