Nalrok_AthZim

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  1. Quote:
    Originally Posted by NightshadeLegree View Post
    John Bulll, on Protector, about a year ago, is one I'm very pleased with.

    I've been rebooting my roster recently and adding some new characters, and for a new superdyne powered tanker I got Internet Troll, on Freedom*, but the real surprise was two days ago when I snagged Angel of Mercy, on Virtue (!) Absolutely couldn't believe that.

    *his battle cry will be "U Mad, Bro?"
    I have a troll character on Virtue named Umad. His battlecry is "I ACCIDENTALLY THE WHOLE THING!"
  2. Hello there, my Virtue friends,
    I've come to write with you again.
    Because ideas softly forming,
    Made for RP brainstorming.

    Okay, no more Simon and Garfunkel foolishness for me. Today's topic is not necessarily a thing done by your character, but a way for you to take an old toon and give them new life! Or, at the very least, you can delve into something you haven't delved into for a while! Here goes.

    Quote:
    Is there a character you have a great concept for but hardly roleplay? Alternatively, is there an aspect of one of your more active characters that you haven't really fleshed out?

    Give old characters a new lease or play up something you've unintentionally downplayed! It's time to revamp!

    ((My story is to be edited in this evening, just had work call.))
  3. Quote:
    Originally Posted by Local_Man View Post
    Well, the fact that Judgment is misspelled might have something to do with being able to get the name . . .
    Judgement, as in, I have sound judgement when it comes to this matter. Not Judgment as in I have passed my judgment.
  4. Quote:
    Originally Posted by Zwillinger View Post
    I've actually been surprised, as a returning player and working my way through the new GR content I've managed to get a few really cool names like [CENSORED] and [BLEEEEEEEEEEEEEEP], which I thought would have been taken for sure.
    You darn PS employees and your ability to take inappropriate names.

    I imagine that makes for great boss fights though.

    "[BLEEP], it's that hero [BLEEP]!"
  5. Unify
    Rap Sheet
    Present Danger
    Seventh Wonder
    Sound Judgement
    Judge Judgement
    And most recently, W31D (weld).

    Good stuff
  6. Quote:
    Originally Posted by Zwillinger View Post
    First off,

    This is a great conversation. The Lore/Stories are an important and vital part of CoH and a huge reason that many are so invested.

    So in reading this I'm seeing requests for continuation of the story of Malta and the Shadow Shard story lines.

    What other stories do you feel need to be further explored?
    While they're not necessarily in-game stories, I WOULD like to know the significance of Manticore & Ghost Widow in the GR trailer. Was that a story/occurrence that just never got off the ground? Or am I really, REALLY missing something?
  7. Mine is stuck behind the alignment logo. I can't do anything with it.
  8. Quote:
    Originally Posted by Neuronia View Post

    That, or a Wild(er) West MMO. Guns & spells? Deadlands? I am so there.
    Not likely to happen though...
    I'd want Paragon Studios to make their own spin on Borderlands.
  9. Oh, we can do combat text too?

    Your Midnight Grasp hits Super Stunner for 461 points of negative energy damage.
    Your Hecatomb: Chance for Negative Energy Damage hits Super Stunner for 119 points of negative energy damage.
    Shadow Maul is recharged.
    Your Shadow Maul hits Super Stunner for 58.1 points of smashing damage and 58.1 points of negative energy damage.
    Your Shadow Maul hits Super Stunner for 58.1 points of smashing damage and 58.1 points of negative energy damage.
    Your Shadow Maul hits Super Stunner for 58.1 points of smashing damage and 58.1 points of negative energy damage.
    Your Shadow Maul hits Super Stunner for 58.1 points of smashing damage and 58.1 points of negative energy damage.
    Your Shadow Maul hits Super Stunner for 58.1 points of smashing damage and 58.1 points of negative energy damage.
    Your Shadow Maul hits Super Stunner for 58.1 points of smashing damage and 58.1 points of negative energy damage.
    You have defeated Super Stunner!

