New Kind of Proliferation
Soo you want to throw out the archetype system? Nah.
Afterall, If you Chose Invulnerability as your primary, you would get an inherent HP boost, and the Tanker Inherent and Tanker Epics pools. You WOULD BE a Tanker basically.
But... you would have ALOT more Secondaries to choose from; Melee Sets (ALL of them)
Ranged Sets (ALL) and Control sets(Probably the safest choice, but LOWEST actual damage).
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Afterall, If you Chose Invulnerability as your primary, you would get an inherent HP boost, and the Tanker Inherent and Tanker Epics pools. You WOULD BE a Tanker basically.
But... you would have ALOT more Secondaries to choose from; Melee Sets (ALL of them)
Ranged Sets (ALL) and Control sets(Probably the safest choice, but LOWEST actual damage).
How about we let the Other Game be the Other Game and develop CoX in directions that fit CoX better? Just as an added remark, I have nothing against the Other Game, I'm actually a Lifetime there, and for all my support for cross-pollination between the two games, some things have to remain individual and different between the two if they are both to competently compete for my time and money.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
So, you'd be a TankMage that's better and more suited to being a TankMage than is already possible with some of the combinations in the game... and this will require re-visiting the game-content and re-balancing of many sub-systems. Hmm.
How about we let the Other Game be the Other Game and develop CoX in directions that fit CoX better? Just as an added remark, I have nothing against the Other Game, I'm actually a Lifetime there, and for all my support for cross-pollination between the two games, some things have to remain individual and different between the two if they are both to competently compete for my time and money. |
But I do feel that people tend to run off and try the new thing when it arises, so it becomes important to adapt to that OR...
As far as TankMage goes, dont take offense, but that term is over-used in any discussion of game balance or changes to a game. I would rather hear you say that you dont like the idea or, even better that it would be too difficult to balance.
Overall, I agree with your message and ideas, but I would kinda like to see something like this come about, either in this game or hmmm... COx part 2

BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
The appropriate forum for the original post would have been Suggestions & Ideas, a few further down the list.
As for the idea itself, I could imagine it being made to work... if it'd been part of the design of the game from day one. As is, it would take far too much effort to chop up the existing system and reassemble it into this, and massive post-launch changes (especially five years into a game) have a distinct tendency to upset far more players than they please. It would be like going into the wacky unpredictable unbalanced days immediately post-beta all over again, where anything and everything could be subject to rebalancing at a moment's notice, and I for one would unsubscribe without hesitation. There's a reason I didn't start playing the game the first time around until it had already drawn past that awkward phase.
@Eisenzahn
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The AT system is what allows this game to create balance. Either the alpha or the beta of this game was very much like your suggestion, but there were only two things that happened.
People picked a ranged primary and a self defense secondary, or a self defense primary and a ranged secondary. You become self sufficient and capable of laying waste on a large scale. It destroys the needs for teams, thus support roles go away.
Look at That Other Game. This is how it functions, and there are no teams. Everyone is a scrapper.
Where to now?
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The appropriate forum for the original post would have been Suggestions & Ideas, a few further down the list.
As for the idea itself, I could imagine it being made to work... if it'd been part of the design of the game from day one. As is, it would take far too much effort to chop up the existing system and reassemble it into this, and massive post-launch changes (especially five years into a game) have a distinct tendency to upset far more players than they please. It would be like going into the wacky unpredictable unbalanced days immediately post-beta all over again, where anything and everything could be subject to rebalancing at a moment's notice, and I for one would unsubscribe without hesitation. There's a reason I didn't start playing the game the first time around until it had already drawn past that awkward phase. |

BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
People picked a ranged primary and a self defense secondary, or a self defense primary and a ranged secondary. You become self sufficient and capable of laying waste on a large scale. It destroys the needs for teams, thus support roles go away.
Look at That Other Game. This is how it functions, and there are no teams. Everyone is a scrapper.
People also too easily dismiss the effect that open-zone vs instanced gameplay has on teaming! Open zone gameplay which is done very well in my opinion, in the Other Game, has made it so that people for the most part aren't required to strictly team up with one another in order to play cooperatively.
I think that the Open Zone gameplay has more influence on not needing a team rather than being able to build a self-sufficient combatant.
In summation, I like the idea itself, but not the notion of porting it into CoX because of a) the amount of work it would bring; b) the instability it may inflict for the time period before things would re-stabilize.
Unlike TV-shows, MMO's as computer games can allow you to experience their past and future iterations. So, the same way some people enjoy playing EQ1 and EQ2, some people can and I know I do enjoy playing CoX and the other game. After all, this isn't like what happened when BSG came out and tried to re-envision the old show in such a perverted way that I couldn't even stand to watch it.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)
Since Blasters are my favorite type of character to play and your system totally leaves them out, I'd have to say, uhhhh... No thank you.
Now if we can take Melee Sets and Ranged Sets together... sure thing.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Since Blasters are my favorite type of character to play and your system totally leaves them out, I'd have to say, uhhhh... No thank you.
Now if we can take Melee Sets and Ranged Sets together... sure thing. |
Yeah, I realized that this idea has lots of issues and wrinkles.
For the most part its being met (like most of people's proposals) with reasons why NOT to do it.
The truth is, what I hope the developers consider is to start porting over more options instead of more powersets that are similar to ones already there.
Here is just one Example:
Kinetics/Super Strength Defender
If you play Kinetics, its a melee range set, but the only actual melee attacks you can get are wimpy pool powers, vet powers or wait until 41 and get ONE halfway decent attack with a huge activation.
Giving me more of the same but a different flavor is cool, but how bout something REALLY NEW.

BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Heya Strato,
Yeah, I realized that this idea has lots of issues and wrinkles. For the most part its being met (like most of people's proposals) with reasons why NOT to do it. The truth is, what I hope the developers consider is to start porting over more options instead of more powersets that are similar to ones already there. Here is an Example: Kinetics/Super Strength Defender If you play Kinetics, its a melee range set, but the only actual melee attacks you can get are wimpy pool powers, vet powers or wait until 41 and get ONE halfway decent attack with a huge activation. Giving me more of the same but a different flavor is cool, but how bout something REALLY NEW. ![]() |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
While I have dreamed of playing a Katana/Kinetics since 2004 when I met my first Tsoo, I am thinking we may never see melee + buff/debuff, which makes me sad.
|
Dont give up hope Strato,
even if the idea is not easy to implement or balance, and it would be fun to play, why the heck not I say

hmmm... didnt intend that to sound like a rhymn
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Not Really, It would just be opened up more.
Afterall, If you Chose Invulnerability as your primary, you would get an inherent HP boost, and the Tanker Inherent and Tanker Epics pools. You WOULD BE a Tanker basically. But... you would have ALOT more Secondaries to choose from; Melee Sets (ALL of them) Ranged Sets (ALL) and Control sets(Probably the safest choice, but LOWEST actual damage). |
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
City Of Heroes will never be Champions Online and Vice Versa. They are seperate for a reason.
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I dont want City of Heroes to be Champions Online.
I want CoH to be CoH, but with more options than currently found and do everything BETTER than Champions Online
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
If anything they'd have to make a new AT. It would have access to an "assault" (both ranged and melee attacks) and a buff/debuff secondary, and/or an "assault" set and a self buffing secondary. I would have to think that all mod's would have to be about were Kheld modifiers are to keep it balanced.
Active 50s:
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Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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Hello Folks,
In the wake of Another Game like City of Heroes hitting the scene,
I began to think of how proliferation is moving CoH/CoV in the direction of more options
for power combinations and had an idea I thought I would share.
I apologize if this has already been presented by someone, and of course, I also
realize how large of an undertaking it would be for Coding (possibly).
Anyway, what if instead of proliferation, all powersets were opened up, but with
some built in rules. Each character would pick a primary and a secondary powerset,
just as we do now, but depending on what primary you choose, certain choices are
then removed from the list of secondaries. The strength of your powers would be
based on whether its a primary or a secondary set, and Inherents could be triggered
off the primary, but modified to be more generic.
For Example
Primary Choices (Hero-side) would be Self-Defense(Inv,Regen,SR etc...),
Blast Sets, Melee Sets, Control Sets, Team-Defense(Defender primaries).
These same choices would all be available as secondaries depending on what primary you chose.
Primary Choice ------> Available Secondary
Self-Defense ----> Melee Sets, Control, Ranged Sets
Melee Sets ------> Self-Defense, Control, Team Defense
Ranged Sets -----> Self-Defense, Control, Team-Defense
Control Sets ------> Team-Defense, Melee Sets, Ranged Sets
Team-Defense -----> Melee Sets, Control, Ranged Sets
You will notice that every primary choice is missing 1 combination.
This allows a pool of choices still for Epic powersets.
For example: Team-Defense for Self-Defense Primary (Tankers)
Melee for Ranged and vice versa, Self-Defense for Control and Team-Defenders.
Another thing that would happen with your primary choice would be an adjustment
to your hit points. This would mainly effect Tankers (Self_defense Primaries),
but each choice could get a small tweak for game balance.
Finally, the Inherents.
Self_defenders and Team Defenders would each get a seperate Inherent (Gauntlet and Vigilance)
but perhaps with some improvement over current implementation so that there is a solo benefit.
Melee, Ranged and Control primary would get Critical Hits (Chance for x2 Damage, not guaranteed for control primary)
Perhaps the Damage of control powers would need a tweak to bring them in line with
damage dealing powersets like melee or ranged
Primaries would operate at 100% effectiveness, Secondaries would be at 75% effectiveness AND damage.
I welcome any input, especially regarding the allowed combinations.
Also remember, I am thinking about how other games coming into the market will impact the popularity and
population of CoH/CoV.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF