NarfMann

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  1. As long as they don't retroactively make the information available, I see no problems here.

    If they wipe the forums, or only display that information from posts and posters that post after a certain date, and everyone is made aware of the situation and agrees to the new conditions, it's a perfectly acceptable thing from a legal and moral standpoint.

    Privacy is non-existent on the internet, and anonymity is too to anyone who knows what they're doing unless you're very careful about making sure you retain your anonymity. The only thing that removing the paper-thin veil of anonymity will do is to make people think twice about being a jerk and then do it anyway.
  2. Quote:
    Originally Posted by Grausigkeit View Post
    o How do you, oh veterans of City of Heroes, make the game feel fresh, or at least somehow continue scrounging up fun?
    Roleplaying. If I can get into the character of a different personality, then everything I see is colored differently, and it never gets old.

    Quote:
    o Do you have any suggestions as to how I can somehow make doing the same lower leveled content feel alright again (like, perhaps building a nifty A.E arc or something)?
    Roleplaying. See above.

    Quote:
    o Do you have any suggestions as to how I can make the City of Heroes experience feel more social, friendly, and more like an M.M.O.R.P.G rather than a mental abuse machine?
    Roleplaying. If you stay in character, even the people that look at you like you're an idiot then just look stupid to you because they're not in on the joke. Since you get something and they don't, clearly you're the smart one, and their abuse means nothing.

    I should make a note that roleplaying is not something that really has anything at all to do with anyone else. It's entirely based on your perception. If you look at things the way the character would look at things, everything becomes interesting, and I find it also helps with my empathy in the real world.
  3. Quote:
    Originally Posted by PoptartsNinja View Post
    Can you honestly think of any reason to take both Repulsion Field and Force Bubble?
    Repulsion field is useful when you have melee teammates, Force bubble is not. Force bubble is much better when you have nothing but ranged teammates
  4. Quote:
    Originally Posted by PoptartsNinja View Post
    Forcefields is killed by itself. By the entire powerset.

    There are precisely three useful powers in Forcefields, and you have them all by level 12. Once you reach level 12, you have basically every truly useful power in the set, and can spend all the slots you would've spent picking up leadership, stamina, and heck, why not get 'whirlwind'? It's marginally more useful then Repulsion Field.

    After level 12, the Forcefield set basically turns schizophrenic and isn't sure what to do with itself, and therefore fills itself with powers that are either borderline, redundant, or in some cases directly harmful to team survivability.

    That said, Deflection and Insulation Shield are great and Dispersion Bubble is downright amazing for what it is. The two shield powers have a fairly long duration that makes re-applying them slightly less tedious then re-applying speed boost (or it would, if there weren't two of them).

    The rest of the set just lets the three good powers down.



    For example:
    Personal Force Field is a huuuuuuuge offender, because it actively kills Forcefield's contribution to the team. Not only can you not bubble or blast through it, it also kills the effect of Dispersion Bubble for teammates, potentially cripping your own buffing potential. Even worse, once PFF's on (which can happen accidentally, if you're not paying attention), it's potentially very difficult to notice that it's working if you're running any of your big bubbles. Also, it's great that PFF let you survive the total party wipe! What're you going to do while you wait for the rest of the party to run back from the hospital? For PVP reasons alone I dont' suggest removing PFF, it's iconic and not bad for what it is--it's just awful when taken in the context of Forcefields as a whole. PFF actively hamstrings your contribution to the team.

    Force Bolt looks like a damage power. It pretends to be a damage power. But it's not a damage power, it's an anemic soft control that's marginally useful while soloing at low level and you need to keep a melee boss away from you and can't be bothered to turn on hover. Force Bolt tends to annoy melee-centric teammates who now have to chase that very same melee-centric boss half-way to the next spawn, and doesn't provide enough (read, 'any') alpha control to make up for not being a force multiplier. Knockback is basically the second-most maligned form of 'control' in the game. Force Bolt is anemic, situational, and pathetically underpowered

    Detention Field is a phase shift. Another control power of dubious merit; and one that can potentially be indirectly harmful to a team's survivability as people can and will waste time and endurance attacking the intangible target. Even better, with D-Bubble up, D-Field becomes basically invisible and only the most canny of teammates will notice the string of 'unaffected' floating above their target's head and switch to a new one--usually just in time for the phase shift to wear off. Also, it doesn't work on bosses, EBs, or AVs which means D-Field is hilariously useless for taking a tough target out of the fight while the team cleans up the minions. D-Field is only useful for removing from the fight (a single) mob of minion or lieutennant level: aka types that your team will simply eliminate during the first 3-4 seconds of combat anyway.

