Necrotech_Master

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  1. what i think would be better is a whole outdoor zone made for incarnates, like a place where our incarnate shifts worked and such, it would be co op like the RWZ, but it would only allow 50+ toons in or something

    it would definitly solve the problem of where to meet and give incarnates something else to do aside from the trials to get threads or whatever
  2. i honestly was liking i20 content on my mm, i finally got a massive huge aoe attack to neuter the enemies before my pets even went in

    ive always sorta treated my pets as disposable punching bags to absorb aggro for me and do my work for me and such lol

    yes yes i know im a seriously evil mm lol


    overall though, yes i do agree parts of lambda are biased against pets, but then theres the BAF which is fairly biased to having pets because they are awesome on the escapee phase

    i also have to disagree with the reward tables being weighted because ive gotten 2 very rare tables about 6 rare tables, numerous uncommon tables, very few common tables, and only 1 threads reward table

    IMO hami raids are prolly worse for pets since they essentially get 1 shot by anything since its unresistable dmg
  3. Quote:
    Originally Posted by Soul_Stormer View Post
    neurotoxic breath is fine, although maybe duration could be longer. it does have a chance to hold you know?
    it has 2 chances for hold actually

    a 25% chance for mag 2 hold for 5.59 sec and
    a 25% chance for mag 2 hold for 2.00 sec

    (taken straight from the in game detailed info)
  4. Quote:
    Originally Posted by Kitsune Knight View Post
    Interface, to me, seems like by far the weakest of all the Incarnate powers- none of the debuffs are really all that great, which is why I opted for Reactive's extra damage.
    this is sort of how i feel about interface, the procs should be either unresistable or have a higher stacking limit or be able to stack from multiple players with the 4x limit to actually be useful and a consideration that poeple want instead of just randomly picking what they like
  5. thats prolly more along the lines of the epic lag inside trials

    usually pets will follow it after 1-2 clicks, but in a trial when massive lag is going on, it may not take hold for like a minute
  6. the ouro portal is actually something that can interrupt the tps like that and cause them to not work and its happened to me a bunch

    its when the ouro portal despawns from someone entering it that it causes a interrupt for some reason
  7. Quote:
    Originally Posted by galadiman View Post
    And BTW, since no one mentioned it, there were at most 2 seconds left when we finished it. I suspect there may have actually been less than 1 second remaining, but I know my clock had less than 2 seconds showing (I was hitting powers with hands, nose, feet, other appendages... so I couldnt watch the timer all the way down.)
    my interface was showing about 4 or 8 seconds left and marauder still had about 6% hp left when he up and died thats how bad the lag was lol
  8. i dont have a build avail for what your planning, but i know it is definitly possible to get perma for all your pets
  9. Quote:
    Originally Posted by JohnP_NA View Post
    The powerset is called Cold Domination.
    (Well, it is on the wiki anyway. Not logged in to check.)
    i know, which is prolly why i say cold dom cause im too lazy to type domination lol
  10. Quote:
    Originally Posted by Madame Pistacio View Post
    However, Necro suggested that if you get all 10 acids and only 1-9 grenades, and then do not use acids, you may get Antacid (he thinks getting 10 of each "trips" the wire for the Well Stocked badge). Did this answer what you asked?
    to expand on this, when you get 10 acids it will "flag" your group to be going for the antacid badge which requires no acids but grenades allowed

    if you also happen to get 10 grenades along with the 10 acids it will put another "flag" on your group which will make it think your working on the well stocked badge which is no grenades but acids are ok

    having both "flags" would possibly also trip a third "flag" to make it seem like your working on the lambda looter badge, and then using a grenade but no acid will fail you for this badge, but it will have not keep track that you have "flags" for the other badges too (which i think is where the bug is cropping up)

    so during the team split phase if you want to try to get the badges separately, you cannot get 10 of both (at least according to my educated guess)

    edit: it was found out in a different thread on this topic that even getting all 10 acids and getting 0 pacifications will not work either, so those badges (antacid and well stocked) are definitely bugged atm and the only way to get them is to get all 3 badges at once (antacid, well stocked, and lambda looter)
  11. Quote:
    Originally Posted by MedievalPower View Post
    Just one cold. I have not heard of that powerset being referred to as "cold dom" before. Not saying it hasn't, just when I see "dom" I think dominator.
    ah, i dont remember why i started saying cold dom lol, just kind of how i been saying it for awhile now lol
  12. Quote:
    Originally Posted by MedievalPower View Post
    And a cold defender
    so we had 2 cold doms then? (when i say cold dom, i mean cold domination the debuff set, not ice control doms lol)
  13. the power does work, but the debuffs they provide are extremely minimal

