Mid_Boss

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  1. I intend to put the +recharge proc in all my powers that do knockdown (except for earthquake) because on a dom there's no such thing as too much +recharge
  2. Quote:
    Originally Posted by Jorlain View Post
    Almost all of the attacks in the set take KB sets so you can dump lots of kinetic crash or force feedback procs in em.

    SHHH! Don't tell everyone my strategy!

    A-hem. Nothing to see here folks. Certainly not any +recharge holy grails. Nope. Move along please.
  3. I can't remember where but I'd read a few days ago someone had posted that Fissure was using the dom "cone" table which is why its radius is so small (10 feet). Even though it's a short range aoe.

    Was this intentional?

    And why does mud pots have such a small radius and damage but huge endurance cost? Is it because it has a bunch of secondary effects that are of NO use to dominators?
  4. Quote:
    Originally Posted by Quaver View Post
    Even the title of the thread disagrees with your second statement. No AT in this game is obsolete, even if Defenders become less popular they'll never be useless. Personally I think Tanks are going to have a problem with Masterminds overshadowing them.
    That would be a problem... except I've never seen an MM that acted like a tank... except for mine of coarse. My bot/ff/mace is neigh unkillable and gets heat from the brutes for charging ahead of them :3 The vast majority of MMs don't keep their pets in defensive and don't even know how durable they are when they do. So no. MMs are not a threat to tanks. Brutes on the other hand....

    But anyway. Back on topic. I agree with the OPs opinions. Defenders already lose out to controllers late game. GR will just compound the issue. Vigilance is the worst inherent out there. It's made obsolete by epics, which most have a +endurance power and it's unreliable. It really only kicks in on a bad team.
  5. You're taking your Earthquake FAR too late. That's a golden power man. Not only is does it have an enhanceable -10% accuracy debuff on it but it also has -defense and knocks enemies down and knockdown is equivalent to a 3 second hold that almost no enemies resist. Larger enemies, like Freakshow tanks, take even larger to get back up than normal enemies. I usually lead off with earthquake because the -defense makes my Stalagmites hit more often and the knocdown and -acc keeps the alpha strike from flooring me long enough to throw Stalagmites out. Take it as soon as possible

    Powerboost is also a power you want as soon as possible because it enhances the -ACC of earthquake (pushing it up to -20% accuracy and that's before enhancements), the -defense of your powers, and greatly increases the length of your mezzes and when you're playing a dom in early levels you'll see pretty fast that when enemies come out of your mass mez the first thing they want to kill is YOU. So that extra time to kill a few more is a god send.

    Hurl Bolder is Stone Spear's big brother. Long animation, sucky damage. VERY skippable.

    At least you aren't trying to take Stone Cages which I see a lot of people who are new to earth control try to do which is a terrible idea since it stops the knockdown of earthquake and pulls all the aggro down on them all for a pitiful amount of smashing damage. Salt Crystals can be usefull when your team accidently aggros a second spawn. But, generally speaking, all sleep powers are terrible and skippable.

    If you're going with Mu epic, you want to pet. Not only does it bring the damage but it can also heal you.

    Here

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1: Fossilize Empty(A), Empty(3), Empty(7), Empty(31), Empty(40)
    Level 1: Stone Spears Empty(A), Empty(3), Empty(7), Empty(17), Empty(39), Empty(39)
    Level 2: Stone Mallet Empty(A), Empty(5), Empty(9), Empty(31), Empty(37), Empty(46)
    Level 4: Tremor Empty(A), Empty(5), Empty(9), Empty(31), Empty(39), Empty(40)
    Level 6: Quicksand Empty(A)
    Level 8: Hurdle Empty(A)
    Level 10: Hasten Empty(A), Empty(11), Empty(11)
    Level 12: Stalagmites Empty(A), Empty(13), Empty(13), Empty(15), Empty(15), Empty(37)
    Level 14: Health Empty(A)
    Level 16: Power Boost Empty(A), Empty(17)
    Level 18: Earthquake Empty(A), Empty(19), Empty(19), Empty(37)
    Level 20: Stamina Empty(A), Empty(21), Empty(21)
    Level 22: Heavy Mallet Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), Empty(46)
    Level 24: Super Speed Empty(A)
    Level 26: Volcanic Gasses Empty(A), Empty(27), Empty(27), Empty(33)
    Level 28: Seismic Smash Empty(A), Empty(29), Empty(29), Empty(34), Empty(34), Empty(34)
    Level 30: Salt Crystals Empty(A), Empty(40)
    Level 32: Animate Stone Empty(A), Empty(33), Empty(33)
    Level 35: Mud Pots Empty(A), Empty(36), Empty(36), Empty(36)
    Level 38: Fissure Empty(A), Empty(42), Empty(43), Empty(43), Empty(43), Empty(46)
    Level 41: Charged Armor Empty(A), Empty(42), Empty(42)
    Level 44: Ball Lightning Empty(A), Empty(45), Empty(45), Empty(45), Empty(50)
    Level 47: Summon Guardian Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Surge of Power Empty(A), Empty(50), Empty(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Domination