    Repulsion Field Hey, remember Force Bolt and PFF? Well, R-Field the reason PFF exists. It's a PBAOE Force Bolt, so it's great at uncontrollably scattering a mob to make combat take longer, tossing mobs into other spawns so your allies AoEs will agro them, and attracting so much agro to you that you'll need to hit PFF to save yourself from the adds. Repulsion Field is both directly and indirectly harmful to your team's survivability; because you can't count on the knockback pulses triggering when you'd want, which makes it really easy to accidentally throw a melee-centric boss at one of your blaster friends rather then into the corner like you'd been aiming for. R-Field is situational, redundant, will piss off your entire team after a few minutes of screwing up their AoEs, and it is, in terms of reliability, outperformed by Force Bolt.

    Repulsion Bomb for defenders is a great soft control. It's a targeted AoE knockdown that does reasonable damage. For everyone else, it's a targeted AoE radial knockback which means it's like Repulsion Field but more annoying because you can use it before anyone else can fire off their attacks to scatter a mob all over the place. As a defender power (i.e., performing at its absolute best), Repulsion Bomb renders Force Bolt and Repulsion Field utterly redundant and useless. Once you get Repulsion Bomb, you'll probably never use Force Bolt or Repulsion Field again.

    Force Bubble is the final nail in the coffin for Force Bolt and Repulsion Field, and renders Repulsion Bomb a bit less attractive. It's a huuuuuge area repulsion effect that's of a circular shape, so unless the mob you're affecting with it is in the corner it'll simply scatter all over the map. Even better, Force Bubble is simply so huge that it will agro things you can't see due to corners and boxes, which makes running it in a mission (or really, running it at all) an iffy proposition. Even better, it's just as good at making mobs hate you as Repulsion Field, but on a faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar larger scale, which means after running it for a while you'll probably need to use PFF to save your own butt while the rest of the team dies due to the seven or eight spawns you just accidentally aggro'd. That said, Force Bubble is still infinitely more useful then Repulsion Field, since the two basically do the same thing (keeping mobs out of melee with you), but Force Bubble is actually almost good at doing that, while Repulsion Field will just make them (and the rest of your team) punch you in the face. Force Bubble will still typically make your entire team want to punch you in the face.



    And that's why Forcefields is awful. It can still be leveraged right, but it has four powers that do basically the same thing (Force Bolt, Repulsion Field, Repulsion Bomb, Force Bubble) and no powers that debuff, boost team damage, or otherwise render the team more potent. If the +defense from the bubbles isn't enough to save people, Force Field has literally no other way to assist them. GG on that PFF, buddy! Now play some solitare while the rest of the team comes back from the hospital.

    And yes, I've got a level 50 FF/Elec Defender. I will never play the set again.

    And yes, I'm being overdramatic. This entire rant is my opinion, not gospel truth, and if Forcefield has been improved recently I honestly wouldn't know. When I last played it, however, Forcefields was (and likely still is) the Martial Arts of the Defender primaries. It has so much potential that I want to like it, but is typically played so poorly (or is simply usually so unfun to leverage correctly) that it doesn't get used in favor of the more universally effective sets like Dark and Kinetics (and for good reason).
    Force Fields: Ur doin it rong
  5. NarfMann

    Happy Geek Day

    Quote:
    Originally Posted by Tyrrano View Post
    It's not like there's a guy standing there sticking a laser pointer in your eye. I think the chances of permanent eye injury are less in a lasik procedure than the chances of a hailstone hitting your glasses and driving a shard of glass into your eye.
    Yeah, they take an entire 6-week course to get licensed to use that thing.
  6. I think the only thing I've ever heard the devs actually say "never" about was Clown Summoning for Masterminds.
  7. Quote:
    Originally Posted by Dr_Mechano View Post
    (see new villain arcs for where they finally get the writing right for villains).
    This little nugget of truth cannot be emphasized enough.
  8. NarfMann

    The Boot Myth

    I have actually gotten kicked from a team while I was a Force Field Defender because I didn't have heals. It's an absolutely true story, and I couldn't help but laugh at them for being so very stupid.

