Ms. Mesmer

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  1. While I like your ideas, I would like to clarify a couple of things:

    Quote:
    Originally Posted by Red_Addiction View Post
    The Christmas event has its own special little zone with the Ski Chalet and the Father Time/Baby New Year missions, etc. It has it's own villain group, the Winter Horde, complete with GM..
    Quote:
    Originally Posted by Red_Addiction View Post
    The Halloween event pales in comparison with its lack of unique enemies, using recycled enemy groups instead.
    First, the Halloween Event does have unique factions. The Fir Bolg, Coven and Unseelie Court were all developed first for Halloween events. Fir Bolg were fleshed out with the missing Lieutenant and Boss ranks for Croatoa, but debuted for the first Halloween event, and the Coven were the template for the Cabal, but have some notable differences in costuming and coloring, debuted then as well. The Unseelie have all of the main ranks, and are completely unique models, though mostly made up of particle effects.

    On a related note, the Winter Horde are just lightly retextured Hydra, so if you call them unique, the Coven are even more unique (if that were truly possible) with their different Chest and Legs garments.
  2. Quote:
    Originally Posted by Captain_Photon View Post
    Actually, they did, or at least Manticore did. I still cherish the memory of people pointing that uncomfortable conjunction out to him after the comic issue came out. His response was something along the lines of (paraphrased from memory), "Oh, jeez, you're right, she is. Aaaaaacccckkkkk. I just creeped myself out." I don't think he was indulging in sarcasm, either. It just clean slipped his mind.
    I think the root of the problem was the retcon of who Maiden Justice was. When the information about the signature characters was first coming out, we learned that Ms. Liberty was the granddaughter of Maiden Justice. In Issue 1, we got a contact named Maria Jenkins whose info said that she was the retired Maiden Justice. Then it all got changed, Maria was no longer Maiden Justice, and Maiden Justice turned out to be Statesman's wife, making Ms. Liberty his granddaughter, and putting a whole new angle on the relationship between their Praetorian counterparts.
  3. Quote:
    Originally Posted by TRTerror View Post
    Why are bp totems sounding like robots while in their idle stomping around animation? Havent noticed before.
    They've always (at least as far back as I first encountered them, about June of 2004) done the Clockwork "wind down" sound when they were defeated, which I've always found odd. I don't recall them having any other robotic sounds, though.
  4. Quote:
    Originally Posted by Zombie Man View Post
    Could we get a hotfix so that the ToT spawns drop magic salvage instead of tech?
    The Trick or Treat mobs drop both, but should honestly be on the Magic-only table. The real kicker is that they drop solely Sci/Tech DOs and Tech SOs, which is ludicrous.
  5. Quote:
    Originally Posted by Ms. Mesmer View Post
    Since absolutely nobody has been able to produce any kind of substantiating evidence for this theory, I'd say that we don't "know" it at all. I remember a Dev (probably Manticore) saying that if Arachnos existed on Praetorian Earth, they would probably have had a harder time of things. This was quite some time back, like within the first year of CoV release. I honestly think that a massive game of player speculation telephone has transformed it into Tyrant killed Praetorian Stefan Richter, and I will continue to believe that until someone produces a source.
    And now we have confirmation from those at HeroCon. Tyrant did indeed kill Stefan Richter of that world upon finding the Well of the Furies. I had hoped that we would know one way or another after HeroCon, and now we do.
  6. Ms. Mesmer

    Disappointed

    Quote:
    Originally Posted by UnSub View Post
    Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage.
    BaB just said above you that while you are in the grey areas, you can still only access the market for your native side. Once you fully swap, you use the one for the other side. At no point does anyone have access to both. The real devil is in how well you can transport things bought from one side when you're just a hair away from swapping completely to the other. Those people who play at the edges of grey may become the true masters of the markets.
  7. Every badge gives at least the simplest in-game reward, the ability to use the badge name as a title. As mentioned, many Accolades and all Day Job badges grant a bonus power, some of the other Accolades give unlockable costume pieces for use on that character, as do a few other badges. Some of the Event badges also grant a temporary bonus power, like the ones for doing the Winter Event Mission. All exploration badges grant xp for finding them for anyone level 2-49. Gladiator badges grant the use of more mobs as gladiators for those matches in the arena. A number of the Invention and Market badges grant increases in inventory for things, and all of the ones for memorizing recipes give a discount for crafting those recipes into enhancements. Supergroup badges all unlock various base items for your base.

