NT_Flamer

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  1. NT_Flamer

    Invuln/StJ

    He was using Battle Axe so I'm not sure how that effected him.

    I looked at the other guide again but with a magnifying glass this time, and I actually understand what is needed so I'm gonna post up this one last build to see if its up to snuff.

    I'm able to keep my Focused Accuracy but if I really don't need it I'm sure I can find something else to use.

    My only questions are as follows:

    If the Kinetic Combats are cheap enough, should I go with them over the Smashing Haymakers? Will it make that much of a difference?

    Should I swap out some of my Common Def IOs for a LotG +Rech in each one that can take it?

    Is there another set in Spinning Strike or Sweeping Cross that would be better than what I have chosen?

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SJ/Invuln: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Street Justice
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResKB(5)
    Level 1: Initial Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(11)
    Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
    Level 4: Heavy Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(13), S'ngH'mkr-Dmg/Rchg(13), S'ngH'mkr-Dmg/EndRdx/Rchg(17)
    Level 6: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
    Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
    Level 10: Sweeping Cross -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/Rchg(43)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(31)
    Level 14: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
    Level 16: Combat Readiness -- RechRdx-I(A)
    Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34), EndRdx-I(34)
    Level 20: Rib Cracker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(25)
    Level 22: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
    Level 28: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
    Level 30: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
    Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 35: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40)
    Level 38: Shin Breaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
    Level 41: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46)
    Level 47: Weave -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48), EndRdx-I(48)
    Level 49: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(50), Decim-Dmg/Rchg(50), Decim-Acc/EndRdx/Rchg(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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    Thanks again for the help!
  2. NT_Flamer

    Invuln/StJ

    I've read both of those guides and the first 20 levels guide helped me through the first 20 levels, and I'm still trying to get some of the concepts in the second guide.

    This is what I have so far. Not sure if I should take the Fighting Power Pool because another friend of mine has a tank that doesn't run it and he tanks Incarnate Content regularly.

    No slotting since like I said, for certain defenses I have no idea where to start, and I also don't know if there are certain damage sets that help defense and if they are needed in the build.

    I can probably figure out how to IO slot the damage powers I just need help on everything else.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SJ/Invuln: Level 49 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Street Justice
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- Empty(A)
    Level 1: Initial Strike -- Empty(A)
    Level 2: Dull Pain -- Empty(A)
    Level 4: Heavy Blow -- Empty(A)
    Level 6: Super Jump -- Empty(A)
    Level 8: Unyielding -- Empty(A)
    Level 10: Sweeping Cross -- Empty(A)
    Level 12: Taunt -- Empty(A)
    Level 14: Resist Physical Damage -- Empty(A)
    Level 16: Combat Readiness -- Empty(A)
    Level 18: Invincibility -- Empty(A)
    Level 20: Rib Cracker -- Empty(A)
    Level 22: Resist Energies -- Empty(A)
    Level 24: Resist Elements -- Empty(A)
    Level 26: Tough Hide -- Empty(A)
    Level 28: Spinning Strike -- Empty(A)
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: Focused Accuracy -- Empty(A)
    Level 38: Shin Breaker -- Empty(A)
    Level 41: Crushing Uppercut -- Empty(A)
    Level 44: Physical Perfection -- Empty(A)
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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  3. Happy Birthday person I don't know!
  4. NT_Flamer

    Invuln/StJ

    Hey there! I recently created a Tanker and wanted to ask the community about a proper build. I am learning the mechanics of how tanking works, my biggest issue is the build itself and how to slot it with the proper IO sets once I hit level 47-50.

    I'd like to take the majority of the powers in both sets. I believe I can do without Unstoppable but please tell my why I am wrong if I am. I'd also like to stick with Energy Mastery using Focused Accuracy and Laser Beam Eyes.

    If I could get some assistance with this that would be wonderful. I've searched for builds and tips but there isn't a lot of direct help out there.

    Thanks in advance!

    EDIT: Forgot to add that I'm not looking to put any Purple sets into the powers, and I'd rather not spend a large amount of Inf on the build. Enough to get it functional and be able to hold my own against an AV and some mobs, and maybe off-tank some Incarnate content. LotG's, Numinas, Miracles, and Regen Tissues shouldn't be an issue to grab so those are fair game. Thanks again!
  5. NT_Flamer

    Earth/NRG Build

    Alright then, i've got a good idea on what i need to build. Thanks to Ketch and Vel for the help!
  6. NT_Flamer

    Earth/NRG Build

    Quote:
    Originally Posted by ketch View Post
    FYI, there is only one market across all servers. What you're selling on Triumph, I could be buying on Virtue.

    In regards to your earth/nrg dom, how do you play? Energy Assault is a bit lackluster in terms of AoE. I find with my mind/nrg dom that most of my damage comes from using the fire APP. However, even with a less than stellar damage contribution, my dom helps out a lot. In the BAF, for example, use your domination fueled Staglamites to take out adds before they endanger the league; drop your earthquake, VG, and Quicksand on the chokepoints during the escapee phase to bind enemies up for everyone's AoE's. When it comes time for the AV's fall back on those heavy damage single target blasts and melee. Remember, putting out big red numbers isn't the only way to contribute.

