Naufragus

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  1. I guess I am wondering what happens after the holidays...

    DO WE KEEP THE HAT FOREVER?

    WILL IT COST US THOUSANDS of PRESTIGE TO CHANGE IT BACK?
  2. [ QUOTE ]
    I had the forethought to seek out the helicopters on Test last night. This morning I parked my toons near those locations in preparation. Now if I can just get my toddler to go to bed early tonight...

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    well its super lame of you to post something like that and not say where the freaking helicopters are...

    hope your toddler starts cutting a tooth!
  3. [ QUOTE ]
    The contact for the special missions seems to be located in the back of Atlas City Hall, almost directly behind Sunburst (from a leaked screenshot). See if he's there (I'm at work so cant check myself)

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    [censored]... we are villains
  4. Patched and in-game... still clueless as to where to go and what to do...
  5. [ QUOTE ]
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    once you get beyond a couple of starter rooms, control and power will go pretty quickly... add a mission computer, medical stuff, raid teleport, zone telepads etc and you will see control just vanish.

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    That's beside the point. As I read the "starter" generator/control suggestion, it's about providing a way for a new sg to get a base that does something (not necessarily everything, for which needing the full-size generator/mainframe is appropriate, just something) without having to spend months raising 3/4 million prestige.

    I think that would be a good thing to do. But, then, I think that you should be able to get your base to do something (again, definitely not everything, and maybe not even something useful, just something cool besides sitting there looking pretty) almost immediately after getting it.

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    well... I am starting to feel you the really small groups....a good portion of my group stopped playing because they have nothing to do until there is an update... so the past few days we have been lucky top bring in 10K a day... I am 40 and cant help out either since I cant get any missions --- doing the same 5 warberg missions or fighting CoT in the sewers from a paper mission is not fun.

    The case is being made though that even if you got your starter generator and had lower costs, the base is still just a boondoogle.

    Even with all the transporters, a raid teleprtor, medical reclaimefr and auto doc, there is no real function the base provides. There is no real benefit. If bases vanished today, there is no feature anyone would miss.
  6. [ QUOTE ]
    Villains just aren’t morning people after all…

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    EVIL NEVER SLEEPS
  7. Worldwide Action Monitor

    Originally suggested by: me

    Category: Control Aux

    Customizable? N

    Type: Craftable... Maybe SG PVP Badge requiremnet

    Description: Looks like a cross between the mission computer and holodisplay. Lists activity in PVP zones. IE Number of Heroes, # of Villains. Shows current status of Hero/Villain battles in Sirens. Maybe it could also report Giant Monster activity

    Limitations:
  8. [ QUOTE ]
    I posted this in another thread, but it is highly appropriate here too.
    A large part of the complaints center around getting just a basic starting base up and running.
    Which got me thinking, and I did some checking on Test.

    The basic Generator produces 1000 energy and costs 225000.
    The basic "Control" unit produces 50 control and costs 150000.
    The basic worktable needs...20 energy and 10 control.

    So the other 980 energy and 40 control are wasted. Even with the advanced worktable, that's 70 energy and 35 control total, well within limits.

    It would make a lot of sense it seems to introduce a "starter" version of the generators and control items.
    50k for 100 energy and 75k for 25 energy. Both of these would be 1x1 sized items, which would fit nicely into 2x1 "starting" versions of their respective rooms. Halving the cost on both those rooms, because they are now half size seems sensible. While we're at it, let's do the same for workshops and teleport rooms, both only taking one of their respective items.

    What does all that give us?

    Well, a "working" base, with sufficient power and control for the basic worktable, would cost:
    75k + 50k + 50k = for the rooms,
    50k + 75k + 25k = for the equipment,
    for a total of 325k for a working base.

    In other words, a 15 man SG needs only 25k to have a base they can start making stuff with.

    This doesn't remove the big bases as something to really have to work towards for big SG's (though whether that's still overdone is open for debate), but allows a small SG to very quickly get an operating base up and running with the minimum of fuss.

    [/ QUOTE ]

    once you get beyond a couple of starter rooms, control and power will go pretty quickly... add a mission computer, medical stuff, raid teleport, zone telepads etc and you will see control just vanish.
  9. [ QUOTE ]
    Actually people at level 25 are usually given a ton of INF from a higher level toon/alt. At least in CoH that's been my experience and I think it will be the same in a few months in CoV.