    None of the others give a tangible reward, save for Veteran badges, and you don't really earn those through game activity. As for why you get the ones that don't give a bonus, just to do it, or to have a memento of something that you did in the game, or because you like to collect things. Honestly, it's the same as asking why someone writes a description for their character, or takes time to design a unique costume, or roleplays. None of these things give you any statistical bonus, they're just fun for those that choose to do them. Same thing with collecting badges for those of us that like to do that.
  8. First off, congratulations to Case Anarchy. That is tenacity defined.

    Second, a few misconceptions in here about xp that people probably aren't aware of.

    1. Exploration badges do not give xp to a level one character. I've tried it.
    2. This one I'm not as certain about, but I take this patch note

    Quote:
    [*] Some other missions are marked as “undroppable”. These are missions that have rewards that are well above average.
    from the introduction of the mission dropping feature to mean that arc bonuses would mark the final mission of any arc that has one as undroppable, but they may not all cross the "well above average" threshold.
  9. Ms. Mesmer

    I love this game

    Quote:
    Originally Posted by Rodoan View Post
    Your punctuation is incorrect. It should be a question mark...and an exclamation mark!
    Interrobang
  10. Ms. Mesmer

    Halooween Jack

    Quote:
    Originally Posted by Panzerwaffen View Post
    Sad to see they still haven't fixed the problem with Jack spawning.
    If you define problem as design decision, then they certainly haven't. I don't agree with the decision to only have a 10% chance of him spawning once Eochai is defeated, or with the decision to limit it to level 20+ zones, but it is either working as designed or working the same as it has since 2006, so the Devs see no problem.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Also, as far as we know, there isn't an heroic version of Lord Recluse - he was killed by Statesman after, or just before, they drunk from the Well of the Furies, which seems to be the point when the Praetorian timeline starts to split off form our timeline - so in our history, Statesman chose to use his powers for good, and so Recluse survives as the the main evil force in the world, but in the Praetorian timeline, Statesman chooses to use his powers for evil, killing Recluse and taking over the world.
    Since absolutely nobody has been able to produce any kind of substantiating evidence for this theory, I'd say that we don't "know" it at all. I remember a Dev (probably Manticore) saying that if Arachnos existed on Praetorian Earth, they would probably have had a harder time of things. This was quite some time back, like within the first year of CoV release. I honestly think that a massive game of player speculation telephone has transformed it into Tyrant killed Praetorian Stefan Richter, and I will continue to believe that until someone produces a source.
  12. Invisibility or high defense so you can click the glowies and ignore the mobs. SR, PFF or the like will have it pretty easy.
  13. The writers must have seen that interpretation coming when they gave Crimson the "I love that girl like a daughter" line. It falls short, though. My stock response is, "Oh, so that's how things are in your family. Gotcha."
  14. Quote:
    Originally Posted by GibberingLunatic View Post
    New one, Ouroboros flashback bug, (Hero Side)
    Yes, that's definitely unique to Flashback, as I've done that mission a number of times recently (used double xp weekend to get a bunch of 13s to 14) through regular contacts and it's fine that way.

    Not sure how new this is, probably related to certain spawns being already active when you enter a mission. In the final part of the Council Spymaster multi-parter for the Radio, the Council Spymaster took off toward the door the moment that I entered the door, rather than waiting to see me to make a break for it. I have to wonder if this would also mess up the hero cape mission or War Wall Defender badge mission.
  15. Quote:
    Originally Posted by NightshadeLegree View Post
    It's also a lot less common.

    Though my sign up date reads November I came to the game in mid October of last year, so I've plenty of experience of ToTing on lowbies. Not once in two weeks did I get overrun by someone else's spawn, but then I was mostly in either the Hollows, west of the entrance, or Mercy, away from Fort Darwin.

    The way things are set up at the moment I might be attacked by a higher level spawn but only if there's a higher level in the area, and if they are particularly careless or intentionally griefing. Implement the invasion code and I would be guaranteed to get spawns of 2 or 3 stupidly tough enemies every time I knocked a door, even if there wasn't another player in the area.

    Post-level 20 or so the invasion code works just fine. Pre-level 20 it doesn't, and I'm glad whenever I'm on a lowbie that the invasion events a) only last 15 or 20 minutes and b) cause no debt - neither of which is true of ToTing.
    Agreed. The problem with invasion-coding ToT mobs is that, while it will make them less deadly, it will upset the damage scaling for those trying to fight them. If they set the things at level 30, like the Rikti and Zombies, any character who doesn't have SO equivalent enhancement wil be sucking wind trying to put a dent in the things. If they set them at level 10, the low-levels will do better, but they will be trivially easy for level 50s. There's no Golden mean here.
  16. Quote:
    Originally Posted by Mirage_Mage View Post
    We cant see what difference so many pvpers leaving had on subscription rates because the next quarter they stopped releasing them.
    They were so bad that they changed company policy to hide them for all of their games? When their biggest games make this one at its peak look like nothing? I doubt that very much. If any game's performance caused them to do that, it probably rhymed with Schmabula Schmasa.
  17. Quote:
    Originally Posted by UberGuy View Post
    There is no such thing as proof by lack of evidence. It might support the interpretation you offer, but it does not show it.
    The fact that the instigators of the Rularuu Invasion were not present at the portals does indeed show that the instigators don't have to be among the ones that we're fighting. That isn't proof by lack of evidence, it's an identity. It happened.

