Ms. Mesmer

Legend
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  1. Quote:
    Originally Posted by Kheldarn View Post
    I still stand by my statement that they screwed those badges up royally. The new art was supposed to be for Praetorian characters, while Heroes and Villains were supposed to retain their existing art.
    This is also entirely possible.

    Thanks for the updated icon, Shadow State. I may just use that if they don't get around to fixing it soon.
  2. As far as I can tell, that only leaves the misfit Trailblazer badge for heroes with an improper icon. For whatever reason, it didn't get changed to the new badges earned icon style for heroes when the others in that series did.
  3. Quote:
    Originally Posted by Master-Blade View Post
    Original Mission Dropping Feature Patch notes:

    * You will now be able to drop missions that you receive from Contacts. Dropping a mission will carry with it everything that completing the mission successfully does. It will advance story arcs, improve Contact XP, grant special powers, give Mission Complete XP, etc. You will not be able to “replay” the mission you dropped. This is done this way so that you are not stuck on a Story Arc, or are missing a vital Temp Power needed later on in the mission chain, etc.
    * In order to drop a mission, you must be the mission owner, and you can talk to the Contact that gave you the mission. If the mission is droppable, an option to drop it will appear.

    There are a few caveats to the Mission Dropping Feature:

    * You can only drop one mission every 7 days with this feature. If you need to clear a mission, but have already used this feature in the past 7 days, you will need to contact Customer Support as normal.

    * You can not drop timed missions.
    * You can not drop missions that are part of a Task or Strike Force.
    * You can not drop missions that give badges as Mission Completion rewards.

    * Some other missions are marked as "undroppable." These are missions that have rewards that are well above average.
    * You will not be given the choice at all to drop missions that are undroppable. You will need to contact Customer Support in order to clear these missions.
    * If you are on a team with someone who drops a mission, you will receive no rewards for the mission.
    * Missions that are dropped are logged so we can more easily debug bugged missions.
    Funny thing about that is that I still agree with that sentence of his post in reply to what he quoted. The dialogue says that missions can be dropped for bugs or difficulty, so dropping for bugs isn't "the only reason" that we have this feature. I don't think that we should be able to drop any mission that we feel like dropping just because, so I probably should have read the rest of his post a little more thoroughly. I honestly hope that they read the logs of the Carnie hunts in PI in Harvey Maylor's arc that I always drop because, while they aren't bugged, they are poorly-designed, given how scarce Carnies can be in that zone.
  4. No badges are removed when you switch sides. They all stay.
  5. Quote:
    Originally Posted by Ignatz View Post
    I think this is speculation to be honest. I don't recall a single Dev post saying this is the primary reason. Please correct me if I'm wrong.

    I know I'm probably in the minority, but I think any and all missions should be able to be auto-completed. Many end missions that give rewards(merits, badges, etc) also have dangerous Bosses/EBs/AVs at the end. From a solo perspective, I'd just as soon auto complete those missions depending on AT.

    This is a QoL issue, however. For me, it isn't a game breaker or I'd be long gone.
    The dialogue in the window when you choose to complete a mentions says for difficulty or bugs, so I'm inclined to agree. The original design intent for the feature in the first place was probably for bugged missions that simply wouldn't complete, but they realized at some point that this would also be useful for missions that turned out to just be too difficult for some builds to handle solo, so they gave explicit consent in that dialogue.
  6. Ms. Mesmer

    Auto switch?

    Quote:
    Originally Posted by Nitra View Post
    Well, I don't know about that but what I do know is I did a hero morality mish to get my a merit and the Halloween tip went bye bye. So I would imagine it would disappear if you switched morality as well
    It does. I lost the one that I was holding onto to get the other badge title when I switched from Rogue to Hero, never having left Paragon City between getting the Halloween Tip and doing the Morailty mission.
  7. Quote:
    Originally Posted by Eiko-chan View Post
    Ah, right, sorry, my confusion. MacArthur's not really any better in that quality than McCarthy, though.
    Just so you know, MacArthur was a very forward-thinking man. He drew ire for wanting a more well-rounded curriculum when he was Superintendent of West Point, including liberal arts, government and economics. He was criticized for being too comfortable with the natives in the Philippines. Most-tellingly, he was instrumental in instituting what we in the Western world would call a more enlightened system of government for Japan during the occupation. If things had gone a bit differently after he was relieved of command, I doubt that he would have been any more conservative than Eisenhower as President.

