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Posts
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Here is what I know.
I had a close friend that left the game.
Months ago he disabled his newsletter, canceled his account.
He received the CB invite via email.
He doesn't have GR either. -
Quote:I was having a bit of a dilemma trying to figure out what was going to help me laugh myself to sleep tonight.Nice dodging of the questions. Basically it boils down to this:
Post: Other games graphics leave you in the dust, are you planning more than Ultra Mode?
WW: Ultra mode looks nice, doesn't it?
Post: CoV had way more new costumes than Going Rogue, what's up with that?
WW: The GR costumes look nice, don't they?
Thank you for providing material. -
Quote:Thank you for a job well done.I am one of the co-writers of the article. This is the only time I'm going to respond to this thread. I don't want to get into any arguments with anyone.
Just wanted to let you know that I am definitely not a shmoe (I hope). 4 year vet. Tons of 50's.
The question about BaBs and Posi was not mine, and I actually pulled it from the final draft we submitted to the editor. He put it back in.
For those of you with kind words, thank you. -
Quote:I'd like some red name clarification if possible. OCHO said no new slots till I20. WW says that Posi says that slots will be released incrementally between issues. Which is it? These were both recent statements so I'm not sure which is accurate (or maybe I'm misunderstanding something since I haven't played around with the alpha slot much on test yet).
A little at a time.
Could be two weeks, three weeks, then another slot.
Rinse, repeat. -
As for timing, rather than dump a stack of Incarnate Levels on the player or force them to wait several-month-long increments between Issues, Positron has publicly stated that he plans to dole them out a bit at a time. So wed seed the first, let players chew on it for a while, and then when the time is right (maybe a month, maybe more, maybe less), the next one is released. This way, the content is as close to a steady stream as we can make it, not trickle-and-starve or flood-and-done.
So we won't be getting the whole alpha up front.
Its a good thing as she says because the whole alpha would be overwhelming.
A lot of it will require digestion.
No nerd rage please. -
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I'm at a loss here, it's like you WANT to be disappointed with..well...everything...
This stuff is Supposed to be hard, because that reward IS worth the effort.
You are supposed to put forth an epic effort, otherwise...toast.
I'm sorry, throwing the ball "at" the hoop one time, turning around and saying you gave it a shot, isn't really trying.
I think you have a hatred of 50's. You need to embrace your inner 50. Nurture it, give it compliments on its outfit, improve its self esteem, hell, take it out on the town and buy it a pretty new dress! Running lowbie stuff is fun, but if you look around when this gets live you might find it easier to get via teaming with all the other 50's that are after the same thing...hitch that ride.
you won't regret it. -
this makes me want my money back, or, at least some type of "sorry you wasted your time, here's a lvl transfer"
I
hate
HATE
H A T E
it when my bots... they run in circles whilst the enemies are beating me down. I have the enemy targeted, I am clicking the attack command, but my bots would rather run laps around the invisible floor lamp that only THEY can see, rather than Stop, aim, SHOOT.
My mm is shelved. -
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I had no idea that ipads could even install cox, much less run it.
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Chiming in to add to the welcome party
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When constructing the Burrow, I wanted to make a 8X8 room with nothing but those library books, I wanted to have stacks of books out floating that you had to either climb or jump over, crawl under, weave through, etc.. It would have been an epic magical library. After finishing 1/16th of the room, the editor started acting buggy. We are talking Joe's apartment buggy. The estimated item count for that room was in the 12K-ish area.
I bleed when I say this: I had to scale back my ambitions. -
Quote:They are also spawn points for /stuck.I think (big guess here) the reason doorways have special rules about decor & such is because they are "spawn points" for raiding. Changing the doors to accept decor would require a complete re-coding of that aspect. So, something that seems simple, is actually more complicated.
That being said, I do wonder if it would be possible to add in a "non-spawn" door as an option in the editor.
.
Go to anywhere in your base and /stuck twice.
