Nemesis_Prime

Apprentice
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  1. Triumph is down for me as well. Same DBserver message. I hope they can get it fixed soon.
  2. Hello, guys.

    I just got my new computer home and I got it up and running. Installed Kaspersky Internet Security 2010 to make sure I was fully protected from attacks. However, it appears that no matter what I do, the program will not let me run the game client. To make matters worse, I now have a city of heroes folder on my regular program files and my program files (x86). I can get those to uninstall because it says they are in use by another program. Likely this is in Kaspersky's quarantine area.

    If I use a CD to install the game, will that help me get up and running?

    Can someone please help me?
  3. Just wondering if the computer below will:

    1. Run COH/V on its highest setting
    2. Run Going Rouge on highest setting when it comes out

    Anything I should change right away?

    Thanks!



    • AMD Phenom™II X4 925 CPU
    • Asus M4A77TD PRO AM3 MB
    • 4GB PC1333 PC3 10666 RAM
    • 1TB SATA-II 7200RPM HDD
    • ATI HD 5770 1GB DDR5 Video
    • LG 22X DVD±R/±RW Drive
    • 16X DVD ROM
    • Windows 7 Home Premium

    This is a link to the site and actual computer

    http://www.cyberpowerpc.com/system/Gamer_Dragon_8000/
  4. Correction, 1 defeat all...now I understand.
  5. Is that really a good arc for merits? It is showing 6 door missions (5 defeat all). I usually keep my defeat all missions to a minimum. Are they all really short missions?
  6. Is there a specific name for the "Spy Hunt" arc? I just looked through wiki and it doesn't list anything in the villain arcs under that title.
  7. Thank you for all of the suggestions. I fortunately have toons on most of the servers mentioned. I think I will try a balance of Infinity, Freedom, and Virtue.

    I will also check out the SG's mentioned for the new servers. If there is a SG that loves "super teaming", I am all over it.

    Cat, I won't be gone forever. I am kinda like herpes, I am only gone "for now".

    Take care guys...
  8. I am starting to consider a server swap and was wondering if there is any information folks could point me to that might detail the populations of each server and what they are generally about. I remember seeing this info once before, but it has been a long time ago. I am not really interested in going to Freedom, but Virtue might work. I generally like to lvl up my toons, and chase after merits and TF/SF's.

    I am currently on Triumph and it is just not filling my needs anymore.

    If anyone could give me some details it would be greatly appreciated.

    Thanks
  9. Quote:
    Originally Posted by EvilRyu View Post
    Plus if you have sg base with the candle in it that can speed up the travel time significantly.

    Can you elaborate on this a bit? What does it do and how does it help? I don't know much about bases, so this is interesting.

    Cat, do our bases all have this?
  10. Shred or anyone,

    Would someone mind posting a build I could view that caps S&L and Ranged? Even if you could just list the power, how many IO's and what type, that would be cool with me. I think you can still squeeze in a very good bit of AoE defense in the build since AoE gets packaged in a lot of set bonuses with other positional defense bonuses.

    Also, does anyone know the base defense percentage for the following powers? I have seen it before, but I never really observed it to the point of remembering it.

    Combat Jumping
    Weave
    Maneuvers

    I don't mind skimping on some of my traditional blaster functions for the sake of boosting my defense/shields. This character is pretty much a concept and electricity gives me the ability to do lots of different things. The idea I had was an all or nothing blapper with a nice "Oh Sh*t" button. Basically, he just wants to have fun sapping, blapping, and living to tell about it (mostly).

    Again, thanks for all of the help. Definitely helping me focus in on what I need to adjust and try out.
  11. ok. I didn't think you could. I will just go with 2 positions and try to roll with the punches. It will be nice to sell those ToD sets I bought and put a little dough back in my pocket. I will swap them out with the more readily available Mako's set.

    Thanks!
  12. Can it be done? I am at work and don't have Mid's available to me. If my numbers are coming out right, I can soft cap to Ranged and AOE. I can't get close on Melee.