    Of course, this is all our real world version of MacArthur. For all we know, the MacArthur of Praetorian Earth could have been a bloodthirsty imperialist.

    Edited: Sometimes a couple of extra words make something less clear, rather than more. Funny thing, that.
  8. Ms. Mesmer

    Event Fatigue

    Quote:
    Originally Posted by Chase_Arcanum View Post
    I'd look to some tweaking of the banner system, rather than making it less frequent-

    1) Better player information. I'm encountering many people that haven't grasped what's needed to make the banners vilnerable. I've entered zones to find the banner timer half done, teams of well over a dozen whaling away at a single banner while the rest remain unoccupued, and they're wondering why they're not getting progress. Not sure of what's wrong... or if they just need more people... they get frustrated on failure and stop coming to the next ones.

    Update the info text to make some of the requirements more clear.

    Add a map icon (maybe a zowie) under the banners to indicate which ones have people and which don't. Those that don't like reading might just notice "hey!... when I stand here, the zowie changes... maybe that means something..."

    2) The reward... I can get 2 merits by beating any Giant Monster. This is clearly a bit more challenging & time consuming...

    3) Was it REALLY wise to add a timed & instanced TIP mission to the event when there are timed zone events that we'd like to encourage people to do? Don't get me wrong- enjoy both... but have had characters that I'd really like to get the badges on that are JUST loading the tip mish when the event announcements go off...

    Sure, I can rush through and get there late... after people get frustrated of not having enough people...

    4) PLEASE add the zone instance number to the event's chat announcement. You waste enough time traveling to Peregrine Isle, just to learn that the event's on Peregrine Isle #2.

    ----------

    5) (unrelated to the zone event... this is the Halloween event in general.) Ok, devs, did someone tweak the costume salvage drop rate a tiny bit? Maybe fall asleep on the "+" button for too long? I've now got enough halloween salvage for every character of mine- and every character I could possibly have- to unlock a slot. Before things get any more ridiculous, could we maybe have something else we can do with these?
    I agree on most of your points, especially about better in-game information about the banner event.

    Number 3 isn't as much of a problem as you might think. The mission isn't timed, it's the ambush waves that are. If you see that a banner or other event is up that you'd like to participate in, go ahead and exit the mission and abandon it. That will reset the mission to do at your leisure.
  9. Quote:
    Originally Posted by GMan3 View Post
    Oh I get it very well. She has for some reason found personal reasons to be indignant with an event that happen about 500 years ago that killed possibly a few thousand individuals, but does not seem to mind an event from about 60 years ago that killed several million. The name of the badge and the style of the enemies in the game both serve as reminders of the past and nothing more. The analogy is perfect.

    It is you, Ms. Mesmer and GG, that are not seeing the point. ALMOST NO ONE ELSE CARES about the stupid badge title. You have tried to make a mountain out of a mole hill and instead ended up with an ant hill.

    For the third time I will say it. Drop it and walk away, you are not convincing us with your argument by saying the same things over and over that didn't work in the first place. Walk away, it just isn't worth it.
    You don't get it, you don't understand analogies (and I'm not the only one who has noticed it), you don't get the point of making oppressors our virtual victims being a repudiation of their evil acts, while using the reference to title of a book that fostered oppression as a reward for a heroic act is not, and is so completely different as to be opposites. It's like a brick wall of not understanding talking to you. You even invented history without ever even bothering to look it up, but didn't say a word when you were called on it.

    Like I said earlier, it really doesn't bother me all that much that the badge has the name that it does, but you are just being stubborn about this. Golden Girl is far from the only one that keeps harping on it, and I've made a grand total of three posts on the subject now. You, on the other hand, have been the "Defender of the Faith" here for most of the thread. I'm done with you on this subject, because it's not really a concern of mine, and because you refuse to even make logical sense. That was the whole reason that I let myself be dragged into this discussion, in the first place.

    Someone mentioned alternative names for the badge. They went to popular culture for most of the others in that series, so what about Farmhouse or Bucket of Water, probably the 2 most well-known methods for killing fictional evil witches. One of the counter-arguments about this badge name, after all, is that most people probably don't even get the reference, so let's give them a reference that they will get.