    GOD I love my Dark/Dark.
  10. Manticore Automaton: C'mon, let's ERROR:MISSING FILE TAUNT.TXT
    Manticore Automaton: You call that fighting? I call it ERROR IN SARCASM DATABASE.

    And to add, from the Casey Chen arcs, the Neuron Clockwork big bots are hilarious. I always imagine them sounding like Liberty Prime from Fallout 3.

    Dismantler: I AM BEING CONTROLLED BY CASEY CHEN. PRAETOR BERRY IS STUPID. THAT IS ALL.

    You run in and are assaulted by a construction Lifter. You and the blue Clockwork Dismantler take him down.

    Dismantler: GOOD NIGHT, SWEET PRINCE. GOOD NIGHT.

    You take down Elia Thompson.

    Lifter: GOOD DAY TO YOU, MISS, GOOD DAY.
  11. Quote:
    Originally Posted by Bubbawheat View Post
    ...what would you do with your time?

    Immediately jump on to your next favorite MMO?

    Spend more time on console/PC games?

    Or would you use your time to do something else non-game related?

    And no, this isn't intended to be any sort of doom-crying, just random discussion.
    I'd be depressed. Seriously, I'd be god damn depressed.

    I'd sink into Minecraft for a few hours at a time and then have very little to do as far as gaming's concerned.

    I might even cry a little as my fiancee and I play the game with each other side by side and I'd miss zipping around the Rogue Isles with her.
  12. I rolled a Kin/NRG just the other day. He's a BLAST.

    I Mids'd his build and with mediocre sets and 60% global recharge, he was at 38% defense to everything but Psi and Toxic.

    While it's true that NRG is weak when on SO's, it follows the path of Dark Armor.

    That is, way back in the day before Inventions people thought it sucked hard because it was too difficult to survive with. Now, with set bonuses, both Dark Armor and Energy Aura can become veritable monsters of smash.
  13. A deep purple BMW had pulled up to the cemetery not long after the service ended. Once the crowd disperses, a young gentleman with square copper-rimmed glasses and a strikingly veined face steps out. Underneath a well-tailored purple suit was a light blue dress shirt and a midnight red tie, echoing the color of his hair. In his left hand was a bouquet of synthetic red roses (fitting, considering he didn't know the dear woman who'd passed was a hero with a name that deserved nothing else). In his right was a small binder.

    He walks quietly into the tomb and sets the flowers down calmly.

    "Hi Dr. Jordan," he says somewhat awkwardly. "My name is Professor Jeremiah Cooke. We've never met, we've never talked, but I'm sure we've heard each other's name at some point. I heard your name numerous times in my career, of your work in genetics and other fields. I heard great things. I'm a neurosurgeon and chemist, myself. I was sad to hear you'd left this world for better surroundings. Those in our line of work usually find the end of their rope in an accident, or a lab raid or something. I'm glad 'natural causes' were your method. I can only hope I follow you in that regard."

    He sets a locked binder next to the tomb. "These are some of my notes. Some of the things I've studied, unlocked, invented. You can read them if you like. A fellow scientist might find it interesting, or... I don't know. Somehow it seems appropriate, sentimental; I'm sorry if it's not. I also brought these roses, which... are among about a thousand others it looks like."

    He kneels, lowering his head.

    "Rest in peace, Dr. Jordan. I'm positive your friends and family have said you left too early, but our time is never infinite. In a world where the most common death is brought about by villainy and battle, you were blessed to fall into a peaceful eternal sleep. I sincerely hope your work will continue in your colleagues and collaborators; I'd be sad to see your accomplishments halted by something like this."

    Dr. Cooke stands, smiling. "Doctors tend to linger forever, you know. Our work and our thoughts never stop. Goodbye, Dr. Jordan. See you in the next life."