Fastest way to get back to the entrance of your base. -
Quote:You have such a beautiful and gorgeous base. With all that time and love poured into it I need to stress just how blessed you are that it hasn't gone "poof". <That's why I was asking you about your item count...a-lot>Has anyone ever hit the 20K mark with their base decor? Im at 19,464 and if you can't go over 20k, I am screwed because I won't be able to finish my base.
I have heard horror stories of bases around the 15k mark that went poof and it took a rollback to a previous which undid a-lot of decorative progression.
Ouch.
If we are going to have improvements to the base editor the item count stability is where it needs to start.
A simple way around that would be adding objects that can substitute for the 100's that are used to make things like floors, walls...MAZES.... -
Quote:When this was on test <long long ago in a galaxy far far away...>While contemplating what to do with a massive energy room that only has one enerygy item in it I got to thinking about blocking things out by filling in 1x1 squares top to bottom, then a thought came to me...
Why do we have rooms at all? it used to be, I assume, for raiding purposes, but what about starting with an 8x8 chunk of property and a 2x2 square from there you have to build square by square. This would have the side effect of allowing things to be placed in hallways.
Also why should there be a limit on what can go into each "room" and instead limit the amount of items per square. why cant a salvage rack go into the base entry if you want it?
Unfortunately this is just a pipe dream, and more of a mental exercise.
Somewhere in between i12 and i13 on test there was the ability to decorate doorways. This was thankfully short lived because of all the bugs and glitches. You could use said pathing to place items in rooms that weren't their native.
Generators could be placed in telepad rooms, Telepads could be placed in workshops, One bug was you could place items in doorways, then delete the doorway and literally "hide" the object in between the building grids.
One could even move the entrance portal to other rooms.
This was bad. Base breaking bad.
When moving the plot around you could actually glitch your base entry outside of your construction zone, the result would be an entrance portal that would be out in nowhere land. The entrance portal did NOT like being moved out of its room and would throw a fit if you did.
Imagine your sg and coalition zoning into your base and falling forever.
Funny, right? It was also impossible to fix once broken.
/basedelete
Brutal. -
so awesome
so awesome
so awesome
Do a boss fight track -
Quote:I have to apologize to everyone.I was thinking the same thing. Ten days? It seems like it was longer last year and the year before, but I don't have the specific dates in front of me atm.
It was actually four days.
G_G teased that i19 was going to go live after the event, and I really wanted i19 to get here, so I accelerated time.
Sorry if anyone's weekend was cut short.
I'll leave the time stream alone from now on. -
I must say those base tours were every definition of epic.
You and your friend did an outstanding job on your bases!
very nice! -
Sure I would love to share ideas.
hit me up @whiterabbit
blueside infinity server.
edit: yes Kat did a flawless job on that list. Purrrrrrrfect as always
also if you are going to tour make something S M A L L -
Its cool.
for now they aren't really allowed to say anything.
It's policy, nothing more.
That's why we haven't gotten any posts of "We hear you guys/gals" ...and they DO hear us.
Really all we can do at this point is get our community collected and on the same page whilst we wait for things to unfold.
*Breaths a sigh of relief.*
I have been giving tours. -
Quote:no timeline given.Ok I haven't heard that, thats new to me. Was their a timeline? If that is the case I can agree to waiting a little longer for an answer.
Its best to just hang out until they come to us with what they can offer.
I can't stress "keeping cool" enough.
Ranting is just going to gum up the works. -
Quote:Thing is, this is a tiny <yet awesome> dev team. Tiny.Why do you think it will muddy the waters? Have you gotten a reply from the devs on your post? Why must we be afraid to ask (Not Demand) for a simple answer? We pay money every month for a service, the devs supply that service. As a customer, I think we have the right to get an answer about the service we are paying for. We are not demanding really anything here, just simply asking for an answer. I see no harm in that.
A-lot of the desires would require huge amounts of resources that Paragon simply doesn't have.
Enter low hanging fruit. Our best bet to get anything immediate done to bases.
That is what our diet should consist of until things get healthier for more complicated foods.
Start small, work up to big, given time. -
The way it was put to me, things are being discussed internally not externally.
There are tons of reasons for the silence.
Lets keep our cool and bide our time.