MutantX_7

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  1. Quote:
    Also as a note i did the rv heroes a couple of weeks ago and they were muuuch easier
    Since no one hit this, I'm pretty sure that the RV AVs were dropped to lvl 50 from 54.
  2. Dag nammit! I hate when they go and do stuff like this!

    Now I'm gonna get sucked back into playing my Claw/Dark again!
  3. Ice/Elec/Elec, 4 ST holds (3 ranged 1 melee) the ST blasts are quick and hard hitting and can be used fast enough in melee range (not that it matters since your target's should be held). By far one of my funnest toons while leveling.

    Over all /Elec actually offers more damage then /Nrg does, with an immobe DoT and hold.
    The best thing IMO about /Elec is that there are more holds available to stack with Shocking Grasp, then there are things to stack with the stuns from /Nrg. (granted /Nrg can stack Stun and total focus, but the activation on that is WAY too long compared to firing a ranged hold and then shocking grasp).

    All this is of course IMO.
  4. Quote:
    Originally Posted by StratoNexus View Post
    Short Forum Export is our friend.
    The OP doesn't have access to mid's on his mac, so to show everthing the build had, long forum export was the way to go
  5. I'm (honestly) curious what you felt was "underperforming" compared to the other sets? The damage was buffed across the board and power push was buffed into next week. Maybe it was the fire/nrg combination compared to my mind/nrg but I've so far liked it better then my Fire/Psi early on and my Ice/Nrg, Mind/Elec, Fire/Elec and Ice/Fire when trying them pre-buff. /Nrg's staple attacks do the same if not more dpa then every others currently and it has 3 to everyone elses 2 earlier on.
  6. I am can honestly say roll both an Ice/Psi and a Mind/Nrg. I made both since the dom changes and while they are VERY different, the are VERY fun in there own ways.
  7. Quote:
    Looking at other shield builds I may have missed something. Does one have to put a DEF in PHALANX in order to get the def. bonus per ally? Or does the enh. simply increase the base 3.75% bonus per ally?
    The def to self w/out allies from phalanx fighting is unenhanceable, while the def from allies is enhanceable. I'd venture a guess that the reason most people just throw in a generic Def is that there are really only 2 uniques worth slotting, the LoTG or the kismet I plan on using a kismet only because I had one drop, otherwise I'd just toss in a def myself.
  8. Also remember that multi-strikes offer 1.88 AoE def (5 slots) and 1.88 melee def (6 slots) and these are fairly cheap. You can also slot razzle dazzle (I love this set) in boxing (which is a pre req for tough/weave), 5 slots for 2.5 melee def and 6 slots for 2.5 aoe.

    Here's my currently planned Elm/SD/Blaze Scrapper build (I exported all info since you don't have access to mids):

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Ex-7: Level 50 Mutation Scrapper
    Primary Power Set: Electric Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    ------------
    Level 1: Charged Brawl
    (A) Kinetic Combat - Accuracy/Damage: Level 25
    (3) Kinetic Combat - Damage/Endurance: Level 25
    (7) Kinetic Combat - Damage/Recharge: Level 25
    (15) Kinetic Combat - Damage/Endurance/Recharge: Level 25


    Level 1: Deflection
    (A) Luck of the Gambler - Defense/Endurance: Level 25
    (5) Luck of the Gambler - Defense/Recharge: Level 25
    (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
    (13) Luck of the Gambler - Defense: Level 25


    Level 2: Havoc Punch
    (A) Kinetic Combat - Accuracy/Damage: Level 25
    (3) Kinetic Combat - Damage/Endurance: Level 25
    (7) Kinetic Combat - Damage/Recharge: Level 25
    (15) Kinetic Combat - Damage/Endurance/Recharge: Level 25


    Level 4: Battle Agility
    (A) Luck of the Gambler - Defense/Endurance: Level 25
    (5) Luck of the Gambler - Defense/Recharge: Level 25
    (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
    (13) Luck of the Gambler - Defense: Level 25


    Level 6: Combat Jumping
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
    (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25


    Level 8: Boxing
    (A) Razzle Dazzle - Accuracy/Recharge: Level 25
    (11) Razzle Dazzle - Endurance/Stun: Level 25
    (11) Razzle Dazzle - Chance of Immobilize: Level 25
    (17) Razzle Dazzle - Accuracy/Endurance: Level 25
    (17) Razzle Dazzle - Stun/Range: Level 25
    (27) Razzle Dazzle - Accuracy/Stun/Recharge: Level 25


    Level 10: Active Defense
    (A) Recharge Reduction IO: Level 25
    (25) Recharge Reduction IO: Level 25


