Neogumbercules

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  1. Elec/Nin is an awesome combo. For APP I suggest Soul if you don't plan on going for the cap. I took Mako for water spout for a long time just because I thought the power was cool and I loved causing mayhem with it.
  2. Quote:
    Originally Posted by Barata View Post
    I have to disagree with you on that for two reasons.

    1) The low-level game is indeed tedious to all of us who have experienced it before. But you're not talking about vets, or even people who have played for a few months. You're talking about new players. As a new player, that low level content is absolutely not what you're saying it is. A new player is getting real missions for the first time, traveling through a busy city zone for the first time, introduced to new villains..... all of this is total tedium to us vets, but these are new players playing for the first time. You can't rate the content there using veteran criteria when it's a new player we're talking about. I'm sure if you asked all of the vets how they felt playing through those missions for the first time, you'll find that most of them probably thought it was fun and entertaining. Since it's the first time, it's new and interesting. The 2nd time? Most likely not since we've been exposed to high-level content. But for a new player who hasn't seen anything else yet, they'll find it a fun way to get their feet wet.
    I'm going to have to emphatically disagree with you on this. New players to this game aren't necessarily new players to MMOs, or RPGs in general. The early content in this game consists of fetch quests, fed ex missions, and multiple zone journeys to go defeat X and crew or get the Y item missions. In this day and age most other MMOs have seriously eclipsed this kind of content.

    It's not even so much that the missions themselves are bland and boring, or that the long travels are tedious, but it's also the story content. There's plenty of cool story arc things to do 15+ plus, but there is absolutely nothing on the caliber of Faultline or Croatoa for lowbies other than The Hollows, which many new players can blow by on a sewers team without even knowing it. The early missions in this game are designed specifically to get players to run all over the damn place and figure out how to get to different zones, which isn't totally a bad thing. However, the way they are structured makes them boring and tedious. I didn't even like doing them when I was a new player, and I had never played an MMO before.

    As far as I'm concerned, all non-story arc contacts are just a waste of time and are nothing more than mere filler content to pad time between the players completing one interesting story and getting on to the next one. There are just too damn many contacts in the 1-20 game that give nothing but filler pad missions that send you all over the city and way too many ways to totally avoid that kind of boring drivel and still level.
  3. Quote:
    Originally Posted by Leese View Post
    I never really paid attention to AE farms, mostly just avoided Atlas, and never really had trouble finding teams when I wanted one, so I'll ask people who might know...

    Have the changes in I16 had the desired effect, (from the devs point of view) of removing AE PL teams, and have you noticed more players leaving Atlas to see the rest of the game?

    Well other than the odd 1 dude I see in a AE building from time to time and not a SINGLE instance of seeing any AE teams looking for members since this issue went live, I'd say the desired effect was certainly had, it's just too bad AE can probably be put up there with street sweeping perez in terms of popularity now.

    From my observation of seeing AE being the absolute thing to do in this game, to seeing it become a ghost town, it seems the vast majority of players were a lot more interested in the gameplay possibilities of AE rather than playing and creating stories.
  4. Wow! Awesome video and good build. You've resparked my interest in bots/traps. Thanks!
  5. It should be directed by Uwe Boll and played as a double feature night on Sci-Fi next to Rock Monster.
  6. I've gotten less than 10 recipes on my main since 16 went live and I've been playing quite a bit.
  7. Fire/Shield baby. Smashes elec in ST, smashes DM in AoE. Only thing it lacks is a self-heal but that's what greens are for.
  8. I think the best future I can see with the CoH franchise in general would be a full on sequel. New game, new city, new EVERYTHING. They can keep releasing issues with one day of plays worth of content every 4-6 months (or zero content as is the case with I16) but it's only gonna extend the life of this game so far. I don't know that Going Rogue is going to be enough, but I'm hoping it is.
  9. Did 3 papers set for 8. 2 against arachnos and 1 against council. Got 3 recipe drops the whole time and one of them was a mission complete reward.
  10. Trying to get purples so -1/8. When I'm looking for a challenge I go after 4/8 council, which I still steamroll. Haven't tried +4 anything else yet. Softcapped Fire/Shield with +30% recharge without hasten.
  11. Claws is a simply amazing set for a brute. Here's a little update on my status.

    I went to complete the Sapphus mission when I ran into a snag. Level pacing had caused some spawns to con even level to me. These guys ate me for lunch. I slogged my way through, taking on the -1 spawns with some difficulty, needing inspirations for them. The even levels required me to pop several inspirations at once just to survive. On the last spawn before the big room with Sapphus I popped 3 orange, 3 purple and killed a couple of Snakes to get my ding.

    With my level adrenaline running I dived into the big room, taking on 3 or 4 full 8 man spawns. I eliminated sapphus and went on a killing spree. Slashing and hacking my foes down like grass, needing to pop greens here and there. The minions died with a single hit on my Fury fueled claws. As I slashed my way well beyond the aggro cap I had realized I was having more fun than I've had in a VERY long time in this game. Using Sands of Mu when I could, multiple enemies fell to my fists.

