MunkiLord

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  1. MunkiLord

    I16 Closed Beta

    Quote:
    Originally Posted by Dynamix View Post
    Once again, just for clarity's sake.. my point was not about feeling "entitled" as much as it was "feeling like we've contributed to the game". Cripes. 60+ months is a LONG time to be with a game, and I'd like to think that I've done my fair share to help shape the game and how it feels. (tho, you can't blame me for AE! That's NOT my doing!) Again, my point is if you're as long time a vet as I am, then wouldn't you too be a bit spurned if they didn't ask for your feedback on such a HUGE change to the game? (make no mistake.. this is gonna really change the way we play.. and probably thrill role players everywhere on virtue..)
    They do ask for our feedback. That's what open beta is for. Closed beta, especially the first couple waves of invites, is to find bugs, balance, and other issues. It is not a reward(most of the time, obviously there are exceptions). How long someone has been playing says nothing about how good a job they will do testing new features.
  2. MunkiLord

    I16 Closed Beta

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    [url="http://boards.cityofheroes.com/tags.php?tag=%22me+now%22+generation"]

    This is why we can't have nice things
    Those tags seem pretty accurate to me.
  3. MunkiLord

    I16 Closed Beta

    Quote:
    Originally Posted by Dynamix View Post
    Pardon my repost. I am glad to hear that exclusivity wasn't extended to those that attended comicon. However, I do have an issue with inclusitivioty not being extended to 60 month vets. I've been with the game since one month after it's launch, and it's been a heckuva ride since then! I've enjoyed it. But now we are about to embark on a new issue that really makes changes to how you start the game, and Veterans aren't a part of that? (or at least my beta invitation got lost in the mail?)
    Yay for entitlement issues and not knowing what a closed beta is about!!
  4. I don't think it was ever a sticky, it was just really popular for a while.
  5. Quote:
    Originally Posted by Perfect_Pain View Post

    I hate it when someone goes, "Hey can we do my Behemoth mission? I am tired of yours!".
    That doesn't make sense...Why would somebody say that? I'm assuming you're talking about the Demon Farm.
  6. MunkiLord

    GMs

    There is a giant freakin robot during the ITF. Of course they never let us fight the Striga robot ever(which I would like to see added before any other Giant Monsters).
  7. While I don't like the idea, the point that it's too much work is a worthless counter.
  8. Quote:
    Originally Posted by Impish_Kat View Post
    There is nothing in the user agreement that says my money only pays for time that I am "actively playing"..
    Not even remotely relevant.
  9. Quote:
    Originally Posted by Bionic_Flea View Post
    I agree that it's easy for a vet to get to portal corp rather quickly with all the tp powers that vets now have access to.

    But the SG base entrance is in Portal Corp. If you enter an SG from another zone and take an SG teleporter it leaves you standing by Crimson on the little island past the ferry and Ghost Falcon. Minor quibble, I just wanted to be accurate.
    True, but you can swim all the way to portal corp easily and never get near a mob. There is zero difference in safety in that then running to the AE building in Atlas Park. The only difference is in PI you have to go a farther difference.
  10. Well said, I completely agree. When I use to lead PuGs all the time, most of the 'leading' I had to do was say, "this way" when there were multiple paths to take. Leading teams in this game is actually quite easy.
  11. Quote:
    Originally Posted by _Deth_ View Post
    the fact that scrappers can solo AVs pretty much proves that point. When a scrapper can tank lvl 52 boss farms, without support, they are overperforming. Even with IOs, it is difficult for a tank to solo an AV. Not difficult to live through, difficult to kill it. For an IOd scrapper, the opposite should be true, the damage is there, but the ability to absorb the damage should be the sticking point. it has been shown before, it is not only not difficult, some have taken on multiple AVs at once.
    The game isn't balanced around IO's. So that whole point is meaningless. You won't see scrappers soloing multiple AVs at once with SOs(what the game is balanced around).
  12. Write down each primary in a small sheet of paper and throw them in a hat. Now pick one randomly. Repeat for secondary. You now have a badass capable of teaming and soloing well.
  13. Quote:
    Originally Posted by KaliMagdalene View Post
    But it's an age-old tanker forum tradition! "I'm not satisfied with tanker performance. NERF SCRAPPERS."
    I have noticed that multiple occasions. It's called Scrapper envy.