    As for what you could do for a build I'd suggest to simply build toward perma-dom. There are lots of fairly cheap sets that will allow you to pick up 6.25% and 5% recharge bonuses. When you're cash runs short, remember doing tip missions for a few days will let you pick up big ticket items with alignment merits.
    The reason why picked Earth/Nrg was due to the strong single target capabilities it has in PvP. I do reasonably well with it in the league that I play in and have done extremely well in zone PvP.

    I find it hard to believe with all the APPs and the other powers in the sets that I won't be able to build a medium area dmg, or atleast heavy area hold build that will allow me to hold down the minion brainwashed resistance while being able to do more than just 1/4 dmg to the health of the LTs in one attack chain.

    I am not familiar with all of the IO sets that are out there, let alone which ones will work together the best, which is why I came here to try and get some help on that. I know how the sets are supposed to work in PvP but they are essentially two different games at this stage.

    Hope this helps a bit more.

    EDIT: I'd also like to have leadership in my build if at all possible. The +ToHit from Tactics helps a lot in solo and group content.
  7. NT_Flamer

    Earth/NRG Build

    Hello, I've recently been running iTrials and noticed that a lot of the other doms in the trials are able to do A LOT more damage than I can. I know that at this current time I am running a PvP build, but that is something that can easily be fixed.

    I was wondering if anyone would mind providing me with a sample PvE build that would allow me to do group holds and more damage than is alotted with my current build. Also I'd like to try and keep this under 300 mil inf cost. I know server prices differ, but most of the items should be the same on each server. No purples please, those are out of my reach for the time being.

    Thank you very much for the help!
  8. Quote:
    Originally Posted by The_Masque View Post


    Round 1: P3 over PH 14-0
    Round 2: P3 over PH 5-4
    Round 3: P3 over PH 5-0

    Its all tied up: 60-60.
    And so it seems the pendulum has swung the other way...
  9. I'll assume the majority of the time spent in the TF was wittling down Reich's MASSIVE hp, correct?
  10. I'm rather confused on why I've been the target of attack for the past couple weeks but it's all good.

    Both matches were kinda ridiculous and when Project Fate hibernated for the third time in 3 minutes i pretty much just stopped attacking.

    IMO 3v3 sucks major nether regions and I prefer either 1v1 or the normal 8v8.
  11. NT_Flamer

    Victory PVP

    Someone said your name on the LoV Forums like not even a day ago and BAM! Here you are!.

    The PvP Boot Camp is set up to teach PvP to players that haven't really done that kind of thing, and to generate interest in PvP as a whole. Masque has more details on that.

    I believe someone had said they were gonna start Fight Night back up in LoV but I can't remember that clearly.

    Nice to see you back bud!
  12. 50's on Vic
    Earth/NRG Dom (PvP U)
    Kat/Regen Scrap(PvP spec, but not fully IO'd)
    DB/WP Brute
    Widow (can retool builds for either type)
    Fire/Emp Troller

    Non 50's but may be helpful
    49 Elec/Shield Brute
    42 Bot/Dark MM

    Thats pretty much all i can think of.
  13. My build has beend one for a while as well (except for two recharges), and I only need TFC/Invader to have all the passive Accolades. Working on trying to get atleast a Common Alpha slot, but may not get it till saturday maybe even sunday.
  14. Definately interested in Invader on Saturday. What time?
  15. Hey Chad, something came up this evening and I won't be able to help out after all. If this doesn't go off tho let me know the next time you are gonna do it and I'll drop what I'm doing and speed on over.
  16. The spec i've been using has been fully IO'd out so that should help alot I'll bring my Dom tomorrow night
  17. I can bring my dom or i can build up my Fort as quickly as i can if you want.
  18. Dominators get access to the blueside epics iirc regardless of the side they are on. I know my Dom was able to before i went Rogue
  19. I'd Like to thank both Chad and 3D's team for the assistance on getting team 1s second bomb plant. To me it wasn't a huge deal, and had it been a newbie or someone i had never heard of before I wouldn't have even said a word about it (for they are new and know not the rules) but ive know of the individual in question for a few years now and have teamed with him in the past, and know he knows better than to steal bombs.

    He can say all he wants that he didn't know and that he had no intention to mess up anyone, but I don't believe it for a second.

    Again this isn't a huge deal, due to the fact that even at one plant per raid, you would still get the bomb badge in the amount of time it takes you to get GM badge, so missing one plant isn't gonna kill us, it is just the senority of the character the really gets me.

    Hope the next one goes smoother, and thanks again for leading us to success 3D!
  20. Quote:
    Originally Posted by pimpinator View Post
    Any chance you could post some of the macros for inspirations and hibernate? I'd love you long time.
    http://boards.cityofheroes.com/showp...&postcount=144

    Is what you are looking for
  21. This is the build you gave me Masque, could you please update for I19 so i can see what the changes should be? Thanks!

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