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Posts
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Joined
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Just watched it. Totally worth the length, a most excellent hour spent with some great people talking about a great show. Very nice, Critic.
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I'm sad about 1-20 Praetoria. It seems like there'd be plenty of room for a full 1-50 experience there, not least of which is the Praetorians themselves for some kind of endgame content. Seems like there's an awful lot of backstory and work put into nothing but a 1-20 experience.
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Quote:I understood it as Preatorian Hamidon being much, much more powerful than ours. The Devouring Earth have never overrun us so much that we'd feel the need to nuke them. I suspect that there may be a new end-game raid, to keep Preatorian Hami locked up wherever he is locked up in Preatorian Earth.Wait, what?
Since when does the Hamidon have tentacles and claws? He's a great big cell! He has mitochondria and things! And he doesn't 'lumber', on account of not having any legs!
I think that either wasn't the real Hamidon, or Praetorian Hamidon looks very different from our own. Either explanation could open very interesting possibilities. Maybe an end-game 'Hamidon' raid with a lumbering, clawed, tentacled Hamidon?
Of course, Praetorian Hamidon could just be a great big cell with a black goatee. -
Nope, Arctic Sun was basically the Gilgamesh replacement, but I honestly can't recall him ever doing anything besides 2 or 3 Paragon Times that, honestly, weren't anywhere near Gil's.
On topic, I've always been a little sad that SSOCS never went through. For those who don't remember, the Super Secret Out of Combat System was introduced by Statesman as 'what your characters did while they're not saving the world'. This may sound like the Day Job system, which is what it became eventually, but the original SSOCS promised extra abilities tied to your 'job' - like a demolitions expert/bomb squad member could spot where bombs were located on the mission map. Thinking about it, it could really throw balance out of whack, but I've always thought that it would be fun.
The 'new' Epic ATs that never showed up disappointed me, too. Avilians, anyone? Incarnates? It seems silly that they basically announced them then never talked about them and finally, months later, said that they wouldn't work and kind of swept them under the rug. We still get glimpses here and there of Incarnates, especially in Cimerora if memory serves, but I'm doubtful if that wil lever really go anywhere. And that's a shame, since the Devs were building up a storyline there ever since City of Villains was released. Half of the Port Oakes content relates to Incarnates, and there's even a landmark tied to it (view Oil Spill from the air). But it's hardly moved since. -
The only real problem I've had with any of these missions is, well, I'm normally pretty weak. I mean, when I did my Thugs/Dark MM (best sets ever, by the way), there was about nothing that could stop me. I beat all of these missions, hands down.
But on my other, weaker, characters, problems crop up. For example, the "Get the News Out!" mission from Sam's OP. I can find Vines. I can stop the destruction of at least 1 Generator (keeping in mind that, for this mission at least, the attacker spawns are, oh, 3 minions). Then there's Silver Mantis who, under any settings, is auto-set to "Better Than You Are". Seriously, I think I've only beat her twice. And one time was when I was 4 levels higher than the mission. That's right, I tried to beat her for 3 levels and failed every time. If I recall, I only beat her by luck on the 4th level. Same problem with the Posi & Manti Robots - I can usually get Manticore with run-and-gun, but Positron has some super aggro-radar that makes him chase me and nuke me repeatedly.
Most of these other missions I've not really had problems with, but because I'm weak for once. My spawns are typically fairly small unless I'm on a team. I do want to mention the Pumpkinheads in Croatoa mission, though, because that one is just mean. Last time I beat it was only because I had Snowstorm and could get all of their attention on me. But if it dropped for a second, bam! 5 more in the portal. Same if I missed a group when they were double-spawning. -
Hail Discordia!
Mr. Samoa was my favorite character. He wasn't my first (Blue Boulder) or my first 50 (Burrito Bandito), but I had a love for Samoa. The name is from Mr. Samoa's supergroup - Global Heroics - whose naming policy requires a Mr., Ms., or Mrs. and a country name. I chase Samoa.