    Quote:
    And what he really wants is a nerf to all other ATs, because hard capping scrapper defense and reducing the resist cap would require the same be done to everyone else, except perhaps brutes.
    IMO defenders, controllers, corruptors, and masterminds can make a tank irrelevant a lot easier than a scrapper or brute. Hell, those ATs can make scrappers and brutes irrelevant too. With the right buffs any character can tank any single hard target in the game. Only problem they would have is holding aggro on more than one enemy at a time.
  14. Quote:
    Originally Posted by _Deth_ View Post
    When a scrapper is almost interchangable with a tanker, and with scrappers tanking high end task forces that is exactly the case, there is a problem, especially considering a tanker cannot output anything close to similar damage to a scrapper.
    That's fine you feel that way, but someone calling for a nerf to scrappers to fix the problem is beyond stupid. If there is a problem with tankers, then fix tankers, don't hurt other ATs(especially if the AT is one of the two most popular in the game).

    Quote:
    Removing the aggro cap would help in that differentiation. Bigger spawns, more aggro, and maintaining current aoe caps would all be good.
    I don't disagree.

    Quote:
    The way things stand now, when Going Rogue goes live, Tankers will become orphans, the reasons why should be obvious.
    I disagree. However, even if you are correct, the best solution is to fix tankers, not to nerf another AT.
  15. Quote:
    Originally Posted by Dominatrix View Post
    I may be in the minority here, but I loved CoH at launch. I mean, really loved. So, you can imagine that I quickly lost interest in CoH after the GDN and ED were implemented.

    That being said, I am incredibly happy with the direction that CoH is taking, in reversing a lot of those poor business decisions. I fully support the removal of the aggro cap and the aoe cap. Sultry Susan wants her old Flash back!
    ED was a good thing.
  16. Quote:
    Originally Posted by _Deth_ View Post
    Personally, I think they should hardcap scrapper defense and lower their resistances caps, but somehow, I don't think that would go over too well.
    That's because nerfing one AT to make another AT more important is beyond stupid.
  17. Overall, I don't have any big issues with your suggestion.

    The tanks that think they can herd an entire map will learn quickly that the game isn't designed to let you do that anymore. I'm sure there are exceptions, but almost everybody will fail. Even if a tank can herd an entire map, keeping all that aggro once the AoEs start will be another matter entirely. Gauntlet and taunt auras have a limited range, so once you get 50(random number) or so enemies on you some of them will be out of aura and gauntlet range and people will be able to pull them off. Taunt can only help so much with this when dealing with massive amounts of enemies. So maintaining aggro might be impossible with mobs that large.

    I don't think herding will make a big comeback because most people seem to find it boring(IME). Plus it's just not very efficient. Sure some tanks will still insist on it, but they will be laughed off of good(IMO) teams.
  18. Quote:
    Originally Posted by Kruunch View Post
    Also with the target max still in place, herding isn't as efficient a method as it once was. The point of it (for those that liked facing hordes of mobs at once) was that it was fun for the player.
    It was fun for the one player.
  19. I know. I'm just a dev apologist so I was lying to protect them.
  20. Quote:
    Originally Posted by Mirai View Post
    I read that as the standard token handout for existing costume slots that have been unlocked, not for unlocking new costume slots.
    Me too
  21. Quote:
    There's an article over on MMORPG where Positron talks about the efforts that went into making Power Customization a reality.
    Good read, thanks for that.
  22. Quote:
    Originally Posted by Starsman_NA View Post
    You sound like some one that has never talked to the guy before.
    AFAIK I hadn't talked to him before. Lesson learned.
  23. Quote:
    Originally Posted by Kruunch View Post
    Why? Apparently you know I'm wrong.
    Lol, that's the best you can come up with? I made claim and backed it up. You made a claim and put your hands over your ears and started yelling 'lalalalala.'