GMs


Anti_Llama

 

Posted

Maybe put a GM in Crim and RWZ? So Heroes and villians can take on GM's together


 

Posted

Quote:
Originally Posted by Blpup View Post
Maybe put a GM in Crim and RWZ? So Heroes and villians can take on GM's together

RWZ has ship raids. They won't add a GM into the mix. Just like there's no GM running around with Hami.

Putting a GM in Cim could be fun tho.


 

Posted

While I admit a Cimeroran GM would be very fun, I can't really see it happening.

In Cimerora, there is already Cyclops' and Minotaur's running around who are the size of Deathsurge. They might as well be the Giant Monsters. Also, the devs described Cimerora as a 'hub' zone, like Ouroboros. So their unlikely to let anything big and ferocious loose onto the map.

It's still a good idea though.


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Posted

/signed for Ray Harryhausen monsters.

(Well there should be something to do in Cimerora that isn't the ITF...)


 

Posted

Ah, Cimerora... I seem to recall having read that more content and map expansion would be added to the zone. While the Daedalus and Sister Airlia contacts took care of some of the content, I sure hope that wasn't the extent of it. But then again I've been waiting for new content to be added since I13 and it looks like it'll be some time until (I17 if lucky?) that happens so... not holding my breath. Instead of content, the last two issues have been fluff... which is nice if you like cotton candy.

As for GM for Cimerora (I assume that's what you meant by Crim?) and RWZ: well, not every zone has to have GM; besides, Nerva has been gagging for one for a lot longer than those two zones. What's more, RWZ thing is the MS Raid, it really doesn't need a GM on top of that.

Cimerora, I could see using one, maybe if/when new content is brought into the zone. I have trouble imagining Cimerora as a hub for anything: it's a cul-de-sac which only connects to the Midnighter's Club. How that can be construed as a hub zone baffles me. It does need more islands, maybe a cove or two and some more history to it. Maybe a island where the traitors are amassing numbers and weapons, getting ready for an all out attack on the main island? The GM could then be something like the Trojan Horse. That would be fun, especially for mace wielders and fire based characters.


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Posted

There is a giant freakin robot during the ITF. Of course they never let us fight the Striga robot ever(which I would like to see added before any other Giant Monsters).


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
RWZ has ship raids. They won't add a GM into the mix.
So what do you call the big ugly Rikti Master At Arms on top of the ship? Cat food?


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I call him squishy.


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Posted

Quote:
Originally Posted by Fleeting_Whisper View Post
So what do you call the big ugly Rikti Master At Arms on top of the ship? Cat food?

Nom nom nom.....


did you want some ?



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Posted

As for GM for Cimerora (I assume that's what you meant by Crim?) and RWZ: well, not every zone has to have GM; besides, Nerva has been gagging for one for a lot longer than those two zones. What's more, RWZ thing is the MS Raid, it really doesn't need a GM on top of that.



HEHE, Nerva has a GM. Kill 100 spectral spirts to spawn him. Caleb.


Port Oaks and St. Martial could use one though.


 

Posted

Oh, and the Ship Raid in the RWZ has a GM in it.


 

Posted

Quote:
Originally Posted by Anti_Llama View Post

HEHE, Nerva has a GM. Kill 100 spectral spirts to spawn him. Caleb.


Port Oaks and St. Martial could use one though.
Indeed. I meant St. Martial, not Nerva...


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Posted

St. Martial does have an EB Longbow Ballista that spawns 'in the wild', as it were, outside of a mission. He's listed in the official GM guide:


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Yes, I know about him, and I point you to the legend for that picture, specifically "Not a GM, but the only Elite Boss that occurs outside in the public."
St. Martial has been gagging for a GM for ages. A huge Longbow air vessel would be awesome. Just saying.


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Posted

A true Giant would be cool in Cimerora. Maybe a Colossus? It would fit the mythological theme of the zone and would be interesting to see. Maybe even have several different target areas to aim for instead of just one box, similar to how you have to defeat all of Luscas tentacles individually before she is defeated.

Maybe if you take out it's legs first it becomes immobile, but still able to fight while losing it's footstomp attack. or if you take out the torso, it would lose it's attacks it uses it's arms for but can still footstomp. Maybe the head could have a breath attack that it loses if you defeat that portion.

So, 3 areas to defeat, each making the rest of the creature easier to defeat. But, if you take too long, a defeated portion could recover and you have to do it again.

Just a thought. The GMs in the game seem a little simplistic to beat, and I thought it would be cool to have one that was a little more dynamic.


Quote:
Originally Posted by Dechs Kaison
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