Nethergoat

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  1. Time to catch up!

    Mostly I haven't been doing anything that interesting, just hoovering up junk to stuff in base storage pending the release of I24,when I plan to reap a profit of positively galactic scale. I have one base storage bin full to the brim with Kistmet + Accs, for example. I'm forgoing my usual parasitic, reactive profiteering for this one time and using a smidgen of forsesight- we'll see how it goes.


    As far as playing, I've been totally stuck on Cathode Ray.
    This has happened periodically throughout my CoH career, generally with my handful of characters who've made it to 50. Ray is an oddity though, in that he's very clearly a single hard target specialist. Compare with my other 50s:

    Paraleghell, fire/ice blaster
    Three Mile Isleman, fire/rad controller
    NetherGoat, fire/dark corrupter
    The Big Payback, ar/dev blaster
    1 Armed Man, kat/regen scrapper


    1 Armed Man is something of an anomaly, being an extremely old character who was my 'main' back in the days when Instant Healing was a toggle and Regen scrappers bestrode the earth like the Colossus of Rhodes. Having bodily dragged him to level whatever (32?) to get IH, and a bit further to make it perma I had a profoundly negative response to Jack's whole "Don't worry Regen Scrappers!" debacle.

    So I basically self-PL'ed him as high as I could before the changes, which I think ended up being level 48, then retired him. That's where he stayed for years until I had a notion to get him to 50 and re-tool him as a PvP character, an idea I abandoned because I just don't like PvP in this game. And I don't enjoy playing him anymore- I played him for however many hours as a fire-and-forget toggle death machine & Jack's "small tweak" turned Regen into a fiddly super active 'click or die!' set.
    But he's 50 and he has an okay build, so he still counts.

    So, 4 out of 5 are AoE death machines who can farm up a storm.
    And then there's Ray. =P

    I don't know why I like him so much, but as they say 'resistance is futile'. Something about his concept and the way he plays is really scratching my itch.

    Since my last post he's run two TFs, Manticore (gawd AGAIN! I thought he'd already run it, but no that was someone else) and a Sutter last night.

    Manticore, everyone already knows my feelings about. If I hadn't decided somewhat arbitrarily to get TF Commander for Ray I wouldn't go near it with a hazmat suit. It went okay, base difficulty, solid team, no big hangups. Not great, but not a nightmare. I took my badge and strode away with no regrets.

    Now Sutter........THERE my friends is a real task force!

    I've gotten mixed reviews on this one. A lot of hate, a lot of ambivalence, a couple of enthusiastic recommendations. But I was hanging around last night messing with Ray's slotting and several people were looking for a Sutter. It was the weekly strike thingie, which was appealing, and along with x2xp weekend the thought of a 4x EXP-GASM at the end was even more appealing.

    So I started one!

    Invited the guys who were looking, then sent out a message asking for more volunteers including hopefully someone who had experience with it since I literally knew nothing about it. We picked up one more. Then I made with the marketing:

    Quote:
    Sutter TF forming! 4 spots open! Weekly strike target + 2xp Weekend = 4x TF xp award!

    and WOAAAAH, look out for that TIDAL WAVE of /tells!

    They literally scrolled off the top of my chat window. I frantically fumbled out a FULL! FULL! SUTTER IS FULL! message, then scrolled up to invite the first four replies.

    One of our squad was an Empath who'd run it before, and we also had a time controller who knew the score, so I gave the empath the star (she was 38, our highest level team member) and off we went.

    Okay, firstly- if you have a team with a FF defender, an empath, and any sort of Radiation debuffer, THAT IS AN AWESOMELY FUN TEAM TO BE ON. We also had a couple of people running Manuevers, and several teammates reported being at the def cap in some of the later missions. It was just fantastic. We also had some sort of kin, I think it was our dual pistols corrupter, and periodic speed boosts just added to the madness.

    So, the TF itself - FUN! Lots and lots of fun. Maybe it was just our awesome team, but I thought it was great.

    I like the structure- three BIG missions instead of a bunch of little ones, no tedious nonsense like 'kill all in warehouse', almost zero travel- all in IP, all helicopters on boats near the train station.

    First mission, I liked jumping around on the ships. Sky Raiders are usually really annoying, but didn't give us much trouble. The War Walkers were really cool & I didn't mind their 'gimmicky' attack. We cleaned house on this one pretty easily.

    Defend Paragon City I really liked. Loved the Talos outdoor map. After zoning we were discussing whether to help Bastion on the 'optional' and one of our RPers, one Kid Freedom, said "Of course- we're heroes, that's what we do!" so that decided that.

