Nalrok_AthZim

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  1. Nalrok_AthZim

    Full Fury

    For me it depends on how hard I'm playing. Prior to the Brute changes I could get 95-100% consistently. Now I really have to go all-balls-out to get 90-95%. Last time I saw anything in that range I was tanking Rommy, Reqqy and the Phalanx in the 2nd-to-last of the ITF on my Dark/Dark/Soul.
  2. Quote:
    Originally Posted by BricksTown Thug15 View Post
    I actually PL'ed a character for the first time a few weeks ago for this very reason. Had a high lvl crab on my last account and a friend offered to PL me and another guy so I said why not (doesn't help redside is always dead even on freedom). It wasn't a 1-50 PL was actually 25-45 but still felt pretty cheap to me. Left a terrible taste in my mouth after it was done and I am never PL'ing another toon again.

    Personally I am against PL'ing in general mainly because it takes actual people away from teaming up during the lower lvls (for those who actually team and not just solo) and unbalances the player population
    Welcome to the fallout that occurred just after I14.
  3. Quote:
    Originally Posted by Commander View Post
    Getting the actual info is near impossible. The staff is limited as to what they can say and the only answers available are, "Hey, we're just the messengers. We just say what Korea allows us to say. We don't always get the correct info as everything is subject to change."
    They didn't even say that. It basically boiled down to the CMs saying "XP is broken? Oh crap! We'll fix it right away!" and then two weeks later going "Oh wait actually that's how it should be. Thanks for your concern, bye." Not even a "We kind of got stubbed by Korea guys, sorry" sort of response.
  4. Quote:
    Originally Posted by Commander View Post
    Now, in 3.1, the XP rates have been returned to their "international standard" (it's true because the same is going to happen with the Gameforge run EU 3.0 version of the game.) Sure, the communication could have been better between Korea and NCWest, as NCWest had no clue on the returned XP rates. But the XP rate does not change what the game is. It's just easier to be spoonfed then complain when someone takes the spoon out of your mouth and tells you that you are a big boy now and that you can feed yourself.
    Sorry, but the promo page for patch 3.0 literally says "A permanent increase in XP!"

    Don't know what Korea's definition of 'permanent' is, but I can tell you right now that it's wrong.
  5. You know how you can color the 'swooshes' on Titan Weapons and Staff Fighting?

    Do that for Broadsword, Katana, Dual Blades, Claws, Axe, and Mace and I'll explode with happiness.
  6. My brief time spent in another NCSoft-run MMO has really made me appreciate the level of communication the PStudios team has with its customers.

    While I can't actually name the game (it rhymes with 'try on'), their most recent patch promised a Double XP server; by this, they meant that normal servers would be getting an XP nerf and never said anything. Now, on their forums, dev replies are far-between and vague and nothing is being done to quell the amount of players (and holy mother of pearl, it's a lot) leaving the game and telling their friends not to play.

    This would never, ever happen at Paragon Studios. You guys have to be the most straightforward, eager-to-interact game developer team I've ever had the pleasure of giving my gaming money to, and that means you have a life customer in me. Heck, as I write this, Dink is in another thread upstaging every character artist ever by hearing someone say "this armor needs less ugly" and replying with "okay! "

    You just don't see that in other games or other developers.

    So thanks for talking to us, Paragon Studios. I think it may be something we all take for granted.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    That's what I was going to say. Almost everything people cite as "good villain content" - Dean McArthur, Leonard, Vincent Ross, Ruben, Hammond - all of it has the overriding motif of letting the villain win. None of it is particularly gruesome or vile, but all of it is empowering in the sense that we met with opposition and we showed them. Even though the end of Leonard's arc is pretty much a total loss, I still left that one feeling pumped because I kicked Protean's ***, I ruined his plan AND I stole all of his money! Ha! Recover from that, loser! You'll shining shoes in the 5th Column now! I love it!
    AND you got to survive a sweet explosion that chased you down a hallway. That's usually reserved for Bruce Willis.
  8. Quote:
    Originally Posted by Dink View Post
    Got the ok, sent a bug to myself. I will do this when I wrap up Post Apoc.
    Where do I send the thank-you card?
  9. While we're at it, we'll give you the trophy up front and you can run the race later.
  10. Quote:
    Originally Posted by Dink View Post
    I did a quick test and I think I can fix this but I need to get the ok from Clockwork O1 to slot me some time.
    <3
  11. An absolutely excellent way to make redside feel more proactive would require a simple change to the Newspaper mechanism: Edit the text.