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    Really.... I make just enough selling enhancemnts to do the upgrades....

    Since I am in SG there is no extra prestige like there would be if I wasnt in SG mode
  10. [ QUOTE ]
    [ People at level 25 are usually (unless they've been in perma-debt on purpose or doing lots of exemplaring) really, really strapped for inf. They can't afford their enhancements even with full influence earned, let alone dropping it by 10+% over time.

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    Speaking from a CoH perspective this is true... BUT... once you get over the hump into your 30s prestige is never an issue again.

    In CoV if wasnt really an issue. All it meant was buying a few enhancements a few missions later as oppsoed to updating them all at 27 and 32
  11. Well Jack is into mythology.... So lets us it against him!!!!!!

    Lets look at the Greek gods....

    Lets say Olympus was their base.

    They only let 12 people into their supergroup. When Dionysis wanted in they said Sorry grape boy. Then Hestia gave up her place and they let him in.

    So even though there were maybe 1000s of characters only 12 could be Olympians.

    So small groups are the prefered way of the Gods.

    If States is Zeus then he needs to follow his own rules.
  12. [ QUOTE ]
    The developers actually where thinking clearly with this contact since you can unlock it way before you will be the correct level to get it.



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    I guess you could have had you known it existed and made sure you killed enough bosses. But I suspect most people will find the slot machine around 35. See it needs the family badge and have to start then. If they dont know that it takes Specific bosses they might just start killing Family on the streets. That is what I would if the machine said Kill Family.

    I never once had a mission that involved the Family until I got to St Martial. And even then nearly all the content their revolves around Wailers and CoT, Freaks and few Carnies thrown in.

    If I hadnt read Hermods Guide to the contacts I would never have known it was there.

    If I had read another Kill Guide, I would never have known there was a difference between Marcone Bosses and Regular Family bosses. They both just list their affiliation as Family.

    There is also a big issue of being teamed and playing Sole. I would play thru most story arcs Solo so I wouldnt get tons of XP and outlevel stuff. But the rub is to get some of these badges you need to be on a team to spwan enough critters for badges. But then Teamed you will get XP faster causing you to outlevel more content.

    On the surface CoV appears really free form. No strict path you must follow or set in stone linear progression. But when you play thru it becomes eveident that there actually is a underlying path you were supposed to take.

    Since none of the contacts give you any indication of their level range its hard to make informed decisions about which arcs you persue at what time. Follow the wrong one and not only will it crap out 1/2 way thru but it might cause you to outlevel sonething else you should have started sooner.
  13. [ QUOTE ]
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    Oh, and it's really very unsatisfiying to know you need a badge, but not be able to tell if you're making progress. I have over a dozen badges named "Unknown" with a description of "???". I tried killing a bunch of Mook bosses and seeing which bar got bigger, but by the time I'd killed a significant amount, I couldn't be sure I remembered the position of every bar correctly.

    There might as well not be progress bars if they're not going to have names or hints.

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    Absolutely! What's worse is the non-forum go'ers who will have no idea what any of the badges are or any inkling of a clue of what is making the bars move (if the badge isnt bugged anyway). At least in CoH you got a clue as to what you should be going after to move the bar. And even in that game most people dont bother with badges.

    Also needing a hard to get badge to unlock a contact sucks. There I said it. It wouldnt be terrible if there was one or two in the entire game, but there are several. I thought they wanted people to experience the content? Instead they make infinite generic newspaper missions available and hide portions of the actual story content in a place where 99% of people will never see it.

    I actually like the idea of newspaper missions. But I think some poor decisions were made when they setup the method by which you move through the contact chain in CoV.

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    It isnt just people who dont come to the forums --- which is a lot ---. Many folks are brand new with CoV and dont have a clue about badges. For instance, the first time I saw an Embalmed Cadaver I thought hnmmm better kill it, there was a badge for that in CoH.

    And as stated previoulsy, since most people are outleveling good portions of the game there are enemies you might never fight because they only show up for 5 levels in the low end of the game.