    even with 4 stack of debuff from diamagnetic, it will do only -60% regen, since each application is only -15%

    if you want to check if its working, get a power analyzer temp power and/or pay attention to the target which will do graphics for -regen (the -tohit effect is the big glowy bubble on them)
  14. Quote:
    Originally Posted by Mental_Giant View Post
    Gratz... those badges sound tough! Was the team heavy in buff/debuff?
    i know we had at least 3 rads (one was a rad/sonic defender), 2 dark miasmas, and a cold dom

    im sure that was prolly a few others, but i didnt really see what were with all the lag and powers going on
  15. yes uncommon is for first time getting side badge and rare is first time getting MO
  16. Quote:
    Originally Posted by Jibikao View Post
    Oh..shoot. Silver Mantis on villain side... which one is that? Air Pirate?
    yes
  17. Quote:
    Originally Posted by Techbot Alpha View Post
    I'd happily do away with shards. Bloody things drop far, far slower than threads do, to the point where it IS faster to get 20 threads than 4 shards, and you can ONLY use shards for Alpha components.
    actually since i20, you can make alpha components using the original shard method or the new thread method

    if you check alpha components theres 2 recipes for each boost, one for thread components and one for shard components
  18. basically saying they switched maint on thursday to today
  19. Quote:
    Originally Posted by StabBot View Post
    I was lucky enough to drop in on the last level of an ITF with a BAF team on the first night. We 16-manned Romulus and got full credit for the entire TF.
    rommy was prolly like "oh ****, i wish i had more than 3 fluffies with me!!"

    honestly that sounds pretty awesomely epic lol

    i think it would be more awesome if say a BAF league of 24 popped in on the last mish of like an STF lol, i think 4 teams worth of poeple could wipe out recluse before his cutscene finished lol
  20. personally for these trials i would prefer speed runs, since every successful run you get a reward table, and when your trying to get a very rare reward table, you want the chance to happen as much as possible

    honestly, i would rather do all the converting to xp possible to unlock the slots faster, once the slots are unlocked it does not take that long to get tier 1 in everything

    on my main toon, i only ran 2 total trials to unlock all 4 slots (mostly because i had about 225 shards stockpiled pre i20 which i converted), all my other toons will take a few more runs because they do not have the shard piles my main had and so will be converting everything they get in the trials into xp to unlock ASAP
  21. Necrotech_Master

    Lambda Badges??

    i think they have the badge info for well stocked and antacid wrong

    if you get all 10 acids and 0 pacifications and use 0 pacifications, then why not just go for lambda looter and get all 3 badges at once to make it simpler? and whats the point of the antacid badge if you cant use pacifications either?

    honestly its seriously easier to just get all 3 in one go right now, since you have to get a badge for 10 of both and not using either

    according to the badge info, it says you just have to get all 10 acids and not use any acids but does not mention pacifications at all, and therefore you should get antacid even if you used all the pacifications. this same theory goes for well stocked.
  22. Quote:
    Originally Posted by Fiery-Enforcer View Post
    I'm curious, what melee attacks were used? All my Corrs only have Brawl, Boxing, and Sand of Mu (which couldn't be used).
    they used the warworks lore pet, the MK-V1 "Victoria" to take down the yellows
  23. on thursday they are changing the weekly tf to sis p/silver mantis and resetting everyones weekly tf status so they should be able to get a notice then
  24. warworks are top single target dmg and clockwork are top aoe dmg (IMHO)

    the buff pet in clockwork isnt that bad either

    i think most of my toons are going clockwork or warworks due to the awesome dmg output
  25. Quote:
    Originally Posted by Turgenev View Post
    Grats r0x. Did you have to overcome a 2nd Unstoppable, or did you drop him before it kicked off?
    i was on same lambda as rox was, and honestly i have no idea, so much lag and we were so freaking tight on time that i wasnt really paying attention

    fairly positive that he only hit unstop once though