Help me understand fury...
All the information you have there looks spot on to me. The thing about Fury is that, yes, you gain it when you're attacked and when you attack, but it's also under a constant drain even as you're fighting. Due to rapidly changing fights, varying recharge times and (I think) different attacks you use gaining different amounts of fury (might be wrong with this, but I think the longer the animation time, the more fury you gain from it?) your Fury will fluctuate wildly, all you really need to know is that so long as you're fighting, it goes up.
For each point of fury you have, you gain a 2% damage buff, meaning if the Brute only needs a 130% damage buff to be on par with Scrappers, then you will be surpassing them after 65% fury. The difficulty is lasting long enough to get to and stay at that point, usually leading to how well they manage endurance rather than whether they can survive the damage they take.. But that's not always a problem anyhow.
Long story short.. More you fight, more Fury you get, and the more fury you have, the better you fight, you just need the endurance and survivability to get rolling and to not stop, and try and stay over 60% Fury.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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So, messing around with a brute today, and I was wondering about fury and damage output compared to other AT's...
Let me see if I've got this right (main source is Paragon wiki and various things I remember hearing on the forums): -Fury goes up when you attack, even if you miss (by how much?) -Fury goes up when you get attacked, even if the enemy misses (again, by how much?) -Fury goes down over time (at what rate?) -Fury provides a damage bonus scaling from 0% to 200% -Fury damage bonus applies to BASE damage, not enhanced damage |
Fury gain varies based on your current level and what's around you, so there isn't a true answer for "how much". Minions provide an amount based on your current "Rage" (the internal word used to describe the Fury level - poking at City of Data, "Fury" is the amount gained), Lieutenants provide twice that level, and Bosses and above provide triple the amount. I'd list the formula, but I honestly never bothered memorizing it and now City of Data has it hidden for ease of readability. At above 80%, the rate of gain per attack (either yours or an incoming attack) decreases dramatically.
With a minor exception, the amount you gain for each attack you make is twice that of the amount you gain from being attacked, so the answer to the second question is related to the answer to the first. So what's the exception? EB/AV/GM and/or PvP fights - each time you attack in those situations, there is a 5 point bonus added if you're at less than 70 Fury above and beyond the amount calculated. This was a pseudofix to help build Fury faster against hard enemies, since the theoretical growth rate isn't exactly reliable*.
The rate of Fury decay is constant - 2 points per second.
The damage bonus is exactly that - a +damage that's applied to your character for each available damage type. That's also why it works off of the base damage of the power - it, like any damage buff, acts as if it were a damage enhancement to each and every buffable damaging power you have (note that the vet reward attacks aren't buffable, which is also what makes them nice for Rage crashes).
* - it checks once every 10 seconds to see what's around you in a 10' radius, making it nigh useless in PvP and slow to respond at other times. The check also alerts everything you're within 10' of that it's doing so, which causes mobs to be alerted to your presence even if you're stealthed. Note that if you're in an "Only Affecting Self" status, this check isn't able to go through, so Invisibility will work for standing in the middle of a spawn as long as nothing has a high enough perception to see through it, but then it would attack anything with that stealth radius.
And there's my rendition of "Everything You (n)Ever Wanted to Know About Fury (But Were Too Busy SMASHing to Ask)".
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Some great info there, Siolfir, thanks a bunch.
the highest i think ive ever seen my fury is maybe 90-95%, and that has happened very rarely, a little more common if im speeding through x8 spawns by myself when each mob is easy 16-25 enemies (depending on how many minions, LTs, and bosses per spawn)
i dont know if its actually possible to even hit 100%
the highest i think ive ever seen my fury is maybe 90-95%, and that has happened very rarely, a little more common if im speeding through x8 spawns by myself when each mob is easy 16-25 enemies (depending on how many minions, LTs, and bosses per spawn)
i dont know if its actually possible to even hit 100% |
Generally speaking, I consider 80% to be "full Fury" and anything above that to just be a bonus, but some of the AE missions - with the multitude of ambushes, and staying at the aggro cap constantly - will let you average over 90% if you can stay alive that long. I generally assume 80% for the "fighting" average for things like calculating specific attack chains and 70% for a "mission" average for figuring out total amount of damage over time.
Then I completely ignore anything I calculated and just mash buttons until the mission ends.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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So, messing around with a brute today, and I was wondering about fury and damage output compared to other AT's...
Let me see if I've got this right (main source is Paragon wiki and various things I remember hearing on the forums):
-Fury goes up when you attack, even if you miss (by how much?)
-Fury goes up when you get attacked, even if the enemy misses (again, by how much?)
-Fury goes down over time (at what rate?)
-Fury provides a damage bonus scaling from 0% to 200%
-Fury damage bonus applies to BASE damage, not enhanced damage
Comparing Brutes to Scrappers:
-Brute base damage scale is .75
-Scrapper damage scale is 1.125
-Assuming you slot for +100% damage in all powers (yes I'm simplifying), scrapper is now at 2.25
-Crits for scrappers are 10% chance for double damage (pretty sure this is enhanced damage, not base, right?), so 2.25*110% = 2.475
-So, dividing scrapper damage by brute, 2.475 / .75 = 3.3, that is, scrapper fully enhanced damage with crits is equal to 330% of brute base damage
-Of that 330%, subtract 100% for base damage and another 100% for enhancements. That leaves brutes 130% behind the curve. So, by this reasoning, a brute with 130% damage bonus from fury is equivalent to a scrapper's damage output. Above 130% the brute is doing better, and below, he's doing worse than the scrapper.
Does all of the above make sense? Did I misunderstand anything or make any mistakes? Is there anything else about fury I should know?