Also remember that multi-strikes offer 1.88 AoE def (5 slots) and 1.88 melee def (6 slots) and these are fairly cheap. You can also slot razzle dazzle (I love this set) in boxing (which is a pre req for tough/weave), 5 slots for 2.5 melee def and 6 slots for 2.5 aoe.
Here's my currently planned Elm/SD/Blaze Scrapper build (I exported all info since you don't have access to mids):
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Ex-7: Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Charged Brawl
(A) Kinetic Combat - Accuracy/Damage: Level 25
(3) Kinetic Combat - Damage/Endurance: Level 25
(7) Kinetic Combat - Damage/Recharge: Level 25
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 25
Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance: Level 25
(5) Luck of the Gambler - Defense/Recharge: Level 25
(9) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(13) Luck of the Gambler - Defense: Level 25
Level 2: Havoc Punch
(A) Kinetic Combat - Accuracy/Damage: Level 25
(3) Kinetic Combat - Damage/Endurance: Level 25
(7) Kinetic Combat - Damage/Recharge: Level 25
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 25
Level 4: Battle Agility
(A) Luck of the Gambler - Defense/Endurance: Level 25
(5) Luck of the Gambler - Defense/Recharge: Level 25
(9) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(13) Luck of the Gambler - Defense: Level 25
Level 6: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25
Level 8: Boxing
(A) Razzle Dazzle - Accuracy/Recharge: Level 25
(11) Razzle Dazzle - Endurance/Stun: Level 25
(11) Razzle Dazzle - Chance of Immobilize: Level 25
(17) Razzle Dazzle - Accuracy/Endurance: Level 25
(17) Razzle Dazzle - Stun/Range: Level 25
(27) Razzle Dazzle - Accuracy/Stun/Recharge: Level 25
Level 10: Active Defense
(A) Recharge Reduction IO: Level 25
(25) Recharge Reduction IO: Level 25
Level 12: Swift
(A) Run Speed IO: Level 25
Level 14: Health
(A) Healing IO: Level 25
Level 16: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 25
Level 18: Chain Induction
(A) Kinetic Combat - Accuracy/Damage: Level 25
(19) Kinetic Combat - Damage/Endurance: Level 25
(19) Kinetic Combat - Damage/Recharge: Level 25
(21) Kinetic Combat - Damage/Endurance/Recharge: Level 25
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 25
(21) Performance Shifter - EndMod/Accuracy: Level 25
(29) Performance Shifter - Accuracy/Recharge: Level 25
(40) Performance Shifter - EndMod/Accuracy/Recharge: Level 25
(43) Performance Shifter - EndMod/Recharge: Level 25
(46) Performance Shifter - EndMod: Level 25
Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 25
(23) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
(23) Luck of the Gambler - Defense: Level 25
(46) Luck of the Gambler - Defense/Recharge: Level 25
Level 24: Against All Odds
(A) Endurance Reduction IO: Level 25
(25) Endurance Reduction IO: Level 25
Level 26: Phalanx Fighting
(A) Kismet - Accuracy +6%: Level 25
Level 28: Thunder Strike
(A) Multi Strike - Accuracy/Damage: Level 25
(29) Multi Strike - Damage/Endurance: Level 25
(31) Multi Strike - Damage/Recharge: Level 25
(31) Multi Strike - Accuracy/Endurance: Level 25
(31) Multi Strike - Accuracy/Damage/Endurance: Level 25
(34) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 25
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 25
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 25
(39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 25
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 25
(40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 25
Level 32: Lightning Rod
(A) Multi Strike - Accuracy/Damage: Level 25
(33) Multi Strike - Damage/Endurance: Level 25
(33) Multi Strike - Damage/Recharge: Level 25
(33) Multi Strike - Accuracy/Endurance: Level 25
(34) Multi Strike - Accuracy/Damage/Endurance: Level 25
(34) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage: Level 25
(36) Multi Strike - Damage/Endurance: Level 25
(36) Multi Strike - Damage/Recharge: Level 25
(36) Multi Strike - Accuracy/Endurance: Level 25
(37) Multi Strike - Accuracy/Damage/Endurance: Level 25
(37) Multi Strike - Damage/Endurance/Recharge: Level 25
Level 38: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
(39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25
Level 41: Ring of Fire
(A) Trap of the Hunter - Accuracy/Recharge: Level 25
(42) Trap of the Hunter - Endurance/Immobilize: Level 25
(42) Trap of the Hunter - Accuracy/Endurance: Level 25
(42) Trap of the Hunter - Immobilize/Accuracy: Level 25