    At the end of the war dozens upon dozens of Snakes lay dead on the floor, and I stood victorious, level 5, surrounded by the bodies of the defeated.

    So this mission may have snagged up on my fast leveling, and certainly isn't the fastest method to level a lowbie claws it seems, but MAN that was fun.

    I dropped the Eliminate the Infected mission and did the Mop up the Stragglers. No problems on this mission as the spawns were a little smaller, and I had some NPCs to eat damage for me. Cruised through it no problem. Sitting at level 7 now and probably have about an hour and a half of play time.
  12. Not sure how many people out there have discussed this little nugget yet, but I thought I would share. I rolled a new claws/WP brute on test and did the tutorial. After that I ran around outside the Fort defeating enemies until I was level 4. I took set myself for -1/8x difficulty and walked into Kalinda's first mission. I was able to sail through it with absolutely no troubles. At level 4. The key is killing fast and using those inspirations! The second claws attack is enough to 1 shot a blue minion. Of course, as you level you can bump up your difficulty as you see fit, but far as I can tell, this is gonna be a very fast way to solo level a lowbie, plus it's FUN!
  13. I'd like to point out that 30% defense is nothing to sneeze at. You're still fairly robust at that point. Your biggest hurdle is going to be endurance cost. With SS being a very end heavy set, you're going to want to put significant endurance reduction in all of your attacks. There's nothing you can do about the endurance loss associated with rage crash, so you'll have to learn to deal with it.

    With just Common IOs SS/SD has great burst AoE and can take quite a beating, but can have issues with surviving if you're tanking for the team with no support. You'll be fighting the endurance bar more than anything else.

    Later on, when you have patrons, you can run into a mob, Footstomp, Shield Charge, Ball Lightning and Electric Cages everything to death. Before you know it you'll have enough money to start investing in things to keep your blue bar up high. Performance Shifter Chance for +end (triple slot stamina with that and 2 other Perf. Shifter IOs for good bonuses) and keep an eye out for the Miracle and Numina uniques. Run an ITF and do a random merit roll. You'll eventually get both, or get other things you can use to sell on the market to afford them.

    There's no need to try and IO out on the way to 50, but once you get there you'll realize it's a lot easier to make money and earn good items than you might think.
  14. Neogumbercules

    Level Pacts

    Quote:
    Originally Posted by tanstaafl View Post
    Yup, the patch notes somewhere make mention that level pacts are only maintained for active accounts.
  15. Neogumbercules

    Level Pacts

    Are you saying level pacts break if one account is closed? Cause I just let one of them expire and really wanted to keep that level pact....
  16. It's my opinion that defense is only super god mode on characters that can achieve huge amounts of defense debuff res. Only a handful of sets can do that, with only protective powersets providing significant amounts on specific ATs.

    Resistance offers solid performance, is hard to debuff, always works and is usually on sets that provide some kind of other mitigation, be it healing, regen, controls, or any combination therein.

    I agree that +res is unfairly shafted in IO set bonuses. I agree that soft-capped defenses is amazing. I have a /shield scrap that is nigh unstoppable by anything short of defense debuffing AVs. Generally speaking though, I find res and def in normal play to be fairly well balanced. Def just peaks higher thanks to IOs. Res, on the other hand, starts out better and has a smoother leveling curve as opposed to def. It takes up until SO levels and like 8 power picks before SR even begins to show potential. Shields pretty much SUCKS defensively until you can get SOs and enough slots to fully slot all of your defense, and even then it's still pretty crappy until you can take pool powers where it improves. Of course it's a god once you're capped, but it still has fairly low def res unless you have enough recharge to stack the click power, take a toggle that does nothing for you other than some def res and use HOs to cheat your way to capped def res. Get one good debuff on you though, and you can say hello to defense cascade failure. Something a res set would almost never have to worry about.
  17. I'm for a new granite. I think the current one looks awful.
  18. New powers were added to all anciliary pools, including Fire Ball (and Pyre Mastery in general) and a new power called Physical Perfection that I'm sure plenty of scrappers will be trying to work into their builds.
  19. Neogumbercules

    What if?

    I'd move to Champions.
  20. All they have to do is give VS a 240 second duration and it'll suddenly become a much more usuable power.
  21. Neogumbercules

    Intel's Core I5

    I'd go with LGA 1366. It's a bit more of a monetary investment but it'll probably last longer, as Intel plans to continue to release new 1366 CPUs. Lynfield kind of fills a weird middle ground and doesn't really seem worth it when you an spend a little more and get much better on the original i7s
  22. Quote:
    Originally Posted by Billy Barou View Post
    Neo, that was awesome!

    I'm on a conference call and spat coffee out through my nose. Excellent writing, thanks for making me LOL and spit while on the phone. =P

    You'll have to point me to some other gems you've written.
    Unfortunately this was my first time but thanks for the compliments. My pleasure!
  23. Off-topic I know, but 47+ foes can drop purples? I thought it was 50s ONLY.