    Enjoyed the use of the 'Talos Tunnel' as a gauntlet to run.
    The team was generally pretty great, but we were absolute hell on AVs.

    The Riptide/Harbinger fight was really cool, with the waves of ghoul bombs coming at us. You know what's a really terrific power for those particular fights? Yeah, that's right- REPULSION FIELD! Thank you, awesome Kin player, for taking a power most people hate and think "sucks"!

    After we took them down it was out into the demolished Skyway map, which was super cool. The Temblor/Fusion fight was pretty cool, again I didn't mind their 'gimmicks'. We defeated both versions of Colonel Duray so fast we got the TF Complete! window before the big amush even showed up- we were having such a fine time everyone stuck around so we could clean it up.


    Took us about an hour. We only had one big speed bump, during the part where you have to disable consoles or endless enemies swarm all over you we somehow got split up & suffered a near wipe. It was me and the Time guy up ahead, and once we went down it was a total mess. But we regrouped and cleaned house. Other than that, it went smooth like buttah.

    Definitely the most fun I've had during this recent run of TFs.
    And the xp was, of course phenomenal. Picked up two levels and most of another, which I finished off this AM with a quick DFB run.

    So I've been fiddling around with his build a bit in my usual disorganized way. I figure he'd benefit from ranged defense, he needs +rec pretty badly, and recharge is always welcome, so I've been doing some casual shopping for stuff.

    My problem seems be the level I'm shopping at.
    Price isn't an object- I burned some of his merits on an alignment merit, picked up 10 converters and sent him some PvP IOs to sell & now he's hovering around the inf cap. But he isn't level 50, and as we marketeers know recipe supply below max level is a problem.

    Take for example Thunderstrike, which I need multiple full sets of.

    I laid out stacks of wildly overpaying bids from level 30 to 35 and a week later I had two partial sets plus a few random IOs to show for my efforts.

    I've actually sucked up my pride and *shudder* bought a recipe with merits. Ugh! The pain! Usually, anything I can't buy with inf I just don't buy, but Ray is wildly atypical for me in that he's done most of his leveling via Task Force and has nearly 300 merits in the bank.

    Now, is it efficient for me to spend 50 merits on the Thunderstrike triple I needed to fill that sixth slot?

    HELL no!

    Given the gargantuan, ridiculous profits I'm getting converting crummy purples & PvP IOs into good ones that one Thunderstrike recipe probably "cost" me at least a billion inf in lost earnings.

    But, if I wanted it that was the only way to get it.
    I would have gladly rewarded any intrepid lister on the market with that billion inf, if thats what it took to get my recipe, but ALL the sellers in that level range were small thinkers content to settle for a 2 or 5 million profit.

    I only have a few hard and fast market rules, and one of them is Anything with 0 Listings Is Underpriced. 0 listings means there is more supply than demand. Players happy to wait around for a few million 'cost' themselves vastly higher profits from people like me, with more inf than sense, who don't care what they pay they just want it NAO.

    So, I bought the stupid recipe, and crafted it, and slotted it.
    It is BY FAR the most 'expensive' thing in my build, and given my modest plans for Ray it is likely to remain more valuable than all my other IOs combined.

    Such is the power of impatience, dear readers...
  2. I haven't had trip mine in my ar/dev's build since....wow, a long, long time.

    You can do some cool stuff with it, but it imposes a static, boring playstyle I don't enjoy. If I wanted to spend 10 minutes building up my base before attacking the enemy I'd play Starcraft.


    /edit

    and yes, Time Bomb is hot garbage.
    I question the grip on reality of anyone who says otherwise. =P
  3. Quote:
    Originally Posted by Skifer Tomme View Post
    All but the Disorient Bonus sell for 10-30 mill (by last 5) so craft and list them all for between 5-25 million, again hoping for quicker movement, not really sure if it was worth it though (rather than 2 Hero Merits for another Miracle).
    as a general rule, I prioritize fast turnover ahead of maximum possible sale price on nearly everything I sell. The exceptions are super high volume stuff (generic IOs, salvage) and super expensive stuff (purples, PvP IOs).


    For example, with regular ol' garden variety set IOs if I see a last 5 that's around 10 million, I'll price mine 3. Yeah, sometimes you'll get stuck selling it at 3, but far more often you'll get at least 10 & sometimes more- 10m is pocket change for most anyone buying crafted IOs, so they're not going to quibble about a few million.

    Or, if I look at a last five and see this:

    15,000,000
    15,000,000
    3,000,000
    10,000,000
    15,000,000

    I'll price mine 3.5 or 4m.

