MrQuizzles

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  1. MrQuizzles

    I15 broke the

    I turn my back for a day or two and return to
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    Doesn't quoting the +1 make it +2?

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    Only if you quote yourself. It's the addition to your postcount that counts.
  3. Forget going teal, I want Going Macaroni and Cheese. The expansion box comes with a free bowl of the stuff!
  4. CO allows you to choose the colors for each individual power, so there's a fair chance the upcoming power customization will also allow it.
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    On a side note, DA tanks may need a lot of healing, but they can cover that them self. What they need more is +recovery. That way they can afford to run their toggles, attack, and use dark regen.

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    Dark Armor LOVES Kinetics

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    Mine loves empaths more, but not for healing. Mine loves the +recovery power (which I keep forgetting the name of). As strong of a +recovery boost, but without the annoying +speed. Sure you don't get +recharge with it, but IMO +recharge is a double edged sword. If your already having end issues it can exasperate them. I know on my DM/DA scrapper I like speed boost at times, but sometimes I notice it doesn't really slow down the endurance bleed as much as I'd want.

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    Some people neglect slotting speed boost for endurance recovery. It's always something I do because of the reason you stated.

    The +speed is something you get used to. It used to ruin me on my Dark/Rad/Dark (lining up cones and then switching to PBAoEs and then lining up more cones...), but I've grown accustomed to it.
  6. It lasts for 120 seconds every time you use a power.

    Auto powers such as health pulse every couple of seconds, causing the 120-second timer to reset each time. So yes, putting in health makes it effectively permanent.
  7. Most Favorite: Snipers. They always add some excitement to things, especially when they're the meat of mid-level Nemesis groups.

    Least Favorite: CoT Mages. I play a lot of Dark Miasma, and these jerks tend to ignore fear completely and just bolt.
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    On a side note, DA tanks may need a lot of healing, but they can cover that them self. What they need more is +recovery. That way they can afford to run their toggles, attack, and use dark regen.

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    Dark Armor LOVES Kinetics
  9. Well that's why you need a Dark/Kinetics//Sonic/Fire Defender.
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    So, I've been playing my new Force Field / Dark Blast Defender for a little over a month now, and I ran into this the other day.

    "Don't bubble me, please. And turn off your big bubble. I don't like the way they look on my toon. Nothing against you personally."

    Now, I've been playing the game off and on for four years. I've heard of people asking not to be speed boosted, and asking Thermals not to buff them. This is the first time I can ever recall someone asking not to be bubbled, and for Dispersion Bubble to be turned off. WTF?

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    Haven't ever seen this myself. The buffs people usually don't like are Group Invis and the cold armor, because both obscure costumes.

    As a tank, I personally don't like Group Invis because I have trouble judging my location.

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    Most people don't like group invis because they mistakenly think it messes with aggro. You know, the whole "don't invis the tank!" deal.
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    Edict 1: In this plane of existence, there shall be no Storm Summoning.

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    ELECTROCUTE THE HERETIC!!!
    PUREE HIS MOTTLED FLESH!!!
    FREEZE THE REMAINS!!!
    THEN SHATTER THEM!!!

    (See what I did there)

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    Sorry, I'm not allowed to like Storm Summoning. You see, I entered a blood pact with TheMightyStorm some time ago that states I'm not allowed to agree with her. She likes Storm Summoning, so I, therefore, must not.
  12. My global name (MrQuizzles) turns out to be a sort of fuchsia, but that's perhaps because I don't have a period or space after the Mr.
  13. Edict 1: In this plane of existence, there shall be no Storm Summoning. TMS enjoys it, and it is therefore evil. As such, it is outlawed.

    Edict 2: As other archetypes are simply inferior, the only choices given shall be Defender and Corruptor for Heroes and Villains respectively. To make up for this limitation, the existing blast sets for each class will be filled out with full proliferation and also the full range of Dominator Assault sets to go with it. Defender melee modifiers shall be raised to .75, Corruptor melee modifiers to .85.

    That is all.
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    There's a right and wrong time for tornado. I'm not sure what the right times are, but it's always the wrong time for tornado.

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    The right time to use Tornado is when the PB knocks every single enemy off your ice slick with his opening attack for every spawn.

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    Ok, sure, and the wrong time is every other time.
  15. Put simply: Resisting resistable resistance resists resists on the resisting resist. Now, if you resist the resistable resistance, then it will be resisted by the unresistable resistance resistance! Resistance resistance resists further resistance resistance but not, of course unresistable resistance resistance resisting resistable resistance resistance.
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    I suggest that if you did a bit of research into what OCD actually is you'd realize that there really is no comparison.

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    Yeah, I'm OCD and I don't care about badges. Other things that I have no business losing sleep over, yes, but not badges.
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    Also note that if your target has 50% base resistance to S/L and say, -25% resistance to cold damage (you're fighting an armored, axe wielding demon) and he is hit with a 50% res debuff, it will result in 25% resistance S/L, -87.5% resistance to cold, -50% res to everything else

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    Yes, but only if that -25% cold resistance is unresistable. Resistable resistance debuffs get multiplied by unresistable resistance debuffs. When combining with resistable resistance debuffs, further resistable resistance debuffs will merely add to the unmodified debuff value and then be resisted as the sum.
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    That said, the only power I'll ask people to never use is Tornado. There's a right and wrong time for tornado. I'm not sure what the right times are, but it's always the wrong time for tornado.