    As he walks back to his car, he can still hear the residual thoughts from the funeral, memories and sounds and visions. A smile crosses his face as he shuts the door and turns over the engine. He was glad she lived such a full life.
  14. Thanks to this thread the wait will be even longer. D:
  15. Nalrok_AthZim

    Damage Cap

    Quote:
    Originally Posted by Rangle M. Down View Post
    But it will only show up in the combat monitor as 650% since you start at 100% dmg.
    Bingo. And to correct, it's 775%. Sorry. I was thinking of the old 850%.
  16. ((D: I am sorry to see you/her go, Lady C. I am very out of the loop, but are you parting from the game or simply retiring Rose Maiden? Also is she a known hero? I'd like to do a post for her but I don't want to do one that's incorrectly addressed, so to speak!))
  17. (Wall of text incoming. Snark about said wall of text is not appreciated.)

    Fighting Nalrok as a boss would be one hell of a task. The entire thing would need to pan out like an arc, however.

    Mission 1: Contact sends you to kill Nalrok's right-hand-man (and closest friend) Kommodore Alexandre Schwertmann. He will be protected by a demon group (all Claws/SR brutes) called The Raxx, enemies with black skin and luminescent green veins across their bodies.

    Schwertmann is a Mercs/Dark MM, but his henchmen would spawn as six boss-level soldier types, while he sat back and dark-debuffed and dark-blasted.


    Once Schwertmann is down, Nalrok explodes into reality.

    Cutscene
    Quote:
    Nalrok Ath'Zim explodes into view in a mass of black/white tendrils and the sound associated with Dark Obliteration.
    Nalrok Ath'Zim: YOU! All of you! Without reason, without warrant you've entered my domain and slaughtered the creatures I consider kin and the one human who shared a soul contract with me! Are you all of feeble intelligence?!
    Nalrok Ath'Zim: Do you and your inconceivably IDIOTIC minds have ANY idea what you have done?! You have struck down the most loyal ally and the closest friend I have ever had!
    Nalrok Ath'Zim: If you came here to day to stir my temper and call my wrath upon you, if you came to seal your fate forevermore, if you came to wish your own DEATH upon yourselves, YOU HAVE DONE JUST THAT!
    More pissed off than a bull on steroids at a red carpet event, he lays a smackdown on your team (think Invincible Reichsman, only more swift).

    -----------

    Mission 2: Contact isn't surprised by your defeat, but is surprised by Nalrok's anger. They instruct you to find a small cave in Nerva. In the cave is a deranged cult who think worshipping Nalrok is A-OK. You have to steal a tome from them that once belonged to Nalrok, a Tome of Ath'Zim. Nalrok's been looking for this tome for months now. The Tome will be guarded by a cloaked man who calls himself The Seer of Finality. He will use the Tome's power to enchant himself, and he will transform into an AV. He will have Super Strength and a massive Shield, requiring defense debuffs to fight.

    Cutscene
    Quote:
    Seer of Finality: You... you've killed my disciples. You've killed every last one, haven't you? WEEKS of sleepless nights deciphering this tome, MONTHS of recruiting for our Dark Overlord, and now THIS? I will make you feel PAIN like NEVER BEFORE!
    The Seer reads from a black tome, and with hundreds of dark orbs slamming into his body he becomes empowered by the tome itself. He slams his fist into the ground and roars at you, charging.

    Once he is down, a desk behind him will begin glowing. Whoever takes the glowie gets a temp power called Tome of Ath'Zim: Conviction.

    ------------

    Mission 3: Contact sends you on what is essentially a FedEx mission. If you remember the Praetorian mission where you meet Noble Savage in the tunnels and have him speak to a detective, it's much like that.

    In a cave similar to The Crucible, many enemies from the Circle of Thorns and Legacy Chain are gathered around a large circular table. The Task Force leader will start a cutscene by talking to both main leaders.