    Quote:
    Edit: By the way...



    You might want to do a little googling for the Malleus Daemonum. It appears to have been a real book published in Venice in 1620, and is purportedly a book of exorcisms.

    Edit2: Aha, I found it at the online collection of the British Library. So yes, it's a real book. Therefore no, the Malleus Maleificarium is not the only prior example of a mysticism/magic-related book with "Malleus" in the title.
    There's one whole other Malleus text? Wow. Snark aside, exorcisms are religious rites, not necessarily magical. I doubt that a priest would say that he was working magic during an exorcism, for instance, unless he wanted to be defrocked. It is a related area, though, as demons are at least players in both witchcraft and possession.
  18. Quote:
    Originally Posted by Memphis_Bill View Post
    I've been playing it on the 64 bit Win7 RC without issues.
    Same here for the last 2 months. Well, I did have a single instance of CoH not responding/locked up, but even that is a better average than the pretty low average of about 1 crash per month under XP 32 bit.
  19. Quote:
    Originally Posted by UberGuy View Post
    This is, frankly, preposterous. This is like saying that every use of the suffix "-icon" in the title of a fictional book clearly had to be inspired by H.P. Lovecraft because it's the most recognizable book of magic with that of Latin in its name.
    Not even remotely preposterous. The use of malleus in relation to magic is entirely based on the original association in the title Malleus Maleficarium. It isn't "the most recognizable"association, it's the only one.

    Quote:
    And I find you assertions that it must be so because it makes sense to you to be equally humorous.
    Actually, that's your assertion about the role of the Coven. My assertion is, and always has been, that the Malleus Maleficarium is the inspiration for naming the Malleus badge, either directly, as a word used in the title of a text advocating the killing of witches, or indirectly by providing the inspiration for the name Malleus Mundi. For me to be wrong on that would require a coincidence of astronomical proportions.

    Quote:
    Really? We know it usurped control? We don't know it didn't just let them breach to Primal Earth? Can you cite a reference for that claim? The Paragon Times article for it makes no such claim.
    Fair enough. Perhaps the only level of control in either event was one of destination, diverting beings from their normal places to Paragon. They didn't need to be controlled to attack the heroes they found there, it may just be confusion or their normal belligerence. The Circle of Thorns do seem to believe that it can be used to bind Faathim to their will, however.

    Quote:
    And this invalidates the theory how, exactly? Come on, this is easy to make up a viable explanation for. If we assume they let Rularuu into Primal Earth (and who knows where else) by accident, why would they show up with them?
    It doesn't invalidate it. It does, however, show that none of the mobs that we fight have to be the instigators of the event. The instigators of the first event weren't present for us to see, why would those of the second event be? I tend to believe that the latter is the case, especially since the Circle of Thorns have the thing by the time of Scirocco's patron arc. They could have stolen it back from whoever took it, but the simplest answer, barring any new information, is that they had it the whole time.
  20. Quote:
    Originally Posted by UberGuy View Post
    The time lines don't even match. All they have in common is being books about "magic" (quotes for the Malleus Malleficarium) and the word "Malleus" in their title. The Malleus Mundi is a book of incantations. The Malleus Malleficarium is a book about how to recognize and persecute women as witches. Assertions that the real book inspired the game one have no basis other than the tenuous link that the Coven grant the "Malleus" badge.
    I'm not talking about the in-game story for inspiration, I mean that it was what inspired the game writers to name the book. I don't even have to ask them, it was the inspiration because there is no other source for an association of the word malleus with magic.

    I also want to point out that I'm not actually all that offended by the badge name, but I find your justification attempts humorous.

    As for my claim about the book's power to bind the will of magical beings, it was used to usurp control over the creations of mad gods prior to the Halloween event. By the way, whoever among them was behind the Rularuu invasion never showed themselves during it. Funny how they didn't but the Coven did.
  21. Quote:
    Originally Posted by UberGuy View Post
    You cannot imagine how much I hoped someone would pull that out of their hat. This claim of association to witchcraft has no basis but the reuse of the word Malleus, and you're coming after me on the claim of baseless speculation? Again, the Malleus Mundi is not the Malleus Maleficarium. The backstory given for the Malleus Mundi it has no relationship to the contents of the Malleus Maleficarium. The names to not mean the same thing, and are only related by the fact that both contain the word for "hammer".
    Actually, you pulled it out of your hat. The charge of speculation was made in the post of yours that I quoted.

