Necrotech_Master

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  1. Quote:
    Originally Posted by Megajoule View Post
    IMO, the "I don't just want something cool, I want [other group] to not get it" needs to stop. It's childish and spiteful.
    i was merely suggesting the male only thing, since currently in-game only female widows get the waist capes (more commonly known as butt capes)

    i do NOT want to make my widow female to get a waist cape, but if thats how they are gonna leave it then they could do the same for soldiers by giving them a gender unique piece

    in my OP i just suggested adding it for all soldiers, and i will add to that to include the waist capes for male widows
  2. i wait till lvl 50 to start slotting, but i dont necessarily slot lvl 50 enhances

    i use the 1-50 playthrough to save up inf for the slotting at 50 (since most of my builds usually have several purple sets slotted, i like long term goals to work for, but this also increases the cost of the build a LOT, most of my builds usually cost approx 5-15 billion depending on market prices and how much of the build i actually buy vs how much i get from drops)
  3. i would love to be able to more easily read rep comments, theres no way in heck im going back through every one of my posts just to see random comments
  4. Quote:
    Originally Posted by flashrains View Post
    As a graphics person who has dabbled in 3D modeling for game character models, altering to fit a different body type - even if it's as "similar" as Huge to Male - is harder than you think.
    well you do got me there, i know nothing of 3D modeling (actually i hardly know anything about art in general lol)

    i know it would require adjusting, but since its a piece that attaches to the outside it shouldnt be as hard as rescaling body armor, but i know its more complicated than just "porting" it directly over
  5. Necrotech_Master

    Infernal AV

    Quote:
    Originally Posted by Frosticus View Post
    Swan didn't present any issues for me. She sent me flying a couple times with repel, but other than that it was a pretty standard 3.5 min take down.

    I'm currently stuck on Zenflower, Woodsman, and Malaise. I don't have enough psi def yet so confuse wrecks me, but I've got it worked out to hit 40% with a few tweaks so hopefully that will suffice. And plant control is just ruining me with seeds of confusion. The same reworked build will push aoe up to 37% (currently at 29%), but I will seriously be at the mercy of the RNG.

    Actually, I think I figured out zen and woodsman while I was typing this. Assuming I don't get one shot by strangler with its high base acc lol.
    zenflower can be a tough AV to take down if you have a lot of pets because she likes to spam carrion creepers, so the more pets you have out, the worse off you'll be (i tried making a fight in AE of zenflower vs lord recluse and zenflower won lol, actually the only AV that could beat zenflower was the Dr aeon AV from STF)
  6. Quote:
    Originally Posted by flashrains View Post
    The point was that the pieces would still have to be altered to fit a different model.
    they wouldnt need to be altered that much, since they are just attachments on the outside of the costume and not pieces of the costume itself (like the helmet or the arm bracers, ect
  7. Quote:
    Originally Posted by IanTheM1 View Post
    Of course, as always, what would be done about Huge..?
    huge would be considered male, although i wouldnt really care if they gave the 60's armor to female too, but it would give them something unique since the male widows dont get butt capes (or any type of cape for that matter)
  8. as an addition to this suggestion, since only female widows can use butt capes, could the 1960's soldier gear be male only to give them something unique to use?

    comments?
  9. patron pools do not give pets to mm's

    the only way to get more than 7 pets (6 mm pets and 1 dark servant), is temp pet powers, by technicality, gang war or hell on earth (which means you would have to be thug or demon), or the soul extraction from the zombie set
  10. Quote:
    Originally Posted by Impish Kat View Post
    Dude, re-read the OP

    It is not happening when on some other auto-hide screen. It is happening in the middle of conversations.

    It is NOT WAI, as support has already indicated to the OP, the dev team is aware that it IS A BUG.

    OP is looking for a workaround of some sort until this BUG is squashed. Unfortunately, I don't know of one.
    the only time its happening that it shouldnt is during base editing since the chat can be viewed then, i do not know of any other times when its had issues, the OP wasnt specific as of when it was happening or what they were doing at the time it was happening
  11. this is not a bug, its a QoL feature that was added so that it auto responded that way when your chat was actually hidden (ie when on enhancement screen, tailor, ID, leveling, respec, ect)

