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Posts
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Joined
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I could go on at length, but put simply: Thank you!
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Mine's a Storm/Energy/Electric with the Fighting pool. 25% defense/all, 65% S/L/E resist, 35% F/C resist, plus hurricane (which floors to-hit on its own), etc. That's without IO's, it gets better with them obviously. [random bragging and Feats of Strength removed for brevity]
Addressing your role question, I tend to play off-tank if we have a decent lead tank. I deal with secondary aggro by tying up the spawn 'till the main group is ready for them. If we have a weak or hesitant tank, I step up and take the alpha to ease the blow and/or keep up the pace. If we have no tank, I can't hold aggro for long but I can usually tie them up long enough for the damage dealers to finish off the minions at least, at which point the remainder's fairly easy to keep neutered with Hurricane. I wish I had room to fit in Provoke, but alas it's a tight build. -
I think laughable is an overstatement, unless he's talking about some sort of "uberleet" level PvP. They're certainly not more laughable than Brutes, and yet people bring those to the game. A well-built and well-played Defender is pretty solid against most ATs in 1 on 1 (Blasters and Dominators are the rough matchups). I've certainly finished off lots of opponents if that's your concern.
The real problem is in zone PvP where they tend to be the primary target due to their annoyance factor, and get badly outnumbered. Nobody's going to go after that [insert Melee AT here] if they have a shot at the guy who's making them miss/killing their recharge/buffing their enemies/draining their endurance/etc. -
Quote:Erm, maybe you're pulling our collective legs, but... you sound as if you perhaps aren't aware of the in-game advertising system that the devs have already put in place (but sadly isn't used), which includes a handy toggle to turn it off if you don't want to see the ads. I myself would love to have this system actually used and see RL ads in-game. Firstly, it's more immersive since the game is in a contemporary setting; my heroes actually would use RL products. Secondly, more CoH funds means more resources for my favorite game.In-game advertising is tricky. For every player who thinks it's cool, I'd bet there's a player who feels like it breaks the immersion for them. Even targeted advertising can be tricky. I have a friend who plays CoH who'd much rather see diaper ads vs computer ads. Just not interested in tech.
If we ever did it, we would make sure it works for everyone. I don't think any of you would like to see something haphazard, no matter how cool it could be.
One thing that might be considered, given that you probably have a limited advertising budget, is working out some ad exchange deals. Offer a company usage of our in-game billboards for some CoX time on their website banner ads, print ads, or whatever. I'm not a business guy, but I can see such an exchange being more acceptable to small companies than asking them to hand over cash for advertising in-game, since they also have limited ad budgets. -
Quote:I created a Storm/Energy with this exact same reasoning, and for the "lulz" value - 4 years later she's become my main. It's an incredibly powerful combo when used well, and is just plain fun to play. The learning curve is steep however. Solo is the most fun since I can just cut loose and fling things around, but it's also pretty satisfying when you can not only off-tank a second aggro'd mob, but proceed to toss them at the tanker's feet.Now, the power sets that usually cause me the greatest dismay are Storm Summoning and Energy Blast. So I decided to make a character that combined them, just to see if I could find some value in them.
For power pools I'd recommend Fitness obviously since Storm is an end hog, either Fighting for Tough and Weave or Medicine for Aid Self, and Leadership for Assault and Maneuvers. Plus a travel power of choice - I'd recommend Leaping just for Combat Jumping, since Immobilizes when you need to maneuver (which is constantly) will make you cry, but anything works.
For IO slotting, don't forget one of the nicer perks of Energy Blast, the dirt cheap KB set damage proc (Explosive Strike I believe it's in). This also goes nicely in Lightning Storm. If you picked up and slotted Steamy Mist, Weave, and Maneuvers you're already over halfway to the defense cap, and soft capping ranged defense is a solid investment. I myself went a more unusual route, picking up lots of +hp and +regen - it's worked well for me and it's fun being a /regen defender, but I get mezzed more than if I'd gone with straight defense.