    If by the 40s you're having endurance issues swap out ball lightening for power sink 3 slotted. Put the extra 2 slots anywhere you want.


    A goal you'll want to go for is slotting Spears, Stone Mallet, Heavy Mallet and Tremor with the +recharge proc from the Force Feedback set. It gives you a 10% chance for a +100% 5 second increase in power recharge rates. It's like have a second Haste going. It's cheap and doms need all the +recharge they can get. Not just for permadomination but to bring their mass controls back up to stop the latest wave of enemies from trampling them. And it helps bring your epic, dom healing, pet back up.

    With its single target hold, the hold is Seismic, Volcanic Gasses, all with powerboost and domination? even Stone pet and the Mu epic have holds. That's enough hold to hold almost anything in the game right through their purple triangles. And Surge of Power to keep you on your feet? This build I have here is a real AV stomper.
  6. Mid_Boss

    Blaster Balance

    I mostly agree with the OP. I don't think blasters bring the damage enough to warrant all the protection they need to bring said damage and survive.
  7. Earth/energy is pretty sweet too. Power Boost increases the -acc on earthquake which softens alpha quite a bit. Also increases all the -def earth has.
  8. Sadly the newspaper can't show this because it uses characters we don't own rights to.
  9. So, does power boost make any significant difference to your mezzes while in pvp?
  10. Generally I stay away from electric anything. It's highly underwhelming since the endurance drain is generally completely useless. As a blaster, you'll generally have things dead before you have their endurance stripped away. Or close enough to dead that it doesn't matter. It's a pretty bad mechanic that's LONG overdue for an overhaul.
  11. Mid_Boss

    AE- I'm very sad

    OP, posting on the forums will do nothing. People who feel the same as you already know about all these things. People who don't feel the same as you will never be swayed. You just become troll fodder.

    AE was intended to only give half exp because the devs knew this exact thing was going to happen. But then they realized how much of a new people draw it would be if it was full EXP. So now they're replacing their dedicated fan base with people who will leave the second another game comes out with something shiny. AE farming has brought in a new generation of players that can't work as a team and have 0 attention spans. Go ahead. Try forming a team for a challenging non-farm AE arc. You'll see.

    Do what I did. Cancel your account and when it asks you why you wish to cancel answer with AE farming. That's the only way to be sure your message gets across to the only people who matter in this. Until then you can whine and complain all you want. As long as they're still getting your subscription money it doesn't matter.
  12. I haven't noticed anything like this on my plant/fire but... with all those orange number rolling up it's nearly impossible to keep track
  13. You want Power Boost earlier. As soon as it's available in fact. Not only does it double the duration of your mezzes but it also increases the -Acc debuff of earthquake for 10 seconds which makes a big difference when the brutes are too squishy to alpha and it's on your shoulders. I often lead off attacks with Power Boost > Earthquake > Stalagmites because Quake has a -defense debuff and makes sure Stalagmites, which has a low accuracy, is more likely to hit all enemies.

    You also don't want to take Stone Cages, it ruins the mitigation of Earth Quake and Water Spout by making enemies immune to knock down. Water Spout, unlike Tornado, is knockup, not knockback so it's not going to throw your enemies all over the place. Quick Sand and Earthquake do an awesome job at keeping enemies in one spot and keeping them on their butts. Not only that but Cages has terrible damage and huge graphical effects making it hard for team mates to pick out targets in enemy groups. All around, it's a terrible power thats the only stain in otherwise pristine Earth Control.

    Also, you can't use Stalagmites while off the ground, so that makes Hover and Fly more of a liability in battle than a help. And taking Hibernation is a good idea since dom attacks use more endurance now than they use to.



