MrCaptainMan

Renowned
  • Posts

    2452
  • Joined

  1. Can I solo it, and what do I get for doing it?

    Eco
  2. Quote:
    Originally Posted by Beef_Cake View Post
    It's not a grind when you are doing multiple things. You run your tips for the day, run a few TFs, and if your still wanting to play, run a farm map if you have one. Run the weekly strike target, earn the Notice of the Well, convert it to 40 threads. It's that simple.

    I never said it is as fast as running trials, and even if they added solo content to get the components, I hope you don't think it would be any faster. I doubt the devs would let you run a Incarnate mission to get a component reward at the end of each mission. So even that would probably require multiple mission and take just as long.

    "run a few TFs"?

    a few TFs?

    Haha my immediate reaction was to type 'Beef, it's like you and I are playing completely different games!'.

    A little reflection allows me to say that I'm glad that the game is varied enough to be able to produce such different impressions.

    There's no way I could cram all that into a weekend, let alone a single session

    And I don't think I'd want to, either.

    Adopting your playstyle would give me conniption fits, Beef, but if you like it, more power to you.

    But easymode for me, please!

    And NCSoft? I'll happily pay for that, too!

    Eco
  3. Quote:
    Originally Posted by Pacur View Post
    I am aware of the PVP IOs.

    What you are referring to such as the nuke, and shivans, they are useful in only a very limited degree. Shivans you get a pet, and nuke is well..a nuke.

    Saying that the PvP rewards such as shivans and nukes (I am not talking about PvP IOs here) changed the game, I'm sorry, but I just don't see it.
    Shivans enabled my Emp defender to solo Sister Psyche's TF. I know that's probably not too impressive to a hardcore ITF soloer, but my point is : a shivan changed my game.

    Eco
  4. Quote:
    Originally Posted by BackFire View Post
    MCM, go back and read the 2nd post. Avatea spells it all out:
    Ah.. So it's today! Today we should get another DC!

    ...not holding my breath.

    Eco.
  5. Quote:
    Originally Posted by Irresponsible View Post
    So fed up with this stupid thing. It's recently tried to tell me that the word 'splinter' is profane or copyrighted and that just can't be. I wasn't even using it as splinter but splintering which makes it even more absurd. Pretty soon we won't be able to use a single world in the English language without infringing on some trademark.
    Teenage Mutant Ninja turtles, maybe?

    I'm assuming someone has PMed Aeon about this?

    Eco.
  6. Quote:
    Originally Posted by Beef_Cake View Post
    I could have sworn I said I do other thigns besides that. Next time read the entire post instead of just the parts you want to lol at.
    I quoted your entire post, Beef. I did read it all. My comment only referred to your fire farm. I've edited my response to it for clarity, however, since you need it.

    Quote:

    But since you missed what I said in the last post, I also run Tip Missions, I also run TF/SF, I also run the Apex and Tin Mage which provide me with Astrals and Threads. So it all adds up pretty fast.
    I'm not convinced that grinding TFs is a welcome alternative to grinding iTrials for those 'who prefer to solo' lol. I can't comment on the tip farming, though.

    Eco.
  7. Quote:
    Originally Posted by Beef_Cake View Post
    I run +0, x8 with no bosses on either a fire farm map such as the demon map or I run normal tip mission with the same difficulty settings. My Fire / Psi / Fire build tears through pretty much everything I come across She definitely kills much faster than my SS/Shield Brute
    I'm not convinced that grinding fire farms is a welcome alternative to grinding iTrials for those 'who prefer to solo' lol. I can't comment on the tip farming, though.

    Eco.
  8. Quote:
    Originally Posted by Chyll View Post
    That is what passes for professional writing these days?
    Ugh.
    That was my reaction too. 'Respect', 'hammadon'. Awful article. The devs sound like excitable morons.

    Eco
  9. Quote:
    Originally Posted by Fritzy View Post
    Building the endgame around Trials is beyond ridiculous and silly; it's an insane way to plan a game. Still shocked so many of you have bought into it - the lure of new shinies and 'keeping up with the Joneses' must be too tempting to resist.
    When I tried playing WoW, I came to the conclusion that the reason why its players liked the hideous repetitive over-and-over-without-end of its raids was that they were cretins.

    It looks like NCSoft thinks that catering to the whack-a-mole crowd worked for Blizzard, so it might work for Coh, too.

    I think they're right, and it sort of makes me a little sad, but the Trial-lovers pay their subs too, and NCSoft are here to make a buck, and if they make a buck then I can still play, so I have to accept the Raids and hope they keep introducing solo stuff too. I21 is giving us a new zone, someone upthread said they're revamping 2/3 of the 1-10 content (what's that all about?), and more trials can't take that much time and effort etc to make, so I'm hopeful.