    Has anyone ever gotten to 45% to Ranged, Melee, and AOE on a blaster?

    My test case is an Elec/Elec.

    If you can do it, please post the build. I would love to try it.

    Thanks
  13. I started my patron arc last night and went with Mu Mastery. I kinda dig the electric thing, so I will add the ST attack from that set and if I can get enough slots in it, I will get a set of Thunderstrike in there to boost my defenses a bit more. It is very possible that when I am done, my defense to all positions is going to be around 50%. The biggest challenge will be having enough slots.

    As for the physical comparison against footstomp and others, I don't sweat that part too much. To me, dead is dead. If they die by a little or they die by a lot, they aren't attacking me anymore. As long as my AoE combination does that and looks as cool as it does, I am a happy camper. I am going to try to add in Lightning Ball as a filler AoE. I can rotate that with Thunder Strike. When it is fury charged, it should do some nice damage (again, slots pending).

    Thanks again, for the info.
  14. Wanted to ask the folks here if they were using IO's? I am working on a soft-capped Elec/SD and I am not having the same issues as some of the other folks posting here. Lightning Rod and Shield Charge both come back in well under a minute. My primary attack chain is LR > SC then clean up what is left if any. I was wanting to add a good single target attack to my build since I am noticing the lack of a big hitter in that category. Would one of the patron sets be the way to go? I don't mind if it is a ranged style attack, I just want to add 1 more good one for clean-up duty or taking down a boss faster.

    Any suggestions would be great. I have been away from the villain game for quite a while, so the patron stuff is kind of a hazy memory.

    Thanks!
  15. Quote:
    Originally Posted by Hyperstrike View Post
    And, as I have ALSO noted before, the seller isn't the one who determines the sale price of an item. The buyer is.

    Actually, you are dead wrong. You have to tell the market what price you want to sell your gear for. Thus, the seller determines the price.
  16. Quote:
    Originally Posted by Nethergoat View Post
    An impressive defense of your theory, I'm sure everyone will agree with you now!

    *thumbsup*
    I don't think I was trying to get everyone to agree with me. This convo has gone Democrats versus Republicans. I don't get into politics, so you all enjoy. I am going to go see if there are any Gaussians available.
  17. Quote:
    Originally Posted by Hydrophidian View Post
    Yes, I realize that's your opinion. I find your opinion to be ill-thought, based on nothing more than wishful thinking. I don't agree with your opinion.

    Sell to whom? If everyone's buying merits with inf and then buying what they want with merits, who, exactly, will be going to the market for anything?

    If there's a store--and that's effectively what you're proposing--there's little to no use for a market.

    No, they are not.

    Please keep in mind that, when posting on the market forum, you are likely addressing people who use the market, use it extensively, and use it successfully. I have multiple characters at or near the inf cap, and I don't farm. I am very well versed in the market, believe me. I wouldn't be able to make the sort of profit I make by misreading the market as grossly as you'd like to suggest I have.

    I can list numerous examples of recipes that became "vendor trash" when tickets hit the scene, on both sides of the fence. Many of them are still dramatically reduced in price. Right now, I could vendor recipes at a profit that couldn't be touched for under 3-5 million pre-AE.

    Merits and tickets have both had dramatic effects on the market and how extensively it's used. This should not be a surprise, as when you add alternatives to the market, people will use them as alternatives to the market.

    What you suggest is yet another market alternative. I think there are enough market alternatives. And yes, it stands to reason that, if you add enough alternatives, eventually you reach a point where no one uses the market anymore. Because there's no need to do so.

    Again, if something is deemed too rare, the way to address that is by changing its drop rate. The system is optional. There are multiple existing alternatives to the system. The system doesn't need to be altered any further to accommodate proclivities that are in direct opposition to the fundamental dynamic of the system. If you do not have to be informed and patient to get what you want from a market, then it's no longer a market.

    It's a store.
    My opinion is perceived as poorly thought by those who disagree. Which seems somewhat childish.

