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I think there might be a mildly-to-more-than-mildly noticeable decrease in players available for leagues, since there will be a portion of the playerbase who will be happy to do the DA stuff without also queuing for trials at the same time. There'll be those who are tere to literally solo, but also some who like to team but don't care for masdive leagues will be able to team 'normally' for the DA stuff, and so can get their teaming fix whilst progressing toward i-gosls without having to do the iTrials.
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Are any of these cards badges? Will they go in the 'collect' portion of the UI?
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Quote:Idon't mean the actual story itsrlf. I'm referring to the way that the FW arcs make you run around back and forth talking to NPCs over and over for no XP and presrnt interminable dialogue boxes etc. Imo FW needed an editor badly. Playing it through once for the story was ok (but personally i found a bit meh at best), but if I had to repeat it as is over and iver for i-progress, I don't think I'd bother. I play through the Faultline content again happily, though, as it seems to be able to deliver an enjoyable story witjout too much 'wasted time' spent reading walls o text or doing zone runarounds.fun is not a quantifiable sum. reward for time invested is not something to be taken lightly. why do you think the katie hannon tf was so popular when it was able to be rushed for good rewards, or why people do that now with the lgtf? because rewards, for long term play are what motivate people.Ok, i have no idea what this means. are your referring to the darker story? i cna see nothing at all appaling with fw's story, and in fact prefer the darker , grittier nature to ..well a lot of current content, but please explain what exactly you mean. Presuemable da will be a story about people fighting a ancient god of death, a powerful group of eastern sorcerers and followers of a group of exiled deities, im guessing it will have dark elements but otherwise be about heroes stomping the big bad and villians stealing some of its power for their own.
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Quote:This sounds great for a first run through, but if we're to repeat it multiple times for i-progress, then they need to bear in mind that even soloists like to avoid repetition of long dialogue sections/zone runarounds/cutscenes. I'm hoping that the progression through the content is more like Faultline's arcs than First Ward's. Having to repeat FW all the way through multiple times for i-progress, with its appalling style of narrative delivery, would be a disaster imo.
solo: Large, beautiful areas with lots of hidden easter eggs, npc interaction with long and complex dialogue trees that affect their future actions and attitudes, lots of things to click for backstory, multiple missions that fit together to solve mysteries, moral choices, zone-affecting player triggered events, one-on-one duels with powerful foes, etc
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I think Sargatanas is being quite reasonable. He did use 'can', he's not ranting about how MMO MUST = TEAM! like some previous posters.
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I meant where did the portals lead to?
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The Paragon Store UI was designed by the offspring of a cretin and a moron, obviously. It's awful. Impulse buys are one of my things, I'm infamous for it among my friends. The paragon Store UI has cured me of that in terms of CoH it seems.
Don't you want more of my money, NCSoft?
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Quote:Which is very laudable, but it's a shame there's some difficulty for some grasping the idea that you can have ingame friends without ever teaming with them. I love all the peeps on the MA Arc Finder channel, but I can count on the fingers of yoda's hand the number of times I've met them in game. beimng able to team doesn't keep me playing. Being able to interact with the people I've met here does, and by interacting I mean actually talking about stuff, not just having thei avatar near mine when we're both spamming attacks in an i-Trial.MMO designers want people to team, because one of the biggest factors in a player maintaining (or purchasing) a subscription is whether they have friends who play.
The devs want you to make ingame friends.
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Quote:And here we have a nice friendly reasonable team-centric player.I seem to be in the minority of people in this thread, but City of Heroes is after all an MMO. IMHO one of the main reasons to play an MMO game is so that you can get together with other people, interact with them and play the game together; or against one another if PvP is your thing. Im a big fan of teaming and think the devs have given us a great SSK and league system to help encourage this. I play solo some times, but find this boring after a while and much prefer getting together with global friends and SG mates to run through the game content.
Dont get me wrong Im not a huge fan of i-Trials, but I do take part in them when I have a spare 30 - 60 mins to kill. With the exception of the Underground Trial, the i-Trials have been designed to be completed relatively quickly so running them occasionally is not a big deal. Taking part in i-Trials is also a good way to meet other players who you may not otherwise team with and helps build the community on a server.
If you dont want to team, then the solo incarnate path should be more lengthy and time consuming. If not then what incentive is there for people to play i-Trials other than to get badges?As a solo-centric player, I totally support your way of playing, and I also have no problem with the solo i-path taking longer than the team-path at all.
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Quote:Gah. I bet they'll be ultra-convenient teleport affairs, or even just accessible from an LFG type UI, god forbid.To address this:
a) there will still be an echo of DA as it stands now for badges, plaques, etc.
b) the primary gate from Talos will be closed (a la Galaxy City), and new access points provided for both heroes AND villains
I'm alos a bit sad to see the fog vanishing, but that's tempered by the desire to see DA from the sky and finally see what it looks like as a whole lol.
Not exactly enamoured by the mention of Death metal inspiration, however.