My play style varies a lot depending on the team, but I tend to spend a lot of time on the opposite side of the mob from the rest of the group, knocking stuff back towards them - this is usually the best route when fighting in open terrain (such as the aforementioned ITF). This actually lets me mitigate the knockback of other teammates who use it, using Hurricane and my own KB as a backstop. The stealth from Steamy Mist doesn't suppress in combat, often letting me keep the fight from bleeding into the next mob by playing sheepdog.
On the other hand if the terrain's there, use it. Corners and closets are killing fields, but with practice anything near a wall is in trouble. Don't forget the trick of dropping Lightning Storm to push them in one direction while you push them in from the other. This requires either complex vector math or a lot of trial and error: I chose the latter. Anyway, I hope you have as much fun with it as I have!
p.s. For the first 20-30 levels having a key bound to "/team Oops!" isn't a bad idea, and having a sense of humor is a must.
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Quote:Well, did the team do that much damage before they arrived? No? Then I consider them to be damage dealers, yes, since they are contributing damage to the team. If built and played well, on a full team they contribute damage FAR in excess of their percentage of the team makeup. Fun facts (using Defender numbers here):yes, but do they actually count as damage dealers, as they arent really the ones doing damage?
1 member out of 8 = 12.5% of the team roster.
Assault adds 9.3-ish% damage to the team.
Therefore a Defender doing nothing but running Assault and blasting is contributing at least their fair share of the team's damage. That's not even touching their primary powerset, most of which can buff team damage far in excess of that. To pick a random example Freezing Rain debuffs resist by 22% vs. +3 opponents (more if they're lower). So by hitting one power per fight, running Assault, and shooting said Defender is contributing more damage than any blaster I've ever managed to build. Maybe there's some miracle blaster who can top that, if so I'd like to see the build.
Oh, they could also do some "defendey" stuff too, I guess. *shrug*
Quote:what if a damage dealer is on the team allready? wouldnt they then just ebcome even better?
p.s. Sorry about the sidetrack, but Player99 was asking good questions and I wanted to address them. Done with the pro-buff/debuff ranting now! -
Because assuming you don't run into stacking limits (seldom an issue), a buffing/debuffing defender who uses their abilities well adds more damage to a full team than a blaster does. The fact that the damage increase shows up mostly on your teammates' orange numbers and not your own is irrelevant, if the goal is to do the most damage and you aren't a glory hound.
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If you aren't obsessed with personal orange numbers, I'd have to say the Kinetics and Sonic Blast combo on a Defender/Corrupter running the leadership pool. The amount of damage that character can add to the team output is equivalent to several non-buffing characters, assuming the rest of the team is at least slightly competent.
Actually the personal orange numbers aren't too bad either... -
I'm in favor of a revamped granite armor that doesn't turn me into a DE.
A couple people have expressed the concern that they would no longer become huge when turning on Granite, which seems like a valid issue. I'd suggest that you could easily use a costume change at the same time (via binds or manually) to switch to a larger player model, but then I remembered that not everyone has the Super Tailor option from the Science Booster, alas. That particular feature seems basic enough to the game that I dislike it being confined to a booster pack, but I guess that's how it is. -
Warning: I haven't read any of the replies to this post and I'm slightly intoxicated.
Why doesn't the dev digest work? What could your forum support people possibly be doing that's more important than the dev digest? Fix the dev digest. Champions Online has a working dev digest. Fix the dev digest. Thanks. -
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Stop trying to nerf the AE. the AE is the new COX. It's like the old one, except without all the serious design flaws that weren't so bad 5 years ago, but are kind of glaring now.
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Sorry, I hadn't noticed these glaring design flaws.
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AE is the new COX. Let's all go play COX.
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The last time I tried to do AE missions in a PuG it was a PL farm and I wasn't informed of this ahead of time. When I politely bowed out I had two players send me tells which were vulgar in the extreme. An anecdote to be sure, but that crowd is part of the "new COX" you're so proud of. -
The devs should set AE experience rewards to a level where the very best AE PL farms reward about the same xp as running normal story arcs. This will of course leave non-farm AE missions granting somwhere around 1/4 of standard mission xp (perhaps less), and I'm fine with that. There are other ways to curb AE PLing but I have yet to see one which doesn't restrict creative freedom, which was originally the whole point of the MA system.