    At one end of the table is a Radiant of Light named High Magus Lonthar. At his sides are an Inferno of Flame (Magus Zakran) and a Tellus of Earth (Earthweaver Tremain) along with various Legacy Chain. At the other end is a Death Mage named Natrathraxus the Destroyer. At his sides are an Agony Mage (Rovoxun the Unending) and a Madness Mage (Nidilar the Harbinger) as well as various CoT.

    Cutscene
    Quote:
    High Magus Lonthar: Task Force (Name), thank you for attending. We realize that this meeting may not be the most orthodox thing you have encountered, but if you are truly on the path to defeating Ath'Zim then we are all glad to aid you.
    Natrathraxus the Destroyer: For what may be the first time, I agree with the Chain. Ath'Zim is a deadly and nigh-insurmountable foe. In a time such as this it is foolish to war with other enemies. We have studied the Tome you hold for as long as we could keep it.
    Rovoxun the Unending: At least, until Ath'Zim wiped out whichever sect had the tome. He will do terrible things for that book. Know that and beware.
    Magus Zakran: This isn't about warning them, we're here to help them you fool!
    Nidilar the Harbinger: Shut your faces, both of you. I have deciphered the only way to banish Ath'Zim from our plane of reality. I have collaborated with the one named Tremain.
    Earthweaver Tremain: Years ago we knew a man who claimed he was part angel. Looking back, it was a mistake to disbelieve him. He spoke of a circle that could bind the demon.
    Earthweaver Tremain: The circle is in that tome, near the back. You will need to activate it with a being who has a soul contract with Ath'Zim himself. From what (the contact) has told us, you know where to find one. Keep the demon in the circle and activate the tome. It will seal him away forever.
    High Magus Lonthar: At least, we hope it will.
    Natrathraxus the Destroyer: I speak on behalf of us all, Task Force (Name): Do not fail us. Our lives depend on it.
    The mission will complete after this cutscene and award experience.

    --------------

    Mission 4: Contact will tell you that you must find Kommodore Schwertmann's body. The mission will be in Grandville, and will take place in one of the tech labs usually associated with Sky Raiders/Crey. You'll fight your way through Crey and Arachnos, and find the bodies of several Freakshow and some Carnies near a closed door at the end of the mission. Inside the door there will be a body bag glowie on a table. The mission completes upon it's collection.

    Quote:
    CLUE FOUND

    You unzip the body bag and nearly vomit at the sight. You've found the body of Kommodore Schwertmann, but the body has been surgically decapitated and the chest cavity is wide open, as if an autopsy was performed. You zip the bag closed and take it.
    -------------

    Mission 5: Contact is pleased you have the body, but unnerved by it's condition. They instruct you to travel to a small island miles outside of Grandville, where the Chain and CoT have carved the binding circle for you.

    You arrive by submarine. There will be a transparent body bag glowie in the center of the binding circle. Once you place it, the circle will glow for all of five seconds. The CoT and Chain NPCs will begin chatter amounting to "wait, why isn't it working?" A cutscene will start, showing a cyborg with Schwertmann's face surrounded by robots.

    Cutscene
    Quote:
    Kybernetis Einheit: Zis is sad, Task Force (Name). First, you assault me und kill me. Second, you steal ze Tome my good friend has been looking for. Zird, you DESECRATE MY BODY. I vill not stand for zis. Fight back und your death vill be zat much more svift.
    Kybernetis Einheit is revealed to be Schwertmann, explaining where his head and internal organs went (this will be supplied in a clue). He is a Bots/FF Mastermind and will require significant Defense Debuffs to kill. Once he reaches 0 health, he will begin to Self Destruct.

    Quote:
    Kybernetis Einheit: V-very vell, Task Force (Name). I-I-I cannot let you v-v-vin. If I am to d-die, I vill t-t-take you vith me!
    This will function similarly to Battle Maiden's blue patches, except it will be most of the island around Kybernetis. Players have 10 seconds to GTFO the red flashing circle or suffer massive fire/smashing damage.

    Nalrok will appear in a cutscene in Villain Stance 1 flying just off the coast.