    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Icy Assault
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Fossilize -- Empty(A), Empty(3), Empty(7), Empty(15), Empty(37), Empty(46)
    Level 1: Ice Bolt -- Empty(A), Empty(3), Empty(7), Empty(15), Empty(40)
    Level 2: Ice Sword -- Empty(A), Empty(5), Empty(9), Empty(17), Empty(42)
    Level 4: Ice Sword Circle -- Empty(A), Empty(5), Empty(9), Empty(31), Empty(43), Empty(50)
    Level 6: Quicksand -- Empty(A)
    Level 8: Hurdle -- Empty(A)
    Level 10: Ice Blast -- Empty(A), Empty(11), Empty(11), Empty(25), Empty(43)
    Level 12: Stalagmites -- Empty(A), Empty(13), Empty(13), Empty(27), Empty(27), Empty(43)
    Level 14: Health -- Empty(A)
    Level 16: Power Boost -- Empty(A), Empty(17)
    Level 18: Earthquake -- Empty(A), Empty(19), Empty(19), Empty(25)
    Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
    Level 22: Hasten -- Empty(A), Empty(23), Empty(23)
    Level 24: Super Speed -- Empty(A)
    Level 26: Frost Breath -- Empty(A), Empty(29), Empty(31), Empty(31), Empty(34)
    Level 28: Chilling Embrace -- Empty(A), Empty(29)
    Level 30: Volcanic Gasses -- Empty(A), Empty(34), Empty(34), Empty(45)
    Level 32: Animate Stone -- Empty(A), Empty(33), Empty(33), Empty(33)
    Level 35: Ice Slash -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
    Level 38: Bitter Ice Blast -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
    Level 41: Water Spout -- Empty(A), Empty(42), Empty(42), Empty(46), Empty(46)
    Level 44: Shark Skin -- Empty(A), Empty(45), Empty(45)
    Level 47: Summon Coralax -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Hibernate -- Empty(A), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination



    Summon Coralax and Chilling embrace can both be easily replaced if they're not your thing. I enjoy Chilling because Quicksand only slows movement, not recharge rate and Coralax... well... I enjoy having a pet for a distraction when fighting a boss battle. Never know when your mezzes will have a miss streak. This build has great damage and awesome control. You wont be disappointed.
  14. I can't play controllers ever since the Dom buffs (Yes they're buffs. All of them.) Doms are just so much more fun to play now and so much more powerfull. My plant/fire/widow damage output is, at the least, fire scrapper level. It's craziness.

    The real problem is that this is yet another blow to defenders since now that they'll have to compete with corr and doms who don't give as much support but bring much more pain.

    My Earth/Energy/Mako "Domination + power Boost = Stalagmites that stun for almost a minute. Power Boost + Earthquake = -25% accuracy debuff and that's just the start let's not even go into the extreme ST damage or that all the Force Feedback proc in my energy blasts pushes my recharge rates into space. You need a controller over me for what? Green numbers?? BWA HAHAHAHA!!!"
  15. Flash Fire's recharge is the same as earth's Stalagmites. The problem is that earth has plenty of other mitigation tools while Flash is pretty much all there is for fire when the battle starts. So yes, you'll surely notice it not being up more than an earth dom with his Stalagmites.

    That being said, Fire/Energy is the most rounded combo. Fire has AOE, Energy is almost exclusively ST. Fire has sad control, Energy has plenty of control.

    Fire's hold doesn't stop KB which makes the combo great for PvP. Yes yes I know LoL PvP but from what I know of the new mechanics knockback is very usefull so having a hold that doesn't -kb would be great.

    Also, Energy has plenty of attacks to put the Force Feedback proc on which will greatly increase your recharge times.

    I tried Fire/Energy but I'd been playing up my earth/energy lately so, even though it rocked hard, I was getting sick of red pom poms of doom.
  16. So how do we go about getting this into the next CoH newspaper?
  17. Force Fields

    The Single target buffs themselves have over a 2 second animation time while Cold and Fire shields have half that. Sonic is somewhere between the two extremes. Standing around buffing your team for 40 seconds is not fun and it gets FAR worse on a mastermind. I'd suggest making the Mastermind version an AOE much like Accelerate Metabolism.

    The tier 9 is the most utterly skippable tier 9 out there. I'd suggest making it a knockdown aura with an accuracy debuff to it like a mobile Earthquake. Or instead of a -acc give it a -movement speed component but that would make it rather pointless on a team with a controller who spams immobilization much like Ice Control's Ice Slick is.