    Level 12: Swift
    (A) Run Speed IO: Level 25


    Level 14: Health
    (A) Healing IO: Level 25


    Level 16: Tough
    (A) Steadfast Protection - Resistance/+Def 3%: Level 25


    Level 18: Chain Induction
    (A) Kinetic Combat - Accuracy/Damage: Level 25
    (19) Kinetic Combat - Damage/Endurance: Level 25
    (19) Kinetic Combat - Damage/Recharge: Level 25
    (21) Kinetic Combat - Damage/Endurance/Recharge: Level 25


    Level 20: Stamina
    (A) Performance Shifter - Chance for +End: Level 25
    (21) Performance Shifter - EndMod/Accuracy: Level 25
    (29) Performance Shifter - Accuracy/Recharge: Level 25
    (40) Performance Shifter - EndMod/Accuracy/Recharge: Level 25
    (43) Performance Shifter - EndMod/Recharge: Level 25
    (46) Performance Shifter - EndMod: Level 25


    Level 22: Weave
    (A) Luck of the Gambler - Defense/Endurance: Level 25
    (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 25
    (23) Luck of the Gambler - Defense: Level 25
    (46) Luck of the Gambler - Defense/Recharge: Level 25


    Level 24: Against All Odds
    (A) Endurance Reduction IO: Level 25
    (25) Endurance Reduction IO: Level 25


    Level 26: Phalanx Fighting
    (A) Kismet - Accuracy +6%: Level 25


    Level 28: Thunder Strike
    (A) Multi Strike - Accuracy/Damage: Level 25
    (29) Multi Strike - Damage/Endurance: Level 25
    (31) Multi Strike - Damage/Recharge: Level 25
    (31) Multi Strike - Accuracy/Endurance: Level 25
    (31) Multi Strike - Accuracy/Damage/Endurance: Level 25
    (34) Multi Strike - Damage/Endurance/Recharge: Level 25


    Level 30: Build Up
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 25
    (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 25
    (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 25
    (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 25
    (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 25
    (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 25


    Level 32: Lightning Rod
    (A) Multi Strike - Accuracy/Damage: Level 25
    (33) Multi Strike - Damage/Endurance: Level 25
    (33) Multi Strike - Damage/Recharge: Level 25
    (33) Multi Strike - Accuracy/Endurance: Level 25
    (34) Multi Strike - Accuracy/Damage/Endurance: Level 25
    (34) Multi Strike - Damage/Endurance/Recharge: Level 25


    Level 35: Shield Charge
    (A) Multi Strike - Accuracy/Damage: Level 25
    (36) Multi Strike - Damage/Endurance: Level 25
    (36) Multi Strike - Damage/Recharge: Level 25
    (36) Multi Strike - Accuracy/Endurance: Level 25
    (37) Multi Strike - Accuracy/Damage/Endurance: Level 25
    (37) Multi Strike - Damage/Endurance/Recharge: Level 25


    Level 38: Super Jump
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 25
    (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 25


    Level 41: Ring of Fire
    (A) Trap of the Hunter - Accuracy/Recharge: Level 25
    (42) Trap of the Hunter - Endurance/Immobilize: Level 25
    (42) Trap of the Hunter - Accuracy/Endurance: Level 25
    (42) Trap of the Hunter - Immobilize/Accuracy: Level 25
    (43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 25
    (43) Trap of the Hunter - Chance of Damage(Lethal): Level 25


    Level 44: Fire Blast
    (A) Thunderstrike - Accuracy/Damage: Level 30
    (45) Thunderstrike - Damage/Endurance: Level 30
    (45) Thunderstrike - Damage/Recharge: Level 30
    (45) Thunderstrike - Accuracy/Damage/Recharge: Level 30
    (46) Thunderstrike - Accuracy/Damage/Endurance: Level 30
    (50) Thunderstrike - Damage/Endurance/Recharge: Level 30


    Level 47: Fire Ball
    (A) Positron's Blast - Accuracy/Damage: Level 50
    (48) Positron's Blast - Damage/Endurance: Level 50
    (48) Positron's Blast - Damage/Recharge: Level 50
    (48) Positron's Blast - Damage/Range: Level 50
    (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50


    Level 49: True Grit
    (A) Titanium Coating - Resistance/Endurance: Level 25
    (50) Titanium Coating - Resistance: Level 25


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    5% DamageBuff(Smashing)
    5% DamageBuff(Lethal)
    5% DamageBuff(Fire)
    5% DamageBuff(Cold)
    5% DamageBuff(Energy)
    5% DamageBuff(Negative)
    5% DamageBuff(Toxic)
    5% DamageBuff(Psionic)
    19.6% Defense(Smashing)
    19.6% Defense(Lethal)
    9.88% Defense(Fire)
    9.88% Defense(Cold)
    12.7% Defense(Energy)
    12.7% Defense(Negative)
    3% Defense(Psionic)
    19.3% Defense(Melee)
    18.6% Defense(Ranged)
    16.8% Defense(AoE)
    6.25% Enhancement(RechargeTime)
    52% Enhancement(Accuracy)
    2% Enhancement(Stun)
    5% Enhancement(Immobilize)
    14% FlySpeed
    200.8 HP (15%) HitPoints
    14% JumpHeight
    14% JumpSpeed
    MezResist(Held) 2.75%
    MezResist(Immobilize) 8.25%
    MezResist(Sleep) 7.15%
    MezResist(Stun) 4.95%
    11.5% (0.19 End/sec) Recovery
    30% (1.68 HP/sec) Regeneration
    4.41% Resistance(Fire)
    4.41% Resistance(Cold)
    14% RunSpeed



