Theres something about Follow Passive


Mega_Jamie

 

Posted

Now I know that mastermind AI has always been a little bit buggy, I accepted that when I rolled my DS/Dark. I accepted that when i chose her to be one of my most heavily IOd toons, and when I decided she would be my first to charge down the Incarnate path.

I accept that sometimes they charge into melee when they shouldn't because they are cycling their melee attacks etc etc.



But theres something seriously wrong when after summoning the only command I issue is Follow Passive (repeatedly) and watch the poor little demons run to their death, while rather amusingly spouting the "yeah i'll stick by you" blurb they give when issues Follow Passive.

This seems to only be an issue in the new incarnate stuff, in the BAF trial when i'm on reinforcement cover they will charge off around the courtyard running towards siege or Nightstar, ignoring Follow Passive, and even ignorning Goto Defensive, I just can't keep them in place.

And just now on Lamda we were regrouping for a judgement driven swing at marauder and his reinforcements when I watched them all charge in.


its ever so mildly frustrating and its reached a point where its no longer an issue I can work around, or put up with, as was previous AI problems.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

thats prolly more along the lines of the epic lag inside trials

usually pets will follow it after 1-2 clicks, but in a trial when massive lag is going on, it may not take hold for like a minute


 

Posted

I persoinally wasnt experiencing any lag at the time.

no league members where nearby and they ran into a group at the edge of my draw distance.

they were newly summoned pets that shouldnt have had agro on anything.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Well I know there's a bug that I've experienced with self-rezzing mobs, primarily Freakshow, where pet AI will completely ignore commands to chase after someone who got back up. It's possible that a similar bug happens with Siege + Nightstar after they rez for the final phase.

Trouble is I don't know what specifically triggers that bug, since it doesn't happen every time, and I'm not sure if there's anything you can do about it. Normally it's pretty harmless if it's just a couple of mobs getting back up, since you can smack them down again without much effort, but a full blown incarnate trial AV would be a different story.

If it's that bug, maybe /releasepets and resummon would reset the AI (nb. not Dismiss, but actually /releasepets). If that doesn't help then politely request to be reassigned to the AVs I guess.


A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations

- Jonathan Coulton