    Right now, villains get this when they open up their Newspaper:

    Quote:
    Andrew "Zweihander" Belfrey missing!

    Well look at that. Seems like someone kidnapped the community representative for Paradigm Gaming, a well-known video game company. Who would kidnap a gamer guy? Easy. The Freakshow. Maybe if you went in and took Belfrey from them, you could convince him to give you a stipend of Paradigm's income...

    Kidnap Andrew "Zweihander" Belfrey from the Freakshow
    Quote:
    Archon Ippolita terrorizes downtown!

    Oh great, more Council. One of their higher-ups is at it again, holding the heart of the neighborhood for ransom. That's YOUR turf. This garbage ends now.

    Defeat Archon Ippolita and guards
    Quote:
    Sky Raiders seize Oxygen Destroyer in raid!

    Seems like the Sky Raiders are busy lately. Recently they managed to run off with a very expensive and very potent doomsday weapon. They don't deserve it. You should go take it.

    Steal the Oxygen Destroyer from the Sky Raiders
    All you'd need to do was change the text to something more like:

    Quote:
    Crey develops matter destroyer!

    That's not something you read every day. According to this article, the science mogul Crey Industries has put together a device capable of destroying matter itself. You don't need to think twice about how powerful something like that would be if weaponized. Time to visit Crey.

    Steal the Matter Destroyer from Crey
    Quote:
    U.S. Ambassador visiting Aeon City

    The U.S. has sent an ambassador to the Rogue Isles in an attempt to improve relations with Aeon Corp. The US has wanted your head on a plate for a good while now; maybe now would be a good time to go 'negotiate' with the Ambassador. They'd be very willing to cooperate with your hands wrapped around their neck. All you have to do is get past the Arachnos security teams...

    Kidnap the U.S. Ambassador from Arachnos
    Quote:
    Freakshow Activity on the Rise in Sharkhead

    Flipping through the paper, you come across this article about the Freakshow getting rather cocky in Sharkhead. You HAVE noticed the Excelsior-juiced meat-heads getting closer and closer to you as you walk the streets. Maybe it's time to put one of their big-bads in the ICU, just to show them who runs this place.

    Defeat t3h D3t0n4t0r and guards
  12. Quote:
    Originally Posted by Aurora_Girl View Post
    So...you *are* evil, then. Well, not evil, really, just not good. More like a chaotic neutral. Lex Luthor without Superman.

    Good will always win, because evil is dumb. Maybe I'm naive, mayhaps even a little misguided, but I root for good to win because it's GOOD. Who wants to see the Chitauri slaughter the Avengers? Who honestly wants to see Vader kill Luke?

    To be less pedantic, good always wins because that's what humanity needs. The belief that no matter how bad the odds, the truly good can triumph. Whether it's defeating the universe-devouring aliens or helping the cussing grandma across the street, people need to believe that being good is a good thing.
    If I wasn't good, I wouldn't love my wife so much or cuddle my dogs every day or bust my butt working to support my family. I'm no chaotic neutral. As a human being, I consider myself neutral good. As a roleplayer/gamer, I drift from neutral evil to lawful evil from time to time.

    This has absolutely nothing to do with my morals or my intents. I just want to play a video game/watch a movie where a charismatic, likeable, capable bad guy trumps the hero.

    Besides, the Chitauri were violent slaughter-bots as far as a plot device were concerned, and even Loki's brand of crazy is tough to swallow as a "what would have happened" villain. I wouldn't want to see Vader kill Luke. I want Luke to see the ways of the Force through his father's eyes, joining as father and son to strike down Emperor Palpatine to become the new superpowers of the Empire.
  13. Rumors keep floating around on Virtue that the DFB is going to be nerfed. What's hilarious is that when I ask for proof, I either get "No, find it yourself" (and there's nothing to be found) or silence.
  14. Quote:
    Originally Posted by Aurora_Girl View Post
    I'm not handwaving anything! It exists! I'm not that dense. I just don't understand the draw of it, is all. Never have. I'm aware there are people who glean great joy from punching kittens and burning down orphanages and all other sorts of tomfoolery, but I'm not one of them.
    /tactical facepalm

    Okay, look. HERE is why I play villains:

    It's not to stomp on kittens. It's not to blow legions of heroes into a fine red mist. It's not to help Westin Phipps gas orphans and burn books so children can't learn. It's not because I am inherently evil somewhere in my brain.