    ------------
    Set Bonuses:
    Kinetic Combat
    (Charged Brawl)
    MezResist(Immobilize) 2.75%
    20.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Luck of the Gambler
    (Deflection)
    10% (0.56 HP/sec) Regeneration
    15.1 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)


    Kinetic Combat
    (Havoc Punch)
    MezResist(Immobilize) 2.75%
    20.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Luck of the Gambler
    (Battle Agility)
    10% (0.56 HP/sec) Regeneration
    15.1 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)


    Blessing of the Zephyr
    (Combat Jumping)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Razzle Dazzle
    (Boxing)
    2% (0.03 End/sec) Recovery
    20.1 HP (1.5%) HitPoints
    2% Enhancement(Stun)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Steadfast Protection
    (Tough)
    3% Defense(All)


    Kinetic Combat
    (Chain Induction)
    MezResist(Immobilize) 2.75%
    20.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    25.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


    Luck of the Gambler
    (Weave)
    10% (0.56 HP/sec) Regeneration
    15.1 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)


    Multi Strike
    (Thunder Strike)
    MezResist(Sleep) 1.65%
    0.95% Resistance(Fire,Cold)
    MezResist(Stun) 1.65%
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


    Gaussian's Synchronized Fire-Control
    (Build Up)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    25.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Multi Strike
    (Lightning Rod)
    MezResist(Sleep) 1.65%
    0.95% Resistance(Fire,Cold)
    MezResist(Stun) 1.65%
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


    Multi Strike
    (Shield Charge)
    MezResist(Sleep) 1.65%
    0.95% Resistance(Fire,Cold)
    MezResist(Stun) 1.65%
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


    Blessing of the Zephyr
    (Super Jump)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Trap of the Hunter
    (Ring of Fire)
    5% Enhancement(Immobilize)
    25.1 HP (1.87%) HitPoints
    9% Enhancement(Accuracy)
    MezResist(Held) 2.75%
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Thunderstrike
    (Fire Blast)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)
    4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Positron's Blast
    (Fire Ball)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Titanium Coating
    (True Grit)
    MezResist(Sleep) 2.2%

    And here's a Fire/Shield/Blaze:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    ------------
    Level 1: Scorch
    (A) Kinetic Combat - Accuracy/Damage: Level 30
    (3) Kinetic Combat - Damage/Endurance: Level 30
    (9) Kinetic Combat - Damage/Recharge: Level 30
    (40) Kinetic Combat - Damage/Endurance/Recharge: Level 30
    (45) Crushing Impact - Accuracy/Damage/Recharge: Level 30


    Level 1: Deflection
    (A) Luck of the Gambler - Defense/Endurance: Level 30
    (5) Luck of the Gambler - Defense/Recharge: Level 30
    (11) Luck of the Gambler - Defense: Level 30
    (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 30


    Level 2: Fire Sword
    (A) Kinetic Combat - Accuracy/Damage: Level 30
    (3) Kinetic Combat - Damage/Recharge: Level 30
    (9) Kinetic Combat - Damage/Endurance: Level 30
    (40) Kinetic Combat - Damage/Endurance/Recharge: Level 30
    (46) Crushing Impact - Accuracy/Damage/Recharge: Level 30


    Level 4: Battle Agility
    (A) Luck of the Gambler - Defense/Endurance: Level 30
    (5) Luck of the Gambler - Defense/Recharge: Level 30
    (11) Luck of the Gambler - Defense/Endurance/Recharge: Level 30
    (19) Luck of the Gambler - Defense: Level 30


    Level 6: Cremate
    (A) Kinetic Combat - Accuracy/Damage: Level 30
    (7) Kinetic Combat - Damage/Endurance: Level 30
    (7) Kinetic Combat - Damage/Recharge: Level 30
    (29) Kinetic Combat - Damage/Endurance/Recharge: Level 30
    (46) Crushing Impact - Accuracy/Damage/Recharge: Level 30


    Level 8: Boxing
    (A) Razzle Dazzle - Accuracy/Recharge: Level 30
    (15) Razzle Dazzle - Endurance/Stun: Level 30
    (15) Razzle Dazzle - Accuracy/Endurance: Level 30
    (17) Razzle Dazzle - Stun/Range: Level 30
    (17) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
    (43) Razzle Dazzle - Chance of Immobilize: Level 30


