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Posts
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As proprietor of a couple of one player SGs I'm not a fan of anything that makes paying for my bases more onerous than it is now.
I vividly remember the bad old days.
IMHO bases should be a fun perk anyone can mess around with, not a prestige item requiring a lot of game time to support. -
that's in line with my 'average'- I seem to delete a bit more than I craft.
I've hit a run of luck lately, getting a 50-60 million crafted recipe in every run.
At this rate Payback might hit the inf cap while completing his Uber build.
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overall the devs have been doing a fantastic job fixing stuff and implementing longstanding community requests.
they can't be everywhere at once, alas. -
Quote:I'm not a bid creeper by nature, although I did used to troll through 'for sale' set IO listings throwing out ridiculously low bids just to see what would happen (I won a surprising number of them and re-listed them for big profits).
I think the other thing that leaps out at me, is the evident fact that most
folks haven't figured out the idea of bid-creeping...
If the 'last 5' seems reasonable to me, I'm happy to overshoot it by enough to make sure I get mine NAO. =) -
Yep.
It takes some patience, since everyone is used to there being NO supply at the lower levels, but when they find it they're more than happy to throw a large premium your way.
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that's what you get for being helpful and tracking down a link!
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no, but several people in the market forum are happy to facilitate cross-faction inf transfers for a varying %. Most notably Smurphy and Fulmens, but there are others in the game too.
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the "thanks" people get from buffing me come in the form of the higher reward rate my characters can generate.
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This is the first MMO I ever played, the computer game I've spent the most time with and I recently re-upped for another year.
So, yeah. Looking forward to GR. No real complaints other than the dev's obtuseness about merged markets. -
as a balance to the 'good' run above, here's the result of last night's ticket mining excursion:
Now that's a lotta junk! I deleted many more recipes than usual from this batch.
But I'm still looking at around 80 million in profit from crafted drops.
The beauty of the bronze roll is the sheer volume of chances you get to hit a winner. All it takes is one or two 'good' drops to make a run well worth your while, and with a ticket capped map delivering 21 rolls the odds are in your favor. -
Quote:People gave me some great advice on soft capping my ar/dev for range in a thread a little ways down from this one, check it out if you want some pointers.I can certainly see the arguments for wanting to spec for ranged defense, but isn't it exceedingly difficult if not impossible to soft cap or almost soft cap any positional defense with a blaster?
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Quote:dunno how I missed this the first time around on this thread.I don't have time for six minute 1970's guitar solos and I don't have time for Rain of Fire.
One of my favorite forum lines EVER.
You might bump yourself from my sig quote!
Quote:It does, it turns out, have a "chance to hit"- just a very high one (+100% To Hit). I had not realized it was that accurate.
Learn something new every day!
I don't think it's an efficient power.
As you note it's mostly redundant given fire's plethora of great AoEs, but it's just so FUN I can never pass it up. -
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I just scanned the tags for this thread and got a hearty laugh.
TY to all who contributed.
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Quote:revision for accuracy- the ceiling for commons + generics has to be higher than 80k because the level I was farming at occasionally dropped luck charms, which were going for 50-80k each at the time./edit
to continue the comparison to my DA days, 30-ish minutes in DA would net me 1-2 rares, a bunch of commons and generics and maybe 1 or 2 set IO recipes, which usually sucked since there was no drop weighting. The profit was in the rares- a 'good' rare run would net me 3-5 million. The commons and generic recipes didn't really register, I think the most I ever made off them was 80k.
So bump the ceiling to 150k or so. Not much practical difference, but I like to get things right. =P -
Quote:find salvage is actually a big improvement over the old non-automated system- it's one of the only things they got right.Yes, there is the Find Salvage option, but that doesn't help me determine whether I need I just the one Alchemical Silver for this recipe, or to buy 4 total to cover the other 3 recipes I have that also need it.
I agree it'd be great if we didn't have to physically drag the recipe into the market interface to get the salvage list, but it's not that big a deal.
I've been crafting wholesale lots of set IO recipes lately and it's very efficient- drag to market, click 'find salvage', fill order at NAO prices (when recipes are going for multiple millions I don't care about saving a few K here and there), collect wins, drag next recipe into window, etc etc etc.
I rarely bothered to craft anything with the old interface, unless I need to slot it. It's easy enough now that I'm selling tons while filling up base storage for future builds. -
I totally get why they never post in here- they know we're right about the markets and they're avoiding the forum trap of trying to defend a ridiculous position.
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Quote:well, you could start a TF, then lark about for a good while working on badges or whatever (or just go do the dishes or something with an attack on auto), then blaze through it and get a tremendous # of merits for very little actual gameplay investment.If they think "# Merits / Min" is a good formula (maybe it is or isn't, that's not my point), why not award the Merits at the end based on how long it took?
I like the concept, being someone who rarely runs TFs and does it with PUGs when they do. It took my weird team longer to finish part 1 of Posi than it seems it takes most people, and I'd have liked a bigger payoff at the end.
But it seems to me it'd be REALLY easy to game. -
Quote:I totally understand that motivation.I had a friend who paid $15 a month for a while because he really, really, loved to fly around. He was, like, buzzing Valor Bridge and stuff.
In fact, that reminds me I haven't taken any of my flyers on a tour since they added Ultra Mode...guess what I'm doing tonight after work! -
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Quote:from the # of enemies defeated on the map I'd expect one or two rares- #'s and time investment are roughly equivalent to a DA run from the old days.On the other hand, how much salvage would you have gotten along with them?
let's assume for the sake of argument they're both 'good' ones, so we're talking about 4-6 million in profit.
I insta-sold 55 million worth of recipes (crafted a couple for max profits) from that run last night and will probably have sold more this AM..in fact, let's check.
Okay, sold another 59 million (50 of that was the LotG).
In the context of over 100 million inf per run, 4 million for salvage is chump change. Heck, the recipes I deleted so I wouldn't have to mess with them would've sold for around that much. I agree MA is to blame for the recent dearth of rares- I think people finally figured out wasting a pile of tickets for a couple million inf was silly when you can roll random bronzes for a giant payoff.
/edit
to continue the comparison to my DA days, 30-ish minutes in DA would net me 1-2 rares, a bunch of commons and generics and maybe 1 or 2 set IO recipes, which usually sucked since there was no drop weighting. The profit was in the rares- a 'good' rare run would net me 3-5 million. The commons and generic recipes didn't really register, I think the most I ever made off them was 80k. The few times I got 'good' IO recipes they brought in 1-10 million.
That same 30 minute-ish investment in MA reliably nets me 50-100+ million by translating all my drop probability into set IOs. -