Mesmer

Mentor
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  1. Anything/Ice really. Ice patch is just a great control tool for a Tank, especially a more squishy type of Tank, like Ice or Fire.
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    On a regen id be 2 acc 3 dam 1 rechg and on a sr i am 2 acc 3 dam 1 end. with an sr i dont get an endurance buff like quick recovery but i do get a recharge buff from quickness. All we are saying is the attack chain is more end hungry than anything else. You only have to look at your endurance when your not fighting and compare it to your endurance when you do fight to see it.

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    Oh I agree that the attack chain is the main problem with end drain, I just feel that I'd rather slot and end red in a shield than exchanging the recharges in my attacks for an end reduction. Even with hasten and quikness on my SR, it's unlikely that I would slot end reducs in the attacks, simply because I want them to be back up ASAP.

    I will give it a try tough and see how it works. Not that I have that many end problems with it, I just usually ***** Elude [img]/uk/images/graemlins/wink.gif[/img].
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    this was a gr8 idea but sadly i think it died the first night where we won [img]/uk/images/graemlins/frown.gif[/img] people just dont like to lose, we went thru months of losing to the french to get to where we are, losing to a better opponent is the only way to get better

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    We need to figure out a new team before we go up against you again. Some of our regulars have deserted to WoW and it won't be much fun fighting you solo [img]/uk/images/graemlins/wink.gif[/img]. So you'll have to wait until we get something going that can at least put up a challenge.
  4. Slotting End reducs in attacks sounds reasonable enough. It's probably the best way to go in an ideal team situation.

    Doesn't it lower your DPS though? I personally always slot 2 acc 3 dam 1 recharge in almost every attack. Same on my Tank, as I do feel that the attacks take long enough to recharge already, even with hasten. I know Tanks shouldn't be doing much damage anyway, as their are other, more specialized AT's for that, but I still enjoy dishing out a fair bit of damage myself every once in a while.

    Anyway, it doesn't really matter for me, as I have Energy Absorption.
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    Could someone outline the strategy used quickly, and any tips for us wannabe raiders on Union who keep crashing the server with excess numbers?

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    I'm pretty sure Xanthus will be doing a Hami Raid on Union as well, once he's got his controller to lv 50 over there.

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    iirc it's like an outside kill.. if you are too far away from that which did the final damage you don't recieve the reward.. and I believe from what I've seen, and people have said, that Hamidon works the same way.

    So being on "cowards hill" or anywhere far enough away = no Hami-O

    Granted, that sometimes when you hit summat "kill steal for instance", and run off you get a rewards.. but usually you're still with in a certain distance of that "target".

    And AFAIK, it's always been like that. Why do all US get Hami-Os.. why.. because they're ALL in the JELLY.


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    That would make sense, if we didn't use this tactic succusfully before. The last 3 succesful raids, we used the exact same tactics(except for different PA tactics)and everyone got Hami-O's then. This time they didn't. That indicates a problem in the game rather than a problem with tactics. As for people in the US getting their Hami-O's, I believe someone posted a thread over there complaining about the exact same thing. Have a look

    Gratz to Xanthus for leading another succesful raid and a big thanks to Archy and Generalissmo for testing and designing a new Phantom Army tactic, which was the key to our succes this time.
  6. Mesmer

    domination

    Domination is still being tweaked for PVP. It should charge up much faster in PVP now and the training room currently has the following tweaks, which will be implemented soon:

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    The Domination effect for Dominators now grants them some protection from most status effects for the duration of the effect.

    Domination is now usable when the caster is under the effects of Hold, Stun, Fear or Sleep.

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    Domination will give you Mez protection against pretty much every type of mez in the game and you will be able to use it like a break free.
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    I would say that the villain inherents (Domination being a big one) are one of the tradeoffs for not having some of the specific Ancillary powers

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    Agreed, Villain inherents are much superior to Hero inherents. Is Bodyguard now considered part of the MM inherent btw? I don't think there is even one bad villain inherent power at this time. I would have considered the MM inherent to be weak, but that was before Bodyguard.