    Level 10: Active Defense
    (A) Recharge Reduction IO: Level 30
    (13) Recharge Reduction IO: Level 30


    Level 12: Combat Jumping
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
    (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30


    Level 14: Tough
    (A) Steadfast Protection - Resistance/+Def 3%: Level 30


    Level 16: Swift
    (A) Run Speed IO: Level 30


    Level 18: Health
    (A) Healing IO: Level 30


    Level 20: Stamina
    (A) Performance Shifter - Chance for +End: Level 30
    (21) Performance Shifter - EndMod/Accuracy: Level 30
    (21) Performance Shifter - Accuracy/Recharge: Level 30
    (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 30
    (39) Performance Shifter - EndMod/Recharge: Level 30
    (40) Performance Shifter - EndMod: Level 30


    Level 22: Weave
    (A) Luck of the Gambler - Defense/Endurance: Level 30
    (23) Luck of the Gambler - Defense: Level 30
    (23) Luck of the Gambler - Defense/Recharge: Level 30
    (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 30


    Level 24: Fire Sword Circle
    (A) Multi Strike - Accuracy/Damage: Level 30
    (25) Multi Strike - Damage/Endurance: Level 30
    (25) Multi Strike - Damage/Recharge: Level 30
    (27) Multi Strike - Accuracy/Endurance: Level 30
    (27) Multi Strike - Accuracy/Damage/Endurance: Level 30
    (29) Multi Strike - Damage/Endurance/Recharge: Level 30


    Level 26: Against All Odds
    (A) Endurance Reduction IO: Level 30
    (46) Endurance Reduction IO: Level 30


    Level 28: Phalanx Fighting
    (A) Defense Buff IO: Level 30


    Level 30: Build Up
    (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 30
    (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 30
    (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 30
    (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 30
    (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 30
    (33) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 30


    Level 32: Greater Fire Sword
    (A) Crushing Impact - Damage/Endurance/Recharge: Level 30
    (33) Crushing Impact - Accuracy/Damage/Endurance: Level 30
    (34) Crushing Impact - Accuracy/Damage/Recharge: Level 30
    (34) Crushing Impact - Damage/Recharge: Level 30
    (34) Crushing Impact - Damage/Endurance: Level 30


    Level 35: Shield Charge
    (A) Multi Strike - Accuracy/Damage: Level 30
    (36) Multi Strike - Damage/Endurance: Level 30
    (36) Multi Strike - Damage/Recharge: Level 30
    (36) Multi Strike - Accuracy/Endurance: Level 30
    (37) Multi Strike - Accuracy/Damage/Endurance: Level 30
    (37) Multi Strike - Damage/Endurance/Recharge: Level 30


    Level 38: Super Jump
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
    (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30


    Level 41: Ring of Fire
    (A) Trap of the Hunter - Accuracy/Recharge: Level 30
    (42) Trap of the Hunter - Endurance/Immobilize: Level 30
    (42) Trap of the Hunter - Accuracy/Endurance: Level 30
    (42) Trap of the Hunter - Immobilize/Accuracy: Level 30
    (43) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 30
    (43) Trap of the Hunter - Chance of Damage(Lethal): Level 30


    Level 44: Fire Blast
    (A) Thunderstrike - Accuracy/Damage: Level 30
    (45) Thunderstrike - Damage/Endurance: Level 30
    (45) Thunderstrike - Damage/Recharge: Level 30


    Level 47: Fire Ball
    (A) Detonation - Accuracy/Damage: Level 30
    (48) Detonation - Damage/Endurance: Level 30
    (48) Detonation - Damage/Recharge: Level 30
    (48) Detonation - Accuracy/Damage/Endurance: Level 30
    (50) Detonation - Damage/Endurance/Range: Level 30


    Level 49: True Grit
    (A) Titanium Coating - Resistance/Endurance: Level 30
    (50) Titanium Coating - Resistance: Level 30
    (50) Titanium Coating - Resistance/Recharge: Level 30


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    5% DamageBuff(Smashing)
    5% DamageBuff(Lethal)
    5% DamageBuff(Fire)
    5% DamageBuff(Cold)
    5% DamageBuff(Energy)
    5% DamageBuff(Negative)
    5% DamageBuff(Toxic)
    5% DamageBuff(Psionic)
    18.6% Defense(Smashing)
    18.6% Defense(Lethal)
    9.88% Defense(Fire)
    9.88% Defense(Cold)
    11.4% Defense(Energy)
    11.4% Defense(Negative)
    3% Defense(Psionic)
    17.4% Defense(Melee)
    16.1% Defense(Ranged)
    16.8% Defense(AoE)
    5% Enhancement(Immobilize)
    5% Enhancement(RechargeTime)
    2% Enhancement(Stun)
    43% Enhancement(Accuracy)
    10% FlySpeed
    235.9 HP (17.6%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    MezResist(Held) 2.75%
    MezResist(Immobilize) 10.5%
    MezResist(Sleep) 7.15%
    MezResist(Stun) 3.3%
    9% (0.15 End/sec) Recovery
    30% (1.68 HP/sec) Regeneration
    1.89% Resistance(Fire)
    1.89% Resistance(Cold)
    1.88% Resistance(Energy)
    10% RunSpeed
    1% XPDebtProtection



