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Posts
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Quote:They do ask for our feedback. That's what open beta is for. Closed beta, especially the first couple waves of invites, is to find bugs, balance, and other issues. It is not a reward(most of the time, obviously there are exceptions). How long someone has been playing says nothing about how good a job they will do testing new features.Once again, just for clarity's sake.. my point was not about feeling "entitled" as much as it was "feeling like we've contributed to the game". Cripes. 60+ months is a LONG time to be with a game, and I'd like to think that I've done my fair share to help shape the game and how it feels. (tho, you can't blame me for AE! That's NOT my doing!) Again, my point is if you're as long time a vet as I am, then wouldn't you too be a bit spurned if they didn't ask for your feedback on such a HUGE change to the game? (make no mistake.. this is gonna really change the way we play.. and probably thrill role players everywhere on virtue..)
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Quote:Yay for entitlement issues and not knowing what a closed beta is about!!Pardon my repost. I am glad to hear that exclusivity wasn't extended to those that attended comicon. However, I do have an issue with inclusitivioty not being extended to 60 month vets. I've been with the game since one month after it's launch, and it's been a heckuva ride since then! I've enjoyed it. But now we are about to embark on a new issue that really makes changes to how you start the game, and Veterans aren't a part of that? (or at least my beta invitation got lost in the mail?)
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I don't think it was ever a sticky, it was just really popular for a while.
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There is a giant freakin robot during the ITF. Of course they never let us fight the Striga robot ever(which I would like to see added before any other Giant Monsters).
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While I don't like the idea, the point that it's too much work is a worthless counter.
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Quote:True, but you can swim all the way to portal corp easily and never get near a mob. There is zero difference in safety in that then running to the AE building in Atlas Park. The only difference is in PI you have to go a farther difference.I agree that it's easy for a vet to get to portal corp rather quickly with all the tp powers that vets now have access to.
But the SG base entrance is in Portal Corp. If you enter an SG from another zone and take an SG teleporter it leaves you standing by Crimson on the little island past the ferry and Ghost Falcon. Minor quibble, I just wanted to be accurate. -
Well said, I completely agree. When I use to lead PuGs all the time, most of the 'leading' I had to do was say, "this way" when there were multiple paths to take. Leading teams in this game is actually quite easy.
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Quote:The game isn't balanced around IO's. So that whole point is meaningless. You won't see scrappers soloing multiple AVs at once with SOs(what the game is balanced around).the fact that scrappers can solo AVs pretty much proves that point. When a scrapper can tank lvl 52 boss farms, without support, they are overperforming. Even with IOs, it is difficult for a tank to solo an AV. Not difficult to live through, difficult to kill it. For an IOd scrapper, the opposite should be true, the damage is there, but the ability to absorb the damage should be the sticking point. it has been shown before, it is not only not difficult, some have taken on multiple AVs at once.
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Write down each primary in a small sheet of paper and throw them in a hat. Now pick one randomly. Repeat for secondary. You now have a badass capable of teaming and soloing well.
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Quote:I have noticed that multiple occasions. It's called Scrapper envy.But it's an age-old tanker forum tradition! "I'm not satisfied with tanker performance. NERF SCRAPPERS."
Quote:And what he really wants is a nerf to all other ATs, because hard capping scrapper defense and reducing the resist cap would require the same be done to everyone else, except perhaps brutes. -
Quote:That's fine you feel that way, but someone calling for a nerf to scrappers to fix the problem is beyond stupid. If there is a problem with tankers, then fix tankers, don't hurt other ATs(especially if the AT is one of the two most popular in the game).When a scrapper is almost interchangable with a tanker, and with scrappers tanking high end task forces that is exactly the case, there is a problem, especially considering a tanker cannot output anything close to similar damage to a scrapper.
Quote:Removing the aggro cap would help in that differentiation. Bigger spawns, more aggro, and maintaining current aoe caps would all be good.
Quote:The way things stand now, when Going Rogue goes live, Tankers will become orphans, the reasons why should be obvious. -
Quote:ED was a good thing.I may be in the minority here, but I loved CoH at launch. I mean, really loved. So, you can imagine that I quickly lost interest in CoH after the GDN and ED were implemented.
That being said, I am incredibly happy with the direction that CoH is taking, in reversing a lot of those poor business decisions. I fully support the removal of the aggro cap and the aoe cap. Sultry Susan wants her old Flash back! -
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Overall, I don't have any big issues with your suggestion.
The tanks that think they can herd an entire map will learn quickly that the game isn't designed to let you do that anymore. I'm sure there are exceptions, but almost everybody will fail. Even if a tank can herd an entire map, keeping all that aggro once the AoEs start will be another matter entirely. Gauntlet and taunt auras have a limited range, so once you get 50(random number) or so enemies on you some of them will be out of aura and gauntlet range and people will be able to pull them off. Taunt can only help so much with this when dealing with massive amounts of enemies. So maintaining aggro might be impossible with mobs that large.
I don't think herding will make a big comeback because most people seem to find it boring(IME). Plus it's just not very efficient. Sure some tanks will still insist on it, but they will be laughed off of good(IMO) teams. -
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I know. I'm just a dev apologist so I was lying to protect them.
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Quote:Good read, thanks for that.
There's an article over on MMORPG where Positron talks about the efforts that went into making Power Customization a reality. -
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