    As for the Hero inherents, I like Containment a lot. Critical hits can be good, but unreliable. Defiance has the same problem really, it has the potential to be awesome, but I think the risk/reward ratio is a bit off there. It's strange really, as Scourge is just basically reversed Defiance and that is just awesome.

    I don't know how good Gauntlet or Vigilance can be as I haven't noticed them much while playing to be honest. I most likely wouldn't miss them, if they weren't there, something I couldn't say for the other Inherents.

    Overall a fairly good tradeoff for "superior" Ancillary powers. They are still considered superior now, but i'm sceptic towards the future, as I'm thinking some villains will find ways to make their Ancillary powers work better than expected.
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    Powerboosted buffs > normal buffs = CoH > CoV

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    Dominators also get Power Boost, so I don't see how this is a CoH vs CoV thing.

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    Dominators don't get buffs though, as far as I know.

    Powerboosted Fortitude, Recovery and Regen Aura, Adrenaline Boost, Accelerated Metabolism, Speedboost etc...

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    Not exactly, except for Aid Self and and Def they have and boosting secondary effects. I can't see that Power Boost is better than Domination to make the statement CoH > CoV because of it. It's just ignorance about Dominators.

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    Wouldn't you agree though, that Powerboost benefits Heroes a lot more than Villains? It would be a different story if Corruptors had access to Powerboost, which they don't. In Heroes, Blasters, Controllers and Defenders have access to it, so you can understand how it can give them a massive advantage.

    And the discussion was never about if Powerboost is better than Domination. There is no question that Domination is infinitely better than Powerboost on a Dominator, but that's also because Dominators get a lot less benefit out of Powerboost compared to some of the Hero AT's.
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    actually i have an ice tank with aid self as well, i'm almost unkillable with it in pvp.

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    Wait. What!?! Didn't you get Hibernate? Post your build on the Retribution Forums please.
  10. [ QUOTE ]
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    Powerboosted buffs > normal buffs = CoH > CoV

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    Dominators also get Power Boost, so I don't see how this is a CoH vs CoV thing.

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    Dominators don't get buffs though, as far as I know.

    Powerboosted Fortitude, Recovery and Regen Aura, Adrenaline Boost, Accelerated Metabolism, Speedboost etc...
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    Blizzard is LBAoE, thus it ignores AoE caps. A nuke that ignores AoE caps > All.

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    lol you call blizzard a nuke. takes like 20 secs before it kills everything. in that time someone could kill you and the blizzard would be gone. Personally i think it sucks for blasters, don't know if its good for corruptors. Scourge thing is nice though.

    [/ QUOTE ]And have you ever used it after I7? With damage buffs affecting you?

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    Yup, still sucks for a Blaster. Might be good on a Kin Corruptor though. Fulcrum Shift+Blizzard+Scourge...not bad. Still not nearly as good as Inferno for example though.
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    As for being a newbie to Warburg, I PvP'ed myself to a nuke earlier today. Does that answer your question?

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    Yes it does
  13. Mesmer

    Fire Tankers

    Probably more fun not to depend on Burn too much. It was good, then it got nerfed to hell, now it's best to skip it. Get some nice AoE attacks instead, for both damage and Punchvoke.
  14. Mesmer

    Telekinesis

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    Its one of the awesome 3 powers on pvp team matches the other 2 are containment field and sonic cages and they are all absoulutely brillant powers than can change the tide of a pvp match.

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    Would be quite nasty if someone was evil enough to have at both TK and Detention field in a PVP fight. Thank god there are no people like that around
  15. bah, everything is fine as it is . Buff stuff that needs buffing, no need to nerf anything.
  16. Aid self is perfectly fine. Not everyone has Powerboost.
  17. Mesmer

    Blasters are...

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    good blasters will kill most things faster than most other ATsexpecially in smaller spawns and lower levels.

    true what is said bout iam and BU, they are what makes blasters better DDs than scrappers, no point making a blaster as a DD if you dont take these pwoers imo.