    Eco.
  10. Quote:
    Originally Posted by Vice_Virtuoso View Post

    Arkham Asylum, the PSX/PS2 Spiderman action games, hell, even MVC3 feels more "comic-booky" to me. This is kinda subjective, though, and it would depend a lot on which Age of comic books you like.
    Spiderman 2 on the PS2 was a great Spiderman game, but when I tried to roll up a Blaster, I dunno, I couldn't seem to make it work.

    Quote:


    Soloing feels like the quickest way to make this game feel stagnant, and teaming the quickest way to reinvigorate it.
    To you, maybe. To me, soloing is great fun. Really, it's awesome. I seriously LOVE to solo. I like to chat in the channels while I'm doing so, and if I want to i can park my toon and go make a coffee or check Facebook. I can have CoH open in a wondow all evening, leave my toon in a mission lobby whilst I eat dinenr if i need to or want to. Teaming feels restrictive to me because i am invariably beholden to other people whilst I'm teamed.

    Quote:

    Say you're playing a Defender, and you end up on a balanced team of 8. You're going to be blasting a lot more than buffing, debuffing, or healing. And then say that team disbands, and the next team you end up on happens to be a six-man team of you, a brute, and four blasters. Your role is going to be significantly different on that team -- you'll barely have time to be using your secondary to keep the rest of your team alive. That dynamic of different teams simply vanishes when solo -- every mission you solo feels the same.
    To you, maybe. I'm a mild internal RPer, lol, I guess, so each toon definitely feels different to me. I also play AE story arcs a lot, which means I don't have to repeat narrative content as often as ifi was just doing canon content. Also, whenever I'm on a team of 8, whatever the mix of ATs, it usually always just feels like a big mess of powers and effects going off, ie very samey.

    Quote:

    I look at your (and everyone else's, not particularly singling you out here) join date, and then I imagine spending that many years playing this game mostly solo, even accounting for taking breaks for a few months every once in a while. It would drive me absolutely mad -- literally throw-him-in-a-padded-room insane -- out of the boredom and tedium.
    And that's why you shouldn't solo, then. Lucky for you that you've got team-focussed iTrials to do to get your incarnate stuff. Yay for you. I am actually happy for you. It'd be nice if you'd feel the same about we 'who prefer to solo' getting our promised boon lol.

    Eco.
  11. Quote:
    Originally Posted by Vice_Virtuoso View Post
    I can't help but wonder why people play an MMO if they insist on soloing the majority of the time. There are thousands of better single-player experiences out there, which don't have a monthly fee attached.
    I think CoH is one of the best 'single-player' games I've ever played. it's certainly the very best single-player superhero game I've ever seen, and as a bonus it comes with the option to utilise truly excellent AI bots and is equipped with loads of cool chatrooms with instant access to other people playing the same game, if i need advice on a level or boss or slotting or, you know, just fancy chewing the fat with the people I've come to view as friends in the 7 years I've been playing.

    Steam chat on Fallout New Vegas is rubbish compared, really.

    Eco.
  12. Quote:
    Originally Posted by Arcanaville View Post
    Well, this is a matter of some debate. Here's the abbreviated version.

    First, incarnate trials don't just drop threads for kills, they also drop Astral Merits for completing tasks in the trial and Empyrean Merits for completing the trial (capped to one per trial per day, approximately: if you do the same trial twice in one day you get another astral instead of the Emp) and you get a random incarnate component at the end for completion also.

    You're likely to average somewhere around 4 threads per trial run. You're also likely to average about four astral merits per trial run. And Astral merits can be converted into 4 threads a piece. So actually the astrals themselves can be converted into 16 threads, which means you can get the equivalent of about 20 threads per run.

    Expanding on Wonderslug's numbers, Alpha, Interface, and Judgment require 1,500,000 iXP (incarnate XP) to unlock. Destiny and Lore require 2,250,000 iXP to unlock. You earn iXP killing things in trials, and different trials award one or both of two kinds of iXP: Physical and Psychic. Physical unlocks Alpha, Interface, and Destiny. Psychic unlocks Alpha, Judgment, and Lore. Expect to get about 5-10%ish of the total amount required per run.