    Of course, this was also close to six years ago, and I haven't experienced the boot recently, so for all I know it might be a thing of the past.
  9. Thanks guys. I feel better now
  10. Quote:
    Originally Posted by Scythus View Post
    It's okay... you just made this DOOOOM post right here, so everything's okay.
    That's because I love this game. I have to do everything I can to let people know how much I love it by claiming that it's dying every opportunity I get. Normally I don't have to cry DOOM! since so many other people do it for me, but this time I feel I have no choice.
  11. Quote:
    Originally Posted by Golden Girl View Post
    This is why Emperor Cole will be an awesome Hero
    Fix'd!
  12. Now this is the kind of groundless doomsaying and terribly misplaced speculation that I've been looking for over the last few days. Thanks, OP, for renewing my faith in the paranoia of the CoH community.
  13. Quote:
    Originally Posted by Darkfaith View Post
    Hit up the Tech forums, you'll find plenty of DOOM there at the moment ^.^

    Pfft! The tech forums don't count.
  14. I17 has been out for a couple days now, and I've noticed something that really worries me. There is a distinct lack of the doomsaying and whining that generally accompanies a new update. Now I know you're thinking "But Narf, isn't that a good thing?" and on the surface it looks like it should be, but if you think about it it's quite alarming.

    The reason people whine and complain when there's a new update is that they love the game, and are worried about its future. So obviously, the only reason there are can be so few complaints is that people have stopped caring about our beloved game!

    We need to do something about this, at the very least to assuage my fears that the game is losing support. So please, everyone, if you love this game, let the world know it by complaining about everything you can and foretelling the DOOM of the game.

    If this new trend of contentment and happiness continues, I'll be forced to conclude that the game is closing down in the near future.
  15. Quote:
    Originally Posted by Carnifax_NA View Post


    Win!

    Your ruining our image of you*, who are we going to cast into the role of the shadowy evil ones now? The janitoral department? Stationary (curse their pen counting ways).

    *(Kinda the point I suppose)
    Nah. Marketing will always be the bad guys. In fact, having a marketing red name will probably take a lot of heat away from the dev team, and there's nothing that can be done to make a marketing guy likable, no matter how awesome the person actually is.
  16. Quote:
    Originally Posted by Black Pebble View Post
    I'm not watching any videos that don't star me.
    And now we get full understanding of why the marketing department is so full of fail...
  17. Quote:
    Originally Posted by Bramphousian View Post
    No, it says you don't get the inf bonus from the victim if you don't take out the whole mob, which is absolutely correct. The civilian doesn't run up and say "Thanks!" and give you the bonus influence/prestige if you take out one of three enemies.

    If that one was the last one of the group, or if it was the runner, yes you do.
  18. Canada Joe. Also, some more of Dr. Geist and Mr. Bocor would be nice.
  19. NarfMann

    i17 pre-download

    Eeeeeeeeeenteresting.
  20. NarfMann

    My Winky!

    Quote:
    Originally Posted by The_Thorny_Devil View Post
    Buzz Lightyear
    So I see that now we're just doing a word swap type thing
  21. NarfMann

    My Winky!

    Posers! I did it before anyone else
  22. NarfMann

    Electric armor

    Gonna have to throw my weight behind elec/elec being the way to go. because of the complete lack of endurance problems you're going to have, you get to toss around your big damage AoEs as much as you want, even against single targets, and electric melee has a good supply of big damage AoEs.
  23. The fact remains that Calvin Scott is a criminal. All members of the Resistance are criminals. Criminals get punished, while law-abiding citizens are free to do whatever they wish as long as they obey the law. The only threat to the citizens is the criminal network that claims to be the good guys. The Resistance knowingly endangers innocent civilians, and we're supposed to think they're the good guys? I honestly don't understand how anyone can think that habitually breaking the law and hurting innocent people is the mark of a hero.

    Emperor Cole, on the other hand, protects the innocents while punishing those who would do them harm. He is the one who cares for people. He does everything in his power to ensure the safety and happiness of all of the citizens of Earth. If you aren't a threat to peace and order, the Emperor isn't a threat to you.