    I'd also dare certain posters in this thread to show where Batman has killed anyone that isn't some kind of nightmare or alternate dystopian future story in comics (Tim Burton's movies have him implicitly killing, but they are pretty far from the source, what with hubcap bombs and automatic weapons on the Batmobile), or to show me where Wolverine is killing people all the time as a superhero, not as a soldier in the past. He has killed a few, but that also is what paints him as a renegade among the more traditional superheroes in the Marvel Universe. Edited: Batman did technically mortally wound Darkseid's body at the end of Final Crisis, though Darkseid would have survived that, had the Black Racer not consumed him, but I'll count that as a kill, I suppose, since Batman may not have known that shooting him wouldn't really destroy Darkseid. So, that's one, when the universe itself was on the line.

    Oh, and Nethergoat:

    Quote:
    Originally Posted by Nethergoat View Post
    Well, they already caved in back when they changed Bastion to Citadel to appease the Wiccans.

    Not that they should continue the trend, but there's already a crack in that dam.
    This is some kind of absurdist humor, right? They "caved" to Marvel in the wake of the lawsuit settlement, since Marvel had an android character named Bastion. No Wiccans were involved in that.
  10. Ms. Mesmer

    Halloween Mobs

    Quote:
    Originally Posted by The_Pancake_King View Post
    I have a level 30 dark/dark defender who has little trouble with the ToT mobs or the elite boss at the end of the tip mission. Darkest night makes even the vamp lords a piece of cake, as long as you don't mind waiting the amount of time it takes to whittle them slowly down. A nice side effect is that since the spirits, witches, and crones never actually hit, I don't have to worry about their to-hit debuffs. I think his only death so far has been when a crone insta-held him coming out of a door (I didn't have a break-free). Also, with shadow fall and super speed I can zoom to the end and kill the elite boss in about 3 minutes solo.

    Having said that, I have a dominator and a blaster around the same level that faceplant routinely against the same mobs (even though they have similiar IOs, SOs, etc). I think it's more archetype and powerset related than anything. So although easy for some, I understand that they can be very difficult for others.
    The Vamp Lords were actually terrible on my Dark/Dark, and even my level 50 Rad/Psi, because they'd use Dominate immediately, holding me before I could even get Darkest Night or Radiation Infection on them, and then tearing me apart. Luckily, both of those characters had the mob badges, and were solely in it for the tips, so I could run to nearby Police Drones or a Wentworth's kill field to just let them die.

    That's the other part of the difficulty of this event, as has been mentioned earlier, that these mobs are mainly level 20ish to middle 30s in difficulty, even if you're fighting them on a level 1. A Crone is pretty much a Death Mage that doesn't explode, for instance, and that Chill of the Night is just completely unfair to throw at low-level melee character. It would be nice to get a few of their powers deactivated based on level range to make them more balanced with what you're normally facing in that level range.
  11. Quote:
    Originally Posted by Kheldarn View Post
    I've found that, as always, the ToT event isn't solo lowbie friendly.
    This is definitely true, but it got even worse with the changes from last year. I have about 13 characters that are in their teens that simply won't bother with this until at least level 25, unless they can get on a decent-sized team. Before last year, I'd be fine to take the occasional beating from a Werewolf on a lowbie, but getting whomped on a good percentage of Tricks is just not fun.
  12. They have a graphic for it on the Events page here and your guess is correct.
  13. Also seeing 5 waves. Each has 3 Minions when solo and virtual team size of 1. They announce themselves, so I even double-check my handy NPC Dialog tab.

    On a related note, if you do these on a Kheldian, you will have a Void with Libri Vermis, who has a heal other power, at least at level 21. That was fun. There will also be a Void with one of the ambush waves, or at least there was during the 5 runs I did with my Warshade. Target carefully.
  14. Quote:
    Originally Posted by GMan3 View Post
    Actually, the analogy fits very well according to your argument. The "Witches" in this game are also evil just like the "Nazi's" in The 5th Column and The Council. All three groups attack both heroes and villains and everything in between and they give badges for killing them with names that seem very appropriate to the actions you take to earn them. If she was really so bent out of shape about this then simply having a group in this game, let alone two, based on Nazi's would bother her too. I mean, according to her argument, there is no place for things like this in a Heroic MMO.

    The fact is this is a game and she let herself get her knickers in a twist for very little reason. Heck, the badge name isn't even the full name she gave for the book. Only a similar reference, that when looked up in a dictionary, has a totally different meaning. Though I do believe that reference was intentional.

