Infernal AV
You fought the praetorian version of Infernal, who doesn't summon demons but is more than a threat on his own. What you described is pretty much spot on regarding his high resistances and high damage, rendering one of your main methods of mitigation (-res mortar + -dam drones) almost useless.
The only version of Infernal you'd fight as an AV redside caps at level 40
You should try Swan next
Swan didn't present any issues for me. She sent me flying a couple times with repel, but other than that it was a pretty standard 3.5 min take down.
I'm currently stuck on Zenflower, Woodsman, and Malaise. I don't have enough psi def yet so confuse wrecks me, but I've got it worked out to hit 40% with a few tweaks so hopefully that will suffice. And plant control is just ruining me with seeds of confusion. The same reworked build will push aoe up to 37% (currently at 29%), but I will seriously be at the mercy of the RNG.
Actually, I think I figured out zen and woodsman while I was typing this. Assuming I don't get one shot by strangler with its high base acc lol.
Swan didn't present any issues for me. She sent me flying a couple times with repel, but other than that it was a pretty standard 3.5 min take down.
I'm currently stuck on Zenflower, Woodsman, and Malaise. I don't have enough psi def yet so confuse wrecks me, but I've got it worked out to hit 40% with a few tweaks so hopefully that will suffice. And plant control is just ruining me with seeds of confusion. The same reworked build will push aoe up to 37% (currently at 29%), but I will seriously be at the mercy of the RNG. Actually, I think I figured out zen and woodsman while I was typing this. Assuming I don't get one shot by strangler with its high base acc lol. |
Yeah, that's because the AE version of Dr Aeon uses his impenetrable force field power (which also gives him huge +tohit and +dam buffs).
Swan was an AV that I always found challenging on my trapper, if I wasn't careful she'd FS off of all my traps and one-shot me :-/
I'm currently stuck on Zenflower, Woodsman, and Malaise. I don't have enough psi def yet so confuse wrecks me, but I've got it worked out to hit 40% with a few tweaks so hopefully that will suffice. And plant control is just ruining me with seeds of confusion. The same reworked build will push aoe up to 37% (currently at 29%), but I will seriously be at the mercy of the RNG.
Actually, I think I figured out zen and woodsman while I was typing this. Assuming I don't get one shot by strangler with its high base acc lol. |
I felt kind of cheap taking down Regent Korol cause she was tearing me up with confuse, but I switched up and if I kept her in melee she would only use her claw attacks. Suppose it is not all that different than immob'ing them to prevent being 1 shot by their melee attacks like the normal tactic is... just felt odd.
Weird a post a made of ghost widow disappeared from this thread.
Anyway Ghost Widow:
Figured I'd post her as she is considered to be one of the more difficult encounters in the game and has even been attributed to halting STF's in their tracks.
Not a super difficult encounter, but I could not summon any of my targetable pets because she just heals off of them. Including seekers. So it was just FFGen, PT, and Triage doing the leg work. She isn't particularly threatening and once she hit 50% and I started spamming Rain of Scourge it was over for her. Took about 10 Min as she heals so dang often.
Figured new thread cause the corr boards are pretty slow lately.
So I'm at 39 AV's so far no temps/insp/click accolades and still w/o aidself in the build. As I go along I'll proly post a few of the more difficult encounters and/or AV's that are generally viewed as difficult to beat. Posi was an obvious one to post, he's pretty bad ***. I've been trying to fight them as they occur naturally rather than just plopping them in AE, but tons of them aren't available otherwise.
Infernal actually proved to be a very tough encounter. His 50% fire res makes me way slower and has the side effect of making my damage debuffing half as powerful so he hits pretty ridiculously hard. Plus I only have 29% fire def/Aoe so he hits often with fireball ~34%. His firebreath has increased base acc (just like ours) and was rolling ~64% chance. All of his attacks seem to inherent the drawn weapon bonus too cause even normal fireblast was rolling 9% instead of 7.5%. You also can't immob him (mag 50 protection) and his axe attacks all wtf pwn you lol.
Sadly he doesn't spawn demons in the AE version and I'm curious if I could actually win the encounter if he did as it was so close. Typically additional mobs are a non-issue, but a couple stray hits from them would have been troublesome. I can't find a full strength version of him to fight naturally vill side; anyone know of one? (he spawns as an EB in trading places ouro TF). Much of the fight was spent with me in the orange and aidself would have made this encounter fairly trivial, but that's not what I'm trying to go for.
Anyway:
Also thought I'd give a clue as to what makes traps so powerful if anyone is wondering. Lets just call it a higher power.