New Kind of Proliferation


Biospark

 

Posted

Hello Folks,

In the wake of Another Game like City of Heroes hitting the scene,
I began to think of how proliferation is moving CoH/CoV in the direction of more options
for power combinations and had an idea I thought I would share.
I apologize if this has already been presented by someone, and of course, I also
realize how large of an undertaking it would be for Coding (possibly).

Anyway, what if instead of proliferation, all powersets were opened up, but with
some built in rules. Each character would pick a primary and a secondary powerset,
just as we do now, but depending on what primary you choose, certain choices are
then removed from the list of secondaries. The strength of your powers would be
based on whether its a primary or a secondary set, and Inherents could be triggered
off the primary, but modified to be more generic.

For Example

Primary Choices (Hero-side) would be Self-Defense(Inv,Regen,SR etc...),
Blast Sets, Melee Sets, Control Sets, Team-Defense(Defender primaries).

These same choices would all be available as secondaries depending on what primary you chose.

Primary Choice ------> Available Secondary

Self-Defense ----> Melee Sets, Control, Ranged Sets
Melee Sets ------> Self-Defense, Control, Team Defense
Ranged Sets -----> Self-Defense, Control, Team-Defense
Control Sets ------> Team-Defense, Melee Sets, Ranged Sets
Team-Defense -----> Melee Sets, Control, Ranged Sets

You will notice that every primary choice is missing 1 combination.
This allows a pool of choices still for Epic powersets.
For example: Team-Defense for Self-Defense Primary (Tankers)
Melee for Ranged and vice versa, Self-Defense for Control and Team-Defenders.

Another thing that would happen with your primary choice would be an adjustment
to your hit points. This would mainly effect Tankers (Self_defense Primaries),
but each choice could get a small tweak for game balance.

Finally, the Inherents.

Self_defenders and Team Defenders would each get a seperate Inherent (Gauntlet and Vigilance)
but perhaps with some improvement over current implementation so that there is a solo benefit.

Melee, Ranged and Control primary would get Critical Hits (Chance for x2 Damage, not guaranteed for control primary)
Perhaps the Damage of control powers would need a tweak to bring them in line with
damage dealing powersets like melee or ranged

Primaries would operate at 100% effectiveness, Secondaries would be at 75% effectiveness AND damage.


I welcome any input, especially regarding the allowed combinations.
Also remember, I am thinking about how other games coming into the market will impact the popularity and
population of CoH/CoV.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Soo you want to throw out the archetype system? Nah.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Soo you want to throw out the archetype system? Nah.
Not Really, It would just be opened up more.
Afterall, If you Chose Invulnerability as your primary, you would get an inherent HP boost, and the Tanker Inherent and Tanker Epics pools. You WOULD BE a Tanker basically.

But... you would have ALOT more Secondaries to choose from; Melee Sets (ALL of them)
Ranged Sets (ALL) and Control sets(Probably the safest choice, but LOWEST actual damage).


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Not Really, It would just be opened up more.
Afterall, If you Chose Invulnerability as your primary, you would get an inherent HP boost, and the Tanker Inherent and Tanker Epics pools. You WOULD BE a Tanker basically.

But... you would have ALOT more Secondaries to choose from; Melee Sets (ALL of them)
Ranged Sets (ALL) and Control sets(Probably the safest choice, but LOWEST actual damage).
So, you'd be a TankMage that's better and more suited to being a TankMage than is already possible with some of the combinations in the game... and this will require re-visiting the game-content and re-balancing of many sub-systems. Hmm.

How about we let the Other Game be the Other Game and develop CoX in directions that fit CoX better? Just as an added remark, I have nothing against the Other Game, I'm actually a Lifetime there, and for all my support for cross-pollination between the two games, some things have to remain individual and different between the two if they are both to competently compete for my time and money.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by LordXenite View Post
So, you'd be a TankMage that's better and more suited to being a TankMage than is already possible with some of the combinations in the game... and this will require re-visiting the game-content and re-balancing of many sub-systems. Hmm.

How about we let the Other Game be the Other Game and develop CoX in directions that fit CoX better? Just as an added remark, I have nothing against the Other Game, I'm actually a Lifetime there, and for all my support for cross-pollination between the two games, some things have to remain individual and different between the two if they are both to competently compete for my time and money.
Hehe, I have nothing against the other game as well.
But I do feel that people tend to run off and try the new thing when it arises, so it becomes important to adapt to that OR...