    ------------
    Set Bonuses:
    Kinetic Combat
    (Scorch)
    MezResist(Immobilize) 2.75%
    20.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Luck of the Gambler
    (Deflection)
    10% (0.56 HP/sec) Regeneration
    15.1 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)


    Kinetic Combat
    (Fire Sword)
    MezResist(Immobilize) 2.75%
    20.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Luck of the Gambler
    (Battle Agility)
    10% (0.56 HP/sec) Regeneration
    15.1 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)


    Kinetic Combat
    (Cremate)
    MezResist(Immobilize) 2.75%
    20.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Razzle Dazzle
    (Boxing)
    2% (0.03 End/sec) Recovery
    20.1 HP (1.5%) HitPoints
    2% Enhancement(Stun)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Blessing of the Zephyr
    (Combat Jumping)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Steadfast Protection
    (Tough)
    3% Defense(All)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    25.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


    Luck of the Gambler
    (Weave)
    10% (0.56 HP/sec) Regeneration
    15.1 HP (1.12%) HitPoints
    9% Enhancement(Accuracy)


    Multi Strike
    (Fire Sword Circle)
    MezResist(Sleep) 1.65%
    0.95% Resistance(Fire,Cold)
    MezResist(Stun) 1.65%
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


    Gaussian's Synchronized Fire-Control
    (Build Up)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    25.1 HP (1.87%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)
    2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Crushing Impact
    (Greater Fire Sword)
    MezResist(Immobilize) 2.2%
    15.1 HP (1.12%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Multi Strike
    (Shield Charge)
    MezResist(Sleep) 1.65%
    0.95% Resistance(Fire,Cold)
    MezResist(Stun) 1.65%
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)


    Blessing of the Zephyr
    (Super Jump)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Trap of the Hunter
    (Ring of Fire)
    5% Enhancement(Immobilize)
    25.1 HP (1.87%) HitPoints
    9% Enhancement(Accuracy)
    MezResist(Held) 2.75%
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Thunderstrike
    (Fire Blast)
    2% (0.03 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)


    Detonation
    (Fire Ball)
    MezResist(Sleep) 1.65%
    1.88% Resistance(Energy)
    1% XPDebtProtection
    1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)


    Titanium Coating
    (True Grit)
    MezResist(Sleep) 2.2%
    20.1 HP (1.5%) HitPoints

    They may not be the best DPS builds but they are soft capped
  9. Quote:
    Originally Posted by HeroJunkie View Post
    I have a 50 ice/elec/elec as well. I have Freeze Ray, Bitter Freeze Ray, Shocking Bolt and Shocking Grasp. I am a blapper, so I use all of them regularly. Bitter Freeze Ray is what I open with, so the animation time is not a problem when used this way. I hold everything and then blap, reapplying holds as needed.

    Bitter Freeze Ray is useful I think. YMMV of course.
    This is what I did with my Ice/elec/elec as well. All 4 holds were used regularly, granted I haven't played my ice/elec/elec in ages, if I did, I would still play this same way.
  10. Wow, didn't realize that this would generate this much conversation, and not too mention nothing negative really posted either .

    Quote:
    Originally Posted by AgentMountaineer View Post
    I know that the uber build for soling AVs and general game-play at 50 and the 'exemp friendly' build for lower-level task forces is the way I have my toons set up. It isn't a bad way to go at all.
    I'm planning on burning my stock of infl. on making this character REALLY good @ level 50. Plan on buying lvl 50 LoTGs w/ the 7.5% rech (stocking up merits for these), equipping the +regen & +recov. uniques and what have you. When I do this, I'm thinking I'm going to just build a 2nd build at lvl 50 and use all lvl 50 (or the highest avail per set) for my final build for strait lvl 50 content. That build would have +rech, some +dam and also def capped.

    I really am glad to see that this thread generated some good feedback and what not, plus I got a thumbs up from the Goat so all's well.
  11. Quote:
    Originally Posted by JuliusSeizure View Post
    Kinetic Combat triple-aspects are going for 50 mil redside, none for sale currently.

    Are these markedly cheaper for Heroes?
    I placed at MAX a 5 mill bid on all the Kin Combats I bid on. I'm not sure which ones were what as I Just blanketed the market, I looked at the last 5 and bid half of that, and filled all 12 bids within approx 3 weeks. It was probably the trip's that were the 5 mil, 2 I think I picked up for like 10k and 1 was around 2-3 mil, also what eryq said, Redside is much more expensive.