    Cutscene
    Quote:
    Nalrok Ath'Zim: This. This is it. You have gone too far.
    Nalrok will begin to glow and the sky will darken, looking much like the sky in Ouro during the first Alpha slot mission.
    Nalrok Ath'Zim: He's dead! HE IS FOREVER DEAD! I brought him back to life, I kept the soul contract, I KEPT HIM ALIVE!
    Nalrok Ath'Zim: You are finished, Task Force (Name). You have signed your own death warrant. When I am finished with you, you will be forever locked in a world of torment.
    Nalrok Ath'Zim: I do not say this often, so relish it's sound: I AM GOING TO SLAUGHTER YOU ALL.
    At this point, Nalrok will land in the center of the circle and begin combat. He is Dark Melee/Dark Armor and will use Dark Regeneration when low on health and a zone-wide Soul Transfer when he is defeated. Significant -ToHit will be needed to avoid his heal. After the first Soul Transfer, a skull glowie will appear at the edge of the binding circle. A CoT NPC will begin waving and shouting "Over here, (Name)!" to the nearest teammate. The glowie will be Schwertmann's charred skull, still containing the soul contract. A player must activate it, taking 10 seconds to do so. Unless the glowie is clicked Nalrok will Soul Transfer every time he dies. Once the glowie is activated the circle will glow, and the team must keep Nalrok in it for one minute.

    At the one minute expiration mark, Nalrok will stop fighting and suddenly be held in place.

    Quote:
    Nalrok Ath'Zim: WHAT?! NO! This is impossible, Schwertmann is dead! There's no way-- HIS SKULL?! DAMN! DAMN IT ALL!
    Players will now have 10 seconds to clear a glowing circle placed around the entire ritual circle or they will risk being sucked in to the binding ritual (death). When the timer runs out, another cutscene will play.

    Quote:
    Nalrok Ath'Zim: Curse you to eternal pain, Task Force (Name)! You have no idea what you've done! I swear on all that is blackened and unholy, I WILL FIND YOU AND TEAR YOUR SOUL FROM YOUR FLESH!
    Nalrok Ath'Zim: I WILL NEVER DIE! I WILL RETURN, KNOW THAT AND KNOW IT WELL!

    The circle under Nalrok explodes downards into a massive black void, and he is sucked into it much like the Ember Demons from Demon Summoning are, but much slower and with more struggling.
    Nalrok Ath'Zim: Curse you, Circle of Thorns scum! And curse you, Legacy Chain filth! I'LL GET YOU, TASK FORCE (NAME), I SWEAR ON MY FINAL BREATH IN THIS WORLD!
    The mission will complete. 75 reward merits, Overlord Banished badge.

    Big Kudos if anyone figures out the homage in the final cutscene.
  18. I play on breaks and lunch. Om nom Brute smash.
  19. Run Dark/Dark or Dark/Mace or Dark/Kin. You'd be surprised how fast you eat endurance. I'm slotting the Ultra-Rare 45% End/20% Range+Resist Alpha.
  20. Try /Invul. You won't regret it.
  21. "FOR MY TOASTER!"
    Shock Treatment

    "I think the phrase is 'sleep with one eye open.' Yes, you should do that."
    Outcasts

    "And then he said "Aren't you a little old to be believing in Leprechauns?" Hah! I love that one!"
    Random bosses
  22. Quote:
    Originally Posted by magicj View Post
    So, wrapping up, here's my final reply (ignoring the collection of morons who are intentionally mis-representing what I've said)...

    1) Should you take the little bubbles?
    The default answer is yes. There's a reason why FFers are called bubblers and not knockbackers.

    2) Do the little bubbles always contribute to a team?
    No. It's quite common for teams to run just fine without little bubbles. For an unsolicited example of this, see the first post in this thread.

    3) Should you bubble a team that doesn't need it?
    No. Pretty much by definition, if the team doesn't need little bubbles (which is, again, a common occurrence), your time is better spent doing something else, like contributing to damage.

