Earth/NRG Build


ketch

 

Posted

Hello, I've recently been running iTrials and noticed that a lot of the other doms in the trials are able to do A LOT more damage than I can. I know that at this current time I am running a PvP build, but that is something that can easily be fixed.

I was wondering if anyone would mind providing me with a sample PvE build that would allow me to do group holds and more damage than is alotted with my current build. Also I'd like to try and keep this under 300 mil inf cost. I know server prices differ, but most of the items should be the same on each server. No purples please, those are out of my reach for the time being.

Thank you very much for the help!


 

Posted

300 million will buy you barebones stuff and you wont feel any more powerful going from a pvp to pve build using energy assault, let alone earth. Here is what I use on my fire/energy dom for pve(not cheap):

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Posted

Quote:
Originally Posted by NT_Flamer View Post
I was wondering if anyone would mind providing me with a sample PvE build that would allow me to do group holds and more damage than is alotted with my current build. Also I'd like to try and keep this under 300 mil inf cost. I know server prices differ, but most of the items should be the same on each server. No purples please, those are out of my reach for the time being.
FYI, there is only one market across all servers. What you're selling on Triumph, I could be buying on Virtue.

In regards to your earth/nrg dom, how do you play? Energy Assault is a bit lackluster in terms of AoE. I find with my mind/nrg dom that most of my damage comes from using the fire APP. However, even with a less than stellar damage contribution, my dom helps out a lot. In the BAF, for example, use your domination fueled Staglamites to take out adds before they endanger the league; drop your earthquake, VG, and Quicksand on the chokepoints during the escapee phase to bind enemies up for everyone's AoE's. When it comes time for the AV's fall back on those heavy damage single target blasts and melee. Remember, putting out big red numbers isn't the only way to contribute.

As for what you could do for a build I'd suggest to simply build toward perma-dom. There are lots of fairly cheap sets that will allow you to pick up 6.25% and 5% recharge bonuses. When you're cash runs short, remember doing tip missions for a few days will let you pick up big ticket items with alignment merits.


 

Posted

Quote:
Originally Posted by ketch View Post
FYI, there is only one market across all servers. What you're selling on Triumph, I could be buying on Virtue.

In regards to your earth/nrg dom, how do you play? Energy Assault is a bit lackluster in terms of AoE. I find with my mind/nrg dom that most of my damage comes from using the fire APP. However, even with a less than stellar damage contribution, my dom helps out a lot. In the BAF, for example, use your domination fueled Staglamites to take out adds before they endanger the league; drop your earthquake, VG, and Quicksand on the chokepoints during the escapee phase to bind enemies up for everyone's AoE's. When it comes time for the AV's fall back on those heavy damage single target blasts and melee. Remember, putting out big red numbers isn't the only way to contribute.

As for what you could do for a build I'd suggest to simply build toward perma-dom. There are lots of fairly cheap sets that will allow you to pick up 6.25% and 5% recharge bonuses. When you're cash runs short, remember doing tip missions for a few days will let you pick up big ticket items with alignment merits.
The reason why picked Earth/Nrg was due to the strong single target capabilities it has in PvP. I do reasonably well with it in the league that I play in and have done extremely well in zone PvP.

I find it hard to believe with all the APPs and the other powers in the sets that I won't be able to build a medium area dmg, or atleast heavy area hold build that will allow me to hold down the minion brainwashed resistance while being able to do more than just 1/4 dmg to the health of the LTs in one attack chain.

I am not familiar with all of the IO sets that are out there, let alone which ones will work together the best, which is why I came here to try and get some help on that. I know how the sets are supposed to work in PvP but they are essentially two different games at this stage.

Hope this helps a bit more.

EDIT: I'd also like to have leadership in my build if at all possible. The +ToHit from Tactics helps a lot in solo and group content.


 

Posted

Quote:
Originally Posted by NT_Flamer View Post
I find it hard to believe with all the APPs and the other powers in the sets that I won't be able to build a medium area dmg, or atleast heavy area hold build that will allow me to hold down the minion brainwashed resistance while being able to do more than just 1/4 dmg to the health of the LTs in one attack chain.
if you had a pvp build it should be capable of 2 shotting Lt's. neither earth/ nor /energy provide aoe damage so your best bet will be to spam fireball/rain of fire. unless you were pl'd you shouldnt be so shocked that you have no aoe damage, but control is something you cant complain about since thats essentially all earth/ provides.


 

Posted

Heavy Area Hold? You have Earthquake and Quicksand. Earth Control is one of the (if not THE) best AoE control set out there.

Since your Energy, your AoE damage is lol, lets just face facts here. But your Single Target Damage is looking stellar. If you pick up Primal Mastery you can get Energy Transfer to go with Bonesmasher, Total Focus and Power Burst. Fire Mastery would get you Fireball for some extra AoE though.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Quote:
Originally Posted by NT_Flamer View Post
The reason why picked Earth/Nrg was due to the strong single target capabilities it has in PvP. I do reasonably well with it in the league that I play in and have done extremely well in zone PvP.

I find it hard to believe with all the APPs and the other powers in the sets that I won't be able to build a medium area dmg, or atleast heavy area hold build that will allow me to hold down the minion brainwashed resistance while being able to do more than just 1/4 dmg to the health of the LTs in one attack chain.

I am not familiar with all of the IO sets that are out there, let alone which ones will work together the best, which is why I came here to try and get some help on that. I know how the sets are supposed to work in PvP but they are essentially two different games at this stage.

Hope this helps a bit more.

EDIT: I'd also like to have leadership in my build if at all possible. The +ToHit from Tactics helps a lot in solo and group content.
Please note that I did point out the strength of earth's AoE controls. You don't need an AoE hold to stop the minions during the escape phases. As noted, you have a variety of options in Stalagmites, Earthquake, VG, Quicksand, and even Stone Cages. The minions do not attack and only need to be prevented from running. Any of these powers will do the trick nicely and Earth has tons of control at its disposal. The escapee phase should be a cake walk for any Earth dom.

More importantly, however, is how you may use domination and your quick recharge AoE stun. The added Warwork and Victoria's (these have a nasty ability to crit at range, near death for a squishy) can easily be dealt with if you have domination up. The longer these adds are allowed to build up the more dangerous they become. You can make sure it's safe for high damage, low health AT's to take them out quickly.

As for AoE damage, the Fire APP is a no-brainer. If it doesn't tickle your fancy for some reason, Ice would be a nice second choice for Sleet at least.


 

Posted

Alright then, i've got a good idea on what i need to build. Thanks to Ketch and Vel for the help!


 

Posted

im officially done posting on these boards.