    The badge that is super whacked is the Tsoo. I dont recall ever getting a Tsoo story arc. I do know I did do a couple of paper misions with them because the other choice was --- GAG -- CoT. I do know there are two badges for them and spend 3 days in St Martial killing Sorceres and Ancestral Spirits. Well guess what. None of those count. There is a bug -- or maybe its intended --- that any Tsoo over level 29 doesnt count. So the only way to get the badge is from paper missions That I can no longer get.

    and yes ... all the progress bars are messed up.

    One guy in my VG had the bug where the Brokers werent giving out contacts. So for 2 weeks he just did paper mission after paper mission after paper mission. I found out he was having this issue after doing 2 sewer missions in a row. I took him around Nerva and we were able to open the contacts for him. Of course by this time he had outleveled most everything in Nerva. The thing was since he was new to the game, he had no idea that something was wrong. He had never had many contacts because of outleveling. He just though that newspapers were like mission terminals in other games. Like in E&B, they were where you got stuff to do.

    Its no wonder some people are already bored and not renewing. They are not directed to the content and more often than not its cutoff from them when they find it.
  14. [ QUOTE ]


    I agree. We shouldn't have to farm for hours to get content. Just make the badge for any family and people will naturally earn it as they level up.

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    The problem with that is that if you are like me, you never fought the family or mooks or valskiak or most anything in Port Oaks... I didnt even get to finish Mongoose... When straight from Kalinda to Brass. And once you get off track you get screwed teh rest of the game. So there are badges for things I have never seen. You also cant do paper missions for the zones the you have "outleveled". So to get many of the bages you have to hunt in lowbie land or join a framing team.

    I would be scared to farm missions at the proper level. It would just make it all the easier to outlevel the contacts.

    I would luv to fight the skulls at 30 --- god any thing aside from the CoT ---

    There is really nothing about any of the groups that prevents them from just scaling to what ever level you are.

    I think at the very least they just need to do away with doing X paper missions to get a new contact.
  15. [ QUOTE ]
    If you have to spend 2 hours of boooooooring playtime hunting greys to get a contact, then this seriously needs to be fixed.

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    if someone is saying 2 hours they are wrong... took me days. The capos dont spawn in large numbers or any regularity. I got 2 other badges while working PO for this one.
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    They are also all over Port Oakes, real low levels. That is how I got mine.

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    That is where I went also. Marconeville (center of the map where you register your SG Name). Marcones left n right, 2 hrs, done.

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    If you have to spend 2 hours of boooooooring playtime hunting greys to get a contact, then this seriously needs to be fixed. What could possibly be the rationale behind forcing players to do this? In what way is this fun for anyone?

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    dude... dont bring up these issues. the fanbois will swarm you.

    The stock answer is that you just need to roll an alt.

    But honestly, this is the issue with many of the badges. Unless you have a full team farming certain missions early on then you wont get many of the badges.

    I have been badge hunting for last 2 weeks as I have nothing else to do. This involves doing many PO missions over and over.

    When players are intentionally taking on debt, that should be a big red flag to the devs that something is askew.
  17. [ QUOTE ]
    Is the OP correct in saying Slot machine won't talk to you if you are 35 or higher?

    I just got this badge, and can't get the contact. Ian the Shark won't give me any new contacts, and I'm lvl 33.

    So can anybody who has done the Slot Machine missions recently confirm the lvl range? is it 30-35 or 35-40? If it's 30-35, how do I 'activate it'? I have the badge.

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    There was a - surprise - bug. I could only get 2 contacts from Ian too.. But that was fixed in a patch from a week or so ago. Just do the paper series agin and he should send you to someone. Chances are though you have outleveled the stuff anyway.

    I can tell you taht at level 38 the slot machine would not speak to me so it has to be in the 35-36 cut-off range.

    i think this game could be so much more enjoyable if they would just remove level caps all together. I mean doesnt it say something when a lot of people are intentionally getting debt so they dont miss crap.
  18. [ QUOTE ]
    Anybody know of a good way to log kills? I've been killing Marcone Capo's for ages and swear I've gotten 200 kills, but no badge. I can't even tell which slider is for them in my badge collection.

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    There isnt a slider for most of the badges...

    It took me several days to get the the Family badge.. so I want to say its at least 250...

