Looking for a good villain for SC
forts are still decent, but corruptors, omg, corruptors.
primaries: ice, fire, sonic, rad (bu-bye softcap)
secondaries: dark (tar-patch -jump, and kills their tohit), rad, kin (double stacked siphon speed!)
corruptors can be pretty powerful, if you can squeeze into your build you'll want phase at lvl 30, so you can finish of your target if they get that silver of hp and pop phase, alternately you can use a hyper phase. the powersets i listed work well solo. but if you have buddies rad and kin work well too, but omg pain is baddass then or stacked cold domination corruptors, sick.
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I've been playing in SC a lot on my heroes, but I'd like to roll a villain on the same server to switch to when it's too unbalanced. My main hero is a stormie and I can play the set well, so I've been thinking of going with Sonic/Storm corr, but I haven't done any villain PvP post-i13 and would love suggestions.
What's out: Stalkers and Brutes, I've played melee characters in PvP and it isn't for me. Also, anything that can't solo - I need enough defense/resist/debuffs to take some attacks and not fall over instantly, especially since I'd mainly play him when I'd be outnumbered badly. Masterminds lose points simply due to the annoying TP Foe gank potential, but I'd consider a strong MM build.
One of the few characters who's really messed me up lately was a SoA due to debuffs and webnades. Bonus points for a build that can toss out -jump. Thanks in advance!
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I have a 43 Ice/Rad Corr and a 50 Bots/Traps MM so here goes my advice:
Corr wise avoid Rad, the debuffs just don't work well these days. They are fine in team but solo facing multiple heroes the build's easily toast, and with Diminishing Returns and Travel Suppression activating Healing Aura in battle is not viable as you are slowed and lose your healing ability on multiple applications.
MM-wise, yes the major disadvantage is losing BG protection via TP foe or from sending pets after someone. However, they still are formidable in 1v1 or even 1v2 fights. Bots/Traps is very nice due to the great debuffs that still work in PvP. Don't discount Dark though, it is still viable. The biggest headache will be keeping pet control since they seem to be more sensitive to attacks lately. Thugs is decent enough when you can use Gang War to put the beat down on attacking hordes of heroes.
You'll want to slot in some Psi defense via bonus sets and some Fire defense, outside of that, most opponents will be hitting you with smash/lethal damage which you can handle.
"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."
Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher
Corrs are not for the solo minded player unless you are dueling in the arena. If you enter a zone as a Corr, be prepared to be farmed as you will be the easiest visible person to target. It is essential to have other players watching your back becasue you will be ganked repeatedly. There's a very good reason you rarely see Corrs in zones.
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Corrs are not for the solo minded player unless you are dueling in the arena. If you enter a zone as a Corr, be prepared to be farmed as you will be the easiest visible person to target.
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I was about to protest since my soloing Defenders actually do reasonably well, but I suppose the situation is different red-side. My Defenders have stealth as a major part of their anti-gank strategy, but that probably only works because not every villain fits in perception buffs. Nearly all heroes do, due to stalker-itis, so thanks for the reminder. Definitely something to keep in mind.
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Bots/Traps is very nice due to the great debuffs that still work in PvP.
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I haven't faced any /Traps since i13, but I remember them being brutal in i12 if you made the mistake of setting foot in the Zone of Trappy Doom. Not sure how much that would help against smart players who stand back and blast though. The obvious solution would be TP Foe, but of course that just invites retaliation which as mentioned, Masterminds die to.
That brings up the whole issue of trying to 'politely' kill people, which experience has shown to be a path strewn with hospital visits. So yeah, trap fields + TP Foe + carry a lot of orange inspies might be a good way to go... *ponder*
I'll have to poke at Mid's and see what I can squeeze in 30 levels.
What Anti said is true. And you're right, things are a lot different for heroes vs vils. As a hero, there isn't much to be afraid of other than stalkers....simply because you can't see them and don't know how many there are. But as a vil, you have to deal with the most popular hero AT, blasters. And they can all kill you in like 5 seconds from range. It definitely makes it much harder to play a squishy red side.