    I also used lvl 25's so that I could get as much defense at lvl 22 as I could. The lower level (25-30) recipe's are usually much cheaper then their higher level (30+) counterparts, however I've learned that for the 20-40 game, the lvl 25's work just fine. I leveled a Claw/Wp scrapper all the way to 50 on only lvl 25 std IO's, I think they are equivalent to =lvl SO's.

    Using the lvl 25 Kin Combats my St attacks have 20% acc, 75% dam, 36% end redux, and 36% rech in 4 slots and giving me 20 more hp and 1.88 melee def (x3).
    5 slotting them with SO's (2 dam, 1 acc, 1 rech, 1endredux) would give me 33 acc, 66 dam, 33 end redux, and 33 rech, would be useless in roughly 5 levels (I forget I haven't actaully used SOs in a build since I10), and would not add anything to my build. Now you might say that only 20% acc is too low, but I have another 18% global acc from the LoTG (will have 27%), effectively giving me 38%. I now have better damage (plus being fueled by AAO), acc, end redux, and rech adding to my def and HP, all in 4 slots that won't ever need to be changed. To me that's a can't lose.
  12. Quote:
    If he'd posted in the scrapper forum, he would get advise on how he could improve his build slightly for only 2 billion or so more. ^_^
    lmao. Then I'd have to post here to either 1 learn how to make the 2 bill, or cry that I can't make enough infl!

    Quote:
    I think this post is perfectly fine. It is a perfect example of what can be done to make a solid character with very minimal investment on the market. The OP geared it mostly to the fact that a good build can be build without having to go for all the uber shinies.
    And thanks for fully grasping what I wanted to say. I hopefully didn't come off as too much of a "hater" toward "those less fortunate" but it has really started to grate on me seeing all the "ME WANT SHINY" threads. Hopefully I didn't come off as too much of an ***.
  13. ::Warning:: Rantish (not ur typical rant however)
    This ended up being much longer then I anticipated this being when I started.

    So, I'm more of a forum lurker not quite the avid poster, but I have a very good feel for the game and how to accomplish what I want for myself. I'm not a hard core anything in this game, I build solid toons that do what I want, when I want. I read the Market Forums fairly regularly and see alot more "whining" from the non-regulars then anything else. My net worth is approx. 500 mil infl.(blue side is where I reside mostly).

    I don't "farm" regularly, I task force with SG mates, craft and sell drops, done some light flipping when I've wanted something costly and saved up merits. I've dabbled in just about everything to get what I need. I'm posting a build, not for advice, not for anything other then just to demonstrate that you can build a very solid functioning character (with IOs) relatively cheaply, with sound investing and patience. While I don't necessarily have everything in this build slotted (the characters is only lvl 24) I do have it all purchased. I have spent less then 100 million infl (less then the price of 1 purple drop). An amount of influence that is VERY easy to come by with just a few hours of playing a day (1-2 even, sometimes I don't log on for 2-3 days).

    This is my Elm/SD scrapper's build, like I said bought this all for less then 100 Mill. He has 129 merits currently runs at +1/X2 at lvl 24. I have managed to make him a beast in his mid 20s and only see him getting stronger as time goes on. This is what he will look like at basically lvl 46, with some really nice set bonuses and soft cap def.

    Maybe its because I don't think that everything in the world that is available is something I must have, I'm not sure. But there isn't any regular game content I won't be able to run with this character. So to anyone who is pissing and moaning about how "you need RMTers" or "purples are too rare" or "I'm Poor and everything is too much". It can be done, just play the game and wait it out.

    This build has 3 sets of LoTG, 3 sets of Kinetic Combats (the kismet dropped on another character), the perf shift. +end proc, the std fst unique and the Gaus unique. Other then that it's all cheap sets (razzle dazzle, and multi strikes) Alot of the "needed sets" have bonuses that are available through other means. Just because you hear of something doesn't mean it's what you need. I am currently addicted to defense toons. Purples and the other really rare things in game really don't help with that. I built a very tough Shield/EM tank for around 100 million as well, when the KTF was released he tanked it superbly despite people thinking a "weak" shield tanker couldn't. People just need to pay attention to what they want to accomplish and find out how to do it. Pumping your build full of purple sets or rare IOs can be a real waste of infl. I have 7 50s and only 2 purple sets slotted (all purchased through WWs, the confuse set and the immobe set, both the cheaper ones when I bought them).

    People really need to know there limitations in this world (in game, and in the real world to some extend [but I won't go there]). Nothing in this game is hard. Figure out what you want and devise a plan to get it. If you can't figure out how to get it, make a new plan!