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Quote:Your stance has no logic to it. Having solo only content does impact the playstyle of folk who like to team. I can't imagine how such content would adversely affect players who want to solo if the entry requirements were opened to teams as well, since they'd still be able to solo it.Why do you insist that other players have to play the way you want them to. Having solo only content has no impact on your preferred playstyle. There's tons of content in the game that players can team up to do.
Please explain.
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I'd be totally fine if the solo-possible content is hard enough to require an Alpha. My personal upper limit on mob difficulty is anything that can't be soloed with the help of a shivan or 3 lol. The news that we're getting a whole zone to potentially solo our way thru the Incarnate stuff is very welcome to me. It's more than I expected. It seems like the devs can still find ways to pleasantly surprise me. Yay for CoH!
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Quote:Part of me is starting to suspect Forbin's actually squarely in the 'no to soloists' camp, and is professing this odd 'dog in the manger' take on a solo-centric playstyle in order to paint soloists a bad picture.I have never heard anyone before ask for "solo only" content (as opposed to content which can be soloed).
Frankly, I don't see the point. It doesn't seem like something that makes sense from a time development perspective. Anything they make for small teams can be run solo, but the converse is not true. If there are more people who prefer to team than would prefer to exclusively solo (which seems likely to me), then building content that can be run by 1-8 is far more efficient.
I find the stand you are taking here incredibly bizarre.
Even if he's being truthful, he's in a minority of one as far as I'm aware in wanting content specifically designed to have a maximum start requirement of 1.
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Quote:What ypu don't seem to grasp is that I think that the same content can be open to all three playstyles. Your way, three groups get one arc each to play. My way, three groups get three arcs each to play. There's no hypocrisy here; I like playing arc X solo, you like playing arc X in a 24-man group - under my preferred system, we can both play arc X the way we like.You profess the ideal that the game should be inclusive of many playstyle preferences and in the same breath tell both the Raid lovers and the soloists to only play the way you like.
Guess what, this game is big enough to have all playstyles represented. We can have big raids, regular team sized content, and purely solo content.
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Quote:I am a solo-centric player, but I will fight hard against more content that forces anyone to solo it and leaves no option to team. This game should be inclusive of many playstyle preferences, and in my opinion forved soloing is as bad a design decision as forced teaming. Being able to team up for content does not defeat the point of a solo-possible path at all, in my opinion. I can't understsnd why you would think so.What part of the word "solo" do you find confusing? The "so" or the "lo"?
so·lo/ˈsōlō/
Verb:
1. Perform something unaccompanied, in particular.
Noun:
2. A thing done by one person unaccompanied, in particular.
Adjective:
3.For or done by one person alone; unaccompanied: "a solo album".
Synonyms:
single - solitary - sole
Allowing people to team defeats the purpose of it being a solo path. If people want to team up and do Incarnate content they can do the trials which were intended to be done with team mates.
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Quote:I have two neighbours on my floor in my apartment block. One is an old lady. I frequently chat to her about her day etc, sometimes walk her dog for her and whenever I'm taking the rubbish out I ringbher bell to see if she has any that I can take down with me. The other flat is occupied by a woman and her autistic daughter. I often meet her when I pop out for a quick *** on the balcony (I don't smoke in the flat), and have a brief natter. I know them all by name and they know me.This. I am sure the Multiplayer argument is being made by the same kind of people that hole up in their house/apartment that barely speak to their real world neighbors if ever.
You assume things that are absolutely wrong. Extrapolating RL behaviour from in-game preferences is foolish. I could assume that everyone who loves huge leagues is an ADD 12-yr old who nover bothers with bios, smack-talks over vent and just wants loot like he gets in WoW, but I'm sure that's foolish too. Nobody in the 'solo-friendly please' camp is trying to eradicate large-team raids from the game-we just want the minimums lowered. It's a shame that some players have such hatred for those who don't like to play the same way as them that they object to alterations that would have no effect on their game.
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The Contaminated that spawns in RV will give 1 thread upon defeat. Its spawn rate won't be changed. That will be it.
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Ps in my dreams, the Shadow Shard will be revamped as solo-possible Zones with loads of cool arcs that give Incarnate progression. No more Praet stuff, please. -
Aside from all the feminist/mysogyny debate, isn't it a bit of a bait and switch by the devs to tout the SSA as a big epic event with an important sig character dying, and its actually some has-been D-lister instead? I'm trying to recall a mission where I've met her, and I can't.
That doesn't mean I'm glad she's dead, though. I just thought it would be Citadel.
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Quote:Oh. Well that's a bit anticlimactic."Miss" Liberty of Atlas Park is fine. It was her mom, "Ms." Liberty who died, although she is long since retired and is more or less a non-entity in the game.
'Who Will Die?!?'
'Exactly. Who?'
On the topic, when the writers were asking themselves Who to off, surely somebody should have said 'it can't be a woman, or there'll be a WiF thread on the forums within minutes'.
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