Necrotech_Master

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  1. Quote:
    Originally Posted by Dechs Kaison View Post

    I don't believe you tanked Kronos. At least not particularly well. The mark of a good tank is how well his team survives. You have his aggro. Spin him, kite him, do what you have to do to keep the team safe.
    i think he did a great job, its possible the mm kept getting too close to the aoe in which case no matter how good the tank is the aoe is still gonna 1 shot the mm


    i do agree with your other point though, elec armor is basically immune to end drain and ive looked at the kronos powers before and none of them drain end
  2. no there currently is no solo incarnate content, the only way to get threads is through the sig arcs or converting shards until i22 comes out
  3. i use gmail too and ive never had popups when opening the newsletters
  4. 1. a lot of poeple have had issues with the yearly vet badges

    2. we dont know when it will be fixed since this issue has been going on since freedom went live


    the best thing you can do is petition about it
  5. personally ive always wanted to kill statesman, but since hes already been killed by someone else ill just have to get revenge kill against darrin wade

    ive already killed recluse in the future so theres no reason for him to bother fighting me, i already own him lol

    i think the only other heroes i would want to die would be the entire shining stars group, they all just make me sick
  6. you can use whatever you feel comfortable using, or want to use for conceptual reasons

    personally my main has fire mastery APP i use the fire blast and fireball a lot

    on my mains primary build (his old build if you will), he has 2 ranged attacks from ninja primary and 3 attacks from mu mastery PPP
  7. Quote:
    Originally Posted by ketch View Post
    Just you hold. It might be possible to confuse the green Mitos though. I'm not entirely sure, but you are trying to overcome their hold protection.

    Yes. Holds, sleep, fear, confuse, stuns, and immobilizes all stack. Every mob has some rank based mez protection (EB = 6, Boss = 3, Lts. = 2, Minion = 1, GMs = 75) when you apply a mez it subtracts from that amount. Once a mob's mez protection is below 0 they are held, slept, etc. Be aware also of the purple triangle of doom (referred to as PToD) which grants a mob an extra 50 points of mez protection while active. You'll encounter this with AVs even when they are downgraded to EBs.
    for the first point all mitos have 500 confuse protection, you would have to have quite a lot of poeple to actually confuse them (the protection status is on the LGTF mitos but i assume its similar to the real deal)

    on the second point i just wanted to add that the PTOD will not show up in combat attributes which makes it kind of hard to monitor from a distance
  8. due to how the AI works, even group fly wouldnt be helpful

    all pets are coded to try to avoid dmg patches and the caltrop happy KoA just exponentiate the problem, its even worse than demolitionists from the scrapyarders group

    as you mentioned adjusting the difficulty is about the only thing you can really do
  9. no, the attuned quality only comes with the store bought stuff
  10. Necrotech_Master

    New Zone/Area

    Quote:
    Originally Posted by Nos482 View Post
    We already have two islands full of mutant creatures.
    Tempest Quay in Pere and The Abyss.

    But yes, some kind of Dinosaur island would be great.
    the abyss is prolly one of my fav zones

    theres a lot of areas in the abyss which kind of tribute to Jurassic park
  11. its an interesting idea but theres actually not much it could be used for

    the only real stuff it could be used for is the attuned IO sets since almost everything else is either a consumable or something permanent such as powersets, storage increasers, or costume sets

    personally i would never spend real money on the IOs anyway since i can get them for free (in game currency only)
  12. Necrotech_Master

    The best?

    lol, very nice

    *golf claps*
  13. if you PL him at all i would at least try to get to 12-15 i think somewhere around there is when you would get fortitude which is one of the best powers in empathy
  14. if you want a high buff set then go with empathy, it has high defense buf with fortitude, heals, and mez protection for allies

    pairing that with illusion control would make you a really good team partner because you will be able to use your pets as aggro holders/alpha takers
  15. Quote:
    Originally Posted by Aggelakis View Post
    Yeah, change it into "Account Service Token" to go along with the monthly pp and token.

    Have one of the options you can take be more pp, something like 400-500 pp; since pp is so much more flexible you'd obviously not get the full 800pp "price" from them. Combined with the monthly 400/550 pp, this is enough to get one powerset a month, two costume sets a month, a bunch of super packs, a ton of consumables, etc.