    Converting one thread into iXP generates 50,000 iXP. So it takes 30 threads to unlock Alpha, Interface, and Judgment. It takes 45 threads to unlock Destiny and Lore. To unlock all five would take 180 threads. But since you can unlock Alpha by just running Mender Ramiel's arc, that's a waste of threads (unless you have tons of them). To unlock the other four takes 150 threads. As you will be getting about 20 threads between actual thread drops and astral merits, 8 runs will definitely unlock everything. It will probably take less because you will be earning some iXP along the way anyway.

    Otherwise, going the shard route you need to earn 150 shards and convert them into 150 threads. It will take 15 conversions of 10 shards to 10 threads, which will cost 15,000,000 inf (1,000,000 per conversion). How long will it take to earn 150 shards? Depends. Running task forces where you plow through, you'll likely to earn between 4 and 7 shards. Soloing, if you can solo 0x8 you might earn one shard every hour or two.

    That's to unlock the slots. To slot powers in them will require actually crafting Incarnate powers, and that will also take stuff. It would be much easier in the trials. There's four kinds of incarnate component: common, uncommon, rare, and very rare. Forget the names, its just tier 1, 2, 3, and 4. Tier 1 powers take 3 tier 1 components. Each one will cost 20 threads (or 20 shards) to make. Tier 2 powers take 2 tier 1 and 1 tier 2 component to make, *plus* a tier 1 power (which gets consumed by the creation process). Tier 2 components take 60 threads to make. So to make a tier 1 power takes 60 threads. To make a tier 2 power *from scratch* takes 160 threads total - the cost of the tier 1 plus the additional cost of the tier 2. Tier 3 powers take a tier 2 power, plus 2 tier 1 components, plus a tier 3 component. Tier 3 components are very expensive to make from scratch: they take four tier 2 components and 100 threads (and 25,000,000 inf). And if you have to ask about tier 4...

    Running trials assuming you don't run afoul of the participation algorithm, and the majority of players do not nearly all the time, you will get a component drop for every successful run. Component drops will convert downward without additional cost, and the most common drop in the trials is tier 2 ("uncommon" which is why I said ignore the names). So in effect in every run you're likely to get a drop that will satisfy the requirement for any tier 1 or 2 component. That plus those astral merits you're earning per run, which almost buy a common component on every run, makes running trials far faster. In fact, you could probably slot up to tier 2 at an average of 4 to 5 trial runs per slot (for Interface, Judgment, Lore, and Destinry) starting completely from scratch.


    I would say if you're the sort of person that primarily plays one alt, is willing to accumulate shards over long periods of time, and is in no rush to have everything at once, unlocking and slotting with tier 1 powers is a credible long term goal for someone that doesn't want to run trials and wants to solo themselves into the incarnate system, but can at least solo at 0x4 to 0x8 most of the time. It will be a long term goal, however: probably a couple hundred hours of accumulated play. Slotting with tier 2 can be done outside the trials but it would be a really long term goal unless you at least run a lot of task forces - where the shard drop rate is higher. Slotting all tier 3 would be extremely difficult unless you could play in your sleep or are willing to put potentially years of play into it.
    Thanks very much for this. I now see what's required. I think I'll go for the first tier on my own, and maybe if i can blag my way onto some trials I'll see about the rest.

    I take it there are going to be ten Incarnate tiers eventually? That strikes me as requiring a hell of a lot of grinding trials.

    Here's hoping they introduce more solo options for Incarnate stuff.

    Thanks again, i understand the system now, i think.

    Eco.
  13. Quote:
    Originally Posted by Nebulhym View Post
    *Looks at the new thread title*

    Better?
    ROLF I love this game!

    haha maybe someone should start an 'If [AE Community Member X] could award DCs...' thread!



    V and i have had our differences in the past, but I'd have no problem with him being given this privivlige. He's a little too...stringent in his standards for me sometimes, but I'm sutre that any DCs he awarded would be totally deserving.

    Eco.
  14. Quote:
    Originally Posted by Wonderslug View Post
    You can convert 10 shards to 10 threads once per day. You can convert 10 shards to 5 threads at any time.

    I'm not aware that anyone has firmly nailed down the shard drop rate.

    All current content specifically designed for incarnates is team-based. If you are asking if you can earn incarnate powers solo, the answer is yes, but it will be much slower than running trials or even weekly strike targets or standard team play. You would need to spend 156 threads to unlock all four post-Alpha slots without earning any trial XP, and the first-tier powers require a total of 60 threads to create entirely from scratch.
    Well the conversion rates are pretty liberal, it seems.

    What are the shard (or thread?) drop rates for each iTrial? I assume that normal content drop rates would be lower than an iTrail's?

    Could I for example expect to get a single shard in, say, a single 4-hour solo game session fighting lvl 50 mobs? That rate or higher, and i'm happy with the solo route to incarnates.