    Flame me, love me, hate me. I'm just tired of seeing the people who want everything but don't want to put in the effort to get it.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 25 Elec Shield: Level 46 Mutation Scrapper
    Primary Power Set: Electric Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    ------------
    Level 1: Charged Brawl KntkC'bat-Acc/Dmg:25(A), KntkC'bat-Dmg/EndRdx:25(3), KntkC'bat-Dmg/Rchg:25(7), KntkC'bat-Dmg/EndRdx/Rchg:25(15)
    Level 1: Deflection LkGmblr-Def/EndRdx:25(A), LkGmblr-Def/Rchg:25(5), LkGmblr-Def/EndRdx/Rchg:25(9), LkGmblr-Def:25(13)
    Level 2: Havoc Punch KntkC'bat-Acc/Dmg:25(A), KntkC'bat-Dmg/EndRdx:25(3), KntkC'bat-Dmg/Rchg:25(7), KntkC'bat-Dmg/EndRdx/Rchg:25(15)
    Level 4: Battle Agility LkGmblr-Def/EndRdx:25(A), LkGmblr-Def/Rchg:25(5), LkGmblr-Def/EndRdx/Rchg:25(9), LkGmblr-Def:25(13)
    Level 6: Combat Jumping Zephyr-Travel:25(A), Zephyr-Travel/EndRdx:25(27)
    Level 8: Boxing RzDz-Acc/Rchg:25(A), RzDz-EndRdx/Stun:25(11), RzDz-Immob%:25(11), RzDz-Acc/EndRdx:25(17), RzDz-Stun/Rng:25(17), RzDz-Acc/Stun/Rchg:25(27)
    Level 10: Active Defense RechRdx-I:25(A), RechRdx-I:25(25)
    Level 12: Swift Run-I:25(A)
    Level 14: Health Heal-I:25(A)
    Level 16: Tough S'fstPrt-ResDam/Def+:25(A)
    Level 18: Chain Induction KntkC'bat-Acc/Dmg:25(A), KntkC'bat-Dmg/EndRdx:25(19), KntkC'bat-Dmg/Rchg:25(19), KntkC'bat-Dmg/EndRdx/Rchg:25(21)
    Level 20: Stamina P'Shift-End%:25(A), P'Shift-EndMod/Acc:25(21), P'Shift-Acc/Rchg:25(29), P'Shift-EndMod/Acc/Rchg:25(40), P'Shift-EndMod/Rchg:25(43), P'Shift-EndMod:25(46)
    Level 22: Weave LkGmblr-Def/EndRdx:25(A), LkGmblr-Def/EndRdx/Rchg:25(23), LkGmblr-Def:25(23)
    Level 24: Against All Odds EndRdx-I:25(A), EndRdx-I:25(25)
    Level 26: Phalanx Fighting Ksmt-ToHit+:25(A)
    Level 28: Thunder Strike M'Strk-Acc/Dmg:25(A), M'Strk-Dmg/EndRdx:25(29), M'Strk-Dmg/Rchg:25(31), M'Strk-Acc/EndRdx:25(31), M'Strk-Acc/Dmg/EndRdx:25(31), M'Strk-Dmg/EndRdx/Rchg:25(34)
    Level 30: Build Up GSFC-ToHit:25(A), GSFC-ToHit/Rchg:25(37), GSFC-ToHit/Rchg/EndRdx:25(39), GSFC-Rchg/EndRdx:25(39), GSFC-ToHit/EndRdx:25(40), GSFC-Build%:25(40)
    Level 32: Lightning Rod M'Strk-Acc/Dmg:25(A), M'Strk-Dmg/EndRdx:25(33), M'Strk-Dmg/Rchg:25(33), M'Strk-Acc/EndRdx:25(33), M'Strk-Acc/Dmg/EndRdx:25(34), M'Strk-Dmg/EndRdx/Rchg:25(34)
    Level 35: Shield Charge M'Strk-Acc/Dmg:25(A), M'Strk-Dmg/EndRdx:25(36), M'Strk-Dmg/Rchg:25(36), M'Strk-Acc/EndRdx:25(36), M'Strk-Acc/Dmg/EndRdx:25(37), M'Strk-Dmg/EndRdx/Rchg:25(37)
    Level 38: Super Jump Zephyr-Travel:25(A), Zephyr-Travel/EndRdx:25(39)
    Level 41: Ring of Fire TotHntr-Acc/Rchg:25(A), TotHntr-EndRdx/Immob:25(42), TotHntr-Acc/EndRdx:25(42), TotHntr-Immob/Acc:25(42), TotHntr-Acc/Immob/Rchg:25(43), TotHntr-Dam%:25(43)
    Level 44: Fire Blast Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(45), Thundr-Dmg/Rchg:30(45), Thundr-Acc/Dmg/Rchg:30(45), Thundr-Acc/Dmg/EndRdx:30(46), Thundr-Dmg/EndRdx/Rchg:30(46)
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit
  14. I used to have my Nova on the tray at the end of my attack chain, and would rebularly nuke 1-2 things that were left. I actually binded "Oops..." since I did it so often.

