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Posts
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Joined
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hm, reminds me of creatin new toons, lvl em through the hollows till you get no more mishes in 1 night, while being stoned n drunk (and gettin more n more by the minute
)... thank god i had day off next day
twas a very disturbin night... in the end i started to see a statesman-smurf conspiracy -
btw i take it in case of a draw match needs to be redone? cause we just had a 2-2 draw, now redone match but i crashed halfway, verifyin image atm, so reckoned id just check
EDIT: seems we lost, chuck down 5-7 as a 0-2 victory for 7 -
I'd say SR.. then again, I kinda like SR since I been playin it on my DM/SR
also quickness is a nice power to compensate for the slow attacks of BS
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Ok Kins...I don't mind having a crack at organising a solo league to find the creme de la creme
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Except that it won't, since PvP isn't balanced for 1vs1 and never will be.
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aye... will most likely end in "who has the best spines/regen scrapper" or summit like that -
have to agree with gravman on this one
you indeed are a big ol' loser iggy
now dont make me come over there and get some bodyparts smelly -
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SR toggles only really need one endred if you have stamina - Flitz has rarely had endurance problems since hitting level 20.
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Not if you want to run any other toggles on top of it. (Most scrappers will go for Foccused Accuracy after 40, for which you will need more end red in your toggles.)
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or have an end-heavy primary -
i'd say ninja, mercs or robo primary combined with dark, poison or TA secondary. Playing MM in pvp doesnt mean "send pets in and hang back while they do the job", send your pets in without active support on your behalf and you'll be eatin dirt in notime as players (of course) ignore pets and aim for you.
Tricky part of playing a MM in pvp is like said, people will ignore henchmen and aim for you, thus your big friends are debuff and cunning. Thats right, cunning! Dont just bullrush em following your pets as they just jump through your pets and still aim for you, even with bodyguard mode you'll be dead in no time. Poison for instance, though it has no self-support, the animations are excellent as they are quite hard to track. This enables you to send your pets from 1 way, attack the other way and keep moving. Your pets can do quite decent damage to the enemy as long as they stay alive. If you keep moving and dodging, the target has to check through all those pets to find you and by the time they found you, you can plant them.
So summarized:
powersets - robo/nin/merc primary with dark/poison/TA secondary
love your debuffs
use your head when movin around -
count me in, on my (currently) lvl 41 robo/poi MM
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Has anyone considered just going for it as soon as they get in position? If he spawns more Mitos, the healing blanket seems enough to keep everyone safe anyway. We could run in with holders/blasters/healers (maybe range enhanced team teleporters?) and go straight for him, ignoring the mito spawn (assuming it doesn't tails-up the server).
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I was considering it, however not only is damage the issue, but lag/crash might be possible as well. Afaik he got 3 mitospawns, and at each spawn he spawns a mito for each player in the blob. So say we got 100 people attacking the nucleus, that would mean that after 3 spawns you get the lag AND damage from 300 + original 32 = 332 mitos. Now the kin/rad cell MIGHT be enough to hold that (which i kinda doubt...) but I'm pretty sure it will ensue into a server crash. Hell last time we spawned mitos when we were with 60-70 ppl the server crashed. -
its a nice combo.. actually anything /rad is nice
have to disagree with it being best combo in PvP though, for PvP I think I'd rather go /kin, /cold or /dark
however like I said, especially with the AV buffs ice/rad is a very powerful combo -
well if you pick most of your prim and sec, it will easily become tight
I dont have acro on my kin offender and I easily manage to swoop in close.
of course, i team alot, when you solo I think i'd recommend it for the mez protection -
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Give me windows
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Give me doors - anything from blast doors that take up the whole opening of a corridor to normal sized doors with a suitably shaped bit of wall around them to close off a corridor.
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aye, maybe nice to make em for instance like the doors already in mishes, but with ability for defenders to close em after attackers open em? or scale em in defense-values like:
no door - as it is now
normal door - offers no defensive value, can be opened and close like normal mish-doors
locked doors - offers little defensive value, must be opened by destroying a weak keypad, will then be decreased to normal door value.
reinforced doors - high defensive value, doors like we know from jails.
blast doors - high defensiv value like the reinforced doors, but can be repaired with temp power or summit like that to make em more viable.
can be either craftable or standard from editor, of course increasing in price/salvage as they offer more defense. Would make sense to be able to lock specific rooms during baseraids (what base in their right mind would leave the way to their main power generator open for everyone?) -
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As a Mastermind in a Mayhem Mission - keep range, and send your henchmen in first. Use any (soft) control options you have (knockback, immobs, disorient, holds, etc.) that will stack with your henchmens abilities.