    4) Is it ok to have a build with no bubbles?
    Yes. This is one of the nice things about having dual builds. If you're on a team that doesn't need the bubbles, you can switch to that build designed to operate best without them. For example, perhaps that build has extra attacks.

    In fact, it's fair to say that an FFer _without_ a "No Little Bubbles" build is short-changing the team by being unable to contribute to the team things they actually need to the best of their ability.

    5) But what if a team is reaching for "greatness", like on a master of Statesman TF?
    An FFer with power boosted bubbles can make significant contributions to such teams, but solely in terms of team safety.

    A better team can always be (and usually is) made using healers rather than an FFer. A team filled with healers can match everything a FFer can do, plus much more. And you want the healers anyway for fighting AVs.
    ... you realize you've gone back on EVERYTHING you said in the course of this discussion?

    Also, please consider that some characters/teams don't need healers. My Dark/Dark, Fire/Fire, and SS/Elec Brutes? They are all able to outheal incoming damage all on their own. This makes "healers" on my teams useless to me. Why heal me when I'm going to heal myself?

    You say that it would be more productive to "contribute to the team's damage." We're in the MM forum, right? YOUR PETS ARE YOUR DAMAGE. If I saw a thermal, FF, or Pain MM sitting back and attacking rather than buffing the team (and don't argue semantics with me on Pain, I want WoP, Painbringer and Enforced Morale) I'd ask them what they were doing. Your pets are your damage. They're already contributing. Use your powers and aid the team.

    I ran a duo for 3 years with my best friend, a Bots/FF Mastermind. He never ONCE needed to use Repair on his bots, and I rarely needed to use Dark Regeneration.

    I can't argue with you anymore, magicj. You've gone against everything you've said with this last post of yours, and you're quite the hypocrite.


    Quote:
    Originally Posted by magicj View Post
    Bubbles are great. Power boosted bubbles are awesome. But neither are needed.
    This goes against numbers 1 & 2 in your post. Didn't you say that the little bubbles are essentially useless? Didn't you say on a "good team" (a team with a healer, dur hur) those little bubbles don't do anything? Why take them? Why?

    You said there are never any 8-man FF teams. Tell me, why would there be 8-man VEAT teams, then? Surely by your logic all those stacked TacTraining: Maneuvers are worthless without heals, right? TT: Maneuvers is outmatched by having a single Pain Domination toon on the team, right? RIGHT? No, you're wrong and you can't admit it.

    Also, I've participated in Hyperstrike's all-rad superteams. It ain't about the one dinky heal Rad gets. Why heal when the ToHit and Damage boost of an entire spawn is at the low cap from our anchored debuffs? Why heal when 8-stacked Lingering Radiation has plummeted the enemy recharge levels to -400%, effectively nullifying their threat? You don't. You don't heal damage that hasn't been done. You're WRONG and you CAN'T admit it.

    You said that "you simply ignore end drain", which is a blatant lie. I've NEVER seen anyone ignore end drain except Dark Armor and Electric Armor users. I've watched Stone tanks, Invul tanks, Shield Tanks and pretty much every tank (with the exception of softcapped tanks, SOFTCAPPED WITH DEFENSE TANKS) take one hit from a Malta Sapper or multiple hits from Freakshow Stunners or one patch from a Super Stunner and go down like a sack of bricks. Healing will not help you shrug off end drain. You are WRONG. You CANNOT admit it.

    Then, you tell me to "stop with the insults" and almost immediately turn around to bash someone for "leeching off of their team" for a MoSTF badge just because they were a forcefield user. Not cool.

    I hate to say this as it's always a last resort, but you're a troll.

    You are. There's no doubt now. You're here just for reactions and you may not even believe your own logic.

    You, magicj, are wrong. You cannot admit that you are wrong.

    I'm going to go play my Thug/FF mastermind now, and I'm going to happily bubble anyone I team with, and I'm going to use the "little bubbles." I'm going to use the hell out of them. Good day to you sir.