    i personally like this feature, i rather it say that their chat was hidden than me thinking that the person i was talking to was ignoring me
  12. this issue has been known almost since i17 released, there is a fix planned on test server already and should be out in another week or so
  13. Quote:
    Originally Posted by Techbot Alpha View Post
    IOs aren't, and never should truly be, the balance point of any AT or set. SO level achievment is.
    this, since the game currently is based around SOs and if you IO anything out then it will basically turn into a god (like blasters with super high rech who have like a 20-30 sec timer on nukes, ect)
  14. Quote:
    Originally Posted by Aggelakis View Post
    Nah. Turning in Halloween salvage is more like "some chance to do nothing", "some chance to do zombies", and "some chance to do banners". I've personally confirmed this.
    makes some sense then, i rarely turn in halloween salvage (even though i have like 75 sets of the stuff still) because i dont usually use other than the first costume slot lol (im not one of those who changes costumes like at all lol and the market prices for the halloween salvage are low enough for me to not bother posting it lol)
  15. Quote:
    Originally Posted by Aggelakis View Post
    I haven't even heard either one of those rumors, and I have personally confirmed turning in Halloween salvage triggers the zombie invasion.
    the rumor ive heard about turning in halloween salvage was it had a 50% chance to do zombies OR banners

    as for completing tarikoss sf causing zombie attacks, im positive of it because ive run tarikoss at least 10 times in the last month or so and after every completion ive seen the zombie attack message
  16. Quote:
    Originally Posted by Col_Blitzkrieger View Post
    QR

    So, are you saying it's possible to somehow trigger the banner event right now? As in, outside of halloween? I thought turning in salvage only triggers zombies.
    zombies are actually triggered by other things

    heroside: zombies are triggered by completion of the katie hannon tf (or so ive heard, havent experimented myself)

    villainside: zombies are triggered by completion of the tarikoss sf (this i know is true as ive seen zombies appear everytime ive finished this)
  17. Quote:
    Originally Posted by MonkeySpirit View Post
    What secondary do you have? I'm assuming your Ember Demon may be spending all his endurance on healing because you the Mastermind don't. Or it may be the other way round, you heal so well that he's spending most of his endurance on costly attacks. COuld this be a reason?
    the ember demon does spend a lot of end on healing, if you notice it spams the AoE heal whenever its up and uses single target heal on the every pet thats below about 60% hp

    and the reason its more noticeable in fights is because the ember demon is attacking AND spamming heals
  18. anyone else think that we should get the 1960's arachnos costume pieces for the first costume slot for VEATs?

    heres an example

    any thoughts/ideas on this?
  19. on average most tier 3 pets have end issues with both upgrades, after slotting 1 end reducer into summon demons and demon prince, they still have end issues in long fights but overall they dont burn through it as bad.
  20. Quote:
    Originally Posted by Ironblade View Post
    No, a lot of accolades don't give you anything or do anything. You can get 3 accolades from doing the respec trials - they do nothing. There are accolades for all the Safeguard or Mayhem badges - they do nothing.
    actually the accolades from mayhems DO stuff (see force of nature and invader)
  21. Quote:
    Originally Posted by Satanic_Hamster View Post
    Update:
    Masque suggested that this may be the 'ole Manticore repeating mission bug. Happened to be today again on Silver Mantis. Having the leader log off and running the mission again "fixed" it.
    if thats the case, retry faathim then? lol
  22. actually they do, they have no DDR so any -def will kill their defenses

    the widows suffer from this a little more than the soldiers, but they both are weak to defense debuffs
  23. ah tohit debuff resist (tohit and acc sometimes run together for me)

    sometimes i confuse the 2, there is no acc debuff anything so no need for acc debuff resist, thanks for the correction
  24. im not sure if its auto hit, however, the easy way to check it would be to make a tab containing the pet combat log and you should see if it has tohit rolls or not in there
  25. Quote:
    Originally Posted by Ironik View Post
    It's been so long, I don't even know what CoP was supposed to be any more. Anyone who has been looking forward to it for all these years can't possibly be anything but disappointed by it when it comes out, because it's almost certainly going to just be a hard TF.
    the cathedral of pain trial was supposed to be a supergroup tf in which up to 3 full teams could participate, they would be ported into a section of the shadow shard where they would have 1 hour to complete the objectives.

    upon completing the objectives they would then be awarded 1 item of power (for more info on items of power: http://paragonwiki.com/wiki/Items_of_Power)

    when the item of power was placed into the base, it would give a bonus to everyone in the supergroup (for bonuses are also located in link above)

    however, placing an item of power in the sg base also put a "raidable" tag on your base so that poeple could challenge your sg to a raid so they could try stealing the item of power

    i honestly would love to have the cathedral of pain trial, the only thing i DONT want is to tie it to base raids (i dislike pvp and therefore dislike base raids, partially for the pvp and partially cause i dont want to have to rebuild my dang base after every raid)

    some of the items of power have good bonuses too (look for the monument of iron or fury monument)