    I would love it if they could be turned in for the inventory increasers too.

    --- 1 account service token ("worth" 800pp) for the vault increasers
    * normally cost 400pp each, would be sacrificing 400pp of "value" to permanently increase your vault storage
    --- 2 account service tokens ("worth" 1600pp) for the auction/recipe/salvage increasers
    * normally 800pp each, would be sacrificing 800pp of "value" to permanently increase your XYZ storage
    * would take two months to build up enough account service tokens to do so
    --- 3 account service tokens ("worth" 2400pp) for the enhancement increasers
    * normally 1600pp each, would be sacrificing 800pp of "value" to permanently increase your enhancement storage
    * would take 3 months to build up enough account service tokens to do so
    i like the idea but it wouldnt help me still lol, ive already bought all of the enhancement storage, recipe storage, and auction house slots that we are allowed to get lol

    i think i still have 8/10 of the salvage increasers left to get but thats about it
  16. the best thing for a squishy is defense and mez protection in terms of buffs

    if you wanted to be a melee type to hold aggro that will work too
  17. Quote:
    Originally Posted by ViperZeroOne View Post
    Thanks for the reply Ironblade. If I group with them at 22 though, won't that effect their XP? I mean, it'll artificially inflate me to their level, but won't it just slaughter their XP in the process?
    no, each person gets xp based on their level, so if hes 40 and your 20, they get lvl 40 xp and you would get lvl 20 xp for the same baddy
  18. Quote:
    Originally Posted by Ironblade View Post
    Not necessarily. I believe that if he is already spawned in the zone, you can kill 10,000 demons and it will do nothing. On the other hand, it's possible something is broken. I haven't hunted Caleb lately but I never had a problem in the past.
    its prolly this, he never despawns so you have to find and kill him, but he can literally be anywhere in nerva up to 100 ft in the air and mostly invisible until your about 100 ft from him

    i think i remember one of arcanavilles posts on this and shes suggested that the best time to find caleb is right when the servers come back up from maintenance

    calebs spawning has always been kind of finicky if i remember, but i think the main problem lies within the AI pathing once caleb is spawned
  19. the classic powerlevel is to get a lvl 50 to run a map on the max difficulty, rinse and repeat until you are desired level

    i personaly like to PL my toons in the 20-30 range then play them mostly normally (usually only doing tfs or stuff like the midnighter arc and whatnot)

    i also personally like to PL toons past most of the early level stuff because i hate playing the low lvls and because ive run through all the arcs so many times ive almost memorized them lol
  20. me and another friend been duoing things on occasion on victory, in the last 2 weeks we 3 man'd a MoLGTF and MoDRK tf (3 man cause we were helping someone get the badge)

    i dont usually like to solo tfs cause its not as fun, but i do like to small team stuff like 2-4 poeple for all the big name tfs
  21. i know the values are exactly double, the point of my post being that the debuffs are still stronger and the heals and def values are still stronger

    i love being able to do like -50% tohit with times juncture and -40% resist with slowed response

    i do agree the dmg is still a little light being a defender but so far i really like playing him
  22. i personally like using my time/fire/soul defender, buff/debuff values are like double what they are on a corr and fire is pretty high dmg

    with some IOs slotted i can get perma chrono shift for about 210-240% rech and i perma have around 50% def to everything
  23. Quote:
    Originally Posted by Rangle M. Down View Post
    As far as I'm aware there are only few ways to acquire these. From the Hero/Villain super packs, the action house (Wentworth/Black Market), Astral purchase, or Reward merit purchase.
    i can confirm this
  24. im fairly sure you can have multiple patches out since you can get enough rech to perma it fairly easy without burnout
  25. Quote:
    Originally Posted by Shidosha View Post
    When catalyzed, what changes? The amount healed? The proc rate?

    I remember seeing a chart somewhere but after searching for 10 mins I figured I might as well just ask in a relevant thread.
    i believe both go up

    heal goes from about 78 to 107 and proc rate goes up by 1 PPM (i believe thats accurate)

    i dont remember the specific proc rate for the normal one but im fairly sure the superior one is +1 to the normal one

    all of the numbers can be found on the wiki