    Way back when I was just a tike, I watched Disney movies all the time. After watching Aladdin, I asked myself why the good guy always won even though he was way less powerful and/or intelligent than the villain. That grew in to a great desire to see how 'the story' of things would pan out if the bad guy got his way. Heck, I've always wanted to know what would have happened if Jafar stayed the all-powerful sorcerer he was rather than getting Genie-shackled.

    The Good Guy Wins and Gets the Girl formula wore itself out early on with me. I always thought the villains had more charisma, more resources, and more dedication than the heroes. Some of my favorite "What would have happened" villains include Jafar, Ganondorf (from Z64), Rotti Largo (Repo), Volkov (MGS3), Magneto, and countless others who not only believed in their cause but pushed with all their might to finalize it.

    Since my youth I've wanted to be that guy. The guy with the black cape and the legions of followers and the impossible amounts of money, fighting to protect his investments and power and hold on the world from one guy with a moral compass and unexpected potential.
  15. Quote:
    Originally Posted by Aurora_Girl View Post
    I'm not excusing Phipps at all. It's an outlier, as several people have mentioned.

    That's what I'm talking about, though. Phipps' arc is truly evil. Not mischievous, not criminal for the sake of money or power, just straight torturing children evil. No one is saying they want more content like that, right?

    Right?
    Right. Let's say that the singularity bomb I mentioned doesn't kill people-- it just blasts all organic matter into another dimension. Those Longbow soldiers are gone.

    Hell, as far as doing nasty things with explosives goes, there's a Villain tip that lets you rig an experimental weapon to detonate when you pull the trigger; you end up sending it to Longbow with the final line of "Just wait till Lt. Demitrovich pulls that trigger..."

    Stuff like that. Stuff that might not signify a bloodthirsty maniac, but stuff that makes you think "Wow, that guy is evil."
  16. Quote:
    Originally Posted by Aurora_Girl View Post
    The holding Agincourt hostage thing? Great idea. However, what would happen if Longbow, like most American military groups, holds to the "we don't negotiate with terrorists" line? Do you blow up the bomb? How do you explain to the children who play this game that their character, through their own actions, murdered several thousand (if not more, who knows what a quantum singularity bomb is capable of) people?

    Or, like most villains, are you not truly that kind of evil?
    The same way you explain this.

    Quote:
    Originally Posted by Westin Phipps
    Desperation, deprivation and despair are floating through the halls of Haven House now that everyone has heard about what you've done.

    I had a young mother bring her little children to me in tears.
    'Oh, Mr. Phipps! My little Elsie and Sophia ate some of the food Character poisoned, and now they've gone blind! What will we do?'

    Oh, I tell you, it took all the control I had to stop myself from laughing. But I put on my most sorrowful and sympathetic face for them, and took them all in. You've made this dreary charity case a simply delightful situation.

    Now, whatever will I do with a desperate mother and her blind twin daughters? Hmmm...
  17. Quote:
    Originally Posted by Energizing_Ion View Post
    And I'm totally fine with asking for more content that leans towards being evil but I just don't care for the "Villains don't have any content to run!" theme that seems to stick its neck out.
    When did we say that?
  18. Quote:
    Originally Posted by dugfromthearth View Post
    Samuel - the problem is that you then lump all hero accessible content as hero content

    remove any content with magic, where you fight against corrupt police / longbow / vanguard, where people are killed.

    I want 4 color tech content for my hero only. Nothing else counts.

    I don't want to play iron age content.
    I don't want to play magic content - my hero is tech.

    They barely put out any heroic content in the past 4 years, heroic being defined as content that suits my hero.
    Hero contacts are, by and large, heroic in nature.

    Let me recount the villain contacts I remember being heroic in nature.

