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Posts
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Joined
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As someone who is not the team leader most of the time, (And when I am, I'm on a TF 99% of the time) I really hate getting tells asking to join. Usually, they're while I'm on a map...you know, doing my best to help keep my team alive, and moving as fast as they can. Stopping to ask the team leader if he wants some random person I don't have a clue about is not going to happen.
Usually they're from people who don't bother to check if you're on a mission. Usually they're from people who tell you nothing about themselves. (Level? AT? At least give me that much if you want me to have even a remote chance of adding you, huh?) And all too often, my politely declining results in nothing more than another tell a minute later from the same person. (If you -must- spam the entire list, don't do it repeatedly, thanks.)
And, yeah, to me it's like cold calling. If I want something, I'm sufficiently competent to go get it. I don't want people calling me to see if I want what they've got.
Lastly, I often do put a message to the effect of, "Please don't send tells when I'm on a team." Strangely, it doesn't seem to help.
I won't bite your head off if you ask to join my team, (at least the first couple times you do it) but, man, I'm almost never short of a team when I'm actually looking for one...there seem to be so many better ways of getting a group. -
For well-rounded, all-purpose support, /Dark or /Rad. For GOFASTKILL...Kinetics. But of, course, any well-played Corr is great for a team.
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Our awesomeness broked the server. We're sorry.
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To have the Incarnate system be an extension of what we want our characters to be, not to be 'more like the Dev characters.'
No repeat of the Villain Patron Powers, please. If being an Incarnate means getting STATESPOWERS! Or RECLUSEABILIlTIES! they might as well stop working on it as far as I care. I'd rather never get the Incarnate system at all if it's just a matter of hearing, 'our Dev characters and our story arcs are so much more amazing than your characters! now you too can have a little of their glory!'
If I've got an Ice/Psi character, I'd really, really, really, really appreciate it if I could develop her further with that theme in mind. She doesn't need to be more like Galaxy Girl or whoever. -
Good party! Thanks, guys! And Posthaste for Broadcasting!
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Quote:And yet people can still be a pillock towards you.Two differences.
1. Catgirls aren't real.
2. You're only a catgirl if you choose to play one.
I'm not about to start up a Catgirl Rights group (oddly enough I mistyped that as Catgirl Tights at first.) or try to say that catgirl-playing peoples issues are remotely as important as human rights. I'm saying people will be more likely to be a very real knob in the unreal world about this unreal thing than they will be about something important.
That's a marginally good thing, right? Not stellar, 'cause people are still (occasionally) being knobs, but at least it's less crucial to an important issue.
Okay? -
Will be there, in uniform.
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Quote:Sadly, I've seen some anti-variousgroups since I've been here, but notably less here than in the outside world, oddly. Virtue is generally pretty tolerant, but we can't guarantee that it'll be 100% hate-free.There are some gay/lesbian-centric super groups around as well. Not sure where they are, or how active, but hunting them down might be a start. But like others have said, I can't remember ever seeing any anti-gay stuff while playing.
But you're more likely to be discriminated against if you're a catgirl than if you're gay. -
Also, some channels -really- help teaming later on:
I'd suggest starting out with: VirtueUnited
Also worth noting, we have our own awesome radio station: http://www.thecaperadio.com/
Teaming starts in Atlas. At most times, there are usually sewer runs forming. A bunch of low-level characters will -inevitably- group up and run through the sewers in Atlas Park. It's a sometimes a great way to get from level 2 to level 6-8. (and sometimes a great way to see a team totally implode in on itself...but you know, either is entertaining.) It's a pretty common way to initiate a character.
After that, a team will often start running radio missions (not to be confused with the Cape Radio) in King's Row, or you can even head off to The Hollows (Though most people avoid it now.) I'd recommend running at least one Safeguard mission before you hit level 10, so that you can get a jetpack to zoom around on.
But, yes, teaming will get much easier once you're off a temp account. -
For a long while Saturday nights were pretty well impossible for me, and they fell out of use while I was gone, but I had a lot of fun with those teams. I'd love to see them come back in some form.
And it's not like I have an MoITF left to get... >.> <.< -
BT still making Master runs? I've been unable to go on Saturdays for ages, but the next month I've got Saturday nights free...
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Grats!
I was running around in RV today very briefly, and Siren's Call a lot longer than that to collect the 5-hour badge there. I should really spec out for a PvP build so that I can start work on my 400 rep badge, but I've still got the MoITF to collect, and I don't like messing with my main PvE build either.