In my experience, the only time corrs do well is when there is like 4 or 5 of them teaming together. Then they can tear [censored] up. But with only 1 or 2 corrs in the zone, they usually just get farmed non-stop, until they get fed up and switch to their stalkers
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As a hero, there isn't much to be afraid of other than stalkers....simply because you can't see them and don't know how many there are. But as a vil, you have to deal with the most popular hero AT, blasters. And they can all kill you in like 5 seconds from range. It definitely makes it much harder to play a squishy red side.
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Hrm, one has to wonder about i15 then. First off there's side switching, which has the potential to create a true City of Blasters, with the Hero Blasters versus the Villain Blasters, and a few Stalkers running around in the background... not a happy prospect.
Then again, if Castle's proposed buff to Dominator damage goes through and applies to PvP I can pretty easily see them being a counter to Blasters. That 8-second hold on squishies is brutal and with near-Blaster level damage... if they ever proliferate Illusion to Doms that would be a huge buff too.
Ah well, enough speculation since I'm not going to wait 3-9 months for i15 to roll a character. MM is looking like my strongest non-Stalker choice so far. I don't prefer the less mobile playstyle, but what can you do?
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I've been playing in SC a lot on my heroes, but I'd like to roll a villain on the same server to switch to when it's too unbalanced. My main hero is a stormie and I can play the set well, so I've been thinking of going with Sonic/Storm corr, but I haven't done any villain PvP post-i13 and would love suggestions.
What's out: Stalkers and Brutes, I've played melee characters in PvP and it isn't for me. Also, anything that can't solo - I need enough defense/resist/debuffs to take some attacks and not fall over instantly, especially since I'd mainly play him when I'd be outnumbered badly. Masterminds lose points simply due to the annoying TP Foe gank potential, but I'd consider a strong MM build.
One of the few characters who's really messed me up lately was a SoA due to debuffs and webnades. Bonus points for a build that can toss out -jump. Thanks in advance!
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Hey there Lady. Good to see you rolling a villain. I vote against the MM due to the mobility problem. Staying alive as a solitary Corruptor requires that you play like a rabbit in a zone full of hawks: it's doable, but you have to be paranoid and always ready to run. Fortunata would probably be the best choice, given your conditions.
Look me up for a team when you're ready to go.
(from the SoA who's been messing you up)
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I vote against the MM due to the mobility problem. Staying alive as a solitary Corruptor requires that you play like a rabbit in a zone full of hawks: it's doable, but you have to be paranoid and always ready to run. Fortunata would probably be the best choice, given your conditions.
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Always good to hear advice from someone both skillful and aware of my occasional lack of subtlety. Yeah, I'm not sure I could handle the life of a rabbit since, as you may have noticed, I sometimes succumb to bloodlust.
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Look me up for a team when you're ready to go.
(from the SoA who's been messing you up)
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It'll probably be a while due to altitis and the fact that I don't PL, but I'll get there eventually. Thanks for the kind words! *salute*
I've been playing in SC a lot on my heroes, but I'd like to roll a villain on the same server to switch to when it's too unbalanced. My main hero is a stormie and I can play the set well, so I've been thinking of going with Sonic/Storm corr, but I haven't done any villain PvP post-i13 and would love suggestions.
What's out: Stalkers and Brutes, I've played melee characters in PvP and it isn't for me. Also, anything that can't solo - I need enough defense/resist/debuffs to take some attacks and not fall over instantly, especially since I'd mainly play him when I'd be outnumbered badly. Masterminds lose points simply due to the annoying TP Foe gank potential, but I'd consider a strong MM build.
One of the few characters who's really messed me up lately was a SoA due to debuffs and webnades. Bonus points for a build that can toss out -jump. Thanks in advance!