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    Why wouldn't you use it, and it's cousins Burn and Waterspout, vs AVs? They don't run from it (well most don't, I haven't tried it on every AV) and it does great damage along with a defense debuff (and stun, though that's probably not relevant vs AVs unless you've got other stunners stacking while PToD are down).

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    Because when that AV happens to be Infernal, it ends up being a horrible, horrible idea.
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    i fail to see how Disney has cross dressing in there movies. If they have and im unaware of it then plz provide a better example then then Mulan.

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    You want a better example? Well here ya go.

    Cross dressing Disney style

    Someone quick call the intolerance police!




    What's next? Is the OP going to petition the devs to restrict players to only making characters the same sex as they are in real life?

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    Random fun sidepoint: A notable T-rated game (Final Fantasy 7) not only had the main character (Cloud Strife) engage in cross-dressing (including a physical contest with a very... questionable set of gentlemen in order to acquire a wig to make a more convincing costume and a trip to a... gentleman's club to acquire both make-up and undergarments), but also has him posing as an 'escort' leading to a rather... quirky scene.

    That was rather broadly covered in 'suggestive themes'.

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    Wow... I sooo don't remember that... yet at the same time it sounds so familiar...

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    Sadly enough, everything but the wig and dress were optional, but that section of the Slums had a lot of things I'd consider fairly 'adult' (the gentleman's club, where you can glance in on various rooms, the fact you had to pose as a woman [and a CUTE one, to get in] to enter the manse of a lecherous pervert for what is clearly an 'escort' job) are just the start of that particular games really questionable content when you break it down. :3

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    Ahahaha, that was a great scene! I loved it because it was one of the truly unique little minigames that the game had to offer. I always tried to be as pretty as possible
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    Depends on the buff/debuf. Autonomous buffs and debuffs, perhaps, but toggle buffs and debuffs have to track where they're coming from so that they can turn off if the originator turns off the power for any reason (e.g, Radiation Infection vs. Lingering Radiation -- RI has to be able to turn off when the caster stops paying End for the toggle, but LR is a click power and continues once cast until its duration expires).

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    I'm pretty sure you've got that wrong. The toggles are recast by the originator whenever the endurance is deducted, not removed whenever the caster stops. This is why toggle powers have fast activation times and short durations. The originator is simply recasting the effect either at the target or centered on the target every activation period. The game don't actually notice any difference between a toggle power hitting you and a click power hitting you. It just knows that you got hit by a power and that it has this duration.

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    Yeah, all toggle AoE buffs do is put a buff on everyone in an area for .75 seconds every .75 seconds or something similar. If the player stops using it, then it wears off .75 seconds later.
  21. MrQuizzles

    AE Overseer?

    He is a fan of restating facts, as should we all be.

    Facts are true. That's the most important thing about them.
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    I highly doubt such a thing is possible (the game doesn't know where the buff/debuff effects on you come from

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    Oh yes it does. If you don't believe me, check if the power Grant Invisibility can be used on someone who is NOT on your team. (Hint: it can't. The game knows when a buff is coming from a teammate.)

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    No, the buff knows when it is and isn't targeting a teammate. Powers know a lot about who they're targeting, but they don't know very much about who it came from.
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    And if you're going to complain about bouncing into walls, that's really one of the only things that will elicit a "L2P, n00b" response from me. I can believe that this is a potentially difficult skill to learn, but if getting a SB ruins your ability to line up cones, I think that's an excuse to SB you more so you get the practice you need. From my personal experience playing dark blast defenders, it's a lot of fun to get all that stuff to line up with the speed boost; when I'm on my kin/dark and Siphon Speed misses, I get annoyed because I can't move as fast.


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    Again though, rather than be a jerk and insist that people who are less effective with the buff take it "so they can L2P n00b" as you say, wouldn't it be better for all involved if you just showed a little common courtesy to the people who politely ask to not be SB'd? Or is "common courtesy" a foreign concept to people who think that all buffs are good all the time?

    Less frustration for the people who do have issues with it. Less time arguing on teams about why someone should or shouldn't have to take the Speed Boost. As others have noted, not everyone needs the extra End recovery, Recharge, or especially the movement speed of Speed Boost.

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    They're not good with the speed because they don't have any experience with moving so quickly. If you don't SB them against their will, however will they learn?



    That said, the only power I'll ask people to never use is Tornado. There's a right and wrong time for tornado. I'm not sure what the right times are, but it's always the wrong time for tornado.
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    At a total guess, I'd say we're more likely to get an option "Turn off other player's power customization", than to get "remove buff".

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    I'd like the option that the Fortune Telling provides of not to even accept a buff in the first place.

    Or add an Options Page entry for "Always Accept Buffs" or "Only Accept Buffs from Teammates" or "Never accept buffs".

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    ^^^

    /signed

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    I highly doubt such a thing is possible (the game doesn't know where the buff/debuff effects on you come from and also doesn't know how to differentiate from buffs and debuffs, and it wouldn't be easy to teach it), and I highly doubt you'd want a pop-up message every .75 seconds from Shadowfall, anyways.
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    Also - color changing is coming *before* Going Rogue, as in the next issue (Issue 16).

    Going Rogue is *not* Issue 16, per Positron. (Linky).

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    Not really. Going Rogue is *not* an issue, it is an expansion. So Going rogue would come in between issues whether it be between i15 and 16 or i16 and 17 or further down the line..

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    Technically, don't all issues come between other issues?

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    I1.

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    Came between I2 and the unblinking eye of infinity.