    You ignored one part of my statement and focused on another in terms of selling and buying merits. If it is really expensive to swap in your cash for merits, then how many folks do you think will be doing it? Most of the people I play with have less than 10mil on almost any character. That isn't going to buy you very many merits. Considering the "good" stuff costs 200+ merits, I don't see a radical shift in market usage on the horizon if this ever went live.
  18. Quote:
    Originally Posted by Smurphy View Post
    I understand that some people feel that items are too difficult to obtain and that some may wish they were easier to obtain. This opinion is subjective and it can't really be right or wrong. It's personal preference. If you are such a person who wants items more available to more players than you want increased drop rates. Desiring increased drop rates and more available items is a perfectly rational opinion.

    Some of these other opinions are not so much on the "rational" side. My post will include math and economics. If you don't believe that 1 + 1 = 2 or in Supply and Demand than you might as well just stop reading. Let's save everyone some time.

    When prices are "too high" at a certain price then Supply outweighs Demand at that specific price. By definition if at a specific price Demand outweighs Supply or they are equal than the price is not too high. When there is more Supply than Demand at a price more items are attempted to be sold than bought. In City of Heroes terms that means that the "For Sale" # will be relatively high compared to other similar items. I will identify some items where I feel that the price is "too high" and explain why application of Supply and Demand leads one to believe these items are priced "too high."

    Redside Aegis +Psionic and Mez Resist Recipe level 50.
    For Sale: 254. Bidding: 61. Last 5 200k+, 100k, 50k, 100k, 50k. This is a Rare Task Force/Trial Recipe. Comparing the # for sale to other items in the pool...

    Aegis Rech/End/Res: 24 for sale, last 5 nearly all 1M
    Celerity Stealth: 3 for sale, last 5 all 55M +
    Dark Watcher Rech/End: 10 For sale, last 5 200k-500k
    Mako's Chance: 11 for sale, last 5 all 5M+

    The Aegis Psi Resist price is "too high". It has the symptons of an item that is priced "too high."

    Let's compare that to some of the more expensive Task Force Recipes.
    Numina Rec/Recovery: 2 For Sale
    Miracle: 5 For sale
    Luck of the Gambler: 30 For sale.
    Is that a sign of overprice? Sort of.
    I've got recent experience with this item. Within two days of I16 release I bought one at the prevailing market price of 190M. Currently the last 5 all say 165,555,555. The price has fallen since I've bought mine and likely a good portion of those 30 are listed "too high".

    So here we have an example of an item that was "too high" but price is falling. The market is a self-correcting entity. When price is too high, inventory will build up because some sellers don't sell their item. Sellers compete with each other and want the sale. In order to get the sale some lower their price.
    That's exactly what we are seeing. Supply and Demand at work on the City of Heroes market.

    If you want to feel all adventurous and mathy you can calculate the average time it will take you to complete your build. First, calculate on average how many recipes of each type you gain per X amount of time. Then calculate the average expected value of each type of recipe. See how long it takes a player to get all the IOs he or she may want.

    It's a long time. A simple perusal of some of the drop lists is all that is necessary to support this estimation. Look at these lists and identify in your own mind how many you actually want or more precisely how many are going to sell on the market for a substantial gain. In lay man's terms "you are going to get a lot of turds."
    Pool A - Uncommon Drops
    Pool A - Rare Drops
    Pool B - Mission Drops
    Pool C & D - Task Force and Trial

    I been getting a lot of turds since IO's came out. I just don't see how it has anything to do with the conversation here. I don't want magical drops, to be honest I don't really care about high prices ( I am willing to buy a Gaussians End/Recharge redside at lvl 42 or less for 100mil for crying out loud), I just want to be able to convert my money into merits so I can do what I want and go play. There, it is said.
  19. Nobody has been talking about purples, Mcfly.
  20. Quote:
    Originally Posted by Nethergoat View Post
    How so?