    At this point it really is time for her to get over it or find a game that does not have ANY form of historical references that may upset her. That is really the only two options I can see for her at this point.
    You really don't understand her argument or the underlying difference at all, despite your claims that you get it, do you? She is not upset that we are defeating actual witches and getting a badge as a reward, she is upset because the reward is named after a book that at least helped to cause a good deal of real world injustice. There is no parallel to making the purveyors of said injustice the enemy and giving a reward for beating them up that doesn't even reference said injustices that they committed. That is a false analogy by definition. What you're saying here is that a square is a decent analog to a circle because they're both shapes. That's preposterous.

    Perhaps you should join Spinal Tap if you can't see the difference here.
  15. Quote:
    Originally Posted by Frosty_Surprise View Post
    Unfortunately, it's the first time. I'm running these missions 5 times on several of my toons, just clicking each option once to get the badge, and then moving on to next until I get the accolade. So far, on 3 different toons that were in SG mode, I only received 50k when selecting the option that includes the Trusting badge, instead of 100k mentioned in the text box.

    Anybody else notice this? On my next toon, I'll try it out of SG mode.
    It is SG mode that's causing it. It looks to me like they forgot to add a Prestige value to compensate for the reduction. Fortunately, given the normal mission completion Prestige bonus, you're probably only missing out on about 500 Prestige.
  16. Quote:
    Originally Posted by Blue Rabbit View Post
    Yup, I want Trusting on my Hero (who was currently being a Villain and got Arriviste) and Arriviste on my Villain ((who was currently being a Hero and got Trusting).

    Why they decided to make this sort of thing with GR in place is beyond me. I thought we were past "static" badges by now...
    I did exactly this tonight and found one other way in which these tips are like the alignment ones. If you do a Morality mission, you will lose your Halloween tip, if you have one saved. So, you'll have to Trick or Treat a little more to get a new Halloween tip once you have made the switch, no saving one for after.
  17. Quote:
    Originally Posted by GMan3 View Post
    GG, Mr. DJ has an interesting point here, there are currently two enemy group grounded in Nazi Lore, The 5th Column and The Council which evolved from it. Being grounded in Nazi Lore I can only assume you have a problem with both of these enemy groups since the Nazi's killed MILLIONS of Jews, not to mention blacks and gays? You even get badges for killing members of these groups, so you must have a problem with those badges as well, right? Oh wait, you have already said those badges are OK with you.

    It's time to hang up the Indignation Parade you have going on here. It really is only making you look foolish for being over sensitive. I have no problem with you having an issue with it mind, it's just time to walk away from this one as gracefully as you still *might* be able too.
    He actually really doesn't have a point there, and here's why. The Nazi-inspired characters are evil, and the badges that you get from them don't link you to doing those acts of evil. The only people that should have a problem with there being Nazi-inspired groups in this game that you mow down in droves are Nazi sympathizers. I'm not really pushing for the badge name to be changed, but Golden Girl is right in that this is an award for doing something heroic that gets its name from something very unjust in the real world. The analogy to the Nazi-inspired mobs that we tear up just doesn't fit here.
  18. Ms. Mesmer

    Halloween Mobs

    Quote:
    Originally Posted by BlackArachnia View Post
    Yes the ambushes waited until all the mobs were finished. BUT!! The span between the last mob dropping and the new ambush getting on us was miniscule. I never had time to drop to knee, and several times, the spawn was right on top of us. Now, I am not sure where you are when the ambushes start, but we barely made it to the second room with the glowies.

    As for the zombies, I was actually watching the zombies tear my /regen scrapper apart. The single lieutenant fell quickly that time.

    But I do understand what you are saying Eiko. I may disagree with your observations, but I understand what you are saying.
    This quite simply does not line up with my experiences.

    Level 21 Warshade, in human form with none of the resist toggles on, down to 1/2 health after dispatching the Streng and yet able to eliminate the two Zombies that were with it afterward.

    I do have to rescind part of my earlier observation, though, but not part that will help your case, even a low-damage AT solo, my level 20 Dark/Dark Defender with three damaging attacks (unless you count Brawl and the origin power, which I didn't use), using no Veteran attacks just defeated Libri Vermis solo at even-level. It wasn't exactly a fast fight, but it is more than doable. This same Defender outlasted the Clockwork ambush waves. During the last two waves, I didn't even use Darkest Night because it was tripping the grief tag on the already run-prone Clockwork, so I was fine with more than half of my mitigation tied behind my back.