    Hardcase
    Willy Wheeler
    Regent Korol
    Timothy Raymond
    Vernon Von Grun (you have to play mister cleanup hero after he orders you to break everything)
    Diviner Maros (to keep the Leviathan at bay)
    Slot Machine

    Let me tell you just how many villainous arcs should have heroic actions in them: None of them. That makes them Rogue contacts, not villain. Don't make me list the contacts who treat you like a cut-rate mook-for-hire.

    Redside is starved for content that is villainous in nature. Westin Phipps doesn't count; his arc gives people the heebies because he is, as Sam said, the wrong kind of villainous.

    Let me give you a perfect example of what I'd like to see in an arc: You start with an idea you've concocted and end by holding Agincourt for ransom, asking Longbow to dismiss your criminal history or you'll blow up a quantum singularity bomb in their only major outpost in the Isles. Arc missions could include stealing the parts for the bomb, kidnapping a scientist to put it together for you, or even a mission where you disguise yourself as a Longbow Warden and waltz into Agincourt to find the perfect place to plant the bomb (maybe even getting discovered by a Longbow psion and having to fight your way out).
  19. Quote:
    Originally Posted by Zwillinger View Post
    Also, I am eternally positive! For instance; I'm positive you're a noob!
  20. Quote:
    Originally Posted by Ultimus View Post
    Tell that to someone with Rise of the Phoenix and now every set is getting a self res via the Presence pool.
    RotP =/= Just a Self Rez
  21. No, they won't. I know folks who can come very close to perma-Power Surge and that would be ridiculously overpowered and require nerfs to certain T9's. Running around with capped resists and firing off an end-draining AoE hold that damages robots every 2-4 minutes with no crash? I don't think so.
  22. Quote:
    Originally Posted by EvilGeko View Post
    One of the things I like about this community so much is that we can have knock-down drag out fights here, but leave the drama at the door when we're actually playing the game.
    More like we leave the civility in-game before coming to the forums. XD
  23. Quote:
    Originally Posted by RevolverMike View Post
    Haha!

    This just may be my new sig.
    *coughs, points*

    Quote:
    Originally Posted by Reppu View Post
    Yeah, I'll have a whole lot of fun making sure this set eats the nerf bat a few times.
  24. Quote:
    Originally Posted by Aisynia View Post
    Those initial villain lines to Heather are deceptive, smart*** comments. Heather also expresses reservation throughout the arc that she's working with a villain, and that she's confused as to why you would ever help. At the same time, orange text pops up frequently just to give an "inner exposition" about how you may ultimately be able to use this to make yourself more powerful and screw everyone else. It's pretty cool.
    It's also a cop-out. I've run the arc on my pure blue Stalker and several pure red Brutes; the mission arc text is a copypasta and adding orange 'flavor text' does not constitute the arc being villainous. If there's one thing I hate almost as much as "the greater good" it's "for your own gain." You played along with this contact and helped them, but for your own gain! You stopped Darrin Wade and saved the world for your own gain! You ran with the Vanguard and did what they told you, but for your own gain! Enough. How about instead of playing nice with Heather in arc 1 of DA, villains get a dialogue option to the tune of "I don't care about what's happening here. Tell me where I can find someone important so I can kill them and show the Midnighters who runs this show." Then she promptly spills the location of Kadabra and Sigil.

    Quote:
    Originally Posted by Aisynia View Post
    Yeah.. it's a very unfortunate attitude. There would probably be more villains if there was enough of a reason to play them. St. Martial needs a major story revamp, I think it's by far the biggest misstep. Almost all of its arcs are completely terrible.
    -Johnny Sonata, who runs you all over the zone kicking Wailers.
    -Hardcase, who runs you all over the zone kicking Wailers.
    -Basse Croupier, who has you beat up a Freak Tank who gambled.
    -Hard Luck, who has you beat up a Freak Tank who gambled and later has you steal some guy's beard.
    -Vivacious Verandi, who bounces you pretty much everywhere and has you act like a clown while being Hardcase's buttmonkey.

    The only memorable contact for me is Slot Machine, which has great writing despite being a heroic story arc.


    Quote:
    Originally Posted by dugfromthearth View Post
    actually they tend to have strong vigilante overtones

    heroes have to be villainous for the greater good
    ... no, they don't.