    A super low price in an otherwise standard number line is your friend- it's telling you someone else got burned. If you list a *little bit* over that price you're safe from bottom feeders and are likely to get the 'full' price on your sale.

    The biggest mistake most folk make with marketeering is pricing their junk too high. I live by a real world retail motto: "Are you pricing to sell, or pricing to keep?"

    Price most stuff as low as you can justify and let impatient bidders take care of the rest. More often than not you'll be pleasantly surprised by their generosity.


    /edit
    and one last tip-

    never pull ANYTHING before a 2xp weekend.

    You're about to see a flood of demand that will sweep away every overpriced bit of junk the market has to offer.

    I have a bet with myself on whether my field crafter will be able to empty out three base storage bins of leve 20 damages & endmods for over 1m each. =P
  4. Quote:
    Originally Posted by Ukaserex View Post
    For me, I typically use hero merits to convert to converters. Because I get 10 for each alignment merit, I place a bid on 10 recipes.

    Any that I can sell for over 176 million (having bid 90 million on the recipe), I'll sell. If the last 5 look too low, I just keep them until the next time I get 10 converters. I just use one converter on each one - and I might get 3 good ones, 2 ok, and 5 dogs. The 5 dogs stay in my inventory until the next time I get 10 more converters. I keep the bids up so that I have 10 active bids. Whatever the surplus is, I e-mail myself. Every 45 days or so, I do a respec, and that's where the e-mailed loot goes. I've also "burned" a bunch building bases on different servers - but I've no desire to burn inf. My goal is to get 100 billion - and I'm 2 billion away.
    Then, I think I'll buy an island.
    Y'know, that's a good idea.

    I don't know why it didn't occur to me to just stash the failures in base storage pending a new supply of converters.

    actually, it's probably because I'm stuffing base storage full of crafted IO's that will suddenly be "good" once I24 hits, and I can only hold one idea in my head at a time. =P
  5. My objection isn't based on any perceived character dissonance, it's based on the costume looking like something from Rob Liefeld's 'rejected concepts' folder from his X-Force run.

    I've seen Hero Corps contacts with better outfits.
  6. times like this make me want an offline costume editor *even worse* than usual.

    >:e
  7. now says "unknown", which must be better than "down", am I right?

    =P
  8. Up extra early thought no fault of my own, figured I'd salvage a little of the morning and check in on some of my characters...DENIED!

    Boooo!
  9. Quote:
    Originally Posted by Test_Rat View Post
    Minion milling is great for purple hunting etc. But when i play for fun, Bosses are on, and Boss kill speed is important to me.
    So, prioritize that and choose your sets accordingly.

    That's what I do with my AoE fetish.

    Unless they're going to move to cookie-cutter AT design where everybody gets the same stuff in a different package disparities like this will always exist.
  10. Quote:
    Originally Posted by Test_Rat View Post
    See I am the opposite. I play with bosses on, and once I hit a minimal amount of AoE to clear the lt/minion chaff, it's all about killing the remaining bosses as fast as possible.

    Let me ask: two sets with equal AoE, but one has noticeably faster single target killspeed which would you pick?
    I'd pick the one that looked like the most fun.
    I admit I mostly avoid sets with crummy AoE, but I've never worried/cared about single target damage. It's just not relevant to how I play: big piles of enemies = big piles of rewards.

    And I think the devs see this the way I do- even a magnificent, amazing buff to a single target attack isn't going to make *that much* difference to the time/reward equation.

    This buff makes Snipe well worth taking, but it isn't overpowered by any means. I certainly won't be shunning sets lacking a snipe because they're "gimp".

    Quote:
    Remember, I play dual pistols too, where the secondary effects are non existent practially. Rerolling to a fast snipe set is pretty much an upgrade in all areas.

    I don't mind being the under dog, but there is a point where it's just to big of a difference.

    I agree with your final paragraph, but I just don't see the 'new' snipe being that big of a deal. Maybe I'll feel differently when I play around with it for a while.
  11. Okay, here's my initial interaction with PvP IO's.

    After Sentry's post I hopped on, dropped a swath of bids and went about my business. When I checked back I had a sizable # of winning bids, certainly many more than I would have bidding on purples. I crafted a sold a couple before it occurred to me that I should keep track of it, so I stopped claming wins. As of this morning all my junk had sold, and here's the tally:




    I think I was pretty lucky with my conversions- most of these were one-converter shots, and I got more than my share of the 'procs'. One of the ones I listed and sold earlier was a Panacea proc.

    I picked up all the recipes for around 90 million.
    Purple recipes have escalated north of 150m if you want any sort of reasonable supply, so advantage: PVP IOs.