    I was under the impression that it was impossible to solo my way to a 'fully slotted' Incarnate. If it's just 'very slow', then fair enough.

    Eco.
  15. Quote:
    Originally Posted by Tornado_Spectre View Post
    Defenders are team players, so yes they need teams to forfill there roll in coh...
    Lol tell that to my Kin/Rad, who soloed Hro Drath at lvl 37.

    Defenders make perfectly fine solo toons.

    Eco
  16. I'm confused again.

    Can I convert shards to threads?

    Is there any 'hard' data for shard drop rates and conversion values?

    Can I solo Incarnate stuff or not?

    Thanks for everyone trying to explain btw

    Eco
  17. Quote:
    Originally Posted by Arcanaville View Post
    Incarnate powers are usable everywhere so long as you are intrinsically level 50 - meaning, you are not exemped below level 50. However, the level shifts in tier 3 and 4 Destiny and tier 3 and 4 Lore powers specifically only work in Incarnate trials. The *powers* themselves work anywhere provided you are still level 50. Alpha's combat level shift works everywhere, provided you are level 50.

    So you can go to Perez if you want and use Judgment blasts on those critters: the power will still be available. You can cast Lore pets and have them chase Skulls all around the park. And you'll actually be effectively level 51 if you have an Alpha tier 3 or tier 4 slotted. It'll all work provided you are not exemped. Try to run Sister Psyche task force, and you'll exemp down below level 50 and all your incarnate powers will switch off and otherwise be unusable.


    Threads only drop in Incarnate trials. Shards drop outside of Incarnate trials. Shards used to drop only from level 50 and higher critters, but now they will drop for a player that is exemplared, such as in a lower level task force. They will also drop in standard content provided the critters are your level or higher. So kills in normal content, tip missions, task forces, and non-incarnate trials will all have a chance to drop shards. I'm pretty sure you still need to have Alpha unlocked in order to get shard drops: you won't get them until you either run Mender Ramiel's arc or unlock Alpha through running Incarnate trials.

    Thank you, Arcanaville. This clears up a lot for me. This seems to imply that after I've opened up my Alpha (by running Ramiel's arc?), that I can theoretically get all Incarnate powers etc exclusively through normal solo lvl 50 missions?

    If shards can be converted into whatever i need to craft the Incarnate powers, I mean?
    If so, what are the drop rates like?

    Eco
  18. I don't get the 'Freem' thing. I'm British, and I don't think it's a well-known trope or joke or whatever in the UK. Maybe it's relatively unknown in the rest of Europe too.

    Eco
  19. Quote:
    Originally Posted by Carnifax_NA View Post
    Well there is the new Praetorian zone coming with i21.


    Pity that's only 5 levels worth of content in a levelling range (20-25/26) where there's already *tonnes* of content mind.
    I'm looking forward to First Ward and Issue 21 a lot, since I20 has very little for me.

    And I quite like the midgame, so that's plenry enough content catering to my likes for an issue afaic.

    I wish they'd revisit older zones though, a la Faultline, instead of going for new shinies all the time. Boomtown, anyone?

    Eco
  20. Am I right in assuming that all the Incarnate extra sruff has no effect if my 50 is fighting a lvl 49 mob in a normal non-TF mission?

    And that threads (or whatever Loot/gear/whatever it's called) don't drop from mobs in normal missions? Only From TF or Trial mobs?

    Eco
  21. Quote:
    Originally Posted by Aura_Familia View Post
    I'd assume the limitation is based on the community team having time to actually play them/review them first.
    This is one reason why I hope this Thursday thing is adfitional to whayever mysterious process there already is for awarding a DC, not instead of it.

    If this is now the only way to get DCs awarded, then all that's needed is one excuse a week and we'll never get any more lol.

    Eco
  22. Has this happened yet? Anyone seen any admin messages in game?

    How many Thursdays have we had so far?

    Eco
  23. Issue 20 is a steaming pile of excrement as far as I'm concerned. I may be misding something awesome that I'd love, but all I see is 'Incarnate content, endgame raiding, grind for leet loot rah rah', which coupled with the new 'no love for AE' policy makes me 'meh' bigtime.

    Thankfully, I'm still able to find cool arcs to play, but I'm saddened to find myself one of those MMO players who loves his game but loathes the Dev team.

    I used to be such a Posi fanboy.

    To balance my negativity, I am guardedly optimistic about Issue 21. I think the F2P onset will be ok, and First Ward will hopefully give me what I want from content - something new to solo.

    Ignoring the profanity filter fiasco is giving the finger to AE users.

    Eco