    The ONLY source for association of magic and the word malleus is the Malleus Malieficarium, that is where the inspiration for a magic text called the Malleus Mundi comes from. It's as simple as that, and no amount of mental gymnastics will change that.

    Quote:
    None of which turned up as being involved. Fascinating.
    Or one of them was. You don't know that the Coven were behind it, and your leaps of logic to get there are based on flimsy evidence. The article is purposefully vague, but your alternative explanation requires that all of those who were involved in the uneasy truce lost control of the book to a third party (general use of the term, since there were already three parties involved in the truce, making an outside group like the Coven technically a fourth party), which may be possible, but seems no more likely than one of those groups absconding with it and manipulating all of the players that we have actually fought from behind the curtain. A magical tome of the reputed power of the Malleus Mundi can bind any magical entity to the will of the wielder, no matter how organized those entities may be.
  22. Quote:
    Originally Posted by UberGuy View Post
    The witches in the game, and Hallowen invasions themselves are associated with artifact/book alled the Malleus Mundi. According to the Paragon Times article at the time of the original invasions, there was a mystical group believed to be behind the portentions times to come. No mainstream villain group has ever been identified, and the Witches who appear with the invasion are the only clearly organized group of entities involved - the fact that they are actually an organized group is made clear in their background descriptions. It is quite reasonable to assume they may be in possession of the Malleus Mundi and using it to cause the annual incursions.

    There is, therefore, a clear opportunity for association between the witches of the invasion and the Malleus Mundi itself.

    There is no clear line of association between the Malleus Mundi and the historical Malleus Maleficarium. The two are not clearly linked in the game, nor is there any connotation that the in-game badge honors or celebrates the historical text or attrocities it inspired. Any claim that they are is speculation. Effectively censoring the badge on the basis of this assumed association is extremist.
    Any claim that the Witches are behind the original Halloween event is just as much speculation. The article mentions several of the mystical groups that are already in the game as suspects, but never mentions any mysterious witches as being seen with the Malleus Mundi. You are obfuscating because you don't like political correctness, and I find that to be every bit as misguided and harmful as someone putting meanings into words that are not there in the original context.
  23. Quote:
    Originally Posted by UberGuy View Post
    Words and the context in which they are used is important. I despise political correctness that ignores context. The word in context is not honoring the awful historical deeds of which you speak, nor is it intended to evoke them. It is not used in a derogatory way. You have attached this significance to it, and your goal is to enforce acknowledgment of that significance on everyone else, and then enforce a change in their behavior and/or environment to suit that viewpoint.
    Please enlighten me as to what other context earning a badge called Malleus for defeating witches has. I can't think of any other reason for the name than to be evocative of witch hunts.
  24. Quote:
    Originally Posted by Bad_Dog View Post
    1) why is my chance to hit only 74.66 with Accuracy of 1.33 or in the case of Lightning Clap I have the chance of 59.73 with an accuracy of 1.07? How does the math work to turn accuracy 1.33 to 74.66 and a power with 1.07 accuracy to 59.73?
    Looks like you're fighting +2s. You have a base of 56% chance to hit a +2 with a 1.00 accuracy power, as UberGuy pointed out above. Multiply that 56% by 1.33 for the enhanced value and it comes out 74.66% (actually 74.48, but the 1.33 is a rounded repeating decimal, the more correct value being 1.3333). Since the 1.00 base accuracy for the other powers was already there for us in the last calculation, the Lightning Clap math has an extra step. 56% times 0.8 times 1.3333 giving us the 59.73% number. If you're wondering where the 1.07 went, that is the 0.8 times 1.3333 value rounded to two places.

    Here's a bug that I noticed, though it looks to be more of a fix becoming unfixed in the last patch. With Issue 16, a couple of level disparity issues in certain specific types of low-level spawns that had been in the game since release appeared fixed. These spawn level disparity bugs included level 10 Vahzilok Cadavers appearing in some Vahzilok spawns well past that level, while the rest of the spawn was the proper level, and the mixed Outcast/Tsoo spawns seen around the Steel Canyon hospital always having level 12/13 Outcasts and level 15 Tsoo. When Issue 16 went live, I noticed that the Cadavers were still spawning, but they would be the proper level, at least on my level 12ish characters, and that the Outcasts and Tsoo were all the same level in those spawns. It had been broken for so long that each of those made me do a double-take. With the last patch, they are both back to how they had always been.