    And with "good" ones selling around Purple prices, that's about 60m more profit than I'd expect from an 'average' Purple sale (pay around 150, sell around 300).

    But the down side to this higher volume is, as Sentry brought up earlier when discussing industrial scale Purple converting......you need more converters.

    Just messing with purples I've *never* had to 'work' to get converters. I just run stuff, convert normal merits to alignment merits, run SSAs and when I find myself getting short I just hop over to the Crucible and pick up another 10 pack.

    But with the higher volume of the PvP IOs I actually ran out on my 'converting' characters. I had to go cash in another bunch of merits & buy more converters. He's out of 'regular' merits and only has one alignment merit left.

    So for my personal needs I think I'll be sticking strictly to purples- the lower volume actually fits my playstyle better.

    But for anyone who can rustle up stacks of converters on demand, PvP IOs are really, really profitable 'per slot' and you can also turn over a lot more of them if you want.
  12. Quote:
    Originally Posted by Test_Rat View Post

    Those with snipes, and the crap sets without them.
    what is SO AWESOME about improved single target damage that I'm missing?

    so many people are getting so worked up about this particular buff it's confusing me.


    I see it as a nice improvement, but even if they'd made Snipes some kind of INSTA-KILL power it wouldn't do much to my playstyle. AoE is the main focus of my ar/dev and my fire/dark and the snipe buff does nothing to change that. So bosses go down a little faster, or I can clean out annoying lieutenants like Sappers more efficiently- great!

    But nothing worth freaking out over.
  13. Quote:
    Originally Posted by EvilGeko View Post
    But more to the point, most people won't spend $20-30 for the wolf, but would spend $1 over and over and over again for the wolf.....

    So, if I were the sort to want that wolf a probable course of action would be to do pretty much what I did to get the costume set- buy the discounted 25 pack and see what happens.

    Oh, I didn't get it- dang!

    Well, I'll just get another handful and see what....darn, didn't get it that time either.

    Oh well.

    *later*

    Huh, I've got a few points left after buying that powerset...guess I'll grab a few stray packs and see if I get that wo....darn, missed it again..

    *later*

    Well, nothing to spend this reward token on, I'll pick up some packs and check on that wolf again.....shoot!


    *later*

    Ok, this time I'm serious!
    *buys another 25 pack*



    etc etc etc.


    Which is another reason not to put it in the store- presumably there are players who want the wolf, haven't gotten it yet and are still picking up packs here and there hoping to get it.
  14. He's mediocre on-screen, but he's a talented director and he genuinely loves comics. I'd be interested to see this happen.
  15. I might take you up on that, Org! =)


    To cleanse the palate, this evening I ran a Penny Yin with a bunch of cool folk.
    Wiped the whole thing out in about 30 minutes, had a great time.

    Oro'ed back to Talos in time for a Rikti invasion, so the guy advertising for that Lady Gray earlier must have wrapped it up.

    But it was a really weird one- we chased bombs for a while, but the invasion proper on Bunker Hill went on and on and ON and ON and OOOON.

    I was about three nuggets short of a level when it started, GRATZ'ed, and got another couple of nuggets before.......MAPSERVE!

    And not just any mapserve.
    Logged back in and zone chat featured comments like these:

    Quote:
    OMG I'm inside the hill!

    Woah, I'm OUTSIDE the war walls!

    WTF, where did my xp and badges go!
    So some kind of mega time-warp SUPER mapserve.

    I'd picked up the Heavy badge along with my level and change, when I logged back in it was all gone.

    Grr!

    Sent of a petition just for the heck of it.
    It'd be nice to get them back, but if not oh well. A couple of quick missions will take care of the xp lost and if I *really* wanted the badges on him I could've got 'em during the weekend event.
  16. Quote:
    Originally Posted by Ukaserex View Post
    I don't farm them; I just place about 15 bids per toon on several toons and the next day, I craft, convert and place for sell. Then the next day, I collect, and repeat.
    well if you're getting a couple a day supply seems to have picked up since the last time I messed around with them (which reminds me, I still need to pull out & sell the ones I slotted the Goat with back when they were new and nobody knew what to price them...).

    I'll take a look, thanks for the tip!
  17. I returned a bit ago and hadn't up until then run much in the way of TFs or trials. But the LFG channel has made it so much easier I've been running a few a week, just keeping one eye out and joining stuff that struck my fancy.

    Make a new tab, add LFG channel, shrink it a bit and move it off to a disused corner of your interface and you'll be alerted to whatever's going on.