(43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 25
(43) Trap of the Hunter - Chance of Damage(Lethal): Level 25
Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage: Level 30
(45) Thunderstrike - Damage/Endurance: Level 30
(45) Thunderstrike - Damage/Recharge: Level 30
(45) Thunderstrike - Accuracy/Damage/Recharge: Level 30
(46) Thunderstrike - Accuracy/Damage/Endurance: Level 30
(50) Thunderstrike - Damage/Endurance/Recharge: Level 30
Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Damage/Endurance: Level 50
(48) Positron's Blast - Damage/Recharge: Level 50
(48) Positron's Blast - Damage/Range: Level 50
(50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: True Grit
(A) Titanium Coating - Resistance/Endurance: Level 25
(50) Titanium Coating - Resistance: Level 25
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
19.6% Defense(Smashing)
19.6% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
12.7% Defense(Energy)
12.7% Defense(Negative)
3% Defense(Psionic)
19.3% Defense(Melee)
18.6% Defense(Ranged)
16.8% Defense(AoE)
6.25% Enhancement(RechargeTime)
52% Enhancement(Accuracy)
2% Enhancement(Stun)
5% Enhancement(Immobilize)
14% FlySpeed
200.8 HP (15%) HitPoints
14% JumpHeight
14% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 8.25%
MezResist(Sleep) 7.15%
MezResist(Stun) 4.95%
11.5% (0.19 End/sec) Recovery
30% (1.68 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
14% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Charged Brawl)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Kinetic Combat
(Havoc Punch)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection
(Tough)
3% Defense(All)
Kinetic Combat
(Chain Induction)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Multi Strike
(Thunder Strike)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Multi Strike
(Lightning Rod)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Trap of the Hunter
(Ring of Fire)
5% Enhancement(Immobilize)
25.1 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Titanium Coating
(True Grit)
MezResist(Sleep) 2.2%
And here's a Fire/Shield/Blaze:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Scorch
(A) Kinetic Combat - Accuracy/Damage: Level 30
(3) Kinetic Combat - Damage/Endurance: Level 30
(9) Kinetic Combat - Damage/Recharge: Level 30
(40) Kinetic Combat - Damage/Endurance/Recharge: Level 30
(45) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 1: Deflection
(A) Luck of the Gambler - Defense/Endurance: Level 30
(5) Luck of the Gambler - Defense/Recharge: Level 30
(11) Luck of the Gambler - Defense: Level 30
(19) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
Level 2: Fire Sword
(A) Kinetic Combat - Accuracy/Damage: Level 30
(3) Kinetic Combat - Damage/Recharge: Level 30
(9) Kinetic Combat - Damage/Endurance: Level 30
(40) Kinetic Combat - Damage/Endurance/Recharge: Level 30
(46) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 4: Battle Agility
(A) Luck of the Gambler - Defense/Endurance: Level 30
(5) Luck of the Gambler - Defense/Recharge: Level 30
(11) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
(19) Luck of the Gambler - Defense: Level 30
Level 6: Cremate
(A) Kinetic Combat - Accuracy/Damage: Level 30
(7) Kinetic Combat - Damage/Endurance: Level 30
(7) Kinetic Combat - Damage/Recharge: Level 30
(29) Kinetic Combat - Damage/Endurance/Recharge: Level 30
(46) Crushing Impact - Accuracy/Damage/Recharge: Level 30
Level 8: Boxing
(A) Razzle Dazzle - Accuracy/Recharge: Level 30
(15) Razzle Dazzle - Endurance/Stun: Level 30
(15) Razzle Dazzle - Accuracy/Endurance: Level 30
(17) Razzle Dazzle - Stun/Range: Level 30
(17) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
(43) Razzle Dazzle - Chance of Immobilize: Level 30
Level 10: Active Defense
(A) Recharge Reduction IO: Level 30
(13) Recharge Reduction IO: Level 30
Level 12: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
(13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
Level 14: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 16: Swift
(A) Run Speed IO: Level 30
Level 18: Health
(A) Healing IO: Level 30
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 30
(21) Performance Shifter - EndMod/Accuracy: Level 30
(21) Performance Shifter - Accuracy/Recharge: Level 30
(39) Performance Shifter - EndMod/Accuracy/Recharge: Level 30
(39) Performance Shifter - EndMod/Recharge: Level 30
(40) Performance Shifter - EndMod: Level 30
Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 30
(23) Luck of the Gambler - Defense: Level 30