Had some bad luck with some of the...less civil people over broadcast, but they were easy enough to tune out. -
A lot of my friends are down there at the convention. I got pulled away for something else this weekend or I'd've gone too.
Note that Leonard Nimoy is retiring from both acting and the Con circuit, so it's last chance to see.... -
I'm no longer a part of it, and I wasn't a founder, (aside from 'joining' while they were on the beta boards, before the game came out) but The Canadian Shield is still sort of around on Virtue.
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Oh, and things I do like about the characters:
-The second costume at 10. This is counterbalanced by how much I -loathe- having to dress up as a widow or soldier until then, though. (*Throws costume salvage onto new VEATs as soon as possible*) Wish I could have a not-stupid-looking gun, too.
-Flexibility. I love having two alternate builds and having them play out so differently. My Night Widow/Fort can be an incredible team player, or a very competent soloist. Being able to flip between paths gives me a lot of interesting buiold options that a regular AT doesn't have. -
Playing a VEAT, I feel like I'm serving their storyline, rather than enjoying it. Designing an AT around being a minion of someone else (even a disloyal one) seems limiting and shortsighted.
Anyone remember the text on the plaque near the King's Row Hospital? The one with the self-serving drivel about Statesman being so heroic? It made me nauseous how much it pointed towards the Dev's characters. The VEATs make me feel a little like that. Like my story is a lot less important than their awesome awesomeness of awesome that they've designed.
I want to be a part of my own story, not a part of a story about someone that the Devs think is cooler. Frankly, I lost interest in playing through the VEAT storylines before I finished...and that's nearly unheard of for me.
The mechanics of the AT are fine. I think they're great, capable characters. It's the idea that I'm either a Spiderflunky or a rebellious Spiderflunky that bothers me so much, I guess.
This is coming from someone who also totally refuses to use the Patron Powers in any respect...so you can me being stubborn, pig-headed into account when reading that. -
Your guide utterly fails to address my own willful stupidity, and I demand you retract it...
...oh, wait...sorry...had one of my little moments.
I haven't really touched the market in a while, and when I did, I used other methods to acquire a semi-reasonable stash, but I was aware that this strategy existed. I wasn't aware it was as lucrative as it was for a starting character though. It's nice to see that new players can potentially get themselves on a semi-solid footing early on without too much fuss.
Oh, and my badger -never- had a problem with getting recipes when she got all her crafting badges. The only thing I ever had a bit of a speed bump with were the sometimes ludicrous common salvage prices. (which were easily solved by, you know, waiting for them to invariably come back down again) The infinite supply of recipes is kinda handy that way.
And I'm one of the people who dumps cheap stuff on the market (or I am when I bother to use it.) I'm happy to see people make a profit on it, frankly...it's a lot more useful to me to see someone get ahead (and have more people with characters they're happy with) than to add to my stack with the slightly higher profit I would've made fussing at the store. -
If you see someone who cheeses you off: Ignore them.
If you see someone who really bothers you: /ignore them.
No further discussion with them, just ignore (or /ignore) and move on.
I've had a much better time in-game since I implemented this rule.
As for Atlas: Well, free reactivation means people can just pop back to be jerks...and it's easier to be a jerk blueside. (since people hang out more in Atlas than anywhere Redside) -
While it doesn't provide you the freedom to base edit with much, nor use storage, a coalition with an established SG would at least provide you with porter access, and be much easier to come by.
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It's surprising how long a bad experience can stay with you. I swore off Hami raids back when blueside was my only option for it. Some people were, probably due in no small part to the long, dull nature of the raids (then) being (purely in my opinion) abusive, offensive and generally totally turning me off of any sort of large-scale gaming activity.
I imagine that things have likely changed a great deal since then.
I'll take a look at the new raid procedure and maybe show up for a run to see how it goes. -
Quote:I kinda felt this way about it too...the annoyance a lot of people had with Posi was helped a lot by the "Level +5" powers change.Changes to the Posi TF make me sad I hope they keep the old one but I doubt they will. Everything else I am very happy about. It's about time Silver Mantis wasn't SG base only it's a great SF and not done enough.
However, since Posi is sometimes people's first kick at the TF experience, I think the further changes are still justified. I don't want people turned off TF's by Posi boredom. -
I love the layout. The stairs feel really tenuous and dangerous with just the line of the edge of the stairs, and the blurred line defining the edge of the characters.
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I hadn't gotten to know Shae that well, but she's remembered. My thoughts are with her.