    As for what to run, usually the newer, the better.
    I have zero experience with the incarnate stuff, but for the 'regular' TFs new stuff like Poistron & Penny Yin are great fun, older stuff like Synapse, Citadel & Manticore mostly stink.


    For more of my personal reactions to individual TFs, check the diary link in my sig. I've been doing an informal 'ranking' of the Phalanx TFs over the last couple of weeks.
  18. Quote:
    Originally Posted by Johnny_Butane View Post
    ...so there was nothing in the Capone's vault but some empty gin bottles.

    Seriously, most of the surprise was spoiled by the devs in the weekly Coffee Talks so this feels entirely anticlimactic. I hope the beta starts today or tomorrow, because this is beginning to drag. We all know i25 is the 'big one', anyways.
  19. Quote:
    Originally Posted by Ukaserex View Post
    This way is ...acceptable. But, it's not the only way.
    Never said it was- but it is the simplest, most consistent high-turnover way to generate 100-200m profits in a single transaction.

    Being an essentially lazy creature, this earns it the #1 ranking in the Goat Index. =)


    Quote:
    Since converters came out, I've more than doubled my liquid inf, plus slotted some very pricy builds. And, I've done this pretty much exclusively by placing lowball bids on PvP IOs, crafting, and converting and then selling.

    I had thought about cheap purples - but the cheap purples are not as cheap as the cheap pvp IOs. So, I have less investment for about the same gain.
    But, to each his/her own. As long as everyone keeps playing, inf will keep dropping from the sky.
    I'm sure PvP IOs work, but my recollection is that after they nerfed drop rates supply basically disappeared, even for crummy ones. Are they more widely available now? One nice thing about purples is that I have a steady, predictable supply, no waiting around.
  20. Quote:
    Originally Posted by Dysmal View Post
    Well, they re-did Positron due to it's unadulterated terribleness, and while none of the other Freedom Phalanx TF's are quite as bad as original flavour Positron, the other one's could certainly use the re-do!
    And that's another thing, original Posi was definitely the worst in the game, a perfect storm of bad design and minguided ideas. The 'new' two part Posi is one of the best TFs in the game, pure fun from start to finish.

    The contrast makes plugging through the old, boring ones even more depressing- I'm always thinking about how *awesome* a Posi-style revamp would make them.
  21. Quote:
    Originally Posted by Fireheart View Post
    Goat, while I understand your pain, isn't 'battling through to the very end and defeating the big-bad' basically the whole point of being a hero? Especially on a Task Force?
    As noted I didn't mind the difficulty- if we were all on the same page we generally triumphed, when we weren't things didn't go so well. That part was fun and challenging.

    But the entire TF may as well have taken place on one gargantuan map where every room looked like every other room, populated by several thousand identical foes.

    While mowing baddies on similar maps for their goodies is essentially what the whole game boils down to, as I've mentioned before it goes down smoother when missions, factions & game types are mixed around.

    As in the new Atlas arcs- there's a bit that's basically a couple of street hunts in a row, but between the storyline setup and the differing game mechanics you won't notice you've just done two street hunts unless you're paying close attention. My reaction was more "Oh, I just broke up this dangerous group of arsonists and then rescued these citizens from thugs!" than "OMG two streets hunts in a ROW? Really, Paragon?!?"


    And in a TF the story setups are basically wasted on everyone who doesn't have the star, so how you structure things & the game mechanics you use are paramount.

    The reaction of last night's team wasn't excitement and and sense of accomplishment at having overcome a great obstacle and vanquished a dangerous villain, it was an exhausted collapse over the finish line by a marathon runner. The general reaction in team chat was "OMG, FINALLY"

    It didn't help that Vandal went down in a few seconds- we were a team much better suited to bringing down one hard target than a cloud of minions.

    Serious anti-climax there.

    Basically, the old stuff is so very, very terrible that I am compelled to comment. Hopefully a large enough groundswell of player ire will bump improvements/replacements up the content pipeline...
  22. Quote:
    Originally Posted by EvilGeko View Post
    Wow that brought me back Positron. I wish I had a Commodore 64, I had a crappy Atari 800XL.
    Yes, but did it have their ridiculous membrane keyboard?!?
  23. Quote:
    Originally Posted by Aurora_Girl View Post
    I sense much bitterness in you, my son.
    I'm a bit of an absolutist on this issue.

    Combined with NC's seemingly official copywrite position When In Doubt, **** the Players! there isn't much room for puppies & rainbows. =P
  24. It's all fun and games until some busybody reports a character & gets it generic'ed by a minimum wage GM since that's easier than thinking through whether it's genuinely actionable or not.