    Forgetting to toggle up is a very common one.

    I think my biggest facepalm moment was doing a respec and forgetting to retake my travel powers.

    Funny story bout the self destruct, my SG was doing a RSF run and weren't actively attempting a master run, but if we could we were gonna, well along the way one of my SG mates accidentally self destructed in mob, which made the Master run an easier decision.
  15. Number 1 is my Elm/SD is awesome, at lvl 23 I'm sitting at 35% melee def and already taking on the +1 Faultline EBs and Dr. Vahz.

    My 2nd fave is my Claw/Fire, Follow-up feeding more damage to Blazing Aura is amazing.

    My 3rd is my Claw/WP, slotted with only basic IOs he was a breeze to 50, no bumps along the way. He was nice and all but didn't campare to my Claw/Fire who "is" an AOE.
  16. Quote:
    Originally Posted by Call Me Awesome View Post
    You know you can toss the Steadfast into either Deflection or True Grit? There's no need to wait and put it into Tough. In fact, I definitely recommend slotting Deflection with resistance... my BS/Shield has 4 GotA and 2 common resist.

    True Grit has the Steadfast unique, 3 Miracle (including the unique) and a common heal and resist. I won't say that's the only way to slot those powers, but it's worked out very well for me.
    I've actually got a lvl 10 std fst slotted in deflection atm, been there since lvl 7. The move to tough will be when I respec at lvl 25. Since I have 3 or 4 vet specs I plan to use them and keep an everchanging build during my leveling up process. I've got an up to 25 build, 25-40 build, and then my final build.
  17. Quote:
    Originally Posted by Windenergy21 View Post
    You're end is definitely going to be hurting if you pick up tough/weave that early. I still plead that you do not drop t-strike. At least do it as a dual build where you keep it. If you are getting tough/weave that early, i can't even imagine what other powers you are skipping to do so.
    I don't plan on running tough early on until I can spend some slots on it, it will be a mule for the Std Fst unique, at that point. then I will have the 3 toggles (Deflection, Battle Agility, and Weave slotted with lvl 25 LoTG's (I already have them purchased def/end, def/rech, def/end/rech, and def). Which give me +30% regen and +45 HP.

    This is all still a work in progress, and my plans are everchanging, who knows what I'll think to do, I'm only at lvl 15 right now so, plenty of time to change plans.
  18. Quote:
    Originally Posted by Windenergy21 View Post
    I picked up t-strike asap. Its able to use as a ST attack or aoe attack really. Plus its the sets main form of mitgation really.

    My build has those, but sadly is putting off chain induction till 26, and after deciding to get the mez protection and not holding it off till 24 will have to do so for AAO. I still seem to be doing ok like such however.
    I have T-Strike in my build now, I plan on respec'ing at lvl 25 and thats when I'll pick up boxing/tough/weave and drop T-strike, so I would only be losing the mitigation from it for either 1 or 3 lvls (26 or 28, whether I go T-strike or AAO at 26 then the other at 28). Right now with 3 lvl 15 def IOs, CJ and the std fst unique, im sitting at 20 def to all at lvl 15 w/ t-strike to knockdown. It's amazing how different building my SD/Em tank was compared to this one.
  19. I've got a planned lvl 25 build that will have 39% melee, 34% ranged, and 34% AoE. The only issue at the time is that it doesn't have AAO and t-strike until lvls 26/28 and t-strike won't be slotted til lvl 30+, trying to figure out if the higher def, less offense build would be better or my lvl 25 build with 31%/30%/30% would be better. Decisions decisions.
  20. Quote:
    I have an NRG/NRG Blapper in the 20's and while he is fun to play, the NRG secondary sucks big time.
    I'm just curious as to why you feel this way. I leveled my Nrg/Nrg to 50 (years ago) and if I had known better would have gone /Elec, but I'm just really curious as to your reasons on why?
  21. MutantX_7

    Vs. Carnies?

    Katana/Elec scrapper, build for some slight melee/lethal def, and with DA you will more then cap your melee/lethal def, and have an end recovery power to boot!
  22. MutantX_7

    scrapper numbers

    Will today be the day! A true "moment of glory"
  23. If anything they'd have to make a new AT. It would have access to an "assault" (both ranged and melee attacks) and a buff/debuff secondary, and/or an "assault" set and a self buffing secondary. I would have to think that all mod's would have to be about were Kheld modifiers are to keep it balanced.
  24. MutantX_7

    scrapper numbers

    back from work, but headed out for the night, just placed my vote with a -minus fenders. R we aiming for tanks or fenders atm?
  25. MutantX_7

    scrapper numbers

    Just placed my last vote before I head off to work. Scraps are holding at 29, thought I was gonna get us to 30, but there was one - before me . Hold down the fort and Good luck. Hopefully we're holding strong til I'm done with work.