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aye, when the hero comes you're normally in the vault. Put your pets to block the door, and you yourself hide in the back of the vault room so hero cant reach you. Then just wait till aggro transfers to your henchies instead of you. -
seeing you're a bot MM, id say this:
1) yes
2) no
3) yes
I got it on my robo/poi MM and love it. Admittedly, I dont use it VERY often, but its great to position robots without relying on stairs (especially when those stairs are heavily guarded). Plus I cant think of PvPing without GF on my bots -
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Hmm, not sure about my draw.
I'm pretty confident we can pick up the kills but the main question is if we can pick up more than the other team. I know what a pain Max is with his bloody stalker. Been pretty lucky with the maps so far but a small enclosed one could really ruin this for my team.
Definitely a lot more 'must see' matches in this round though and good to see Far-Seer get the bye as i've teamed with him twice so far
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To the tune of Vindaloo (Fat Les):
WERE GONNA KILL 1 MORE THAN YOU, TEAM 1!!!
Yeah like the look of this potential match - hopefully wont need any subs as so far had to be even more adaptive in my fights due to having to face 1/2 subs for my matchs. Game on.
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TBH, I think we'll win by 1 kill. I can see some muppet stalker taking a last minute kill thanks to build up and bitter ice blast from a certain ice/ice corruptor
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as long as you dont forget you cant 1shot enemies anymore now with i7
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You can if they have already lost a fraction of HP
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then it aint 1shotting is it? -
n00b who forgot his own bday
(man you gonna be hearin that a long long time mate
)
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The spec ops are annoying, yeah-huh! Also if you're a stoner then post 20 will be annoying too as the SWAT all start tossing out sticky glue bombs at you and rooted + that = gimped movement even with swiftness 3 slotted with SOs.
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tp ftw! -
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Dunno how you'd justify it In Character though
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*cough*frostfire*cough* -
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yeah but the thing is we knew it would never be the same dmg as a blasters snipe and 70% of a corr snipe is not that bad.
I'm close to lvl 43 and will be fully slotting mine so i'll let you guys know of the outcome.
Oh and it has been handy so far
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I'm not really saying it's a terrible power, once slotted. But... we're in the last 10 lvls of our alts, leading to the ultimate lvl, 50. These should be the best powers we get. Everyone looks forward to their lvl 32 primary and lvl 38 secondary, and they're nearly always as good as you hope -- not so for this Patron Power.
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4 words: Mastermind Patron Power Pools... -
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Well done mate, I guess that teaming with my WS never impressed you enough if you rolled a PB
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how would it? you'd even make nef's lobster skin crawl when you'd play your WS -
yay! finally i'll be the only speedo-clad WS once more
anyway.. sad to hear ya go jumjum, hope you'll come back and im pretty sure ill cya later -
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Hmm, not sure about my draw.
I'm pretty confident we can pick up the kills but the main question is if we can pick up more than the other team. I know what a pain Max is with his bloody stalker. Been pretty lucky with the maps so far but a small enclosed one could really ruin this for my team.
Definitely a lot more 'must see' matches in this round though and good to see Far-Seer get the bye as i've teamed with him twice so far
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To the tune of Vindaloo (Fat Les):
WERE GONNA KILL 1 MORE THAN YOU, TEAM 1!!!
Yeah like the look of this potential match - hopefully wont need any subs as so far had to be even more adaptive in my fights due to having to face 1/2 subs for my matchs. Game on.
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TBH, I think we'll win by 1 kill. I can see some muppet stalker taking a last minute kill thanks to build up and bitter ice blast from a certain ice/ice corruptor
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as long as you dont forget you cant 1shot enemies anymore now with i7 -
took bots for looks as well.. and i think I'm quite original with my secondary choice: poison.
Dont see many bot/poisons out there.. yet the survivability and the damage on those are just great, even PvP.. I'll take poison over FF anytime(well that and the fact I already played a /FF troller to 50
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fun for brutes... hell for MMs with the current pet bug
tried soloing one with my MM (lvl 40), raided the jail, lost control over 4 of my pets, so had to kill mobs and doors with only 2 pets.. NOT fun.. failed cause i lacked the firepower to destroy the vault door in time