    Detention Field's graphics are too subtle and often times can't been seen properly with all the other bubble graphics going on. Also... it's very situational. How about giving the enemy damage resistance rather than complete intangiblity and increase the recharge on it to compensate.

    Force Bolt should be the tier 1 power since that's where a power of it's like should be. Increasing its recharge and reducing its knockback and giving it some damage would make it a solid power. Like a single target Replusion Bomb.

    Repulsion field. Never taken it. Can't imagine a use for it. Can't even think of a way to rework it.

    Repulsion Bomb. The change to it was great and made it a solid power.
  18. [ QUOTE ]
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    I didn't want changes because every toon or aspect of the game Castle has touched that I enjoy has led to retirement or deletion. (recently - blasters, pvp, and my stormies)

    He did a decent job on doms in that they aren't really that different, just less peaks and valleys in performance and leveling. IMO this is by FAR his best work yet.

    [/ QUOTE ]

    What wrong w/ Stormies? >.> Also, don't forget the Stalker buffs ^.^

    [/ QUOTE ] I'm more curious to know what he did to Blasters that messed them up. I really wanna know.

    [/ QUOTE ]

    Storm
    LS nerf. Both my stormies were extreme recharge builds that leverage the heck out of Lightning storm. I was called an exploiter by the devs . I feel like a weather man while playing them now rather than Freyr - the Norse god of weather.

    It literally took the wind out of my sails and put them into retirement.

    I've spent so much time and money IO'ing my fire/storm and my storm/sonic that I won't delete them. I have hopes that one day LS is buffed after a couple years of data mining.

    Blasters
    As for blasters, I was one of those people that actually liked living on the edge of my seat and risking death at every turn.

    I'm well aware they are stronger because they can now plow through things with brute force and require far less tactics. That change also killed the pulse of the AT for me. 2 lvl 40+ blasters deleted.

    Stalkers
    I didn't mention the stalker buffs as the AT has never really interested me and the changes that make them essentially into a red side scrapper failed to elicit any further desire from me. I did have a low 40 em/regen for pvp, but I deleted it when ET was gutted and the fast flow of the set was changed to be a lumbering snooze-fest.

    Doms

    Now that I've been playing around more on my perma earth/fire I'm actually thinking about retiring it as well , but I'm not really blaming Castle for this change.

    I just really hate flares and it is now the most spammed attack for the set.

    I hate that they just borrowed an energy attack animation and recoloured it for flares and called it "new". It makes no sense in the set. EVERY fire attack throws fire or uses a conjured firesword. Except flares (and cremate, which I also dislike being recycled as a "new" attack). Flares doesn't fit with fire attacks and it is now my most used attack. It aggravates me.

    See I used to be able to go blast>blaze>blast>flare>blast>blaze >blast>etc. Or toss in incinerate instead of flares for melee fighting. but with the new longer recharges
    My chain is flares>x>flares>x>flares>x>flare s>x

    I hate it. But other than that doms are his best work and I don't blame flares crappy animation on him, that is BaB's.

    [/ QUOTE ]

    Wow man why the heck do you even still play this game then?

    [/ QUOTE ]

    It sure isn't for pvp anymore , which used to be about 70-80% of my playtime. thx Castle and crew heh.

    I'm currently leveling up a fire/traps corr. I think it will be astoundingly good for what I want it to do. And it is pretty fun so far.

    Basically I play for corruptors now and I figure traps has already been nerfed into the ground so it should be safe (crosses fingers). I still really like doms, but none of the possible combos are very appealing to me at the moment. I'd roll an illusion dom tomorrow if I could. I'm also patiently waiting for /cold to get ported to trollers so I can play an ill/cold, or a fire/cold. I'm worried that proliferation has been canceled indefinitely though.

    I realize that my "why" is a pretty thin strand to be hanging by. If I upgrade my comp at the end of summer I expect the stand to break.

    edit: great link. Sometimes I think that too. If you really want to get me started I'm not all that fond of AE (though I use it) and since they killed street sweeping way back in the day I feel the living game world (however limited it was) died.

    but like I said, the strand I hang from is pretty thin.

    [/ QUOTE ]

    Yes, for the most part AE has been a flop to me because I think AE farming is boring as all get out and that's the only thing anyone wants to do anymore.

    .... But! I found myself on a awesome team just last night. We took on a couple of REALLY hard AE arcs and triumphed.... I mean seriously... there were dom's Electric Assault/Invulnerable bosses with unstoppable in there. It was that crazy. Man oh man was it fun.
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I didn't want changes because every toon or aspect of the game Castle has touched that I enjoy has led to retirement or deletion. (recently - blasters, pvp, and my stormies)

    He did a decent job on doms in that they aren't really that different, just less peaks and valleys in performance and leveling. IMO this is by FAR his best work yet.