As far as TankMage goes, dont take offense, but that term is over-used in any discussion of game balance or changes to a game. I would rather hear you say that you dont like the idea or, even better that it would be too difficult to balance.

Overall, I agree with your message and ideas, but I would kinda like to see something like this come about, either in this game or hmmm... COx part 2


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

The appropriate forum for the original post would have been Suggestions & Ideas, a few further down the list.

As for the idea itself, I could imagine it being made to work... if it'd been part of the design of the game from day one. As is, it would take far too much effort to chop up the existing system and reassemble it into this, and massive post-launch changes (especially five years into a game) have a distinct tendency to upset far more players than they please. It would be like going into the wacky unpredictable unbalanced days immediately post-beta all over again, where anything and everything could be subject to rebalancing at a moment's notice, and I for one would unsubscribe without hesitation. There's a reason I didn't start playing the game the first time around until it had already drawn past that awkward phase.


@Eisenzahn
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Posted

The AT system is what allows this game to create balance. Either the alpha or the beta of this game was very much like your suggestion, but there were only two things that happened.

People picked a ranged primary and a self defense secondary, or a self defense primary and a ranged secondary. You become self sufficient and capable of laying waste on a large scale. It destroys the needs for teams, thus support roles go away.

Look at That Other Game. This is how it functions, and there are no teams. Everyone is a scrapper.


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Posted

Quote:
Originally Posted by Eisenzahn View Post
The appropriate forum for the original post would have been Suggestions & Ideas, a few further down the list.

As for the idea itself, I could imagine it being made to work... if it'd been part of the design of the game from day one. As is, it would take far too much effort to chop up the existing system and reassemble it into this, and massive post-launch changes (especially five years into a game) have a distinct tendency to upset far more players than they please. It would be like going into the wacky unpredictable unbalanced days immediately post-beta all over again, where anything and everything could be subject to rebalancing at a moment's notice, and I for one would unsubscribe without hesitation. There's a reason I didn't start playing the game the first time around until it had already drawn past that awkward phase.
Hmm, sounds oddly familiar with whats happening in the other game


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
The AT system is what allows this game to create balance. Either the alpha or the beta of this game was very much like your suggestion, but there were only two things that happened.

People picked a ranged primary and a self defense secondary, or a self defense primary and a ranged secondary. You become self sufficient and capable of laying waste on a large scale. It destroys the needs for teams, thus support roles go away.

Look at That Other Game. This is how it functions, and there are no teams. Everyone is a scrapper.
I'm not a Scrapper. I'm a ranged attacker with an AoE hold/damage power, one Blade attack (melee single-target burst/DoT damage), a passive health Regen power and a ranged Cone AoE attack that does KB/KD-pull effect. Am I self-sufficient, more than likely, but then again, so are most of my CoX characters anyway.

People also too easily dismiss the effect that open-zone vs instanced gameplay has on teaming! Open zone gameplay which is done very well in my opinion, in the Other Game, has made it so that people for the most part aren't required to strictly team up with one another in order to play cooperatively.

I think that the Open Zone gameplay has more influence on not needing a team rather than being able to build a self-sufficient combatant.

Quote:
Originally Posted by Biospark View Post
...But I do feel that people tend to run off and try the new thing when it arises, so it becomes important to adapt to that OR...
Very true, but adapting through copying a feature in my book sends the wrong message to your fanbase. I'd rather see Paragon Studio adapt CoX to compete with the Other Game(s) out there by playing to their strong points instead of trying to copy someone else's ideas, especially if those ideas were tried and rejected in CoX to begin with.

Quote:
Originally Posted by Biospark View Post
...As far as TankMage goes, dont take offense, but that term is over-used in any discussion of game balance or changes to a game.
No offense taken, I assure you. TankMages essentially represent an entity that is good at doing two things that from a game-balance perspective should never exist in the same character or it becomes the one character everyone wants to create. That's just the term chosen for this unholy marriage that represents a character that is both completely safe from harm yet can do the insane amounts of damage. Naturally, this type of character is what every min/max player seeks to create and naturally this as concept would annoy a lot of game-designers who have put many man-hours into designing class/skill systems.

Quote:
Originally Posted by Biospark View Post
...I would rather hear you say that you don't like the idea or, even better that it would be too difficult to balance.
That's the thing you see... I'm playing the Other Game and I actually like what they've done there to let me create a character that is specced with a little bit of this, and a little bit of that and at the same time, I expect further nerfs and tweaks to the game itself. It's all good and well because I expect these things from an MMO in its first year.