    I look forward to your explanation.
    How bout this one...It is all in the eye of the beholder. You think it is time, I think you are wrong. You don't seem real hip to details, so neither am I.
  21. Quote:
    Originally Posted by Nethergoat View Post
    Gibberish.

    Everything in the game is pegged to ONE currency- time.
    Period.

    Time is the only tangible commodity in the game.

    Gibberish.
  22. Quote:
    Originally Posted by Heraclea View Post
    I've mentioned before: the basic problem is that we now have three (or four) separate currencies that are "backed" by different commodities.

    Reward merits are "backed by gold" - they purchase recipes at a pegged rate.

    AE tickets are "backed by silver" - they purchase uncommon and rare salvage at a pegged rate.

    Inf is "backed" by recycled cardboard - it buys SOs, DOs, and TOs at a pegged rate.

    The problem is that since i9 the goods bought by inf are largely obsolete; while not every character I play is going to be fitted with IO sets, most of them do try to replace SOs with generic IOs above level 30; they're at least as good, and you stop the bleeding trying to keep them in the green.

    Thus, the trend has ever been to see the relative value of inf fall measured against the other two currencies and the things they can buy.

    (Then, there are Vanguard merits, which are like an exotic currency, say Dutch guilders. You only need to acquire enough of them to buy the goods that are only for sale in Amsterdam. When you are done shopping there, you can't use them elsewhere.)

    Only one of these currencies - inf - can be regularly traded to other players. Inf is the only currency that the market accepts, as well. The result has been that inf has tended to fluctuate, and hit a fairly deep low in i15. The value of inf relative to salvage has risen; relative to IO set recipes, it still seems fairly low. Holding inf is risky relative to holding merits or even AE tickets.

    Those who subscribe to the reigning ideology of this forum will not acknowledge that there's even a problem. There is a problem, though. Those who defend the prices that come about on the markets ignore the fact that those prices are indeed out of reach if all the inf you get in ordinary game play - i.e. running missions and defeating mobs. They may not be out of reach to people who farm for purple drops, random rolls to sell, or the meta-game of manipulating the market. They are out of reach for players who play as intended.

    I do think that dev action is needed to shore up the relative value of inf, by pegging it to a more valuable commodity than SOs. I'd allow the uncommon Pool A recipes to be bought with inf from a crafting table, just as generic recipes can be bought.
    This is an elegant way of saying what I want to say. I agree completely with this.
  23. "each alternative supply source added to the game dilutes the utility of the market further. You don't like or understand how the market works, so you want more alternatives. Those of us who do like and understand it want less."



    Please, enlighten me. Specific details and examples would be nice. I am wondering if you are getting something out of the market that i'm not? Because if all you are getting is goods and currency, I am getting that too.
  24. Please, ruin the market? Hardly. IMHO it could improve the market. By cashing in my influence for merits, all I am doing is adding another flow of potential merchandise to the market. Indeed, some would cash in millions if not billions of influence and get lots of merits to buy shiny stuff. They would post it on the market and the billionaires would buy it up only to sell it back for a profit. Rinse, wash, repeat. Now, that would be hero side. Villain side, something desperately needs to be done to increase supply because so few people play redside anymore. It is kind of a black market vs WW scenario.

    Hydro, you say that tickets and merits caused all kinds of trouble to the market. Well, I hate to break it to you, but the same recipes and enhancements that were expensive before those things came along, still are. Sure, Pangean Soil doesn't go for 7 mil anymore, but I16 would have squashed that anyway. I will also concede that some of the -kb and dam res/def stuff is less expensive because people got smart to 75 merits = 30 mil or better. None of this spells DOOM for the market. As EVERY marketeer has stated, when things change, you pick a new niche and move on.

    I realize what I want will probably never happen. Therefore, I am not going to get huffy and puffy about it. I got friends like Cat and many others who are willing to trade and work together for a meaningful conclusion. In the meantime, I am going to keep using the system I have, stepping over and around the booby traps left by the forces of Ebil, for better or worse.