(23) Luck of the Gambler - Defense/Recharge: Level 30
(37) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
Level 24: Fire Sword Circle
(A) Multi Strike - Accuracy/Damage: Level 30
(25) Multi Strike - Damage/Endurance: Level 30
(25) Multi Strike - Damage/Recharge: Level 30
(27) Multi Strike - Accuracy/Endurance: Level 30
(27) Multi Strike - Accuracy/Damage/Endurance: Level 30
(29) Multi Strike - Damage/Endurance/Recharge: Level 30
Level 26: Against All Odds
(A) Endurance Reduction IO: Level 30
(46) Endurance Reduction IO: Level 30
Level 28: Phalanx Fighting
(A) Defense Buff IO: Level 30
Level 30: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 30
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 30
(31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 30
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 30
(33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 30
(33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 30
Level 32: Greater Fire Sword
(A) Crushing Impact - Damage/Endurance/Recharge: Level 30
(33) Crushing Impact - Accuracy/Damage/Endurance: Level 30
(34) Crushing Impact - Accuracy/Damage/Recharge: Level 30
(34) Crushing Impact - Damage/Recharge: Level 30
(34) Crushing Impact - Damage/Endurance: Level 30
Level 35: Shield Charge
(A) Multi Strike - Accuracy/Damage: Level 30
(36) Multi Strike - Damage/Endurance: Level 30
(36) Multi Strike - Damage/Recharge: Level 30
(36) Multi Strike - Accuracy/Endurance: Level 30
(37) Multi Strike - Accuracy/Damage/Endurance: Level 30
(37) Multi Strike - Damage/Endurance/Recharge: Level 30
Level 38: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
(39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
Level 41: Ring of Fire
(A) Trap of the Hunter - Accuracy/Recharge: Level 30
(42) Trap of the Hunter - Endurance/Immobilize: Level 30
(42) Trap of the Hunter - Accuracy/Endurance: Level 30
(42) Trap of the Hunter - Immobilize/Accuracy: Level 30
(43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 30
(43) Trap of the Hunter - Chance of Damage(Lethal): Level 30
Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage: Level 30
(45) Thunderstrike - Damage/Endurance: Level 30
(45) Thunderstrike - Damage/Recharge: Level 30
Level 47: Fire Ball
(A) Detonation - Accuracy/Damage: Level 30
(48) Detonation - Damage/Endurance: Level 30
(48) Detonation - Damage/Recharge: Level 30
(48) Detonation - Accuracy/Damage/Endurance: Level 30
(50) Detonation - Damage/Endurance/Range: Level 30
Level 49: True Grit
(A) Titanium Coating - Resistance/Endurance: Level 30
(50) Titanium Coating - Resistance: Level 30
(50) Titanium Coating - Resistance/Recharge: Level 30
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
18.6% Defense(Smashing)
18.6% Defense(Lethal)
9.88% Defense(Fire)
9.88% Defense(Cold)
11.4% Defense(Energy)
11.4% Defense(Negative)
3% Defense(Psionic)
17.4% Defense(Melee)
16.1% Defense(Ranged)
16.8% Defense(AoE)
5% Enhancement(Immobilize)
5% Enhancement(RechargeTime)
2% Enhancement(Stun)
43% Enhancement(Accuracy)
10% FlySpeed
235.9 HP (17.6%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 10.5%
MezResist(Sleep) 7.15%
MezResist(Stun) 3.3%
9% (0.15 End/sec) Recovery
30% (1.68 HP/sec) Regeneration
1.89% Resistance(Fire)
1.89% Resistance(Cold)
1.88% Resistance(Energy)
10% RunSpeed
1% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Scorch)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Kinetic Combat
(Fire Sword)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Battle Agility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Kinetic Combat
(Cremate)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Razzle Dazzle
(Boxing)
2% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
2% Enhancement(Stun)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Steadfast Protection
(Tough)
3% Defense(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
Multi Strike
(Fire Sword Circle)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Crushing Impact
(Greater Fire Sword)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Multi Strike
(Shield Charge)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Trap of the Hunter
(Ring of Fire)
5% Enhancement(Immobilize)
25.1 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Detonation
(Fire Ball)
MezResist(Sleep) 1.65%
1.88% Resistance(Energy)
1% XPDebtProtection
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Titanium Coating
(True Grit)
MezResist(Sleep) 2.2%
20.1 HP (1.5%) HitPoints
They may not be the best DPS builds but they are soft capped