In summation, I like the idea itself, but not the notion of porting it into CoX because of a) the amount of work it would bring; b) the instability it may inflict for the time period before things would re-stabilize.

Quote:
Originally Posted by Biospark View Post
...Overall, I agree with your message and ideas, but I would kinda like to see something like this come about, either in this game or hmmm... COx part 2
That's exactly why I play the other game as well. I too like the freedom I get, but I also acknowledge that having a slightly more rigid framework to guide people about how others will perceive their role to be, is helpful still.

Unlike TV-shows, MMO's as computer games can allow you to experience their past and future iterations. So, the same way some people enjoy playing EQ1 and EQ2, some people can — and I know I do — enjoy playing CoX and the other game. After all, this isn't like what happened when BSG came out and tried to re-envision the old show in such a perverted way that I couldn't even stand to watch it.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by Biospark View Post
Hmm, sounds oddly familiar with whats happening in the other game
Eh, it's all MMOs really, not just CO. If you play an MMORPG in the first six months to a year post launch, you're really just paying to subscribe to the Open Beta. I've done that enough times to be extremely wary of MMO launches now. The only MMO that I've ever had a positive experience with immediately post-launch is FFXI, and that's because it was just the North America launch of a game that had already been available in Japan for quite a while, and they'd inflicted the Subscribed Beta period on those players before they got around to us. The only really buggy piece of new software for North America was the automatic translator system, and nobody cared because we were all far more interested in using it to say humorously rude and dirty things than to actually communicate.


@Eisenzahn
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AIM - Euroclydon23
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Posted

Quote:
Originally Posted by StratoNexus View Post
Since Blasters are my favorite type of character to play and your system totally leaves them out, I'd have to say, uhhhh... No thank you.

Now if we can take Melee Sets and Ranged Sets together... sure thing.
Heya Strato,

Yeah, I realized that this idea has lots of issues and wrinkles.
For the most part its being met (like most of people's proposals) with reasons why NOT to do it.

The truth is, what I hope the developers consider is to start porting over more options instead of more powersets that are similar to ones already there.

Here is just one Example:

Kinetics/Super Strength Defender

If you play Kinetics, its a melee range set, but the only actual melee attacks you can get are wimpy pool powers, vet powers or wait until 41 and get ONE halfway decent attack with a huge activation.

Giving me more of the same but a different flavor is cool, but how bout something REALLY NEW.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Heya Strato,

Yeah, I realized that this idea has lots of issues and wrinkles.
For the most part its being met (like most of people's proposals) with reasons why NOT to do it.

The truth is, what I hope the developers consider is to start porting over more options instead of more powersets that are similar to ones already there.

Here is an Example:

Kinetics/Super Strength Defender

If you play Kinetics, its a melee range set, but the only actual melee attacks you can get are wimpy pool powers, vet powers or wait until 41 and get ONE halfway decent attack with a huge activation.

Giving me more of the same but a different flavor is cool, but how bout something REALLY NEW.
While I have dreamed of playing a Katana/Kinetics since 2004 when I met my first Tsoo, I am thinking we may never see melee + buff/debuff, which makes me sad.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
While I have dreamed of playing a Katana/Kinetics since 2004 when I met my first Tsoo, I am thinking we may never see melee + buff/debuff, which makes me sad.

Dont give up hope Strato,

even if the idea is not easy to implement or balance, and it would be fun to play, why the heck not I say

hmmm... didnt intend that to sound like a rhymn


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Not Really, It would just be opened up more.
Afterall, If you Chose Invulnerability as your primary, you would get an inherent HP boost, and the Tanker Inherent and Tanker Epics pools. You WOULD BE a Tanker basically.

But... you would have ALOT more Secondaries to choose from; Melee Sets (ALL of them)
Ranged Sets (ALL) and Control sets(Probably the safest choice, but LOWEST actual damage).
City Of Heroes will never be Champions Online and Vice Versa. They are seperate for a reason.


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Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Quote:
Originally Posted by Black_Marrow View Post
City Of Heroes will never be Champions Online and Vice Versa. They are seperate for a reason.

I dont want City of Heroes to be Champions Online.

I want CoH to be CoH, but with more options than currently found and do everything BETTER than Champions Online


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

If anything they'd have to make a new AT. It would have access to an "assault" (both ranged and melee attacks) and a buff/debuff secondary, and/or an "assault" set and a self buffing secondary. I would have to think that all mod's would have to be about were Kheld modifiers are to keep it balanced.


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Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.