    But so many of the badges are just plain bugged who knows what the criteria is.
  19. "Infiltrator : I had only 1 crey mission, and i soloed it. So i don't know it PP spawn. Someone told me that you'll only get Crey Power Tanks. Maybe, since this isn't Paragon after all... Needs experimenting. "

    You can get these from doing the Kelley Uqua and I believe Crimson Reveants series. Problem is you wont get all you need to get he badge IMO and would need to farm.... but framing just makes you outlevel stuff
  20. Wow... glad I found this thread... Been killing Sorcerers for days now but they all over 35..

    The Damned is actually pretty easy. I got that one when trying to get gang buster. Saw way more damned than Capos. Its also easy to get the coralax badge while doing these.

    I really have issue with CoV badges. Some can only be gotten by farming missions but its so easy to outlevel the content that many are out of reach.

    For instance I outleveled 2/3 or Port oaks before ever leaving Mercy Island. I didnt even know until yesterday that there was evena Valsiak mission series. And I never once got a Troll mission. If you do these when you are the correct level, chances are you will outlevel the real content in the game.

    ColdHearted badge -- SUPER EASY.. go to Villa Requin in Sharkshead. They spawn in LARGE numbers on the coast. You can do that one and the Sky Skiffs at the same time
  21. [ QUOTE ]
    . I’ve noticed that he only sends out about 10 posts a month, and they are very short on content. He’d make a great politician, allowing people to “infer” his meaning.



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    Yes. He is the king of vague.

    What will happen is that things will stay as they are of months. People will still have issues and say how everyone is giving up on bases. Then -- lets not call them fanbois, lets just say Cryptic Apologists -- will wave this post in everyones face and say we just need to be patient, Jack is working on it and CARES. Then after a few more months Jack will unveil his plan. He has determined that the solution to the salvage issue -- and to make things more FUN! -- is to make stuff cost 3X as much salvage. That way we wont have so much sitting around unused.
  22. [ QUOTE ]
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    No, the mission computer costs 75 K to place.

    The super computer which is a primary control item, generating 500 control points is 1.5 million to place and it is not craftable.

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    You left out the part where it costs you 500 power..so it will push your power over the threshhold... so you either need to spend 525K on a new energy room and generator or spend nearly 2 million on upgrading to the turbine.

    This is one of my top issues with base building. Every "upgrade" appears to require a couple of other additions because of power/control which cost tons of prestige. Granted once you make the investments you will be set for some time. Its just being stymied everytime you think you are ahead.

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    I got a Super Comptuer, 4 tables, 1 reclaimator, 4 telepads and I'm still under the 1300 Energy cap you can achieve with a Basic Generator and two Circuit Breakers.

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    ah yeah... forgot about the 2 ciruit breakers
  23. [ QUOTE ]
    No, the mission computer costs 75 K to place.

    The super computer which is a primary control item, generating 500 control points is 1.5 million to place and it is not craftable.

    [/ QUOTE ]

    You left out the part where it costs you 500 power..so it will push your power over the threshhold... so you either need to spend 525K on a new energy room and generator or spend nearly 2 million on upgrading to the turbine.

    This is one of my top issues with base building. Every "upgrade" appears to require a couple of other additions because of power/control which cost tons of prestige. Granted once you make the investments you will be set for some time. Its just being stymied everytime you think you are ahead.
  24. [ QUOTE ]
    Got the Coldhearted badge, and the Hellfrost gladiator last night. Kill 250 Frost Demons (Hordeling Lasher, Hordeling Hurler, Hordeling Berserker, Hellfrost, and Blade Prince, according to the patch notes). I did this along the northern shore of Cap au Diable. If you're working on Electrician too, you can kill 2 birds with 1 stone.

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    If you go to Villa Requin in Sharks, the coast of the island is swimming in Hellfrosts
  25. [ QUOTE ]
    I believe Statesman's criterion when he commented on the one-shot issue was that it eliminated player interaction. The defender had no role in the kill.

    That's the case when you're TP Foed into caltrops and mines. There's no chance of interaction by the defender, they're immediately killed. So yeah, by that criterion it's a one-shot.

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    What about all the Holds/Sleep/Immobilzed/ETC. That pretty much elimintes my interaction.