You old-timers out there also probably remember the days of Anti-Catwhoorg, which is an obvious tie to Catwhoorg. No, it isn't that I'm 'against' Catwhoorg, or that I dislike him at all. It's that I am (or, rather, was) his evil opposite. It was a gimmick that worked for a while. -
I love the idea of a glowie indicator from a player standpoint, but from a story standpoint it makes no sense whatsoever.
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I've still never gotten a pre-download offered to me.
The game hates me! -
I love mysteries, especially when I can solve them (but not when I can solve them straight away, of course). I think a 'good' mystery story is one I'm solving right with the characters - like the previously mentioned example of Sin City.
Still, a 'great' mystery is one I can't solve. But it's more than the author leaving a bunch of clues towards one character and then turning around at the end and accusing a little-known side character as the murderer. That's just cheating. No, a great mystery keeps you on the edge of your seat, guessing and rethinking your guesses with every new clue. Then it ends with a logical, sensible conclusion that isn't the one you were expecting, but still satisfies you.
Then there's the stories like 'A Series of Unfortunate Events'. When done well, as ASUE was, I *love* these stories. We're never given a full explanation, but we're given plenty of clues so that we can form an image in our head that satisfies us, while filling the parameters left in the book. But we're also left with a feeling of unsureness, so that our mental image is a bit fuzzy around the edges and we're never really sure. That's the kind of book that really sticks with me, because it really did make me think about it. -
A CoH TV show would totally not work. Heroes worked (we're speaking of when it was good here) because of the drama and whatnot. CoH doesn't have any of that; it has people in tight pants punching things. Lett's be honest, the closest CoH has ever come to drama was Manticore's and Sister Psyche's wedding. It simply wouldn't be enthralling as a TV show.
On the other hand, a CoH cartoon would be fantastic. -
I think that this song would be great for Statesman/Lord Recluse, with some obvious lyrical adaptations. It'd probably work best set just after they went their separate ways after gaining powers, which the movie would of course cover.
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She has red hair, and she can sing for the musical portions. What else do we need?
A porn star or model can play Swan! -
Statesman shall be played by Nathan Fillion, and Synapse will be Neil Patrick Harris. Sister Psyche will be Felicia Day.
The rest of the characters don't matter. -
Hopefully I won't get in trouble for this, but for all you Matrix-seekers:
-1630.5 1.3 -6497.3
That's the /loc for the door I used to get under the map. It's on Monkey (Cutlass) Isle in PI. -
The head looks a lot like Fathim the Kind's (and his counterparts') head.
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The trick is to not use half-buried doors. See, half-buried doors put you halfway into the ground, getting you stuck. So what you've gotta do is find a totally buried door and stand right in front of, er, above, it. That'll drop you through the map, where you can explore to your cheating heart's desire
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I really hope the whole subplot this Gadzul Oil and the Blood of the Black Stream actually goes somewhere. There's quite a few references in the Port Oakes storyline, but it hasn't gone anywhere since I found the Eye of Horus in I8-I9.
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This does indeed work, but a warning - there's no way out of the room. I'd recommend not going in unless you have an O portal or someone who can TP you out (though I haven't tested TP, an O portal works.)
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I always thought Jack was the dude you fought in Croatoa...
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Smoke Grenade, originally, was really, really overpowered. You were basically untouchable once you'd thrown one. Then it was "nerf/fixed" to its present state and all the Device users' hopes went up in smoke, you might say...
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I think that in a perfect world, Praetoria will be as big as Paragon and the Rogue Isles. It'd have all the zones, just "backwards". Obviously, it'd have to be a bit more complex than "Paragon = evil, Rouge Isles = good" to be impressive, but I'd like to see many zones in which you learn more about Praetoria and its relationship to "Primal Earth".
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Smoke Grenade and ED were the worst (or so it seemed). So many DOOOMers were flipping out everywhere you looked. I'm was so convinced by their crazy arguments that I still haven't played any kind of Blaster or used Enhancements at all ever since!
I have everything I need with my toggle Instant Healing.