    [/ QUOTE ]

    What wrong w/ Stormies? >.> Also, don't forget the Stalker buffs ^.^

    [/ QUOTE ] I'm more curious to know what he did to Blasters that messed them up. I really wanna know.

    [/ QUOTE ]

    Storm
    LS nerf. Both my stormies were extreme recharge builds that leverage the heck out of Lightning storm. I was called an exploiter by the devs . I feel like a weather man while playing them now rather than Freyr - the Norse god of weather.

    It literally took the wind out of my sails and put them into retirement.

    I've spent so much time and money IO'ing my fire/storm and my storm/sonic that I won't delete them. I have hopes that one day LS is buffed after a couple years of data mining.

    Blasters
    As for blasters, I was one of those people that actually liked living on the edge of my seat and risking death at every turn.

    I'm well aware they are stronger because they can now plow through things with brute force and require far less tactics. That change also killed the pulse of the AT for me. 2 lvl 40+ blasters deleted.

    Stalkers
    I didn't mention the stalker buffs as the AT has never really interested me and the changes that make them essentially into a red side scrapper failed to elicit any further desire from me. I did have a low 40 em/regen for pvp, but I deleted it when ET was gutted and the fast flow of the set was changed to be a lumbering snooze-fest.

    Doms

    Now that I've been playing around more on my perma earth/fire I'm actually thinking about retiring it as well , but I'm not really blaming Castle for this change.

    I just really hate flares and it is now the most spammed attack for the set.

    I hate that they just borrowed an energy attack animation and recoloured it for flares and called it "new". It makes no sense in the set. EVERY fire attack throws fire or uses a conjured firesword. Except flares (and cremate, which I also dislike being recycled as a "new" attack). Flares doesn't fit with fire attacks and it is now my most used attack. It aggravates me.

    See I used to be able to go blast>blaze>blast>flare>blast>blaze >blast>etc. Or toss in incinerate instead of flares for melee fighting. but with the new longer recharges
    My chain is flares>x>flares>x>flares>x>flare s>x

    I hate it. But other than that doms are his best work and I don't blame flares crappy animation on him, that is BaB's.

    [/ QUOTE ]

    Wow man why the heck do you even still play this game then? Remind me of that one scene from ghostbusters 2

    http://www.youtube.com/watch?v=ncGHiVKJh0Y
  20. [ QUOTE ]
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    Big f'in deal.... superspeed was also a bigass"bug" left in after 12 issues of gameplay so nanner fo fanner. Amazes me how people can't wrap their mind around the basic facts of the developer reaction in this game. Basically? If players figure out a way to make something work better than the developers could think up for themselves it gets called a "bug" and nerfed to kindom come.

    [/ QUOTE ]
    Incorrect. What happened was that Doms in general and most of Psi Assault in particular were underperforming; they deliberately left the bug in because /Psi without the bugged version of PS would have been complete garbage, instead of mostly garbage. Now that Castle had the chance to go over Dom powers, he rebalanced the whole set so you won't suck from 1-37 anymore.

    [/ QUOTE ]

    This is true but it's not what people want to hear. They want their horribly bugged power. They conveniently forget that, even with the changes, it one of the best powers in the game and certainly the best dom aoe.

    Heck, I wanted PSW too but I wasn't going to go through 37 levels of suck to get to it KNOWING that eventually the devs would get around to fixing this grossly over powered attack.

    But now i love /psi. My ice/psi dom is just about the hit 30 and all the -recharge with psi drain I'm very hard to kill with a lot of damage potential to anything not psi resistant.
  21. [ QUOTE ]
    Well now my Fire/Psy will just collect dust until I can figure out if I'm going to delete him or not and my Plant/Fire has gone down on damage out put, slower recharge and now sits at a constant empty blue bar.

    Yeah... thanks for the "buff"

    [/ QUOTE ]

    You're welcome!

    I LOVE the dom changes. I'm rolling a cold/psi now. It use to be I couldn't stand /psi long enough to get to PSW and I didn't want to because I didn't want an attack set with crappy attacks then one ungodly aoe. That's moronic! But now I love /psi
  22. Trap's AI use to be really really bad but now it's better. No pet is essential to doms now but they're very nice to have.