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    AR/Dev blasters don't get to choose either of those. They get a targetting drone which affects damage not at all and er...that's it.

    [/ QUOTE ]And that's why AR/Dev has been gimp since ED

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    I still think that Defiance should kick in much sooner, that way Blasters will be the undisputed damage Kings, even if they don't have Aim and Build up. It shouldn't even be hard to do either and unlike other types of changes, it shouldn't break the game. Just a slight tweak and all will be good.
  18. Damn you Hamidon, you killed my father!! I'll be there, with my Bubbler again, for the visual reference win!!
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    i love you plight

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    Powernova, you're so dead when you get on TS Death by mocking I think
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    And if you want 'burst' damage, unslotted damage at lvl 50 for blaze and blazing bolt are 139.30 and 175.45 repectively. You can do blaze, fire ball and fire blast in the time it takes to do blazing bolt.(total of 3.2 vs bb's 4.67) Which gives a total unslotted burst damage of 275.54.

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    I don't think you understand the concept of burst damage.

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    yeah i know dps meansnothing or else claws would rock :P. fire doesn't have the edge, the dot doesn't get boosted by aim and build up don't forget that.

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    Actually DoT does get boosted by aim and build up, so I think I will forget that

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    we'll the spine dot doesn't get boosted by aim and build up.

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    that would be impossible as spines doesn't have aim . Not sure how it works with spines though, but I can confirm that it is buffed with Fire attacks on blasters.
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    And if you want 'burst' damage, unslotted damage at lvl 50 for blaze and blazing bolt are 139.30 and 175.45 repectively. You can do blaze, fire ball and fire blast in the time it takes to do blazing bolt.(total of 3.2 vs bb's 4.67) Which gives a total unslotted burst damage of 275.54.

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    I don't think you understand the concept of burst damage.


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    Please, enlighten me on the meaning of burst then.

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    Doing burst damage should mean doing as much damage as quickly as possible. The animation time of the opening attack is irrelevant, as the important thing is to quickly apply more damage after the initial attack. So saying that a snipe is no good for burst damage is false, seeing that you can easily start of a long range attack chain with a snipe, which applies extreme instant damage, rush in, then follow up with any other attack for the kill.

    I've seen Gatling do this plenty of times to great succes. So with your numbers, you could do snipe, rush in, Blaze for over 300+ damage. That's a lot quicker than dropping the 3 power attack chain you mention, especially considering that Blazing Bolt is a bit buggy with applying damage a bit late after being hit. If you're lucky, you can almost instantly hit someone with both Blazing Bolt damage and Blaze damage at the same time.
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    personally i rate fire over ice in teams and vice versa in duels, sonic has far more utility than fire although im not sure what the duration of the debuffs is to really get the use out of them.

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    Well the duration doesn't really matter if you hit something quickly and use you're debuffs to your advantage. The problem with Sonic though is the horrible rooting animation it has. I played my Sonic last night, after a long time not playing him and I was horrified at the rooting. It's really really bad. You're just stuck for 2-3 seconds on the heaviest hitting attack. Thats guaranteed death in PVP.
  23. [ QUOTE ]
    And if you want 'burst' damage, unslotted damage at lvl 50 for blaze and blazing bolt are 139.30 and 175.45 repectively. You can do blaze, fire ball and fire blast in the time it takes to do blazing bolt.(total of 3.2 vs bb's 4.67) Which gives a total unslotted burst damage of 275.54.

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    I don't think you understand the concept of burst damage.

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    yeah i know dps meansnothing or else claws would rock :P. fire doesn't have the edge, the dot doesn't get boosted by aim and build up don't forget that.

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    Actually DoT does get boosted by aim and build up, so I think I will forget that
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    In dps sure it does, i'm not saying ice is better for team i'm just saying that ice can dish out a lot more damage faster then fire can.

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    In PVP DPS means absolutely nothing though. It's all about burst damage. Fire and Ice are equal in that respect, I'd say Fire even has an edge there.