    Both of these were slotted with nothing better than level 20 DOs, and not even in every slot.

    Now I'm not saying that I like the difficulty of Trick or Treat since last year, especially for the low-level soloer or small team. I'm on the record last year as saying that the Bosses and double Lieutenants are way too much, and would love to see them scaled-back until at least level 30, and I stand behind that still. I'm just saying that it isn't some stealth increase to the base damage of all of the mobs involved, but rather the abundant higher-ranked mobs that we see now that is causing the difficulty to be out of balance.
  19. Quote:
    Originally Posted by Eiko-chan View Post
    Not to mention the fact that Praetorian America was likely a bit less anti-Imperialism than Primal Earth. This is an America that elected Joseph McCarthy President, after all.
    When did they elect McCarthy? Tyrant's bio makes a mention of President MacArthur, as in General Douglas, having been killed, but I see no mention of Joe McCarthy.
  20. Ms. Mesmer

    Halloween Mobs

    Quote:
    Originally Posted by BlackArachnia View Post
    Even con zombies from the door should not be tearing my scrapper apart. (It was the last mob standing from that spawn.)
    They aren't. They just took that last little bit that the Werewolves, Sorceresses, Spirits, Vamps and such left you with after you dispatched them. I know this because an even-con Zombie or two can't even make a significant dent in my low-level Defenders. I know that you're frustrated by the difficulty of the Bosses and abundant Lieutenants, but it's clearly clouding your reasoning here.

    The same thing goes for the comments about the tip mission. The Clockwork do come in waves, but they wait until the previous wave is wiped out before spawning a new one. It's no different than how wave ambushes have worked since they've been in the game. The Clockwork aren't even all that tough. I just don't see how that mission is giving anyone difficulty outside of maybe the EB at the end for a low-damage AT who is solo.
  21. Ms. Mesmer

    Halloween Mobs

    Quote:
    Originally Posted by StarGeek View Post
    Have you checked your powers tab? The costumes may not have appeared in your tray and you'll have to drag them there. If the bar is moving, they you must have a costume.
    Not necessarily. In this post in a thread in Technical Issues on the subject, a player claims that a GM told them that you don't get the temp powers themselves when sidekicked. It explains the behavior seen by Bad_Influence here and the others in that thread.
  22. Like the Rikti invasions, the rank and number of foes increase depending on how successful you are at defeating them. Larger teams fighting them, especially those with higher-level members, will mow down more Minions, causing more Lieutenants to spawn, and so on to Bosses and Elite Bosses. I seem to recall the explanation being that each defeated foe around you increased the "point value" of your group's threat, causing the game to spawn tougher mobs for you to fight.

    Edit: Well, not exactly what I thought, but I was in the ballpark. The Dark Watcher explains Rikti invasion spawning mechanics here. I'd assume from experience with both events that zombies follow essentially the same formula/
  23. Quote:
    Originally Posted by Ironik View Post
    Because maintenance does not equal patch? I know, too obvious, but seriously, maintenance does NOT equal patch.
    Just to reinforce the point, I checked dates on patches since that change here and here. There have been 29 patches since that change, 1 on a Monday, 13 on Tuesdays, 7 on Wednesdays, 7 on Thursdays and 1 on a Friday. It's still disproportionately common for the patch to come on Tuesday, even after the change in scheduled maintenance time.
  24. Ms. Mesmer

    Halloween Mobs

    I haven't noticed where the mobs have gotten any tougher this year. The major change in difficulty for this event was last year, when the higher ranks of mobs became more abundant. Not only are you now seeing the Bosses solo, but you can get a Boss and Lieutenant or two Lieutenants in a solo Trick spawn. When the two Lieutenants are Werewolves or Sorceresses, that can get very painful. Two Midnight Grasps at once can drop a level 14 Tanker down to about 1/4 of their HP.
  25. Quote:
    Originally Posted by UberGuy View Post
    Ah, I do love getting purple drops from trick-or-treat mobs.
    I got an Apocalypse triple from a Trick or Treat mob last night. That more than made up for the lame rare recipe from the Power Hungry badge.