-
Posts
4979 -
Joined
-
Quote:thanks to supersidekicking, bridging can no longer be done, and the new diff settings killed fillers.I have been playing on and off for the last 3 years. I just over the last few months came back and noticed that farming seems to be just as heavy as it was a year ago. Tons of broadcasts looking for more people and such.
I could understand it before, as you needed at least 6 on a team to get the map's mob size up. But now, with the new difficulty settings, you can set that same map yourself without help. The pro seems to be that you don't share the loot with anyone else. It is all yours. The con would be if you aren't quite strong enough to clear a map, but then you could just get one more and at least then you are only splitting loot with one person instead of 5 or more.
Then there are speed runs, which I would assume are being split up as to clear the map faster. But again, it is the sharing of the loot that makes even this seem illogical. If a fire/kin can clear a map solo with incredible speed, and a team of 8 can do it, say 3 times faster, but the fire/kin is keeping everything, then why? You don't get 100% of the drops, you are wasting time trying to get more ppl and you have to do some coordination with the team. Plus there will always be chit chat which takes away from the game time.
The only thing I don't see anymore are the fill/bridge requests. Which is a good thing, I guess.
Overall, if the purpose of farming is to "farm", why isn't the solo act the ultimate way to go? And if it is, then why don't more folks do it that way?
Thanks,
i like solo farming to get all the loots, but it is ridiculously boring and its nice to even have few other poeple with you to talk to and stuff. i think a team of 8 is a little excessive if your farming, if your trying to do efficient but fun farming, then i would say run with a team no larger than 4, like you and a few friends. if you prefer running by yourself to get all your loot, more power to you. -
the highest i think ive ever seen my fury is maybe 90-95%, and that has happened very rarely, a little more common if im speeding through x8 spawns by myself when each mob is easy 16-25 enemies (depending on how many minions, LTs, and bosses per spawn)
i dont know if its actually possible to even hit 100% -
when you first enter the map, the door with the glowy which spawns the posi automaton is marked on the map with a red waypoint marker.
-
more stuff for bases such as AE interface and market would be nice
or on access market like the AE comlink -
an easy way to encourage street sweeping is add in some kind of zone event that is caused after enough of X was killed
for example caleb the GM in nerva only spawns when enough nerva daemons are killed
now if they did something like this for existing GMs and such (like babbage spawning in whatever zone your in after enough clockwork are killed, ect) -
nothing new for it this year, its exactly same as last year
-
i highly support this, both the always accepting reviving and always accepting fortune buffs, because they get quite annoying to have the boxes pop up
the revival one especially gets annoying when you go to hit "accept" and accidentally hit "go to hosp" because it lagged for a sec or whatever
i dont think these things would be hard to implement because every other type of question thing in the game already has some form of auto accept or auto decline -
i dont have any tanks, but i have an assortment of brutes i could bring
got a dark/stone, fire/shield, EM/SR, and SS/WP
the stone guy is completely IO'd out, while the others are additional projects in the works -
i dont think ive had an issue with having to log out for it, but usually when i had the issue i was either about to switch toons or log anyway
i just noticed the issue only happening to me when i was exemped/sidekicked off of my normal lvl
as for any other issues i think it would be good idea to /bug them -
i could possibly join this, i can bring any number of things, just let me know what you need
-
the only thing i would support would be the temp powers that spawn allies, like they currently have the vanguard HVAS for 250 vanguard merits (thats already essentially a sink, but for nonpurchaseable stuff)
-
i did some testing and such on that, and it only says that when your exemped or sidekicked
it will only allow you to turn in AE tickets if you are at your current lvl -
i doubt they would give the power to anyone directly, but i fully support the idea of a accolade, for like getting all the selling badges or something
-
if its like the AE comlink, then you couldnt access it during mishs, and poeple already use the markets for extra storage space anyway
-
basically no way to protect from it, using hover will endure 1 hit of -fly, but more stacking on you will overcome that
fly puts a mag 1 fly on you, hover puts a mag 4 fly on you, while most -fly effects do 3 fly protection
the only way to protect yourself from the -fly is basically not get hit by it -
i am not sure what causes it to proc, but i know it will only affect whatever pet the proc is slotted in
if you slot it in a tier 1 mm pet, then it can proc on all 3 pets for example -
ill prolly preorder the regular thing just so i can access GR the moment it goes live and to get the powersets early, the extra stuff is just that, extra, and i do not mind getting the in-game items from a booster of some sort at a later date
-
in addition to this i think it was mentioned somewhere that heros and villains would be able to trade with each other (not sure if that only includes inspirations), to help with the co-op tfs (like when your the only hero on a all villain LGTF and you die and the rest of the team cant give you a wakie and nobody has a rez power)
-
i personally will definitly prepurchase the powersets early, when the booster is released ill prolly get that, but i rather have the new sets first (the content i dont mind waiting for if i can play with new toys)
-
im sure the various heal procs do work on it, but i think they only apply to you once you use the spirit tree power, but i am sure they do not work on anyone other than yourself (and maybe the spirit tree)
-
the biggest cave map that AE has is the "atta the troll" map, that map is on the list of top 5 largest AE maps i think.
-
he respawns like i think every 20 min to 1 hour
i do agree that he is the most easily scared GM unless you have a brute to hold his aggro so he doesnt run
if you are on victory server i would be glad to help you get this -
it would really be nice to see something like this on redside
-
underused- luddites, cap au diable gremlins, wailers, gold brickers
-
any secondary goes good with illusion lol, ill/rads are the AV soloers