The reason this is neccesary is NOT that the devs or I or anybody else is jealous of PLers and want to destroy their fun. It's because the current situation is bad for the long-term health of the game, and a healthy game is required for me to have a place to play next year and for the devs to keep their jobs. If this were a single-player game I would fully support adding a 'make me level 50' button to the character creation screen, but it is not. -
As others have stated, it isn't neccesarily griefing. My namesake defender Neon Man is a port of an old Champions character of mine who used brightly-colored light-based attacks, and would disable opponents by blinding them. Hopefully they will tie power customization into costumes though, so I can use his proper powers which are as retina-searing and garish as possible when solo and teamed with friends, and have a toned-down version for PuGs.
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I do have a tendency to feel little pity for upper-level people who have not picked up Stamina, however. I don't view it as my job to babysit people who neglected the foundations for the "fun stuff." I will view demands for SB from such people with extreme prejudice.
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1 Judge not, that ye be not judged.
2 For with what judgment ye judge, ye shall be judged: and with what measure ye mete, it shall be measured to you again.
3 And why beholdest thou the mote that is in thy brother's eye, but considerest not the beam that is in thine own eye? -
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I vote against the MM due to the mobility problem. Staying alive as a solitary Corruptor requires that you play like a rabbit in a zone full of hawks: it's doable, but you have to be paranoid and always ready to run. Fortunata would probably be the best choice, given your conditions.
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Always good to hear advice from someone both skillful and aware of my occasional lack of subtlety. Yeah, I'm not sure I could handle the life of a rabbit since, as you may have noticed, I sometimes succumb to bloodlust.
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Look me up for a team when you're ready to go.
(from the SoA who's been messing you up)
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It'll probably be a while due to altitis and the fact that I don't PL, but I'll get there eventually. Thanks for the kind words! *salute* -
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As a hero, there isn't much to be afraid of other than stalkers....simply because you can't see them and don't know how many there are. But as a vil, you have to deal with the most popular hero AT, blasters. And they can all kill you in like 5 seconds from range. It definitely makes it much harder to play a squishy red side.
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Hrm, one has to wonder about i15 then. First off there's side switching, which has the potential to create a true City of Blasters, with the Hero Blasters versus the Villain Blasters, and a few Stalkers running around in the background... not a happy prospect.
Then again, if Castle's proposed buff to Dominator damage goes through and applies to PvP I can pretty easily see them being a counter to Blasters. That 8-second hold on squishies is brutal and with near-Blaster level damage... if they ever proliferate Illusion to Doms that would be a huge buff too.
Ah well, enough speculation since I'm not going to wait 3-9 months for i15 to roll a character. MM is looking like my strongest non-Stalker choice so far. I don't prefer the less mobile playstyle, but what can you do? -
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Bots/Traps is very nice due to the great debuffs that still work in PvP.
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I haven't faced any /Traps since i13, but I remember them being brutal in i12 if you made the mistake of setting foot in the Zone of Trappy Doom. Not sure how much that would help against smart players who stand back and blast though. The obvious solution would be TP Foe, but of course that just invites retaliation which as mentioned, Masterminds die to.
That brings up the whole issue of trying to 'politely' kill people, which experience has shown to be a path strewn with hospital visits. So yeah, trap fields + TP Foe + carry a lot of orange inspies might be a good way to go... *ponder*
I'll have to poke at Mid's and see what I can squeeze in 30 levels. -
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Corrs are not for the solo minded player unless you are dueling in the arena. If you enter a zone as a Corr, be prepared to be farmed as you will be the easiest visible person to target.
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I was about to protest since my soloing Defenders actually do reasonably well, but I suppose the situation is different red-side. My Defenders have stealth as a major part of their anti-gank strategy, but that probably only works because not every villain fits in perception buffs. Nearly all heroes do, due to stalker-itis, so thanks for the reminder. Definitely something to keep in mind. -
I've been playing in SC a lot on my heroes, but I'd like to roll a villain on the same server to switch to when it's too unbalanced. My main hero is a stormie and I can play the set well, so I've been thinking of going with Sonic/Storm corr, but I haven't done any villain PvP post-i13 and would love suggestions.
What's out: Stalkers and Brutes, I've played melee characters in PvP and it isn't for me. Also, anything that can't solo - I need enough defense/resist/debuffs to take some attacks and not fall over instantly, especially since I'd mainly play him when I'd be outnumbered badly. Masterminds lose points simply due to the annoying TP Foe gank potential, but I'd consider a strong MM build.
One of the few characters who's really messed me up lately was a SoA due to debuffs and webnades. Bonus points for a build that can toss out -jump. Thanks in advance! -
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Realistically, you will only have room for something like this:
(At Level 50)
3 level 40-50 Recharge Vanilla IOs
2 Acc/Dam Hammis
Impeded Swiftness: %Smashing.
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I have a very minor quibble with a fantastic guide... the 3 Recharge IOs put you so far into ED that I'd definitely replace one of them with a */Recharge IO. Force Feedback's Recharge/Endurance is a good choice since Creepers cost a ton to cast. It doesn't matter whether or not the enhancement values from Set IO's are passed down to individual sub-powers when you're talking about Endurance Reduction or Recharge, since pets ignore those anyway.
I was hoping to fit in two different */Recharge IOs from the same set to sneak in a tier 1 set bonus at minimal cost... unfortunately only ones that qualify have garbage bonuses.
Anyway, thank you for the excellent guide, and I am looking forward to i14. If only I'd known this info before I dropped millions worth of procs into my creepers last year... -
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If I respect my opponent, I come at them with my all. I will not cheat, but neither will I hamstring myself. Anything else is disrespectful.
Yes, I just used the term 'respect' in a PVP conversation.
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Interesting viewpoint. And I suppose, now that I think about it, I really don't respect my opponents when I do my laughable attempts at PvP. To be honest, I treat them with no more respect than... 3d renderings of imaginary characters, against whom I am playing some kind of silly "game" to derive amusement for myself. Shocking!!
Back towards the original topic, thank you for the fine guide! Whether I choose to use the suggested tactics with an optimal build, or choose instead to disrespect people by attempting to annoy them with a poorly slotted plant/thorn, it's always good to know what kinds of techniques are available. -
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FWIW, we reverted out the "Not affect players" change to TK, and changed Break Frees to 50% Repel Resist, and 100% resist for Medium and Large inspires.
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That being the case, is there any chance you might consider please un-nerfing Hurricane now? At least for PvE?
Edit: Sorry, realized after posting that this was kind of an immature threadjack on my part. Re: breakfrees vs. TK, I like the proposed solution. -
The first thing that came to mind when I saw this was Dual Blades - with the combo buttons lighting up it's practically a mini video game already. A DB Brute or Scrapper played this way sounds like a lot of fun.
I'm not sure I'd want to try it (except maybe on a dare) with any other AT though - just imagine the havoc and debt possible when operating a Storm Defender via dance moves! Hmm....
In any case, thanks for the guide and the crazy new idea, I might have a psychotic breakdown and try this someday... -
The Portal Corp portal sound fix listed didn't seem quite right to me, so I went through and tested each file individually - several of the ones listed don't need to be silenced (and silencing them would probably make lab maps more boring). Also, the portal makes a slight bass rumble that wasn't removed with the listed fix.
Here's the definitive file list for silencing portals:
Auto\Train_Loop.ogg
Peregrine\reactor1_loop.ogg
Peregrine\reactor2_loop.ogg
Powers\Rumble1_loop.ogg
Tech\lowpulse2_loop.ogg
Tech\spacemachine1m_loop.ogg
Tech\Teslaroom3_loop.ogg
Tech\Teslaroom4_loop.ogg
There ya go - amazing how much work went into making me REALLY impatient with my PuG to get through that portal ASAP! I replaced one of the above files with a nice looping sample of the Gyoto Tibetan Monks to calm me down.